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|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "common/timer.h"
#include "scumm/actor.h"
#include "scumm/bundle.h"
#include "scumm/imuse_digi.h"
#include "scumm/scumm.h"
#include "scumm/sound.h"
#include "sound/mixer.h"
#include "sound/voc.h"
namespace Scumm {
struct imuse_music_table {
int room;
int id;
int unk1;
int unk2;
int unk3;
int unk4;
char name[30];
char title[30];
char filename[13];
};
struct imuse_music_map {
int room;
int table_index;
int unk1;
int unk2;
int unk3;
int unk4;
};
#ifdef __PALM_OS__
// these games are currently not supported under PalmOS so we can save this space
// to prevent full data segement
static const imuse_music_map *_digStateMusicMap;
static const imuse_music_table *_digStateMusicTable;
static const imuse_music_table *_comiStateMusicTable;
static const imuse_music_table *_comiSeqMusicTable;
static const imuse_music_table *_digSeqMusicTable;
#else
static const imuse_music_map _digStateMusicMap[] = {
{0, 0, 0, 0, 0, 0 },
{1, 0, 0, 0, 0, 0 },
{2, 2, 0, 0, 0, 0 },
{4, 3, 0, 0, 0, 0 },
{5, 3, 0, 0, 0, 0 },
{6, 3, 0, 0, 0, 0 },
{7, 3, 0, 0, 0, 0 },
{8, 4, 0, 0, 0, 0 },
{9, 5, 0, 0, 0, 0 },
{10, 4, 0, 0, 0, 0 },
{12, 5, 0, 0, 0, 0 },
{14, 5, 0, 0, 0, 0 },
{15, 6, 29, 7, 0, 0 },
{16, 8, 0, 0, 0, 0 },
{17, 1, 0, 0, 0, 0 },
{18, 9, 0, 0, 0, 0 },
{19, 9, 0, 0, 0, 0 },
{20, 6, 0, 0, 0, 0 },
{21, 6, 0, 0, 0, 0 },
{22, 44, 0, 0, 0, 0 },
{23, 10, 7, 0, 0, 0 },
{24, 26, 0, 0, 0, 0 },
{25, 17, 0, 0, 0, 0 },
{26, 17, 0, 0, 0, 0 },
{27, 18, 0, 0, 0, 0 },
{28, 1, 0, 0, 0, 0 },
{29, 20, 0, 0, 0, 0 },
{30, 22, 0, 0, 0, 0 },
{31, 23, 0, 0, 0, 0 },
{32, 22, 0, 0, 0, 0 },
{33, 26, 0, 0, 0, 0 },
{34, 24, 0, 0, 0, 0 },
{35, 1, 0, 0, 0, 0 },
{36, 1, 0, 0, 0, 0 },
{37, 42, 0, 0, 0, 0 },
{38, 43, 0, 0, 0, 0 },
{39, 44, 0, 0, 0, 0 },
{40, 1, 0, 0, 0, 0 },
{41, 43, 0, 0, 0, 0 },
{42, 44, 0, 0, 0, 0 },
{43, 43, 0, 0, 0, 0 },
{44, 45, 117,45, 114,46},
{47, 1, 0, 0, 0, 0 },
{48, 43, 0, 0, 0, 0 },
{49, 44, 0, 0, 0, 0 },
{51, 1, 0, 0, 0, 0 },
{53, 28, 0, 0, 0, 0 },
{54, 28, 0, 0, 0, 0 },
{55, 29, 0, 0, 0, 0 },
{56, 29, 0, 0, 0, 0 },
{57, 29, 0, 0, 0, 0 },
{58, 31, 0, 0, 0, 0 },
{59, 1, 0, 0, 0, 0 },
{60, 37, 0, 0, 0, 0 },
{61, 39, 0, 0, 0, 0 },
{62, 38, 0, 0, 0, 0 },
{63, 39, 0, 0, 0, 0 },
{64, 39, 0, 0, 0, 0 },
{65, 40, 0, 0, 0, 0 },
{67, 40, 0, 0, 0, 0 },
{68, 39, 0, 0, 0, 0 },
{69, 1, 0, 0, 0, 0 },
{70, 49, 0, 0, 0, 0 },
{73, 50, 0, 0, 0, 0 },
{75, 51, 0, 0, 0, 0 },
{76, 1, 0, 0, 0, 0 },
{77, 52, 7, 0, 0, 0 },
{78, 63, 0, 0, 0, 0 },
{79, 1, 0, 0, 0, 0 },
{82, 21, 0, 0, 0, 0 },
{85, 1, 0, 0, 0, 0 },
{86, 0, 0, 0, 0, 0 },
{89, 33, 6, 35, 5, 34},
{90, 16, 0, 0, 0, 0 },
{91, 57, 0, 0, 0, 0 },
{88, 32, 0, 0, 0, 0 },
{92, 25, 0, 0, 0, 0 },
{93, 0, 0, 0, 0, 0 },
{95, 19, 0, 0, 0, 0 },
{80, 41, 0, 0, 0, 0 },
{81, 48, 0, 0, 0, 0 },
{83, 27, 0, 0, 0, 0 },
{94, 36, 0, 0, 0, 0 },
{40, 1, 0, 0, 0, 0 },
{96, 13, 0, 0, 0, 0 },
{97, 14, 0, 0, 0, 0 },
{98, 11, 0, 0, 0, 0 },
{99, 15, 0, 0, 0, 0 },
{100, 17, 0, 0, 0, 0 },
{101, 38, 0, 0, 0, 0 },
{103, 0, 0, 0, 0, 0 },
{104, 0, 0, 0, 0, 0 },
{11, 44, 0, 0, 0, 0 },
{3, 47, 0, 0, 0, 0 },
{105, 30, 128,29, 0, 0 },
{106, 0, 0, 0, 0, 0 },
{107, 1, 0, 0, 0, 0 },
{108, 1, 0, 0, 0, 0 },
{47, 1, 0, 0, 0, 0 },
{50, 1, 0, 0, 0, 0 },
{52, 0, 0, 0, 0, 0 },
{71, 1, 0, 0, 0, 0 },
{13, 1, 0, 0, 0, 0 },
{72, 1, 0, 0, 0, 0 },
{46, 33, 6, 35, 5, 34},
{74, 1, 0, 0, 0, 0 },
{84, 1, 0, 0, 0, 0 },
{66, 1, 0, 0, 0, 0 },
{102, 1, 0, 0, 0, 0 },
{109, 1, 0, 0, 0, 0 },
{110, 2, 0, 0, 0, 0 },
{45, 1, 0, 0, 0, 0 },
{87, 1, 0, 0, 0, 0 },
{111, 1, 0, 0, 0, 0 },
{-1, 1, 0, 0, 0, 0 }
};
static const imuse_music_table _digStateMusicTable[] = {
{0, 1000, 0, 0, 0, 0, "STATE_NULL", "", ""},
{1, 1001, 0, 0, 0, 0, "stateNoChange", "", ""},
{2, 1100, 0, 3, 2, 0, "stateAstShip", "Asteroid (amb-ship)", "ASTERO~1.IMU"},
{3, 1120, 0, 3, 2, 0, "stateAstClose", "Asteroid (amb-close)", "ASTERO~2.IMU"},
{4, 1140, 0, 3, 0, 0, "stateAstInside", "Asteroid (inside)", "ASTERO~3.IMU"},
{5, 1150, 0, 3, 0, 0, "stateAstCore", "Asteroid (core)", "ASTERO~4.IMU"},
{6, 1200, 0, 3, 0, 0, "stateCanyonClose", "Canyon (close)", "CANYON~1.IMU"},
{7, 1205, 0, 3, 0, 0, "stateCanyonClose_m", "Canyon (close-m)", "CANYON~2.IMU"},
{8, 1210, 0, 3, 0, 0, "stateCanyonOver", "Canyon (over)", "CANYON~3.IMU"},
{9, 1220, 0, 3, 0, 0, "stateCanyonWreck", "Canyon (wreck)", "CANYON~4.IMU"},
{10, 1300, 0, 3,10, 0, "stateNexusCanyon", "Nexus (plan)", "NEXUS(~1.IMU"},
{11, 1310, 0, 3,10, 0, "stateNexusPlan", "Nexus (plan)", "NEXUS(~1.IMU"},
{12, 1320, 0, 3,10, 0, "stateNexusRamp", "Nexus (ramp)", "NEXUS(~2.IMU"},
{13, 1330, 0, 3,10, 0, "stateNexusMuseum", "Nexus (museum)", "NEXUS(~3.IMU"},
{14, 1340, 0, 3,10, 0, "stateNexusMap", "Nexus (map)", "NEXUS(~4.IMU"},
{15, 1350, 0, 3,10, 0, "stateNexusTomb", "Nexus (tomb)", "NE3706~5.IMU"},
{16, 1360, 0, 3,10, 0, "stateNexusCath", "Nexus (cath)", "NE3305~5.IMU"},
