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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Sound class
#ifndef SAGA_SOUND_H_
#define SAGA_SOUND_H_
#include "saga/rscfile_mod.h"
#include "saga/game_mod.h"
#include "sound/mixer.h"
namespace Saga {
struct SOUNDBUFFER {
uint16 s_freq;
int s_samplebits;
int s_stereo;
int s_signed;
byte *s_buf;
size_t s_buf_len;
};
class Sound {
public:
Sound(SagaEngine *vm, SoundMixer *mixer, int enabled);
~Sound();
int playSound(SOUNDBUFFER *buf, int volume);
int pauseSound();
int resumeSound();
int stopSound();
int playVoice(SOUNDBUFFER *buf);
int pauseVoice();
int resumeVoice();
int stopVoice();
private:
int playSoundBuffer(PlayingSoundHandle *handle, SOUNDBUFFER *buf, int volume, bool loop);
int _soundInitialized;
int _enabled;
SagaEngine *_vm;
SoundMixer *_mixer;
PlayingSoundHandle _effectHandle;
PlayingSoundHandle _voiceHandle;
};
} // End of namespace Saga
#endif
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