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/* ScummVM - Scumm Interpreter
 * Copyright (C) 2004 The ScummVM project
 *
 * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 *
 */

// Scene management module private header file

#ifndef SAGA_SCENE_H
#define SAGA_SCENE_H

namespace Saga {

enum SCENE_LOAD_FLAGS {
	BY_RESOURCE = 0,
	BY_SCENE,
	BY_DESC
};

enum SCENE_PROC_PARAMS {
	SCENE_BEGIN = 0,
	SCENE_END
};

// Resource type numbers
enum SAGA_RESOURCE_TYPES {
	SAGA_BG_IMAGE = 2,
	SAGA_BG_MASK = 3,
	SAGA_OBJECT_NAME_LIST = 5,
	SAGA_OBJECT_MAP = 6,
	SAGA_ACTION_MAP = 7,
	SAGA_ISO_TILESET = 8,
	SAGA_ISO_METAMAP = 9,
	SAGA_ISO_METATILESET = 10,
	SAGA_ANIM_1 = 14,
	SAGA_ANIM_2,
	SAGA_ANIM_3,
	SAGA_ANIM_4,
	SAGA_ANIM_5,
	SAGA_ANIM_6,
	SAGA_ANIM_7,
	SAGA_PAL_ANIM = 23
};

#define SAGA_RESLIST_ENTRY_LEN 4

struct R_SCENE_RESLIST {
	uint32 res_number;
	int res_type;
	byte *res_data;
	size_t res_data_len;
};

#define SAGA_SCENE_DESC_LEN 16

struct R_SCENE_DESC {
	int unknown0;
	int res_list_rn;
	int end_slope;
	int begin_slope;
	int script_num;
	int scene_scriptnum;
	int start_scriptnum;
	int music_rn;
	R_SCENE_RESLIST *res_list;
	size_t res_list_ct;
};

struct SCENE_IMAGE {
	int loaded;
	int w;
	int h;
	int p;
	byte *buf;
	size_t buf_len;
	byte *res_buf;
	size_t res_len;
	PALENTRY pal[256];
};

struct SCENE_ANIMINFO {
	int anim_res_number;
	int anim_handle;
	SCENE_ANIMINFO *next;
};

struct R_SCENE_QUEUE {
	uint32 scene_n;
	R_SCENE_DESC *scene_desc;
	int load_flag;
	R_SCENE_PROC *scene_proc;
	int scene_skiptarget;
};

struct R_SCENE_MODULE {
	int init;
	R_RSCFILE_CONTEXT *scene_ctxt;
	int *scene_lut;
	int scene_count;
	int scene_max;
	YS_DL_LIST *scene_queue;
	int first_scene;
	int scene_loaded;
	int scene_mode;
	int scene_number;
	int scene_rn;
	int in_game;
	int load_desc;
	R_SCENE_DESC desc;
	int reslist_loaded;
	int reslist_entries;
	R_SCENE_RESLIST *reslist;
	int anim_entries;
	YS_DL_LIST *anim_list;
	R_SCENE_PROC *scene_proc;
	R_TEXTLIST *text_list;
	SCENE_IMAGE bg;
	SCENE_IMAGE bg_mask;
};

int SCENE_Queue(R_SCENE_QUEUE * scene_queue);
int SCENE_ClearQueue(void);

int SCENE_Load(int scene, int load_flag, R_SCENE_PROC scene_proc, R_SCENE_DESC *);
int LoadSceneDescriptor(uint32 res_number);
int LoadSceneResourceList(uint32 res_number);
int ProcessSceneResources();
void CF_scenechange(int argc, char *argv[]);
void CF_sceneinfo(int argc, char *argv[]);

int IHNM_StartProc();

int InitialSceneProc(int param, R_SCENE_INFO *scene_info);
int DefaultSceneProc(int param, R_SCENE_INFO *scene_info);

int ITE_StartProc();
int ITE_IntroAnimProc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroCave2Proc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroCave3Proc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroCave4Proc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroTreeHouseProc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroFairePathProc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroFaireTentProc(int param, R_SCENE_INFO *scene_info);

int IHNM_StartProc();
int IHNM_IntroMovieProc1(int param, R_SCENE_INFO *scene_info);
int IHNM_IntroMovieProc2(int param, R_SCENE_INFO *scene_info);
int IHNM_IntroMovieProc3(int param, R_SCENE_INFO *scene_info);
int IHNM_HateProc(int param, R_SCENE_INFO *scene_info);

} // End of namespace Saga

#endif