aboutsummaryrefslogtreecommitdiff
path: root/scumm/debugger.cpp
blob: 6164b27644d97aebcf38f5db45f899ea87b0c4be (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
#include "stdafx.h"
#include "scumm.h"
#include "sound.h"
#include "actor.h"
#include "debugger.h"
#include "common/util.h"

// The new debugger doesn't actually have the guts for text console coded yet ;)

#define USE_CONSOLE

// Choose between text console or ScummConsole
#ifdef USE_CONSOLE
	#include "gui/console.h"
	#define Debug_Printf  _s->_debuggerDialog->printf
#else
	#define Debug_Printf printf
#endif

extern uint16 _debugLevel;

ScummDebugger::ScummDebugger() {
	_s = 0;
	_frame_countdown = 0;
	_dvar_count = 0;
	_dcmd_count = 0;
	_detach_now = false;
}

// Initialisation Functions
void ScummDebugger::attach(Scumm *s) {
	if (_s)
		detach();
	
	_s = s;
	s->_debugger = this;
	_frame_countdown = 1;
	_detach_now = false;

	if (_dvar_count < 1) {	// We need to register our variables
		DVar_Register("debug_countdown", &_frame_countdown, DVAR_INT, 0);

		DVar_Register("scumm_speed", &_s->_fastMode, DVAR_INT, 0);
		DVar_Register("scumm_room", &_s->_currentRoom, DVAR_INT, 0);
		DVar_Register("scumm_roomresource", &_s->_roomResource, DVAR_INT, 0);
		DVar_Register("scumm_vars", &_s->_vars, DVAR_INTARRAY, _s->_numVariables);

		DVar_Register("scumm_gamename", &_s->_game_name, DVAR_STRING, 0);
		DVar_Register("scumm_exename", &_s->_exe_name, DVAR_STRING, 0);
		DVar_Register("scumm_gameid", &_s->_gameId, DVAR_INT, 0);
	}

	if (_dcmd_count < 1) {	// We need to register our commands
		DCmd_Register("continue", &ScummDebugger::Cmd_Exit);
		DCmd_Register("exit", &ScummDebugger::Cmd_Exit);
		DCmd_Register("quit", &ScummDebugger::Cmd_Exit);

		DCmd_Register("actor", &ScummDebugger::Cmd_Actor);
		DCmd_Register("actors", &ScummDebugger::Cmd_PrintActor);
		DCmd_Register("box", &ScummDebugger::Cmd_PrintBox);
		DCmd_Register("room", &ScummDebugger::Cmd_Room);
		DCmd_Register("objects", &ScummDebugger::Cmd_PrintObjects);
		DCmd_Register("object", &ScummDebugger::Cmd_Object);

		DCmd_Register("loadgame", &ScummDebugger::Cmd_LoadGame);
		DCmd_Register("savegame", &ScummDebugger::Cmd_SaveGame);

		DCmd_Register("level", &ScummDebugger::Cmd_DebugLevel);
		DCmd_Register("help", &ScummDebugger::Cmd_Help);
	}
}

void ScummDebugger::detach() {
#ifdef USE_CONSOLE
	if (_s->_debuggerDialog)
		_s->_debuggerDialog->setInputeCallback(0, 0);
#endif
	
	_s->_debugger = NULL;
	_s = NULL;
	_detach_now = false;
}

// Temporary execution handler
void ScummDebugger::on_frame() {
	if (_frame_countdown == 0)
		return;
	--_frame_countdown;
	
	if (!_frame_countdown) {
		// Pause sound output
		bool old_soundsPaused = _s->_sound->_soundsPaused;
		_s->_sound->pauseSounds(true);
		
		// Enter debugger
		enter();
		
		_s->_sound->pauseSounds(old_soundsPaused);	// Resume previous sound state
		
		if (_detach_now)	// Detach if we're finished with the debugger
			detach();
	}
}

// Console handler
#ifdef USE_CONSOLE
bool ScummDebugger::debuggerInputCallback(ConsoleDialog *console, const char *input, void *refCon) {
	ScummDebugger *debugger = (ScummDebugger *)refCon;
	
	return debugger->RunCommand((char*)input);
}
#endif

///////////////////////////////////////////////////
// Now the fun stuff:

// Command/Variable registration functions
void ScummDebugger::DVar_Register(const char *varname, void *pointer, int type, int optional) {
	assert(_dvar_count < (int)sizeof(_dvars));
	strcpy(_dvars[_dvar_count].name, varname);
	_dvars[_dvar_count].type = type;
	_dvars[_dvar_count].variable = pointer;
	_dvars[_dvar_count].optional = optional;
	
