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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "scumm/base-costume.h"
namespace Scumm {
byte BaseCostumeRenderer::drawCostume(const VirtScreen &vs, const CostumeData &cost) {
int i;
byte result = 0;
_outptr = vs.screenPtr + vs.xstart;
_outwidth = vs.width;
_outheight = vs.height;
_numStrips = vs.width / 8;
if (_vm->_version == 1) {
_xmove = 0;
_ymove = 0;
} else if (_vm->_features & GF_OLD_BUNDLE) {
_xmove = -72;
_ymove = -100;
} else {
_xmove = _ymove = 0;
}
for (i = 0; i < 16; i++)
result |= drawLimb(cost, i);
return result;
}
void BaseCostumeRenderer::codec1_ignorePakCols(int num) {
num *= _height;
do {
v1.replen = *_srcptr++;
v1.repcolor = v1.replen >> v1.shr;
v1.replen &= v1.mask;
if (!v1.replen)
v1.replen = *_srcptr++;
do {
if (!--num)
return;
} while (--v1.replen);
} while (1);
}
bool ScummEngine::isCostumeInUse(int cost) const {
int i;
Actor *a;
if (_roomResource != 0)
for (i = 1; i < _numActors; i++) {
a = derefActor(i);
if (a->isInCurrentRoom() && a->costume == cost)
return true;
}
return false;
}
} // End of namespace Scumm
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