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/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef SCUMM_DIALOGS_H
#define SCUMM_DIALOGS_H
#include "common/str.h"
#include "gui/about.h"
#include "gui/dialog.h"
#include "gui/options.h"
#include "gui/widget.h"
#ifndef DISABLE_HELP
#include "scumm/help.h"
#endif
namespace GUI {
class ListWidget;
}
namespace Scumm {
class ScummEngine;
class ScummDialog : public GUI::Dialog {
public:
ScummDialog(ScummEngine *scumm, int x, int y, int w, int h)
: GUI::Dialog(x, y, w, h), _vm(scumm) {}
protected:
typedef Common::String String;
ScummEngine *_vm;
// Query a string from the resources
const String queryResString(int stringno);
};
class SaveLoadChooser;
class MainMenuDialog : public ScummDialog {
public:
MainMenuDialog(ScummEngine *scumm);
~MainMenuDialog();
virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
protected:
GUI::Dialog *_aboutDialog;
GUI::Dialog *_optionsDialog;
#ifndef DISABLE_HELP
GUI::Dialog *_helpDialog;
#endif
SaveLoadChooser *_saveDialog;
SaveLoadChooser *_loadDialog;
void save();
void load();
};
#ifndef DISABLE_HELP
class HelpDialog : public ScummDialog {
public:
HelpDialog(ScummEngine *scumm);
virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
protected:
typedef Common::String String;
GUI::ButtonWidget *_nextButton;
GUI::ButtonWidget *_prevButton;
GUI::StaticTextWidget *_title;
GUI::StaticTextWidget *_key[HELP_NUM_LINES];
GUI::StaticTextWidget *_dsc[HELP_NUM_LINES];
int _page;
int _numPages;
void displayKeyBindings();
};
#endif
class ConfigDialog : public GUI::OptionsDialog {
protected:
ScummEngine *_vm;
#ifdef _WIN32_WCE
GUI::Dialog *_keysDialog;
#endif
public:
ConfigDialog(ScummEngine *scumm);
~ConfigDialog();
virtual void open();
virtual void close();
virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
protected:
GUI::CheckboxWidget *subtitlesCheckbox;
};
/**
* A dialog which displays an arbitrary message to the user and returns
* ther users reply as its result value. More specifically, it returns
* the ASCII code of the key used to close the dialog (0 if a mouse
* click closed the dialog).
*/
class InfoDialog : public ScummDialog {
public:
// arbitrary message
InfoDialog(ScummEngine *scumm, const String& message);
// from resources
InfoDialog(ScummEngine *scumm, int res);
virtual void handleMouseDown(int x, int y, int button, int clickCount) {
setResult(0);
close();
}
virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers) {
setResult(ascii);
close();
}
protected:
void setInfoText (const String& message);
};
/**
* The pause dialog, visible whenever the user activates pause mode. Goes
* away uon any key or mouse button press.
*/
class PauseDialog : public InfoDialog {
public:
PauseDialog(ScummEngine *scumm, int res);
virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers);
};
/**
* A simple yes/no dialog, used to ask the user whether to really
* quit/restart ScummVM.
*/
class ConfirmDialog : public InfoDialog {
public:
ConfirmDialog(ScummEngine *scumm, const String& message);
virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers);
};
/**
* A dialog used to display the music volume / text speed.
* Given a label string, and a float value in the range of 0.0 to 1.0,
* it will display a corresponding graphic.
* Automatically closes after a brief time passed.
*/
class ValueDisplayDialog : public GUI::Dialog {
public:
ValueDisplayDialog(const Common::String& label, int minVal, int maxVal, int val, uint16 incKey, uint16 decKey);
void drawDialog();
void handleTickle();
virtual void handleMouseDown(int x, int y, int button, int clickCount) {
close();
}
virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers);
protected:
enum {
kPercentBarWidth = 50,
kDisplayDelay = 1500
};
Common::String _label;
const int _min, _max;
const uint16 _incKey, _decKey;
int _value;
uint32 _timer;
};
} // End of namespace Scumm
#endif
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