aboutsummaryrefslogtreecommitdiff
path: root/scumm/dialogs.h
blob: a114bafe99054fae000541c595fb63a3e3fcc10b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2002-2003 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 */

#ifndef SCUMM_DIALOGS_H
#define SCUMM_DIALOGS_H

#include "common/str.h"
#include "gui/dialog.h"

class ListWidget;
class Scumm;

class ScummDialog : public Dialog {
public:
	ScummDialog(NewGui *gui, Scumm *scumm, int x, int y, int w, int h)
		: Dialog(gui, x, y, w, h), _scumm(scumm) {}
	
protected:
	typedef ScummVM::String String;

	Scumm *_scumm;

	void addResText(int x, int y, int w, int h, int resID);

	// Query a string from the resources
	const String queryResString(int stringno);
	
	// Query a custom string. This is in a seperate method so that we
	// can easily localize the messages in the future if we want to.
	const char *queryCustomString(int stringno);
};

class SaveLoadDialog : public ScummDialog {
public:
	SaveLoadDialog(NewGui *gui, Scumm *scumm);
	virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
	virtual void open();	
	virtual void close();

protected:
	ListWidget       *_savegameList;

	PushButtonWidget *_saveButton;
	PushButtonWidget *_loadButton;
	
	bool _saveMode;

	void fillList();
	void save();
	void load();
	void switchToSaveMode();
	void switchToLoadMode();
};

class AboutDialog : public ScummDialog {
public:
	AboutDialog(NewGui *gui, Scumm *scumm);
};

class OptionsDialog : public ScummDialog {
protected:
	Dialog		*_aboutDialog;
#ifdef _WIN32_WCE
	Dialog		*_keysDialog;
#endif

public:
	OptionsDialog(NewGui *gui, Scumm *scumm);
	~OptionsDialog();

	virtual void open();
	virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);

protected:

	int _soundVolumeMaster;
	int _soundVolumeMusic;
	int _soundVolumeSfx;

	SliderWidget *_masterVolumeSlider;
	SliderWidget *_musicVolumeSlider;
	SliderWidget *_sfxVolumeSlider;

	StaticTextWidget *_masterVolumeLabel;
	StaticTextWidget *_musicVolumeLabel;
	StaticTextWidget *_sfxVolumeLabel;
	
	CheckboxWidget *subtitlesCheckbox;
	CheckboxWidget *amigaPalCheckbox;
};

class InfoDialog : public ScummDialog {
public:
	// arbitrary message
	InfoDialog(NewGui *gui, Scumm *scumm, const String& message);
	// from resources
	InfoDialog(NewGui *gui, Scumm *scumm, int res);

	virtual void handleMouseDown(int x, int y, int button, int clickCount) { 
		close();
	}
	virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers) {
		setResult(ascii);
		close();
	}

protected:
	void setInfoText (const String& message);
};

class PauseDialog : public InfoDialog {
public:
	PauseDialog(NewGui *gui, Scumm *scumm);
	virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers)
		{
			if (ascii == ' ')  // Close pause dialog if space key is pressed
				close();
			else
				ScummDialog::handleKeyDown(ascii, keycode, modifiers);
		}
};

#ifdef _WIN32_WCE

class KeysDialog : public ScummDialog {
public:
	KeysDialog(NewGui *gui, Scumm *scumm);

	virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
	virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers);

protected:

	ListWidget		 *_actionsList;
	StaticTextWidget *_actionTitle;
	StaticTextWidget *_keyMapping;
	int				 _actionSelected;
};

#endif

#endif