{17, 1370, 0, 3, 0, 0, "stateNexusAirlock", "Nexus (airlock)", "NE2D3A~5.IMU"},
{18, 1380, 0, 3, 0, 0, "stateNexusPowerOff", "Nexus (power)", "NE8522~5.IMU"},
{19, 1400, 0, 3, 0, 0, "stateMuseumTramNear", "Tram (mu-near)", "TRAM(M~1.IMU"},
{20, 1410, 0, 3, 0, 0, "stateMuseumTramFar", "Tram (mu-far)", "TRAM(M~2.IMU"},
{21, 1420, 0, 3, 0, 0, "stateMuseumLockup", "Museum (lockup)", "MUSEUM~1.IMU"},
{22, 1433, 0, 3,22, 0, "stateMuseumPool", "Museum (amb-pool)", "MUSEUM~2.IMU"},
{23, 1436, 0, 3,22, 0, "stateMuseumSpire", "Museum (amb-spire)", "MUSEUM~3.IMU"},
{24, 1440, 0, 3,22, 0, "stateMuseumMuseum", "Museum (amb-mu)", "MUSEUM~4.IMU"},
{25, 1450, 0, 3, 0, 0, "stateMuseumLibrary", "Museum (library)", "MUB575~5.IMU"},
{26, 1460, 0, 3, 0, 0, "stateMuseumCavern", "Museum (cavern)", "MUF9BE~5.IMU"},
{27, 1500, 0, 3, 0, 0, "stateTombTramNear", "Tram (tomb-near)", "TRAM(T~1.IMU"},
{28, 1510, 0, 3,28, 0, "stateTombBase", "Tomb (amb-base)", "TOMB(A~1.IMU"},
{29, 1520, 0, 3,28, 0, "stateTombSpire", "Tomb (amb-spire)", "TOMB(A~2.IMU"},
{30, 1530, 0, 3,28, 0, "stateTombCave", "Tomb (amb-cave)", "TOMB(A~3.IMU"},
{31, 1540, 0, 3,31, 0, "stateTombCrypt", "Tomb (crypt)", "TOMB(C~1.IMU"},
{32, 1550, 0, 3,31, 0, "stateTombGuards", "Tomb (crypt-guards)", "TOMB(C~2.IMU"},
{33, 1560, 0, 3, 0, 0, "stateTombInner", "Tomb (inner)", "TOMB(I~1.IMU"},
{34, 1570, 0, 3, 0, 0, "stateTombCreator1", "Tomb (creator 1)", "TOMB(C~3.IMU"},
{35, 1580, 0, 3, 0, 0, "stateTombCreator2", "Tomb (creator 2)", "TOMB(C~4.IMU"},
{36, 1600, 0, 3, 0, 0, "statePlanTramNear", "Tram (plan-near)", "TRAM(P~1.IMU"},
{37, 1610, 0, 3, 0, 0, "statePlanTramFar", "Tram (plan-far)", "TRAM(P~2.IMU"},
{38, 1620, 0, 3,38, 0, "statePlanBase", "Plan (amb-base)", "PLAN(A~1.IMU"},
{39, 1630, 0, 3,38, 0, "statePlanSpire", "Plan (amb-spire)", "PLAN(A~2.IMU"},
{40, 1650, 0, 3, 0, 0, "statePlanDome", "Plan (dome)", "PLAN(D~1.IMU"},
{41, 1700, 0, 3, 0, 0, "stateMapTramNear", "Tram (map-near)", "TRAM(M~3.IMU"},
{42, 1710, 0, 3, 0, 0, "stateMapTramFar", "Tram (map-far)", "TRAM(M~4.IMU"},
{43, 1720, 0, 3,43, 0, "stateMapCanyon", "Map (amb-canyon)", "MAP(AM~1.IMU"},
{44, 1730, 0, 3,43, 0, "stateMapExposed", "Map (amb-exposed)", "MAP(AM~2.IMU"},
{45, 1750, 0, 3,43, 0, "stateMapNestEmpty", "Map (amb-nest)", "MAP(AM~4.IMU"},
{46, 1760, 0, 3, 0, 0, "stateMapNestMonster", "Map (monster)", "MAP(MO~1.IMU"},
{47, 1770, 0, 3, 0, 0, "stateMapKlein", "Map (klein)", "MAP(KL~1.IMU"},
{48, 1800, 0, 3, 0, 0, "stateCathTramNear", "Tram (cath-near)", "TRAM(C~1.IMU"},
{49, 1810, 0, 3, 0, 0, "stateCathTramFar", "Tram (cath-far)", "TRAM(C~2.IMU"},
{50, 1820, 0, 3,50, 0, "stateCathLab", "Cath (amb-inside)", "CATH(A~1.IMU"},
{51, 1830, 0, 3,50, 0, "stateCathOutside", "Cath (amb-outside)", "CATH(A~2.IMU"},
{52, 1900, 0, 3,52, 0, "stateWorldMuseum", "World (museum)", "WORLD(~1.IMU"},
{53, 1901, 0, 3,52, 0, "stateWorldPlan", "World (plan)", "WORLD(~2.IMU"},
{54, 1902, 0, 3,52, 0, "stateWorldTomb", "World (tomb)", "WORLD(~3.IMU"},
{55, 1903, 0, 3,52, 0, "stateWorldMap", "World (map)", "WORLD(~4.IMU"},
{56, 1904, 0, 3,52, 0, "stateWorldCath", "World (cath)", "WO3227~5.IMU"},
{57, 1910, 0, 3, 0, 0, "stateEye1", "Eye 1", "EYE1~1.IMU"},
{58, 1911, 0, 3, 0, 0, "stateEye2", "Eye 2", "EYE2~1.IMU"},
{59, 1912, 0, 3, 0, 0, "stateEye3", "Eye 3", "EYE3~1.IMU"},
{60, 1913, 0, 3, 0, 0, "stateEye4", "Eye 4", "EYE4~1.IMU"},
{61, 1914, 0, 3, 0, 0, "stateEye5", "Eye 5", "EYE5~1.IMU"},
{62, 1915, 0, 3, 0, 0, "stateEye6", "Eye 6", "EYE6~1.IMU"},
{63, 1916, 0, 3, 0, 0, "stateEye7", "Eye 7", "EYE7~1.IMU"},
{-1, -1, 0, 0, 0, 0, "", "", ""}
};
static const imuse_music_table _digSeqMusicTable[] = {
{0, 2000, 0, 0, 0, 0, "SEQ_NULL", "", "" },
{0, 2005, 0, 0, 0, 0, "seqLogo", "", "" },
{0, 2010, 0, 0, 0, 0, "seqIntro", "", "" },
{0, 2020, 0, 6, 0, 0, "seqExplosion1b", "", "" },
{0, 2030, 0, 3, 0, 0, "seqAstTunnel1a", "Seq (ast tunnel 1a)", "SEQ(AS~1.IMU"},
{0, 2031, 0, 6, 0, 0, "seqAstTunnel2b", "", "" },
{0, 2032, 0, 4, 0, 0, "seqAstTunnel3a", "Seq (ast tunnel 3a)", "SEQ(AS~2.IMU"},
{0, 2040, 0, 5, 0, 0, "seqToPlanet1b", "", "" },
{0, 2045, 0, 4, 0, 0, "seqArgBegin", "Seq (arg begin)", "SEQ(AR~1.IMU"},
{0, 2046, 0, 4, 0, 0, "seqArgEnd", "Seq (arg end)", "SEQ(AR~2.IMU"},
{0, 2050, 0, 4, 0, 0, "seqWreckGhost", "Seq (ghost-wreck)", "SEQ(GH~1.IMU"},
{0, 2060, 0, 4, 0, 0, "seqCanyonGhost", "Seq (ghost-canyon)", "SEQ(GH~2.IMU"},
{0, 2070, 0, 0, 0, 0, "seqBrinkFall", "", "" },
{0, 2080, 0, 4, 0, 0, "seqPanUpCanyon", "Seq (pan up canyon)", "SEQ(PA~1.IMU"},
{0, 2091, 0, 6, 0, 0, "seqAirlockTunnel1b", "", "" },
{0, 2100, 0, 6, 0, 0, "seqTramToMu", "", "" },
{0, 2101, 0, 6, 0, 0, "seqTramFromMu", "", "" },
{0, 2102, 0, 6, 0, 0, "seqTramToTomb", "", "" },
{0, 2103, 0, 6, 0, 0, "seqTramFromTomb", "", "" },
{0, 2104, 0, 6, 0, 0, "seqTramToPlan", "", "" },
{0, 2105, 0, 6, 0, 0, "seqTramFromPlan", "", "" },
{0, 2106, 0, 6, 0, 0, "seqTramToMap", "", "" },
{0, 2107, 0, 6, 0, 0, "seqTramFromMap", "", "" },
