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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "saga/saga.h"
#include "saga/sound.h"
#include "saga/game_mod.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
namespace Saga {
#define BUFFER_SIZE 4096
// Routines to convert 12 bit linear samples to the
// Dialogic or Oki ADPCM coding format.
class VOXInputStream : public AudioStream {
private:
const byte *_buf;
uint32 _pos;
uint32 _inputLen;
bool _evenPos;
struct adpcmStatus {
int16 last;
int16 stepIndex;
} _status;
int16 stepAdjust(byte);
int16 adpcmDecode(byte);
public:
VOXInputStream(const byte *input, int inputLen);
~VOXInputStream() {};
int readBuffer(int16 *buffer, const int numSamples);
bool endOfData() const { return _pos >= _inputLen; }
bool isStereo() const { return false; }
int getRate() const { return 22050; }
};
VOXInputStream::VOXInputStream(const byte *input, int inputLen)
: _buf(input), _pos(0), _inputLen(inputLen), _evenPos(true) {
_status.last = 0;
_status.stepIndex = 0;
}
int VOXInputStream::readBuffer(int16 *buffer, const int numSamples) {
int samples = 0;
while (samples < numSamples && !endOfData()) {
const int len = MIN(numSamples - samples, (int) (_inputLen - _pos));
// * 16 effectively converts 12-bit input to 16-bit output
for (int i = 0; i < len; i++) {
if (_evenPos)
buffer[i] = adpcmDecode((_buf[_pos] >> 4) & 0x0f) * 16;
else {
buffer[i] = adpcmDecode(_buf[_pos] & 0x0f) * 16;
_pos++;
}
_evenPos = !_evenPos;
}
samples += len;
}
return samples;
}
// adjust the step for use on the next sample.
int16 VOXInputStream::stepAdjust(byte code) {
static int16 adjusts[] = {-1, -1, -1, -1, 2, 4, 6, 8};
return adjusts[code & 0x07];
}
static int16 stepSize[49] = { 16, 17, 19, 21, 23, 25, 28, 31, 34, 37, 41,
45, 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, 130, 143, 157, 173,
190, 209, 230, 253, 279, 307, 337, 371, 408, 449, 494, 544, 598, 658,
724, 796, 876, 963, 1060, 1166, 1282, 1408, 1552 };
// Decode Linear to ADPCM
int16 VOXInputStream::adpcmDecode(byte code) {
int16 diff, E, SS, samp;
SS = stepSize[_status.stepIndex];
E = SS/8;
if (code & 0x01)
E += SS/4;
if (code & 0x02)
E += SS/2;
if (code & 0x04)
E += SS;
diff = (code & 0x08) ? -E : E;
samp = _status.last + diff;
// Clip the values to +/- 2^11 (supposed to be 12 bits)
if(samp > 2048)
samp = 2048;
if(samp < -2048)
samp = -2048;
_status.last = samp;
_status.stepIndex += stepAdjust(code);
if(_status.stepIndex < 0)
_status.stepIndex = 0;
if(_status.stepIndex > 48)
_status.stepIndex = 48;
return samp;
}
AudioStream *makeVOXStream(const byte *input, int size) {
AudioStream *audioStream = new VOXInputStream(input, size);
return audioStream;
}
Sound::Sound(SagaEngine *vm, SoundMixer *mixer, int enabled) :
_vm(vm), _mixer(mixer), _enabled(enabled) {
_soundInitialized = 1;
return;
}
Sound::~Sound() {
if (!_soundInitialized) {
return;
}
_soundInitialized = 0;
}
int Sound::playSoundBuffer(PlayingSoundHandle *handle, SOUNDBUFFER *buf, int volume, bool loop) {
byte flags;
if (!_soundInitialized) {
return FAILURE;
}
flags = SoundMixer::FLAG_AUTOFREE;
if (loop)
flags |= SoundMixer::FLAG_LOOP;
if (buf->s_samplebits == 16)
flags |= (SoundMixer::FLAG_16BITS | SoundMixer::FLAG_LITTLE_ENDIAN);
if (buf->s_stereo)
flags |= SoundMixer::FLAG_STEREO;
if (!buf->s_signed)
flags |= SoundMixer::FLAG_UNSIGNED;
// FIXME: Remove the code below if the code above works.
#if 0
int game_id = GAME_GetGame();
if((game_id == GAME_ITE_DISK) || (game_id == GAME_ITE_DEMO)) {
flags = SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE;
} else {
flags = SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_16BITS |
SoundMixer::FLAG_LITTLE_ENDIAN;
}
#endif
_mixer->playRaw(handle, buf->s_buf, buf->s_buf_len, buf->s_freq, flags, -1, volume);
return SUCCESS;
}
int Sound::playSound(SOUNDBUFFER *buf, int volume, bool loop) {
return playSoundBuffer(&_effectHandle, buf, 2 * volume, loop);
}
int Sound::pauseSound() {
if (!_soundInitialized) {
return FAILURE;
}
_mixer->pauseHandle(_effectHandle, true);
return SUCCESS;
}
int Sound::resumeSound() {
if (!_soundInitialized) {
return FAILURE;
}
_mixer->pauseHandle(_effectHandle, false);
return SUCCESS;
}
int Sound::stopSound() {
if (!_soundInitialized) {
return FAILURE;
}
_mixer->stopHandle(_effectHandle);
return SUCCESS;
}
int Sound::playVoice(SOUNDBUFFER *buf) {
return playSoundBuffer(&_voiceHandle, buf, 255, false);
}
int Sound::playVoxVoice(SOUNDBUFFER *buf) {
AudioStream *audioStream;
audioStream = makeVOXStream(buf->s_buf, buf->s_buf_len);
_mixer->playInputStream(&_voiceHandle, audioStream, false);
return SUCCESS;
}
int Sound::pauseVoice() {
if (!_soundInitialized) {
return FAILURE;
}
_mixer->pauseHandle(_voiceHandle, true);
return SUCCESS;
}
int Sound::resumeVoice() {
if (!_soundInitialized) {
return FAILURE;
}
_mixer->pauseHandle(_voiceHandle, false);
return SUCCESS;
}
int Sound::stopVoice() {
if (!_soundInitialized) {
return FAILURE;
}
_mixer->stopHandle(_voiceHandle);
return SUCCESS;
}
} // End of namespace Saga
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