	_dvar_count++;
}

void ScummDebugger::DCmd_Register(const char *cmdname, DebugProc pointer) {
	assert(_dcmd_count < (int)sizeof(_dcmds));
	strcpy(_dcmds[_dcmd_count].name, cmdname);
	_dcmds[_dcmd_count].function = pointer;
	
	_dcmd_count++;
}

// Main Debugger Loop 
void ScummDebugger::enter() {
#ifdef USE_CONSOLE
	if (!_s->_debuggerDialog) {
		_s->_debuggerDialog = new ConsoleDialog(_s->_newgui, _s->_realWidth);
		Debug_Printf("Debugger started, type 'exit' to return to the game\n");
	}
	
	_s->_debuggerDialog->setInputeCallback(debuggerInputCallback, this);
	_s->_debuggerDialog->runModal();
#else
	printf("Debugger entered, please switch to this console for input.\n");
//	while(1) {
//		;
//	}
#endif
}

// Command execution loop
bool ScummDebugger::RunCommand(char *input) {
	int i = 0, num_params = 0;
	const char *param[256];

	// Parse out any params
	char *tok = strtok(input, " ");
	if (tok) {
		do {
			param[num_params++] = tok;
		} while ((tok = strtok(NULL, " ")) != NULL);
	} else {
		param[num_params++] = input;
	}

	for(i=0; i < _dcmd_count; i++) {
		if (!strcmp(_dcmds[i].name, param[0])) {
			return (this->*_dcmds[i].function)(num_params, param);
		}
	}

	// It's not a command, so things get a little tricky for variables. Do fuzzy matching to ignore things like subscripts.
	for(i = 0; i < _dvar_count; i++) {
		if (!strncmp(_dvars[i].name, param[0], strlen(_dvars[i].name))) {
			if (num_params > 1) {
				// Alright, we need to check the TYPE of the variable to deref and stuff... the array stuff is a bit ugly :)
				switch(_dvars[i].type) {
					// Integer
					case DVAR_INT:
						*(int *)_dvars[i].variable = atoi(param[1]);
						Debug_Printf("(int)%s = %d\n", param[0], *(int *)_dvars[i].variable);
					break;

					// Integer Array
					case DVAR_INTARRAY: {
						char *chr = strchr(param[0], '[');
						if (!chr) {
							Debug_Printf("You must access this array as %s[element]\n", param[0]);
						} else {
							int element = atoi(chr+1);
							int16 *var = *(int16 **)_dvars[i].variable;
							if (element > _dvars[i].optional) {
								Debug_Printf("%s is out of range (array is %d elements big)\n", param[0], _dvars[i].optional);
							} else {
								var[element] = atoi(param[1]);
								Debug_Printf("(int)%s = %d\n", param[0], var[element]);
								
							}
						}
					}		
					break;

					default:
						Debug_Printf("Failed to set variable %s to %s - unknown type\n", _dvars[i].name, param[1]);
					break;
				}
			} else {
				// And again, type-dependent prints/defrefs. The array one is still ugly.
				switch(_dvars[i].type) {
					// Integer
					case DVAR_INT:
						Debug_Printf("(int)%s = %d\n", param[0], *(int *)_dvars[i].variable);
					break;

					// Integer array
					case DVAR_INTARRAY: {
						char *chr = strchr(param[0], '[');
						if (!chr) {
							Debug_Printf("You must access this array as %s[element]\n", param[0]);
						} else {
							int element = atoi(chr+1);
							int16 *var = *(int16 **)_dvars[i].variable;
							if (element > _dvars[i].optional) {
								Debug_Printf("%s is out of range (array is %d elements big)\n", param[0], _dvars[i].optional);
							} else {
								Debug_Printf("(int)%s = %d\n", param[0], var[element]);
								
							}
						}
					}
					break;

