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$Id$

Cross-reference for functions and variables for the original source code and
the ScummVM implementation.


Sceneres.h
==========
 LOADREQ_FIGURE                
 LOADREQ_OBJECT
 LOADREQ_BACKGROUND        SAGA_BG_IMAGE
 LOADREQ_ZBUF              SAGA_BG_MASK
 LOADREQ_SCENE_SCRIPT
 LOADREQ_STRINGS           SAGA_OBJECT_NAME_LIST
 LOADREQ_HITZONES          SAGA_OBJECT_MAP
 LOADREQ_STEPZONES         SAGA_ACTION_MAP
 LOADREQ_TILE_IMAGES       SAGA_ISO_TILESET
 LOADREQ_TILE_MAP          SAGA_ISO_METAMAP
 LOADREQ_TILE_PLATFORMS    SAGA_ISO_METATILESET
 LOADREQ_TILE_METATILES
 LOADREQ_ENTRY
 LOADREQ_FRAMELIST

 LOADREQ_ANIM_0            SAGA_ANIM_1
 LOADREQ_ANIM_1            SAGA_ANIM_2
 LOADREQ_ANIM_2            SAGA_ANIM_3
 LOADREQ_ANIM_3            SAGA_ANIM_4
 LOADREQ_ANIM_4            SAGA_ANIM_5
 LOADREQ_ANIM_5            SAGA_ANIM_6
 LOADREQ_ANIM_6            SAGA_ANIM_7
 LOADREQ_ANIM_7

 LOADREQ_TILE_MULTI
 LOADREQ_CYCLES            SAGA_PAL_ANIM
 LOADREQ_FACES             
 LOADREQ_PALETTE

Scene.c
=======
 ResToImage()              _vm->decodeBGImage()
 resInfo->sceneFlags       _desc.flags
 resInfo->loadList         _desc.resListRN
 resInfo->horizon          _desc.endSlope
 resInfo->nearFigureLimit  _desc.beginSlope
 resInfo->scriptModule     _desc.scriptNum
 resInfo->entryScript      _desc.sceneScriptNum
 resInfo->preScript        _desc.startScriptNum
 resInfo->backgroundMusic  _desc.musicRN

Interp.c
========
 dispatchThreads()         STHREAD_ExecThreads()
 runThread()               STHREAD_completeThread()
 moduleList                _scriptLUT
 ModuleEntry->codeID       _scriptLUT->script_rn
 ModuleEntry->strID        _scriptLUT->diag_list_rn
 ModuleEntry->vtableID     _scriptLUT->voice_lut_rn