1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef SCUMM_DIALOGS_H
#define SCUMM_DIALOGS_H
#include "common/str.h"
#include "gui/dialog.h"
#ifndef DISABLE_HELP
#include "help.h"
#endif
class ListWidget;
class Scumm;
class ScummDialog : public Dialog {
public:
ScummDialog(NewGui *gui, Scumm *scumm, int x, int y, int w, int h)
: Dialog(gui, x, y, w, h), _scumm(scumm) {}
protected:
typedef ScummVM::String String;
Scumm *_scumm;
void addResText(int x, int y, int w, int h, int resID);
// Query a string from the resources
const String queryResString(int stringno);
// Query a custom string. This is in a seperate method so that we
// can easily localize the messages in the future if we want to.
const char *queryCustomString(int stringno);
};
class SaveLoadDialog : public ScummDialog {
public:
SaveLoadDialog(NewGui *gui, Scumm *scumm);
~SaveLoadDialog();
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
virtual void open();
virtual void close();
protected:
ListWidget *_savegameList;
PushButtonWidget *_saveButton;
PushButtonWidget *_loadButton;
Dialog *_aboutDialog;
#ifndef DISABLE_HELP
Dialog *_helpDialog;
#endif
bool _saveMode;
void fillList();
void save();
void load();
void switchToSaveMode();
void switchToLoadMode();
};
class AboutDialog : public ScummDialog {
public:
AboutDialog(NewGui *gui, Scumm *scumm);
};
#ifndef DISABLE_HELP
class HelpDialog : public ScummDialog {
public:
HelpDialog(NewGui *gui, Scumm *scumm);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
protected:
typedef ScummVM::String String;
PushButtonWidget *_nextButton;
PushButtonWidget *_prevButton;
StaticTextWidget *_title;
StaticTextWidget *_key[HELP_NUM_LINES];
StaticTextWidget *_dsc[HELP_NUM_LINES];
int _page;
int _numPages;
byte _gameId;
void displayKeyBindings();
};
#endif
class OptionsDialog : public ScummDialog {
protected:
#ifdef _WIN32_WCE
Dialog *_keysDialog;
#endif
public:
OptionsDialog(NewGui *gui, Scumm *scumm);
~OptionsDialog();
virtual void open();
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
protected:
int _soundVolumeMaster;
int _soundVolumeMusic;
int _soundVolumeSfx;
SliderWidget *_masterVolumeSlider;
SliderWidget *_musicVolumeSlider;
SliderWidget *_sfxVolumeSlider;
StaticTextWidget *_masterVolumeLabel;
StaticTextWidget *_musicVolumeLabel;
StaticTextWidget *_sfxVolumeLabel;
CheckboxWidget *subtitlesCheckbox;
CheckboxWidget *amigaPalCheckbox;
};
class InfoDialog : public ScummDialog {
public:
// arbitrary message
InfoDialog(NewGui *gui, Scumm *scumm, const String& message);
// from resources
InfoDialog(NewGui *gui, Scumm *scumm, int res);
virtual void handleMouseDown(int x, int y, int button, int clickCount) {
close();
}
virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers) {
setResult(ascii);
close();
}
protected:
void setInfoText (const String& message);
};
class PauseDialog : public InfoDialog {
public:
PauseDialog(NewGui *gui, Scumm *scumm);
virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers)
{
if (ascii == ' ') // Close pause dialog if space key is pressed
close();
else
ScummDialog::handleKeyDown(ascii, keycode, modifiers);
}
};
#ifdef _WIN32_WCE
class KeysDialog : public ScummDialog {
public:
KeysDialog(NewGui *gui, Scumm *scumm);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers);
protected:
ListWidget *_actionsList;
StaticTextWidget *_actionTitle;
StaticTextWidget *_keyMapping;
int _actionSelected;
};
#endif
#endif
|