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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
/*
* Readline and command completion support by Tom Dunstan <tommyd@senet.com.au>
*/
#include "stdafx.h"
#include "scumm.h"
#include "actor.h"
#include "debug.h"
#include "common/util.h"
#ifdef HAVE_READLINE
#include "debugrl.h"
#endif
enum {
CMD_INVALID,
CMD_HELP,
CMD_CONTINUE,
CMD_GO,
CMD_ACTOR,
CMD_SCRIPTS,
CMD_LOAD_ROOM,
CMD_DUMPBOX,
CMD_VAR,
CMD_WATCH,
CMD_DEBUG_LEVEL,
CMD_QUIT
};
extern uint16 _debugLevel;
void ScummDebugger::attach(Scumm *s)
{
if (_s)
detach();
_welcome = true;
_s = s;
s->_debugger = this;
_go_amount = 1;
#ifdef HAVE_READLINE
initialize_readline();
#endif
}
bool ScummDebugger::do_command()
{
switch (get_command()) {
case CMD_HELP:
printf("Debugger commands:\n"
"(a)ctor [actornum] -> show actor information\n"
"(b)ox [boxnum] -> list and draw the specified (or all) boxes\n"
"(c)ontinue -> exit the debugger and continue the program\n"
"(h)elp -> display this help text\n"
"(g)o [numframes] -> increase frame\n"
"(l)evel [level] -> set or show debugging level, 0 to disable\n"
"(r)oom [roomnum] -> load room\n"
"(s)cripts -> show running scripts\n"
"(v)ariable -> set or show a variable value\n"
"(w)atch [varnum] -> set a variable watch. 0 means all variables.\n"
"(q)uit -> exit game\n");
return true;
case CMD_CONTINUE:
detach();
return false;
case CMD_GO:
if (!_parameters[0])
_go_amount = 1;
else
_go_amount = atoi(_parameters);
return false;
case CMD_ACTOR:
if (!_parameters[0])
printActors(-1);
else
printActors(atoi(_parameters));
return true;
case CMD_SCRIPTS:
printScripts();
return true;
case CMD_LOAD_ROOM:
if (!_parameters[0]) {
printf("Current room: %d [%d]\n", _s->_currentRoom, _s->_roomResource);
} else {
int room = atoi(_parameters);
_s->_actors[_s->_vars[_s->VAR_EGO]].room = room;
_s->startScene(room, 0, 0);
_s->_fullRedraw = 1;
}
return true;
case CMD_DUMPBOX:
if (!_parameters[0])
printBoxes();
else
printBox(atoi(_parameters));
return true;
case CMD_VAR:
if (!_parameters[0]) {
printf("v 123 will show the value of 123, v 123 456 will set the value of 123 to 456.\n");
} else {
char *tok = strtok(_parameters, " ");
int var = atoi(tok);
tok = strtok(NULL, "");
if (tok)
_s->writeVar(var, atoi(tok));
printf("Var[%d] = %d\n", var, _s->readVar(var));
}
return true;
case CMD_DEBUG_LEVEL:
if (!_parameters[0]) {
if (_s->_debugMode == false)
printf("Debugging is not enabled at this time\n");
else
printf("Debugging is currently at level %d\n", _debugLevel);
} else {
// set level
int level = atoi(_parameters);
_debugLevel = level;
if (level != 0) {
_s->_debugMode = true;
printf("Debugging set to level %d\n", level);
} else {
_s->_debugMode = false;
printf("Debugging is now disabled\n");
}
}
return true;
case CMD_WATCH:
if (!_parameters[0]) {
printf("Clearing all watches..\n");
_s->_varwatch = -1;
} else {
_s->_varwatch = atoi(_parameters);
if (_s->_varwatch == 0)
printf("Watching all variables\n");
else
printf("Watching vars[%d]\n", _s->_varwatch);
}
return true;
case CMD_QUIT:
_s->_system->quit();
default: /* this line is never reached */
error("Unknown debug command");
return true;
}
}
void ScummDebugger::enter()
{
if (_welcome) {
_welcome = false;
printf
("Debugging Mode entered!, please switch to this console for input.\n"
