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/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef COSTUME_H
#define COSTUME_H
#include "base-costume.h"
class LoadedCostume {
protected:
Scumm *_vm;
public:
const byte *_ptr;
const byte *_baseptr;
const byte *_dataptr;
byte _numColors;
LoadedCostume(Scumm *vm) : _vm(vm), _ptr(0), _dataptr(0), _numColors(0) {}
void loadCostume(int id);
byte increaseAnims(Actor *a);
protected:
byte increaseAnim(Actor *a, int slot);
};
class CostumeRenderer : public BaseCostumeRenderer {
protected:
LoadedCostume _loaded;
byte _scaleIndexX; /* must wrap at 256 */
byte _scaleIndexY;
byte _palette[32];
public:
CostumeRenderer(Scumm *vm) : BaseCostumeRenderer(vm), _loaded(vm) {}
void setPalette(byte *palette);
void setFacing(Actor *a);
void setCostume(int costume);
protected:
byte drawLimb(const CostumeData &cost, int limb);
void proc3();
void proc3_ami();
byte mainRoutine(int xmoveCur, int ymoveCur);
};
#endif
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