{0, 2108, 0, 6, 0, 0, "seqTramToCath", "", "" },
{0, 2109, 0, 6, 0, 0, "seqTramFromCath", "", "" },
{0, 2110, 0, 0, 0, 0, "seqMuseumGhost", "", "" },
{0, 2120, 0, 0, 0, 0, "seqSerpentAppears", "", "" },
{0, 2130, 0, 0, 0, 0, "seqSerpentEats", "", "" },
{0, 2140, 0, 6, 0, 0, "seqBrinkRes1b", "", "" },
{0, 2141, 0, 4, 0, 0, "seqBrinkRes2a", "Seq (brink's madness)", "SEQ(BR~1.IMU"},
{0, 2150, 0, 3, 0, 0, "seqLockupEntry", "Seq (brink's madness)", "SEQ(BR~1.IMU"},
{0, 2160, 0, 0, 0, 0, "seqSerpentExplodes", "", "" },
{0, 2170, 0, 4, 0, 0, "seqSwimUnderwater", "Seq (descent)", "SEQ(DE~1.IMU"},
{0, 2175, 0, 4, 0, 0, "seqWavesPlunge", "Seq (plunge)", "SEQ(PL~1.IMU"},
{0, 2180, 0, 0, 0, 0, "seqCryptOpens", "", "" },
{0, 2190, 0, 0, 0, 0, "seqGuardsFight", "", "" },
{0, 2200, 0, 3, 0, 0, "seqCreatorRes1.1a", "Seq (creator res 1.1a)", "SEQ(CR~1.IMU"},
{0, 2201, 0, 6, 0, 0, "seqCreatorRes1.2b", "", "" },
{0, 2210, 0, 6, 0, 0, "seqMaggieCapture1b", "", "" },
{0, 2220, 0, 3, 0, 0, "seqStealCrystals", "Seq (brink's madness)", "SEQ(BR~1.IMU"},
{0, 2230, 0, 0, 0, 0, "seqGetByMonster", "", "" },
{0, 2240, 0, 6, 0, 0, "seqKillMonster1b", "", "" },
{0, 2250, 0, 3, 0, 0, "seqCreatorRes2.1a", "Seq (creator res 2.1a)", "SEQ(CR~2.IMU"},
{0, 2251, 0, 6, 0, 0, "seqCreatorRes2.2b", "", "" },
{0, 2252, 0, 4, 0, 0, "seqCreatorRes2.3a", "Seq (creator res 2.3a)", "SEQ(CR~3.IMU"},
{0, 2260, 0, 0, 0, 0, "seqMaggieInsists", "", "" },
{0, 2270, 0, 0, 0, 0, "seqBrinkHelpCall", "", "" },
{0, 2280, 0, 3, 0, 0, "seqBrinkCrevice1a", "Seq (brink crevice 1a)", "SEQ(BR~2.IMU"},
{0, 2281, 0, 3, 0, 0, "seqBrinkCrevice2a", "Seq (brink crevice 2a)", "SEQ(BR~3.IMU"},
{0, 2290, 0, 6, 0, 0, "seqCathAccess1b", "", "" },
{0, 2291, 0, 4, 0, 0, "seqCathAccess2a", "Seq (cath access 2a)", "SEQ(CA~1.IMU"},
{0, 2300, 0, 3, 0, 0, "seqBrinkAtGenerator", "Seq (brink's madness)", "SEQ(BR~1.IMU"},
{0, 2320, 0, 6, 0, 0, "seqFightBrink1b", "", "" },
{0, 2340, 0, 6, 0, 0, "seqMaggieDies1b", "", "" },
{0, 2346, 0, 6, 0, 0, "seqMaggieRes1b", "", "" },
{0, 2347, 0, 4, 0, 0, "seqMaggieRes2a", "Seq (maggie res 2a)", "SEQ(MA~1.IMU"},
{0, 2350, 0, 0, 0, 0, "seqCreatureFalls", "", "" },
{0, 2360, 0, 5, 0, 0, "seqFinale1b", "", "" },
{0, 2370, 0, 3, 0, 0, "seqFinale2a", "Seq (finale 2a)", "SEQ(FI~1.IMU"},
{0, 2380, 0, 6, 0, 0, "seqFinale3b1", "", "" },
{0, 2390, 0, 6, 0, 0, "seqFinale3b2", "", "" },
{0, 2400, 0, 3, 0, 0, "seqFinale4a", "Seq (finale 4a)", "SEQ(FI~2.IMU"},
{0, 2410, 0, 3, 0, 0, "seqFinale5a", "Seq (finale 5a)", "SEQ(FI~3.IMU"},
{0, 2420, 0, 3, 0, 0, "seqFinale6a", "Seq (finale 6a)", "SEQ(FI~4.IMU"},
{0, 2430, 0, 3, 0, 0, "seqFinale7a", "Seq (finale 7a)", "SE3D2B~5.IMU"},
{0, 2440, 0, 6, 0, 0, "seqFinale8b", "", "" },
{0, 2450, 0, 4, 0, 0, "seqFinale9a", "Seq (finale 9a)", "SE313B~5.IMU"},
{-1, -1, 0, 0, 0, 0, "", "", "" }
};
static const imuse_music_table _comiStateMusicTable[] = {
{0, 1000, 0, 0, 0, 0, "STATE_NULL", "", ""},
{0, 1001, 0, 0, 0, 0, "stateNoChange", "", ""},
{0, 1098, 0, 3, 0, 0, "stateCredits1", "1098-Credits1", "1098-C~1.IMX"},
{0, 1099, 0, 3, 0, 0, "stateMenu", "1099-Menu", "1099-M~1.IMX"},
{0, 1100, 0, 3, 0, 0, "stateHold1", "1100-Hold1", "1100-H~1.IMX"},
{0, 1101, 0, 3, 1, 0, "stateWaterline1", "1101-Waterline1", "1101-W~1.IMX"},
{0, 1102, 0, 3, 0, 0, "stateHold2", "1102-Hold2", "1102-H~1.IMX"},
{0, 1103, 0, 3, 0, 0, "stateWaterline2", "1103-Waterline2", "1103-W~1.IMX"},
{0, 1104, 0, 3, 0, 0, "stateCannon", "1104-Cannon", "1104-C~1.IMX"},
{0, 1105, 0, 3, 0, 0, "stateTreasure", "1105-Treasure", "1105-T~1.IMX"},
{0, 1200, 0, 3, 1, 0, "stateFortBase", "1200-Fort Base", "1200-F~1.IMX"},
{0, 1201, 0, 3, 1, 0, "statePreFort", "1201-Pre-Fort", "1201-P~1.IMX"},
{0, 1202, 0, 3, 0, 0, "statePreVooOut", "1202-PreVoo Out", "1202-P~1.IMX"},
{0, 1203, 0, 3, 0, 0, "statePreVooIn", "1203-PreVoo In", "1203-P~1.IMX"},
{0, 1204, 0, 3, 0, 0, "statePreVooLad", "1204-PreVoo Lady", "1204-P~1.IMX"},
{0, 1205, 0, 3, 0, 0, "stateVoodooOut", "1205-Voodoo Out", "1205-V~1.IMX"},
{0, 1210, 0, 3, 0, 0, "stateVoodooIn", "1210-Voodoo In", "1210-V~1.IMX"},
{0, 1212, 0,12, 1, 0, "stateVoodooInAlt", "1210-Voodoo In", "1210-V~1.IMX"},
{0, 1215, 0, 3, 0, 0, "stateVoodooLady", "1215-Voodoo Lady", "1215-V~1.IMX"},
{0, 1219, 0, 3, 0, 0, "statePrePlundermap", "1219-Pre-Map", "1219-P~1.IMX"},
{0, 1220, 0, 3, 0, 0, "statePlundermap", "1220-Plunder Map", "1220-P~1.IMX"},
{0, 1222, 0, 3, 0, 0, "statePreCabana", "1222-Pre-Cabana", "1222-P~1.IMX"},
{0, 1223, 0, 3, 0, 0, "stateCabana", "1223-Cabana", "1223-C~1.IMX"},
{0, 1224, 0, 3, 0, 0, "statePostCabana", "1224-Post-Cabana", "1224-P~1.IMX"},
{0, 1225, 0, 3, 0, 0, "stateBeachClub", "1225-Beach Club", "1225-B~1.IMX"},
{0, 1230, 0, 3, 0, 0, "stateCliff", "1230-Cliff", "1230-C~1.IMX"},
{0, 1232, 0, 3, 0,800, "stateBelly", "1232-Belly", "1232-B~1.IMX"},
{0, 1235, 0, 3, 0, 0, "stateQuicksand", "1235-Quicksand", "1235-Q~1.IMX"},
{0, 1240, 0, 3, 0,800, "stateDangerBeach", "1240-Danger Beach", "1240-D~1.IMX"},
