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$Id$
Cross-reference for functions and variables for the original source code and
the ScummVM implementation.
Sceneres.h
==========
LOADREQ_FIGURE
LOADREQ_OBJECT
LOADREQ_BACKGROUND SAGA_BG_IMAGE
LOADREQ_ZBUF SAGA_BG_MASK
LOADREQ_SCENE_SCRIPT
LOADREQ_STRINGS SAGA_OBJECT_NAME_LIST
LOADREQ_HITZONES SAGA_OBJECT_MAP
LOADREQ_STEPZONES SAGA_ACTION_MAP
LOADREQ_TILE_IMAGES SAGA_ISO_TILESET
LOADREQ_TILE_MAP SAGA_ISO_METAMAP
LOADREQ_TILE_PLATFORMS SAGA_ISO_METATILESET
LOADREQ_TILE_METATILES
LOADREQ_ENTRY
LOADREQ_FRAMELIST
LOADREQ_ANIM_0 SAGA_ANIM_1
LOADREQ_ANIM_1 SAGA_ANIM_2
LOADREQ_ANIM_2 SAGA_ANIM_3
LOADREQ_ANIM_3 SAGA_ANIM_4
LOADREQ_ANIM_4 SAGA_ANIM_5
LOADREQ_ANIM_5 SAGA_ANIM_6
LOADREQ_ANIM_6 SAGA_ANIM_7
LOADREQ_ANIM_7
LOADREQ_TILE_MULTI
LOADREQ_CYCLES SAGA_PAL_ANIM
LOADREQ_FACES
LOADREQ_PALETTE
Scene.c
=======
ResToImage() _vm->decodeBGImage()
resInfo->sceneFlags _desc.flags
resInfo->loadList _desc.resListRN
resInfo->horizon _desc.endSlope
resInfo->nearFigureLimit _desc.beginSlope
resInfo->scriptModule _desc.scriptNum
resInfo->entryScript _desc.sceneScriptNum
resInfo->preScript _desc.startScriptNum
resInfo->backgroundMusic _desc.musicRN
Interp.c
========
dispatchThreads() STHREAD_ExecThreads()
runThread() STHREAD_completeThread()
moduleList _scriptLUT
ModuleEntry->codeID _scriptLUT->script_rn
ModuleEntry->strID _scriptLUT->diag_list_rn
ModuleEntry->vtableID _scriptLUT->voice_lut_rn
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