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/* ScummVM - Scumm Interpreter
 * Copyright (C) 2004-2005 The ScummVM project
 *
 * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 *
 */

// Sprite management module private header file

#ifndef SAGA_SPRITE_H__
#define SAGA_SPRITE_H__

namespace Saga {

#define SPRITE_ZMAX  16
#define SPRITE_ZMASK 0x0F

#define DECODE_BUF_LEN 64000

struct SpriteInfo {
	byte *decodedBuffer;
	int width;
	int height;
	int xAlign;
	int yAlign;
};

struct SpriteList {
	int spriteListResourceId;
	int spriteCount;
	SpriteInfo *infoList;

	void freeMem() {
		int i;
		for (i = 0; i < spriteCount; i++) {
			free(infoList[i].decodedBuffer);
		}
		free(infoList);
		memset(this, 0, sizeof(*this));
	}

	SpriteList() {
		memset(this, 0, sizeof(*this));
	}
};


class Sprite {
public:
	SpriteList _mainSprites;

	

	Sprite(SagaEngine *vm);
	~Sprite(void);
	int loadList(int resourceId, SpriteList &spriteList); // load or append spriteList
	int draw(SURFACE *ds, SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale);
	int drawOccluded(SURFACE *ds, SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, int depth);
	bool hitTest(SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, const Point &testPoint);
	void getScaledSpriteBuffer(SpriteList &spriteList, int spriteNumber, int scale, int &width, int &height, int &xAlign, int &yAlign, const byte *&buffer);
	void drawClip(SURFACE *ds, Rect clip, const Point &spritePointer, int width, int height, const byte *spriteBuffer);
private:
	void decodeRLEBuffer(const byte *inputBuffer, size_t inLength, size_t outLength);
	void scaleBuffer(const byte *src, int width, int height, int scale);
	
	SagaEngine *_vm;
	bool _initialized;
	RSCFILE_CONTEXT *_spriteContext;
	byte *_decodeBuf;
	size_t _decodeBufLen;
};

} // End of namespace Saga

#endif