{0, 1241, 0,12, 2,800, "stateDangerBeachAlt","1240-Danger Beach", "1240-D~1.IMX"},
{0, 1245, 0, 3, 0, 0, "stateRowBoat", "1245-Row Boat", "1245-R~1.IMX"},
{0, 1247, 0, 3, 0,800, "stateAlongside", "1247-Alongside", "1247-A~1.IMX"},
{0, 1248, 0,12, 1,800, "stateAlongsideAlt", "1247-Alongside", "1247-A~1.IMX"},
{0, 1250, 0, 3, 0,500, "stateChimpBoat", "1250-Chimp Boat", "1250-C~1.IMX"},
{0, 1255, 0, 3, 0,800, "stateMrFossey", "1255-Mr Fossey", "1255-M~1.IMX"},
{0, 1259, 0, 3, 0, 0, "statePreTown", "1259-Pre-Town", "1259-P~1.IMX"},
{0, 1260, 0, 3, 0, 0, "stateTown", "1260-Town", "1260-T~1.IMX"},
{0, 1264, 0, 3, 0, 0, "statePreMeadow", "1264-Pre-Meadow", "1264-P~1.IMX"},
{0, 1265, 0, 3, 0, 0, "stateMeadow", "1265-Meadow", "1265-M~1.IMX"},
{0, 1266, 0, 3, 0, 0, "stateMeadowAmb", "1266-Meadow Amb", "1266-M~1.IMX"},
{0, 1270, 0, 3, 0, 0, "stateWardrobePre", "1270-Wardrobe-Pre", "1270-W~1.IMX"},
{0, 1272, 0, 3, 0, 0, "statePreShow", "1272-Pre-Show", "1272-P~1.IMX"},
{0, 1274, 0, 3, 0, 0, "stateWardrobeShow", "1274-Wardrobe-Show", "1274-W~1.IMX"},
{0, 1276, 0, 3, 0, 0, "stateShow", "1276-Show", "1276-S~1.IMX"},
{0, 1277, 0, 3, 0, 0, "stateWardrobeJug", "1277-Wardrobe-Jug", "1277-W~1.IMX"},
{0, 1278, 0, 3, 0, 0, "stateJuggling", "1278-Juggling", "1278-J~1.IMX"},
{0, 1279, 0, 3, 0, 0, "statePostShow", "1279-Post-Show", "1279-P~1.IMX"},
{0, 1280, 0, 3, 0, 0, "stateChickenShop", "1280-Chicken Shop", "1280-C~1.IMX"},
{0, 1285, 0, 3, 0, 0, "stateBarberShop", "1285-Barber Shop", "1285-B~1.IMX"},
{0, 1286, 0, 3, 0, 0, "stateVanHelgen", "1286-Van Helgen", "1286-V~1.IMX"},
{0, 1287, 0, 3, 0, 0, "stateBill", "1287-Bill", "1287-B~1.IMX"},
{0, 1288, 0, 3, 0, 0, "stateHaggis", "1288-Haggis", "1288-H~1.IMX"},
{0, 1289, 0, 3, 0, 0, "stateRottingham", "1289-Rottingham", "1289-R~1.IMX"},
{0, 1305, 0, 3, 0, 0, "stateDeck", "1305-Deck", "1305-D~1.IMX"},
{0, 1310, 0, 3, 0, 0, "stateCombatMap", "1310-Combat Map", "1310-C~1.IMX"},
{0, 1320, 0, 3, 0, 0, "stateShipCombat", "1320-Ship Combat", "1320-S~1.IMX"},
{0, 1325, 0, 3, 0, 0, "stateSwordfight", "1325-Swordfight", "1325-S~1.IMX"},
{0, 1327, 0, 3, 0, 0, "stateSwordRott", "1327-Sword Rott", "1327-S~1.IMX"},
{0, 1330, 0, 3, 0, 0, "stateTownEdge", "1330-Town Edge", "1330-T~1.IMX"},
{0, 1335, 0, 3, 0, 0, "stateSwordLose", "1335-Sword Lose", "1335-S~1.IMX"},
{0, 1340, 0, 3, 0, 0, "stateSwordWin", "1340-Sword Win", "1340-S~1.IMX"},
{0, 1345, 0, 3, 0, 0, "stateGetMap", "1345-Get Map", "1345-G~1.IMX"},
{0, 1400, 0, 3, 0, 0, "stateWreckBeach", "1400-Wreck Beach", "1400-W~1.IMX"},
{0, 1405, 0, 3, 0, 0, "stateBloodMap", "1405-Blood Map", "1405-B~1.IMX"},
{0, 1410, 0, 3, 0, 0, "stateClearing", "1410-Clearing", "1410-C~1.IMX"},
{0, 1415, 0, 3, 0, 0, "stateLighthouse", "1415-Lighthouse", "1415-L~1.IMX"},
{0, 1420, 0, 3, 0, 0, "stateVillage", "1420-Village", "1420-V~1.IMX"},
{0, 1423, 0, 3, 0, 0, "stateVolcano", "1423-Volcano", "1423-V~1.IMX"},
{0, 1425, 0, 3, 0, 0, "stateAltar", "1425-Altar", "1425-A~1.IMX"},
{0, 1430, 0, 3, 0, 0, "stateHotelOut", "1430-Hotel Out", "1430-H~1.IMX"},
{0, 1435, 0, 3, 0, 0, "stateHotelBar", "1435-Hotel Bar", "1435-H~1.IMX"},
{0, 1440, 0, 3, 0, 0, "stateHotelIn", "1440-Hotel In", "1440-H~1.IMX"},
{0, 1445, 0, 3, 0, 0, "stateTarotLady", "1445-Tarot Lady", "1445-T~1.IMX"},
{0, 1447, 0, 3, 0, 0, "stateGoodsoup", "1447-Goodsoup", "1447-G~1.IMX"},
{0, 1448, 0, 3, 0, 0, "stateGuestRoom", "1448-Guest Room", "1448-G~1.IMX"},
{0, 1450, 0, 3, 0, 0, "stateWindmill", "1450-Windmill", "1450-W~1.IMX"},
{0, 1455, 0, 3, 0, 0, "stateCemetary", "1455-Cemetary", "1455-C~1.IMX"},
{0, 1460, 0, 3, 0, 0, "stateCrypt", "1460-Crypt", "1460-C~1.IMX"},
{0, 1463, 0, 3, 0, 0, "stateGraveDigger", "1463-Gravedigger", "1463-G~1.IMX"},
{0, 1465, 0, 3, 0, 0, "stateMonkey1", "1465-Monkey1", "1465-M~1.IMX"},
{0, 1475, 0, 3, 0, 0, "stateStanDark", "1475-Stan Dark", "1475-S~1.IMX"},
{0, 1477, 0, 3, 0, 0, "stateStanLight", "1477-Stan", "1477-S~1.IMX"},
{0, 1480, 0, 3, 0, 0, "stateEggBeach", "1480-Egg Beach", "1480-E~1.IMX"},
{0, 1485, 0, 3, 0, 0, "stateSkullIsland", "1485-Skull Island", "1485-S~1.IMX"},
{0, 1490, 0, 3, 0, 0, "stateSmugglersCave", "1490-Smugglers", "1490-S~1.IMX"},
{0, 1500, 0, 3, 0, 0, "stateLeChuckTalk", "1500-Le Talk", "1500-L~1.IMX"},
{0, 1505, 0, 3, 0, 0, "stateCarnival", "1505-Carnival", "1505-C~1.IMX"},
{0, 1511, 0, 3, 0, 0, "stateHang", "1511-Hang", "1511-H~1.IMX"},
{0, 1512, 0, 3, 0, 0, "stateRum", "1512-Rum", "1512-RUM.IMX"},
{0, 1513, 0, 3, 0, 0, "stateTorture", "1513-Torture", "1513-T~1.IMX"},
{0, 1514, 0, 3, 0, 0, "stateSnow", "1514-Snow", "1514-S~1.IMX"},
{0, 1515, 0, 3, 0, 0, "stateCredits", "1515-Credits (end)", "1515-C~1.IMX"},
{0, 1520, 0, 3, 0, 0, "stateCarnAmb", "1520-Carn Amb", "1520-C~1.IMX"},
{-1, -1, 0, 0, 0, 0, "", "", ""}
};
static const imuse_music_table _comiSeqMusicTable[] = {
{0, 2000, 0, 0, 0, 0, "SEQ_NULL", "", ""},
{0, 2100, 0, 0, 0, 0, "seqINTRO", "", ""},