					// String
					case DVAR_STRING:
						Debug_Printf("(string)%s = %s\n", param[0], *(char **)_dvars[i].variable);
					break;

					default:
						Debug_Printf("%s = (unknown type)\n", param[0]);
					break;
				}
			}

			return true;
		}
	}

	Debug_Printf("Unknown command or variable\n");
	return true;
}

// Commands
bool ScummDebugger::Cmd_Exit(int argc, const char **argv) {
	_detach_now = true;
	return false;
}

bool ScummDebugger::Cmd_Room(int argc, const char **argv) {
	if (argc > 1) {
		int room = atoi(argv[1]);
		_s->_actors[_s->_vars[_s->VAR_EGO]].room = room;
		_s->startScene(room, 0, 0);
		_s->_fullRedraw = 1;
		return false;
	} else {
		Debug_Printf("Current room: %d [%d] - use 'room <roomnum>' to switch\n", _s->_currentRoom, _s->_roomResource);
		return true;
	}
}
	
bool ScummDebugger::Cmd_LoadGame(int argc, const char **argv) {
	if (argc > 1) {
		int slot = atoi(argv[1]);
		
		_s->_saveLoadSlot = slot;
		_s->_saveLoadFlag = 2;
		_s->_saveLoadCompatible = false;
		
		_detach_now = true;
		return false;
	}

	Debug_Printf("Syntax: loadgame <slotnum>\n");
	return true;
}
	
bool ScummDebugger::Cmd_SaveGame(int argc, const char **argv) {
	if (argc > 2) {
		int slot = atoi(argv[1]);

		strcpy(_s->_saveLoadName, argv[2]);
		_s->_saveLoadSlot = slot;
		_s->_saveLoadFlag = 1;
		_s->_saveLoadCompatible = false;
	} else
		Debug_Printf("Syntax: savegame <slotnum> <name>\n");

	return true;
}

bool ScummDebugger::Cmd_Actor(int argc, const char **argv) {
	Actor *a;
	int actnum;
	int value;

	if (argc < 3) {
		Debug_Printf("Syntax: actor <actornum> <command> <parameter>\n");
		return true;
	}

	actnum = atoi(argv[1]);
	if (actnum >= _s->NUM_ACTORS) {
		Debug_Printf("Actor %d is out of range (range: 1 - %d)\n", actnum, _s->NUM_ACTORS);
		return true;
	}

	a = &_s->_actors[actnum];

	if (!strcmp(argv[2], "ignoreboxes")) {
			a->ignoreBoxes = atoi(argv[3]);
			Debug_Printf("Actor[%d].ignoreBoxes = %d\n", actnum, a->ignoreBoxes);
	} else if (!strcmp(argv[2], "costume")) {
			value = atoi(argv[3]);
			if (value >= _s->res.num[rtCostume])
					Debug_Printf("Costume not changed as %d exceeds max of %d\n", value, _s->res.num[rtCostume]);
			else {
				a->setActorCostume( value );
				Debug_Printf("Actor[%d].costume = %d\n", actnum, a->costume);
			}
	} else {
			Debug_Printf("Unknown actor command '%s'\n", argv[2]);
	}

	return true;
	
}
bool ScummDebugger::Cmd_PrintActor(int argc, const char **argv) {
	int i;
	Actor *a;

	Debug_Printf("+--------------------------------------------------------------------+\n");
	Debug_Printf("|# |room|  x |  y |elev|cos|width|box|mov| zp|frame|scale|spd|dir|cls|\n");
	Debug_Printf("+--+----+----+----+----+---+-----+---+---+---+-----+-----+---+---+---+\n");
	for (i = 1; i < _s->NUM_ACTORS; i++) {
		a = &_s->_actors[i];
		if (a->visible)
			Debug_Printf("|%2d|%4d|%4d|%4d|%4d|%3d|%5d|%3d|%3d|%3d|%5d|%5d|%3d|%3d|$%02x|\n",
						 a->number, a->room, a->x, a->y, a->elevation, a->costume,
						 a->width, a->walkbox, a->moving, a->forceClip, a->frame,
						 a->scalex, a->speedx, a->facing, int(_s->_classData[a->number]&0xFF));
	}
	Debug_Printf("+--------------------------------------------------------------------+\n");
	return true;
}

bool ScummDebugger::Cmd_PrintObjects(int argc, const char **argv) {
	int i;
	ObjectData *o;
	Debug_Printf("Objects in current room\n"); 
	Debug_Printf("+---------------------------------+\n");
	Debug_Printf("|num |  x |  y |width|height|state|\n");
	Debug_Printf("+----+----+----+-----+------+-----+\n");
	
	for (i = 1; (i < _s->_numLocalObjects) && (_s->_objs[i].obj_nr != 0) ; i++) {
		o = &(_s->_objs[i]);
		Debug_Printf("|%4d|%4d|%4d|%5d|%6d|%5d|\n", 
				o->obj_nr, o->x_pos, o->y_pos, o->width, o->height, o->state);
	}
	Debug_Printf("\n");
	return true;
}

