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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "reinherit.h"
#include "yslib.h"
/*
* Uses the following modules:
\*--------------------------------------------------------------------------*/
#include "game_mod.h"
#include "rscfile_mod.h"
namespace Saga {
/*
* Begin module component
\*--------------------------------------------------------------------------*/
static int SoundInitialized = 0;
static R_RSCFILE_CONTEXT *SoundContext;
static R_RSCFILE_CONTEXT *VoiceContext;
int SYSSOUND_Init(int enabled) {
int result;
if (SoundInitialized) {
return R_FAILURE;
}
/* Load sound module resource file contexts
* \*------------------------------------------------------------- */
result = GAME_GetFileContext(&SoundContext, R_GAME_SOUNDFILE, 0);
if (result != R_SUCCESS) {
return R_FAILURE;
}
result = GAME_GetFileContext(&VoiceContext, R_GAME_VOICEFILE, 0);
if (result != R_SUCCESS) {
return R_FAILURE;
}
/* Grab sound resource information for the current game
\*-------------------------------------------------------------*/
//GAME_GetSoundInfo(&SoundModule.snd_info);
SoundInitialized = 1;
return R_SUCCESS;
}
int SYSSOUND_Shutdown() {
if (!SoundInitialized) {
return R_FAILURE;
}
SoundInitialized = 0;
return R_SUCCESS;
}
int SYSSOUND_Play(int sound_rn, int channel) {
int resource_size;
char *resource_data;
if (!SoundInitialized) {
return R_FAILURE;
}
if (channel > 3) {
return R_FAILURE;
}
return R_SUCCESS;
}
int SYSSOUND_Pause(int channel) {
(void)channel;
if (!SoundInitialized) {
return R_FAILURE;
}
return R_SUCCESS;
}
int SYSSOUND_Resume(int channel) {
(void)channel;
if (!SoundInitialized) {
return R_FAILURE;
}
return R_SUCCESS;
}
int SYSSOUND_Stop(int channel) {
(void)channel;
if (!SoundInitialized) {
return R_FAILURE;
}
return R_SUCCESS;
}
int SYSSOUND_PlayVoice(R_SOUNDBUFFER *buf) {
(void)buf;
if (!SoundInitialized) {
return R_FAILURE;
}
return R_SUCCESS;
}
int SYSSOUND_PauseVoice(void) {
if (!SoundInitialized) {
return R_FAILURE;
}
return R_SUCCESS;
}
int SYSSOUND_ResumeVoice(void) {
if (!SoundInitialized) {
return R_FAILURE;
}
return R_SUCCESS;
}
int SYSSOUND_StopVoice(void) {
if (!SoundInitialized) {
return R_FAILURE;
}
return R_SUCCESS;
}
} // End of namespace Saga
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