{0, 2105, 0, 3, 0, 0, "seqInterlude1", "2105-Interlude1", "2105-I~1.IMX"},
{0, 2110, 0, 8, 1, 0, "seqLastBoat", "", ""},
{0, 2115, 0, 0, 0, 0, "seqSINK_SHIP", "", ""},
{0, 2120, 0, 0, 0, 0, "seqCURSED_RING", "", ""},
{0, 2200, 0, 3, 0, 0, "seqInterlude2", "2200-Interlude2", "2200-I~1.IMX"},
{0, 2210, 0, 3, 0, 0, "seqKidnapped", "2210-Kidnapped", "2210-K~1.IMX"},
{0, 2220, 0, 8, 1, 0, "seqSnakeVomits", "", ""},
{0, 2222, 0, 8, 1, 0, "seqPopBalloon", "", ""},
{0, 2225, 0, 3, 0, 0, "seqDropBalls", "2225-Drop Balls", "2225-D~1.IMX"},
{0, 2232, 0, 4, 0, 0, "seqArriveBarber", "2232-Arrive Barber", "2232-A~1.IMX"},
{0, 2233, 0, 3, 0, 0, "seqAtonal", "2233-Atonal", "2233-A~1.IMX"},
{0, 2235, 0, 3, 0, 0, "seqShaveHead1", "2235-Shave Head", "2235-S~1.IMX"},
{0, 2236, 0, 2, 2, 0, "seqShaveHead2", "2235-Shave Head", "2235-S~1.IMX"},
{0, 2245, 0, 3, 0, 0, "seqCaberLose", "2245-Caber Lose", "2245-C~1.IMX"},
{0, 2250, 0, 3, 0, 0, "seqCaberWin", "2250-Caber Win", "2250-C~1.IMX"},
{0, 2255, 0, 3, 0, 0, "seqDuel1", "2255-Duel", "2255-D~1.IMX"},
{0, 2256, 0, 2, 2, 0, "seqDuel2", "2255-Duel", "2255-D~1.IMX"},
{0, 2257, 0, 2, 3, 0, "seqDuel3", "2255-Duel", "2255-D~1.IMX"},
{0, 2260, 0, 3, 0, 0, "seqBlowUpTree1", "2260-Blow Up Tree", "2260-B~1.IMX"},
{0, 2261, 0, 2, 2, 0, "seqBlowUpTree2", "2260-Blow Up Tree", "2260-B~1.IMX"},
{0, 2275, 0, 3, 0, 0, "seqMonkeys", "2275-Monkeys", "2275-M~1.IMX"},
{0, 2277, 0, 9, 1, 0, "seqAttack", "", ""},
{0, 2285, 0, 3, 0, 0, "seqSharks", "2285-Sharks", "2285-S~1.IMX"},
{0, 2287, 0, 3, 0, 0, "seqTowelWalk", "2287-Towel Walk", "2287-T~1.IMX"},
{0, 2293, 0, 0, 0, 0, "seqNICE_BOOTS", "", ""},
{0, 2295, 0, 0, 0, 0, "seqBIG_BONED", "", ""},
{0, 2300, 0, 3, 0, 0, "seqToBlood", "2300-To Blood", "2300-T~1.IMX"},
{0, 2301, 0, 3, 0, 0, "seqInterlude3", "2301-Interlude3", "2301-I~1.IMX"},
{0, 2302, 0, 3, 0, 0, "seqRott1", "2302-Rott Attack", "2302-R~1.IMX"},
{0, 2304, 0, 2, 2, 0, "seqRott2", "2302-Rott Attack", "2302-R~1.IMX"},
{0, 2305, 0, 2,21, 0, "seqRott2b", "2302-Rott Attack", "2302-R~1.IMX"},
{0, 2306, 0, 2, 3, 0, "seqRott3", "2302-Rott Attack", "2302-R~1.IMX"},
{0, 2308, 0, 2, 4, 0, "seqRott4", "2302-Rott Attack", "2302-R~1.IMX"},
{0, 2309, 0, 2, 5, 0, "seqRott5", "2302-Rott Attack", "2302-R~1.IMX"},
{0, 2311, 0, 3, 0, 0, "seqVerse1", "2311-Song", "2311-S~1.IMX"},
{0, 2312, 0, 2, 2, 0, "seqVerse2", "2311-Song", "2311-S~1.IMX"},
{0, 2313, 0, 2, 3, 0, "seqVerse3", "2311-Song", "2311-S~1.IMX"},
{0, 2314, 0, 2, 4, 0, "seqVerse4", "2311-Song", "2311-S~1.IMX"},
{0, 2315, 0, 2, 5, 0, "seqVerse5", "2311-Song", "2311-S~1.IMX"},
{0, 2316, 0, 2, 6, 0, "seqVerse6", "2311-Song", "2311-S~1.IMX"},
{0, 2317, 0, 2, 7, 0, "seqVerse7", "2311-Song", "2311-S~1.IMX"},
{0, 2318, 0, 2, 8, 0, "seqVerse8", "2311-Song", "2311-S~1.IMX"},
{0, 2319, 0, 2, 9, 0, "seqSongEnd", "2311-Song", "2311-S~1.IMX"},
{0, 2336, 0, 2, 0, 0, "seqRiposteLose", "2336-Riposte Lose", "2336-R~1.IMX"},
{0, 2337, 0, 2, 0, 0, "seqRiposteWin", "2337-Riposte Win", "2337-R~1.IMX"},
{0, 2338, 0, 2, 0, 0, "seqInsultLose", "2338-Insult Lose", "2338-I~1.IMX"},
{0, 2339, 0, 2, 0, 0, "seqInsultWin", "2339-Insult Win", "2339-I~1.IMX"},
{0, 2340, 0, 3, 0, 0, "seqSwordLose", "1335-Sword Lose", "1335-S~1.IMX"},
{0, 2345, 0, 3, 0, 0, "seqSwordWin", "1340-Sword Win", "1340-S~1.IMX"},
{0, 2347, 0, 3, 0, 0, "seqGetMap", "1345-Get Map", "1345-G~1.IMX"},
{0, 2400, 0, 3, 0, 0, "seqInterlude4", "2400-Interlude4", "2400-I~1.IMX"},
{0, 2405, 0, 0, 0, 0, "seqSHIPWRECK", "", ""},
{0, 2408, 0, 3, 0, 0, "seqFakeCredits", "2408-Fake Credits", "2408-F~1.IMX"},
{0, 2410, 0, 3, 0, 0, "seqPassOut", "2410-Pass Out", "2410-P~1.IMX"},
{0, 2414, 0, 3, 0, 0, "seqGhostTalk", "2414-Ghost Talk", "2414-G~1.IMX"},
{0, 2415, 0, 2, 1, 0, "seqGhostWedding", "2414-Ghost Talk", "2414-G~1.IMX"},
{0, 2420, 0, 3, 0, 0, "seqEruption", "2420-Eruption", "2420-E~1.IMX"},
{0, 2425, 0, 3, 0, 0, "seqSacrifice", "2425-Sacrifice", "2425-S~1.IMX"},
{0, 2426, 0, 2, 1, 0, "seqSacrificeEnd", "2425-Sacrifice", "2425-S~1.IMX"},
{0, 2430, 0, 3, 0, 0, "seqScareDigger", "2430-Scare Digger", "2430-S~1.IMX"},
{0, 2445, 0, 3, 0, 0, "seqSkullArrive", "2445-Skull Arrive", "2445-S~1.IMX"},
{0, 2450, 0, 3, 0, 0, "seqFloat", "2450-Cliff Fall", "2450-C~1.IMX"},
{0, 2451, 0, 2, 1, 0, "seqFall", "2450-Cliff Fall", "2450-C~1.IMX"},
{0, 2452, 0, 2, 2, 0, "seqUmbrella", "2450-Cliff Fall", "2450-C~1.IMX"},
{0, 2460, 0, 3, 0, 0, "seqFight", "2460-Fight", "2460-F~1.IMX"},
{0, 2465, 0, 0, 0, 0, "seqLAVE_RIDE", "", ""},
{0, 2470, 0, 0, 0, 0, "seqMORE_SLAW", "", ""},
{0, 2475, 0, 0, 0, 0, "seqLIFT_CURSE", "", ""},
{0, 2500, 0, 3, 0, 0, "seqInterlude5", "2500-Interlude5", "2500-I~1.IMX"},
{0, 2502, 0, 3, 0, 0, "seqExitSkycar", "2502-Exit Skycar", "2502-E~1.IMX"},
{0, 2504, 0, 3, 0, 0, "seqGrow1", "2504-Grow", "2504-G~1.IMX"},
{0, 2505, 0, 2, 1, 0, "seqGrow2", "2504-Grow", "2504-G~1.IMX"},
{0, 2508, 0, 3, 0, 0, "seqInterlude6", "2508-Interlude6", "2508-I~1.IMX"},