"Enter h to list all the debug commands\n");
}
while (do_command()) {
}
}
void ScummDebugger::on_frame()
{
if (_go_amount == 0)
return;
if (!--_go_amount)
enter();
}
void ScummDebugger::detach()
{
_s->_debugger = NULL;
_s = NULL;
}
struct DebuggerCommands {
char text[8];
byte len;
byte id;
};
static const DebuggerCommands debugger_commands[] = {
{"h", 1, CMD_HELP},
{"c", 1, CMD_CONTINUE},
{"g", 1, CMD_GO},
{"a", 1, CMD_ACTOR},
{"s", 1, CMD_SCRIPTS},
{"r", 1, CMD_LOAD_ROOM},
{"b", 1, CMD_DUMPBOX},
{"v", 1, CMD_VAR},
{"w", 1, CMD_WATCH},
{"l", 1, CMD_DEBUG_LEVEL},
{"q", 1, CMD_QUIT},
{"", 0, 0}
};
int ScummDebugger::get_command()
{
const DebuggerCommands *dc;
char *s;
int i;
char *buf;
do {
#ifndef HAVE_READLINE
buf = _cmd_buffer;
printf("debug> ");
if (!fgets(_cmd_buffer, sizeof(_cmd_buffer), stdin))
return CMD_CONTINUE;
i = strlen(_cmd_buffer);
while (i > 0 && _cmd_buffer[i - 1] == 10)
_cmd_buffer[--i] = 0;
if (i == 0)
continue;
#else // yes we do have readline
if (buf) {
free(buf);
}
buf = readline("debug> ");
if (!buf) {
printf("\n");
return CMD_CONTINUE;
}
if (strlen(buf) == 0) {
continue;
}
add_history(buf);
#endif
dc = debugger_commands;
do {
if (!strncmp(buf, dc->text, dc->len)) {
for (s = buf; *s; s++) {
if (*s == 32) {
s++;
break;
}
}
_parameters = s;
return _command = dc->id;
}
} while ((++dc)->text[0]);
for (s = buf; *s; s++)
if (*s == 32) {
*s = 0;
break;
}
printf("Invalid command '%s'. Type 'help' for a list of available commands.\n", buf);
} while (1);
}
void ScummDebugger::printActors(int act)
{
int i;
Actor *a;
printf("+------------------------------------------------------------------+\n");
printf("|# |room| x y |elev|cos|width|box|mov|zp|frame|scale|spd|dir|cls|\n");
printf("+--+----+--------+----+---+-----+---+---+--+-----+-----+---+---+---+\n");
for (i = 1; i < _s->NUM_ACTORS; i++) {
if (act == -1 || act == i) {
a = &_s->_actors[i];
if (a->visible)
printf("|%2d|%4d|%3d %3d|%4d|%3d|%5d|%3d|%3d|%2d|%5d|%5d|%3d|%3d|$%02x|\n",
a->number, a->room, a->x, a->y, a->elevation, a->costume,
a->width, a->walkbox, a->moving, a->forceClip, a->frame,
a->scalex, a->speedx, a->facing, int(_s->_classData[a->number]&0xFF));
}
}
printf("+--------------------------------------------------------------+\n");
}
void ScummDebugger::printScripts()
{
int i;
ScriptSlot *ss;
printf("+---------------------------------+\n");
printf("|# |num|sta|typ|un1|un2|fc|cut|un5|\n");
printf("+--+---+---+---+---+---+--+---+---+\n");
for (i = 0; i < 25; i++) {
ss = &_s->vm.slot[i];
if (ss->number) {
printf("|%2d|%3d|%3d|%3d|%3d|%3d|%2d|%3d|%3d|\n",
i, ss->number, ss->status, ss->where, ss->unk1, ss->unk2,
ss->freezeCount, ss->cutsceneOverride, ss->unk5);
}
}
printf("+-------------------------------------+\n");
}
void ScummDebugger::printBoxes()
{
int num, i = 0;
byte *boxm = _s->getBoxMatrixBaseAddr();
num = _s->getNumBoxes();
printf("Walk matrix:\n");
for (i = 0; i < num; i++) {
while (*boxm != 0xFF) {
printf("[%d] ", *boxm);
boxm++;
}
boxm++;
printf("\n");
}
printf("\nWalk boxes:\n");
for (i = 0; i < num; i++)
printBox(i);
}
void ScummDebugger::printBox(int box)
{
BoxCoords coords;
int flags = _s->getBoxFlags(box);
int mask = _s->getMaskFromBox(box);
_s->getBoxCoordinates(box, &coords);
// Draw the box
boxTest(box);
