1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Sound resource class header
#ifndef SAGA_SNDRES_H_
#define SAGA_SNDRES_H_
#include "saga/rscfile_mod.h"
#include "saga/game_mod.h"
#include "saga/sound.h"
namespace Saga {
#define VOC_TIME_BASE 256000000L
#define VOC_TIME_CBASE 65536L
#define VOC_FILE_DESC_LEN 20
#define VOC_FILE_DESC "Creative Voice File\x1A"
struct VOC_HEADER_BLOCK {
char ft_desc[20]; // BYTE [20]
uint16 db_offset; // WORD
uint16 voc_version;// WORD
uint16 voc_fileid; // WORD
};
#define VOC_HEADER_BLOCK_LEN 26
struct VOC_GENBLOCK {
int block_id; // BYTE
uint32 block_len; // BYTE[3]
};
#define VOC_GENBLOCK_LEN 4
struct VOC_BLOCK1 {
int block_id; // BYTE
uint32 block_len; // BYTE[3]
uint16 time_constant; // BYTE
int pack_method; // BYTE
};
class SndRes {
public:
SndRes(SagaEngine *vm);
int loadSound(uint32 sound_rn);
int playSound(uint32 sound_rn, int volume, bool loop);
int playVoice(uint32 voice_rn);
int getVoiceLength(uint32 voice_rn);
private:
int load(RSCFILE_CONTEXT *snd_ctxt, uint32 snd_rn, SOUNDBUFFER *snd_buf_i);
int loadVocSound(byte *snd_res, size_t snd_res_len, SOUNDBUFFER *snd_buf_i);
int loadWavSound(byte *snd_res, size_t snd_res_len, SOUNDBUFFER *snd_buf_i);
int _init;
RSCFILE_CONTEXT *_sfx_ctxt;
RSCFILE_CONTEXT *_voice_ctxt;
GAME_SOUNDINFO _snd_info;
SagaEngine *_vm;
};
} // End of namespace Saga
#endif
|