{0, 2515, 0, 0, 0, 0, "seqFINALE", "", ""},
{0, 2520, 0, 3, 0, 0, "seqOut", "2520-Out", "2520-OUT.IMX"},
{0, 2530, 0, 3, 0, 0, "seqZap1a", "2530-Zap1", "2530-Z~1.IMX"},
{0, 2531, 0, 2, 1, 0, "seqZap1b", "2530-Zap1", "2530-Z~1.IMX"},
{0, 2532, 0, 2, 2, 0, "seqZap1c", "2530-Zap1", "2530-Z~1.IMX"},
{0, 2540, 0, 3, 0, 0, "seqZap2a", "2540-Zap2", "2540-Z~1.IMX"},
{0, 2541, 0, 2, 1, 0, "seqZap2b", "2540-Zap2", "2540-Z~1.IMX"},
{0, 2542, 0, 2, 2, 0, "seqZap2c", "2540-Zap2", "2540-Z~1.IMX"},
{0, 2550, 0, 3, 0, 0, "seqZap3a", "2550-Zap3", "2550-Z~1.IMX"},
{0, 2551, 0, 2, 1, 0, "seqZap3b", "2550-Zap3", "2550-Z~1.IMX"},
{0, 2552, 0, 2, 2, 0, "seqZap3c", "2550-Zap3", "2550-Z~1.IMX"},
{0, 2560, 0, 3, 0, 0, "seqZap4a", "2560-Zap4", "2560-Z~1.IMX"},
{0, 2561, 0, 2, 1, 0, "seqZap4b", "2560-Zap4", "2560-Z~1.IMX"},
{0, 2562, 0, 2, 2, 0, "seqZap4c", "2560-Zap4", "2560-Z~1.IMX"},
{-1, -1, 0, 0, 0, 0, "", "", ""}
};
#endif
struct imuse_ft_music_table {
int index;
char audioname[15];
int unk1;
int volume;
char name[30];
};
#ifdef __PALM_OS__
// these games are currently not supported under PalmOS so we can save this space
// to prevent full data segement
static const imuse_ft_music_table *_ftStateMusicTable;
static const imuse_ft_music_table *_ftSeqMusicTable;
#else
static const imuse_ft_music_table _ftStateMusicTable[] = {
{0, "", 0, 0, "STATE_NULL" },
{1, "", 4, 127, "stateKstandOutside" },
{2, "kinside", 2, 127, "stateKstandInside" },
{3, "moshop", 3, 64, "stateMoesInside" },
{4, "melcut", 2, 127, "stateMoesOutside" },
{5, "mellover", 2, 127, "stateMellonAbove" },
{6, "radloop", 3, 28, "stateTrailerOutside" },
{7, "radloop", 3, 58, "stateTrailerInside" },
{8, "radloop", 3, 127, "stateTodShop" },
{9, "junkgate", 2, 127, "stateJunkGate" },
{10, "junkover", 3, 127, "stateJunkAbove" },
{11, "gastower", 2, 127, "stateGasTower" },
{12, "", 4, 0, "stateTowerAlarm" },
{13, "melcut", 2, 127, "stateCopsOnGround" },
{14, "melcut", 2, 127, "stateCopsAround" },
{15, "melcut", 2, 127, "stateMoesRuins" },
{16, "melcut", 2, 127, "stateKstandNight" },
{17, "trukblu2", 2, 127, "stateTruckerTalk" },
{18, "stretch", 2, 127, "stateMumblyPeg" },
{19, "kstand", 2, 100, "stateRanchOutside" },
{20, "kinside", 2, 127, "stateRanchInside" },
{21, "desert", 2, 127, "stateWreckedTruck" },
{22, "opening", 2, 100, "stateGorgeVista" },
{23, "caveopen", 2, 127, "stateCaveOpen" },
{24, "cavecut1", 2, 127, "stateCaveOuter" },
{25, "cavecut1", 1, 127, "stateCaveMiddle" },
{26, "cave", 2, 127, "stateCaveInner" },
{27, "corville", 2, 127, "stateCorvilleFront" },
{28, "mines", 2, 127, "stateMineField" },
{29, "bunyman3", 2, 127, "stateBunnyStore" },
{30, "stretch", 2, 127, "stateStretchBen" },
{31, "saveme", 2, 127, "stateBenPleas" },
{32, "", 4, 0, "stateBenConvinces" },
{33, "derby", 3, 127, "stateDemoDerby" },
{34, "fire", 3, 127, "stateLightMyFire" },
{35, "derby", 3, 127, "stateDerbyChase" },
{36, "carparts", 2, 127, "stateVultureCarParts"},
{37, "cavecut1", 2, 127, "stateVulturesInside" },
{38, "mines", 2, 127, "stateFactoryRear" },
{39, "croffice", 2, 127, "stateCorleyOffice" },
{40, "melcut", 2, 127, "stateCorleyHall" },
{41, "", 4, 0, "stateProjRoom" },
{42, "", 4, 0, "stateMMRoom" },
{43, "bumper", 2, 127, "stateBenOnBumper" },
{44, "benump", 2, 127, "stateBenOnBack" },
{45, "plane", 2, 127, "stateInCargoPlane" },
{46, "saveme", 2, 127, "statePlaneControls" },
{47, "", 4, 0, "stateCliffHanger1" },
{48, "", 4, 0, "stateCliffHanger2" },
{-1, "", 0, 0, "" }
};
static const imuse_ft_music_table _ftSeqMusicTable[] = {
{0, "", 2, 127, "SEQ_NULL" },
{1, "opening", 2, 127, "seqLogo" },
{2, "barbeat", 2, 127, "seqOpenFlick" },
{3, "barwarn", 2, 127, "seqBartender" },
{4, "benwakes", 2, 127, "seqBenWakes" },
{5, "barwarn", 2, 127, "seqPhotoScram" },
{6, "swatben", 2, 127, "seqClimbChain" },
{7, "dogattak", 2, 127, "seqDogChase" },
{8, "", 0, 0, "seqDogSquish" },
{9, "", 0, 0, "seqDogHoist" },
{10, "cops2", 2, 127, "seqCopsArrive" },
{11, "cops2", 2, 127, "seqCopsLand" },
{12, "cops2", 2, 127, "seqCopsLeave" },
{13, "", 0, 0, "seqCopterFlyby" },
{14, "bunymrch", 2, 127, "seqCopterCrash" },
{15, "", 0, 0, "seqMoGetsParts" },
{16, "", 0, 0, "seqMoFixesBike" },
{17, "", 0, 0, "seqFirstGoodbye" },
{18, "trucker", 2, 127, "seqCopRoadblock" },
{19, "cops2", 2, 127, "seqDivertCops" },
{20, "barwarn", 2, 127, "seqMurder" },
{21, "corldie", 2, 127, "seqCorleyDies" },
{22, "barwarn", 2, 127, "seqTooLateAtMoes" },
{23, "picture", 2, 127, "seqPicture" },
{24, "ripintro", 2, 127, "seqNewsReel" },
{25, "trucker", 2, 127, "seqCopsInspect" },
{26, "ripdead", 2, 127, "seqHijack" },
{27, "nesranch", 2, 127, "seqNestolusAtRanch" },
{28, "scolding", 2, 127, "seqRipLimo" },
{29, "desert", 2, 127, "seqGorgeTurn" },
{30, "cavecut1", 2, 127, "seqStealRamp" },
{31, "vaceamb", 2, 80, "seqCavefishTalk" },
{32, "castle", 2, 127, "seqArriveCorville" },
{33, "bunymrch", 2, 105, "seqSingleBunny" },
{34, "valkyrs", 2, 127, "seqBunnyArmy" },