// Print out coords, flags, zbuffer mask
printf("%d: [%d x %d] [%d x %d] [%d x %d] [%d x %d], flags=0x%02x, mask=%d\n",
box,
coords.ul.x, coords.ul.y, coords.ll.x, coords.ll.y,
coords.ur.x, coords.ur.y, coords.lr.x, coords.lr.y,
flags, mask);
}
/************ ENDER: Temporary debug code for boxen **************/
/*
int hlineColor(SDL_Surface * dst, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color)
*/
static int gfxPrimitivesCompareInt(const void *a, const void *b);
static int *gfxPrimitivesPolyInts = NULL;
static int gfxPrimitivesPolyAllocated = 0;
static byte *getBasePtr(Scumm *_s, int x, int y)
{
VirtScreen *vs = _s->findVirtScreen(y);
if (vs == NULL)
return NULL;
return vs->screenPtr + x + (y - vs->topline) * _s->_realWidth +
_s->_screenStartStrip * 8 + (_s->camera._cur.y - (_s->_realHeight / 2)) * _s->_realWidth;
}
static void hline(Scumm *scumm, int x1, int x2, int y, byte color)
{
byte *ptr;
if (x2 < x1)
SWAP(x2, x1);
ptr = getBasePtr(scumm, x1, y);
if (ptr == NULL)
return;
while (x1++ <= x2) {
*ptr++ = color;
}
}
static void filledPolygonColor(Scumm *scumm, int16 *vx, int16 *vy, int n, int color)
{
int i;
int y;
int miny, maxy;
int x1, y1;
int x2, y2;
int ind1, ind2;
int ints;
/* Sanity check */
if (n < 3) {
return;
}
/* Allocate temp array, only grow array */
if (!gfxPrimitivesPolyAllocated) {
gfxPrimitivesPolyInts = (int *)malloc(sizeof(int) * n);
gfxPrimitivesPolyAllocated = n;
} else {
if (gfxPrimitivesPolyAllocated < n) {
gfxPrimitivesPolyInts = (int *)realloc(gfxPrimitivesPolyInts, sizeof(int) * n);
gfxPrimitivesPolyAllocated = n;
}
}
/* Determine Y maxima */
miny = vy[0];
maxy = vy[0];
for (i = 1; (i < n); i++) {
if (vy[i] < miny) {
miny = vy[i];
} else if (vy[i] > maxy) {
maxy = vy[i];
}
}
/* Draw, scanning y */
for (y = miny; (y <= maxy); y++) {
ints = 0;
for (i = 0; (i < n); i++) {
if (!i) {
ind1 = n - 1;
ind2 = 0;
} else {
ind1 = i - 1;
ind2 = i;
}
y1 = vy[ind1];
y2 = vy[ind2];
if (y1 < y2) {
x1 = vx[ind1];
x2 = vx[ind2];
} else if (y1 > y2) {
y2 = vy[ind1];
y1 = vy[ind2];
x2 = vx[ind1];
x1 = vx[ind2];
} else {
continue;
}
if ((y >= y1) && (y < y2)) {
gfxPrimitivesPolyInts[ints++] = (y - y1) * (x2 - x1) / (y2 - y1) + x1;
} else if ((y == maxy) && (y > y1) && (y <= y2)) {
gfxPrimitivesPolyInts[ints++] = (y - y1) * (x2 - x1) / (y2 - y1) + x1;
}
}
qsort(gfxPrimitivesPolyInts, ints, sizeof(int), gfxPrimitivesCompareInt);
for (i = 0; (i < ints); i += 2) {
hline(scumm, gfxPrimitivesPolyInts[i], gfxPrimitivesPolyInts[i + 1], y, color);
}
}
return;
}
static int gfxPrimitivesCompareInt(const void *a, const void *b)
{
return (*(const int *)a) - (*(const int *)b);
}
void ScummDebugger::boxTest(int num)
{
BoxCoords box;
int16 rx1[4], ry1[4];
_s->getBoxCoordinates(num, &box);
rx1[0] = box.ul.x;
ry1[0] = box.ul.y;
rx1[1] = box.ur.x;
ry1[1] = box.ur.y;
rx1[2] = box.lr.x;
ry1[2] = box.lr.y;
rx1[3] = box.ll.x;
ry1[3] = box.ll.y;
// TODO - maybe use different colors for each box, and/or print the box number inside it?
filledPolygonColor(_s, &rx1[0], &ry1[0], 4, 255);
VirtScreen *vs = _s->findVirtScreen(box.ul.y);
if (vs != NULL)
_s->setVirtscreenDirty(vs, 0, 0, _s->_realWidth, _s->_realHeight);
_s->drawDirtyScreenParts();
_s->_system->update_screen();
}
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