1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef COSTUME_H
#define COSTUME_H
#include "base-costume.h"
class LoadedCostume {
protected:
ScummEngine *_vm;
public:
int _id;
const byte *_baseptr;
const byte *_animCmds;
const byte *_dataOffsets;
const byte *_palette;
const byte *_frameOffsets;
byte _numColors;
byte _numAnim;
byte _format;
bool _mirror;
LoadedCostume(ScummEngine *vm) :
_vm(vm), _id(-1), _baseptr(0), _animCmds(0), _dataOffsets(0), _palette(0),
_frameOffsets(0), _numColors(0), _numAnim(0), _format(0), _mirror(false) {}
void loadCostume(int id);
byte increaseAnims(Actor *a);
protected:
byte increaseAnim(Actor *a, int slot);
};
class CostumeRenderer : public BaseCostumeRenderer {
protected:
LoadedCostume _loaded;
byte _scaleIndexX; /* must wrap at 256 */
byte _scaleIndexY;
byte _palette[32];
public:
CostumeRenderer(ScummEngine *vm) : BaseCostumeRenderer(vm), _loaded(vm) {}
void setPalette(byte *palette);
void setFacing(Actor *a);
void setCostume(int costume);
protected:
byte drawLimb(const CostumeData &cost, int limb);
void proc3();
void proc3_ami();
void procC64(int actor);
void c64_ignorePakCols(int num);
byte mainRoutine(int xmoveCur, int ymoveCur);
};
#endif
|