{35, "melcut", 2, 127, "seqArriveAtMines" },
{36, "veltures", 2, 127, "seqArriveAtVultures" },
{37, "sorry", 2, 127, "seqMakePlan" },
{38, "makeplan", 2, 127, "seqShowPlan" },
{39, "castle", 2, 127, "seqDerbyStart" },
{40, "fire", 3, 127, "seqLightBales" },
{41, "saveme", 3, 127, "seqNestolusBBQ" },
{42, "cops2", 2, 127, "seqCallSecurity" },
{43, "sorry", 2, 127, "seqFilmFail" },
{44, "sorry", 2, 127, "seqFilmBurn" },
{45, "caveamb", 2, 127, "seqRipSpeech" },
{46, "expose", 2, 127, "seqExposeRip" },
{47, "ripscram", 2, 127, "seqRipEscape" },
{48, "", 0, 0, "seqRareMoment" },
{49, "valkyrs", 2, 127, "seqFanBunnies" },
{50, "ripdead", 2, 127, "seqRipDead" },
{51, "funeral", 2, 127, "seqFuneral" },
{52, "bornbad", 2, 127, "seqCredits" },
{-1, "", 0, 0, "" }
};
#endif
static uint32 decode12BitsSample(byte *src, byte **dst, uint32 size) {
uint32 loop_size = size / 3;
uint32 s_size = loop_size * 4;
byte *ptr = *dst = (byte *)malloc(s_size);
uint32 tmp;
while (loop_size--) {
byte v1 = *src++;
byte v2 = *src++;
byte v3 = *src++;
tmp = ((((v2 & 0x0f) << 8) | v1) << 4) - 0x8000;
WRITE_BE_UINT16(ptr, tmp); ptr += 2;
tmp = ((((v2 & 0xf0) << 4) | v3) << 4) - 0x8000;
WRITE_BE_UINT16(ptr, tmp); ptr += 2;
}
return s_size;
}
IMuseDigital::Channel::Channel()
: idSound(-1), used(false), stream(0) {
}
void IMuseDigital::timer_handler(void *refCon) {
IMuseDigital *imuseDigital = (IMuseDigital *)refCon;
imuseDigital->callback();
}
IMuseDigital::IMuseDigital(ScummEngine *scumm)
: _scumm(scumm) {
_pause = false;
_nameBundleMusic = "";
_musicBundleBufFinal = NULL;
_musicBundleBufOutput = NULL;
_musicDisk = 0;
_bundle = new Bundle();
_scumm->_timer->installTimerProc(timer_handler, 1000000 / 25, this);
}
IMuseDigital::~IMuseDigital() {
_scumm->_timer->removeTimerProc(timer_handler);
for (int l = 0; l < MAX_DIGITAL_CHANNELS; l++) {
_scumm->_mixer->stopHandle(_channel[l].handle);
delete _channel[l].stream;
}
delete _bundle;
}
void IMuseDigital::callback() {
int l = 0;
if (_pause || !_scumm)
return;
for (l = 0; l < MAX_DIGITAL_CHANNELS;l ++) {
if (_channel[l].used) {
if (_channel[l].toBeRemoved) {
debug(5, "IMuseDigital::callback(): stoped sound: %d", _channel[l].idSound);
if (_channel[l].stream)
_channel[l].stream->finish();
free(_channel[l].data);
_channel[l].used = false;
continue;
}
if (_channel[l].volFadeUsed == true) {
if (_channel[l].volFadeStep < 0) {
if (_channel[l].vol > _channel[l].volFadeDest) {
_channel[l].vol += _channel[l].volFadeStep;
if (_channel[l].vol < _channel[l].volFadeDest) {
_channel[l].vol = _channel[l].volFadeDest;
_channel[l].volFadeUsed = false;
}
if (_channel[l].vol == 0) {
_channel[l].toBeRemoved = true;
}
}
} else if (_channel[l].volFadeStep > 0) {
if (_channel[l].vol < _channel[l].volFadeDest) {
_channel[l].vol += _channel[l].volFadeStep;
if (_channel[l].vol > _channel[l].volFadeDest) {
_channel[l].vol = _channel[l].volFadeDest;
_channel[l].volFadeUsed = false;
}
}
}
debug(5, "Fade: sound(%d), Vol(%d)", _channel[l].idSound, _channel[l].vol / 1000);
}
int32 mixer_size = _channel[l].mixerSize;
assert(_channel[l].stream);
if (_channel[l].stream->endOfData())
mixer_size *= 2;
if (_channel[l].offset + mixer_size > _channel[l].size) {
mixer_size = _channel[l].size - _channel[l].offset;
_channel[l].toBeRemoved = true;
}
int pan = (_channel[l].pan != 64) ? 2 * _channel[l].pan - 127 : 0;
if (_scumm->_mixer->isReady()) {
_scumm->_mixer->setChannelVolume(_channel[l].handle, _channel[l].vol / 1000);
_scumm->_mixer->setChannelPan(_channel[l].handle, pan);
_channel[l].stream->append(_channel[l].data + _channel[l].offset, mixer_size);
}
_channel[l].offset += mixer_size;
}
}
}
void IMuseDigital::startSound(int sound, byte *voc_src, int voc_size, int voc_rate) {
debug(5, "IMuseDigital::startSound(%d)", sound);
int l, r;
for (l = 0; l < MAX_DIGITAL_CHANNELS; l++) {
if (!_channel[l].used && !_channel[l].handle.isActive()) {
byte *ptr, *s_ptr;
byte *_voiceVocData = (voc_src && voc_size > 0) ? voc_src : 0;
byte *_voiceBundleData = (voc_src && voc_size <= 0) ? voc_src : 0;
if ((sound == kTalkSoundID) && (_voiceBundleData)) {
s_ptr = ptr = _voiceBundleData;
} else if ((sound == kTalkSoundID) && (_voiceVocData)) {
//
s_ptr = ptr = 0;
} else if (sound != kTalkSoundID) {
ptr = _scumm->getResourceAddress(rtSound, sound);
s_ptr = ptr;
if (ptr == NULL) {
warning("IMuseDigital::startSound(%d) NULL resource pointer", sound);
return;
}
} else {
error("IMuseDigital::startSound() unknown condition");
}
_channel[l].pan = 64;
_channel[l].vol = 127 * 1000;
_channel[l].volFadeDest = 0;
_channel[l].volFadeStep = 0;
_channel[l].volFadeDelay = 0;
_channel[l].volFadeUsed = false;
_channel[l].numJumps = 0;
_channel[l].numRegions = 0;
_channel[l].numMarkers = 0;
_channel[l].offset = 0;
_channel[l].idSound = sound;
delete _channel[l].stream;
_channel[l].stream = 0;
uint32 tag;
int32 size = 0;
if ((sound == kTalkSoundID) && (_voiceVocData) || (READ_UINT32(ptr) == MKID('Crea'))) {