bool ScummDebugger::Cmd_Object(int argc, const char **argv) {
	int i;
	int obj;
	
	if (argc < 3) {
		Debug_Printf("Syntax: object <objectnum> <command> <parameter>\n");
		return true;
	}

	obj = atoi(argv[1]);
	if (obj >= _s->_numGlobalObjects) {
		Debug_Printf("Object %d is out of range (range: 1 - %d)\n", obj, _s->_numGlobalObjects);
		return true;
	}

	if (!strcmp(argv[2], "pickup")) {
		for (i = 1; i < _s->_maxInventoryItems; i++) {
			if (_s->_inventory[i] == (uint16)obj) {
				_s->putOwner(obj, _s->_vars[_s->VAR_EGO]);
				_s->runHook(obj);
				return true;
			}
		}

		if (argc == 3)
			_s->addObjectToInventory(obj, _s->_currentRoom);
		else
			_s->addObjectToInventory(obj, atoi(argv[3]));

		_s->putOwner(obj, _s->_vars[_s->VAR_EGO]);
		_s->putClass(obj, 32, 1);
		_s->putState(obj, 1);
		_s->removeObjectFromRoom(obj);
		_s->clearDrawObjectQueue();
		_s->runHook(obj);
	} else {
		Debug_Printf("Unknown object command '%s'\n", argv[2]);
	}

	return true;
}

bool ScummDebugger::Cmd_Help(int argc, const char **argv) {
	// console normally has 39 line width
	// wrap around nicely
	int width = 0, size, i;
	
	Debug_Printf("Commands are:\n");
	for (i = 0 ; i < _dcmd_count ; i++) {
		size = strlen(_dcmds[i].name) + 1;
				
		if ((width + size) >= 39) {
			Debug_Printf("\n");
			width = size;
		} else
			width += size;

		Debug_Printf("%s ", _dcmds[i].name);
	}

	width = 0;
	
	Debug_Printf("\n\nVariables are:\n");
	for (i = 0 ; i < _dvar_count ; i++) {
		size = strlen(_dvars[i].name) + 1;
				
		if ((width + size) >= 39) {
			Debug_Printf("\n");
			width = size;
		} else
			width += size;

		Debug_Printf("%s ", _dvars[i].name);
	}

	Debug_Printf("\n");
	
	return true;
}

bool ScummDebugger::Cmd_DebugLevel(int argc, const char **argv) {
	if (argc == 1) {
		if (_s->_debugMode == false)
			Debug_Printf("Debugging is not enabled at this time\n");
		else
			Debug_Printf("Debugging is currently set at level %d\n", _debugLevel);
	} else { // set level
		int level = atoi(argv[1]);
		_debugLevel = level;
		if (level > 0) {
			_s->_debugMode = true;
			Debug_Printf("Debug level set to level %d\n", level);
		} else if (level == 0) {
			_s->_debugMode = false;
			Debug_Printf("Debugging is now disabled\n");
		} else
			Debug_Printf("Not a valid debug level\n");
	}
		
	return true;
}

bool ScummDebugger::Cmd_PrintBox(int argc, const char **argv) {
	int num, i = 0;
	num = _s->getNumBoxes();
/*
	byte *boxm = _s->getBoxMatrixBaseAddr();

	Debug_Printf("Walk matrix:\n");
	for (i = 0; i < num; i++) {
		while (*boxm != 0xFF) {
			Debug_Printf("[%d] ", *boxm);
			boxm++;
		}
		boxm++;
		Debug_Printf("\n");
	}
*/
	Debug_Printf("\nWalk boxes:\n");
	for (i = 0; i < num; i++)
		printBox(i);
	return true;
}

void ScummDebugger::printBox(int box) {
	BoxCoords coords;
	int flags = _s->getBoxFlags(box);
	int mask = _s->getMaskFromBox(box);
	int scale = _s->getBoxScale(box);

	_s->getBoxCoordinates(box, &coords);

	// Print out coords, flags, zbuffer mask
	Debug_Printf("%d: [%d x %d] [%d x %d] [%d x %d] [%d x %d], flags=0x%02x, mask=%d, scale=%d\n",
								box,
								coords.ul.x, coords.ul.y, coords.ll.x, coords.ll.y,
								coords.ur.x, coords.ur.y, coords.lr.x, coords.lr.y,
								flags, mask, scale);
}