1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Header$
*
*/
#ifndef BASE_COSTUME_H
#define BASE_COSTUME_H
#include "common/scummsys.h"
#include "scumm/actor.h" // for CostumeData
namespace Scumm {
#if !defined(__GNUC__)
#pragma START_PACK_STRUCTS
#endif
struct CostumeInfo {
uint16 width, height;
int16 rel_x, rel_y;
int16 move_x, move_y;
} GCC_PACK;
#if !defined(__GNUC__)
#pragma END_PACK_STRUCTS
#endif
#ifdef PALMOS_68K
extern const byte *smallCostumeScaleTable;
extern const byte *bigCostumeScaleTable;
#else
extern const byte smallCostumeScaleTable[256];
extern const byte bigCostumeScaleTable[768];
#endif
class Actor;
class ScummEngine;
struct VirtScreen;
class BaseCostumeLoader {
protected:
ScummEngine *_vm;
public:
BaseCostumeLoader(ScummEngine *vm) : _vm(vm) {}
virtual ~BaseCostumeLoader() {}
virtual void loadCostume(int id) = 0;
virtual byte increaseAnims(Actor *a) = 0;
virtual void costumeDecodeData(Actor *a, int frame, uint usemask) = 0;
bool hasManyDirections(int id) { return false; }
};
/**
* Base class for both ClassicCostumeRenderer and AkosRenderer.
*/
class BaseCostumeRenderer {
public:
Common::Rect _clipOverride;
byte _actorID;
byte _shadow_mode;
byte *_shadow_table;
int _actorX, _actorY;
byte _zbuf;
byte _scaleX, _scaleY;
int _draw_top, _draw_bottom;
byte _paletteNum;
bool _skipLimbs;
bool _actorDrawVirScr;
protected:
ScummEngine *_vm;
// Destination
Graphics::Surface _out;
int32 _numStrips;
// Source pointer
const byte *_srcptr;
// current move offset
int _xmove, _ymove;
// whether to draw the actor mirrored
bool _mirror;
// width and height of cel to decode
int _width, _height;
struct Codec1 {
// Parameters for the original ("V1") costume codec.
const byte *scaletable;
byte mask, shr;
byte repcolor;
byte replen;
int scaleXstep;
int x, y;
int scaleXindex, scaleYindex;
int skip_width;
byte *destptr;
const byte *mask_ptr;
};
public:
BaseCostumeRenderer(ScummEngine *scumm) {
_actorID = 0;
_shadow_mode = 0;
_shadow_table = 0;
_actorX = _actorY = 0;
_zbuf = 0;
_scaleX = _scaleY = 0;
_draw_top = _draw_bottom = 0;
_vm = scumm;
_numStrips = -1;
_srcptr = 0;
_xmove = _ymove = 0;
_mirror = false;
_width = _height = 0;
_skipLimbs = 0;
_paletteNum = 0;
}
virtual ~BaseCostumeRenderer() {}
virtual void setPalette(byte *palette) = 0;
virtual void setFacing(const Actor *a) = 0;
virtual void setCostume(int costume, int shadow) = 0;
byte drawCostume(const VirtScreen &vs, int numStrips, const Actor *a, bool drawToBackBuf);
protected:
virtual byte drawLimb(const Actor *a, int limb) = 0;
void codec1_ignorePakCols(Codec1 &v1, int num);
};
} // End of namespace Scumm
#endif
|