if (READ_UINT32(ptr) == MKID('Crea')) {
int loops = 0;
voc_src = readVOCFromMemory(ptr, voc_size, voc_rate, loops);
}
_channel[l].mixerSize = voc_rate;
_channel[l].freq = voc_rate;
_channel[l].size = voc_size;
_channel[l].bits = 8;
_channel[l].channels = 1;
_channel[l].mixerFlags = SoundMixer::FLAG_UNSIGNED;
_channel[l].data = voc_src;
} else if (READ_UINT32(ptr) == MKID('iMUS')) {
ptr += 16;
for (;;) {
tag = READ_BE_UINT32(ptr); ptr += 4;
switch(tag) {
case MKID_BE('FRMT'):
ptr += 12;
_channel[l].bits = READ_BE_UINT32(ptr); ptr += 4;
_channel[l].freq = READ_BE_UINT32(ptr); ptr += 4;
_channel[l].channels = READ_BE_UINT32(ptr); ptr += 4;
break;
case MKID_BE('TEXT'):
size = READ_BE_UINT32(ptr); ptr += 4;
if (_channel[l].numMarkers >= MAX_IMUSE_MARKERS) {
warning("IMuseDigital::startSound() Not enough space for Marker");
ptr += size;
break;
}
strcpy(_channel[l].marker[_channel[l].numMarkers].name, (char *)ptr + 4);
_channel[l].numMarkers++;
ptr += size;
break;
case MKID_BE('REGN'):
size = READ_BE_UINT32(ptr); ptr += 4;
if (_channel[l].numRegions >= MAX_IMUSE_REGIONS) {
warning("IMuseDigital::startSound() Not enough space for Region");
ptr += 8;
break;
}
_channel[l].region[_channel[l].numRegions].start = READ_BE_UINT32(ptr); ptr += 4;
_channel[l].region[_channel[l].numRegions].length = READ_BE_UINT32(ptr); ptr += 4;
_channel[l].numRegions++;
break;
case MKID_BE('STOP'):
ptr += 4;
_channel[l].offsetStop = READ_BE_UINT32(ptr); ptr += 4;
break;
case MKID_BE('JUMP'):
size = READ_BE_UINT32(ptr); ptr += 4;
if (_channel[l].numJumps >= MAX_IMUSE_JUMPS) {
warning("IMuseDigital::startSound() Not enough space for Jump");
ptr += size;
break;
}
_channel[l].jump[_channel[l].numJumps].start = READ_BE_UINT32(ptr); ptr += 4;
_channel[l].jump[_channel[l].numJumps].dest = READ_BE_UINT32(ptr); ptr += 4;
_channel[l].jump[_channel[l].numJumps].hookId = READ_BE_UINT32(ptr); ptr += 4;
_channel[l].jump[_channel[l].numJumps].fadeDelay = READ_BE_UINT32(ptr); ptr += 4;
_channel[l].numJumps++;
break;
case MKID_BE('SYNC'):
size = READ_BE_UINT32(ptr); ptr += size + 4;
break;
case MKID_BE('DATA'):
size = READ_BE_UINT32(ptr); ptr += 4;
break;
default:
error("IMuseDigital::startSound(%d) Unknown sfx header '%s'", sound, tag2str(tag));
}
if (tag == MKID_BE('DATA'))
break;
}
if ((sound == kTalkSoundID) && (_voiceBundleData)) {
if (_scumm->_actorToPrintStrFor != 0xFF && _scumm->_actorToPrintStrFor != 0) {
Actor *a = _scumm->derefActor(_scumm->_actorToPrintStrFor, "playBundleSound");
_channel[l].freq = (_channel[l].freq * a->talkFrequency) / 256;
_channel[l].pan = a->talkPan;
}
}
uint32 header_size = ptr - s_ptr;
_channel[l].offsetStop -= header_size;
if (_channel[l].bits == 12) {
_channel[l].offsetStop = (_channel[l].offsetStop / 3) * 4;
}
for (r = 0; r < _channel[l].numRegions; r++) {
_channel[l].region[r].start -= header_size;
if (_channel[l].bits == 12) {
_channel[l].region[r].start = (_channel[l].region[r].start / 3) * 4;
_channel[l].region[r].length = (_channel[l].region[r].length / 3) * 4;
}
}
if (_channel[l].numJumps > 0) {
for (r = 0; r < _channel[l].numJumps; r++) {
_channel[l].jump[r].start -= header_size;
_channel[l].jump[r].dest -= header_size;
if (_channel[l].bits == 12) {
_channel[l].jump[r].start = (_channel[l].jump[r].start / 3) * 4;
_channel[l].jump[r].dest = (_channel[l].jump[r].dest / 3) * 4;
}
}
}
assert(_channel[l].channels == 1 || _channel[l].channels == 2);
if (_channel[l].channels == 2) {
// FIXME / TODO: Is FLAG_REVERSE_STEREO really needed here?
// How do we know that it is needed? If we indeed have reasons
// to believe that it is needed, those should be documented in
// a comment here. And if the channels are reversed, then we
// might just swap them right here, instead of using the mixer
// flag - since we copy the data around anyway, swapping the
// channels should be little extra work (in fact, none for
// mono data, which includes the 12 bit compressed format).
_channel[l].mixerFlags = SoundMixer::FLAG_STEREO | SoundMixer::FLAG_REVERSE_STEREO;
_channel[l].mixerSize = _channel[l].freq * 2;
} else {
_channel[l].mixerFlags = 0;
_channel[l].mixerSize = _channel[l].freq;
}
if (_channel[l].bits == 12) {
_channel[l].mixerSize *= 2;
_channel[l].mixerFlags |= SoundMixer::FLAG_16BITS;
_channel[l].size = decode12BitsSample(ptr, &_channel[l].data, size);
} else if (_channel[l].bits == 16) {
_channel[l].mixerSize *= 2;
_channel[l].mixerFlags |= SoundMixer::FLAG_16BITS;
// FIXME: For some weird reasons, sometimes we get an odd size, even though
// the data is supposed to be in 16 bit format... that makes no sense...
size &= ~1;
_channel[l].data = (byte *)malloc(size);
memcpy(_channel[l].data, ptr, size);
_channel[l].size = size;
} else if (_channel[l].bits == 8) {
_channel[l].mixerFlags |= SoundMixer::FLAG_UNSIGNED;
_channel[l].data = (byte *)malloc(size);
memcpy(_channel[l].data, ptr, size);
_channel[l].size = size;
} else
error("IMuseDigital::startSound() Can't handle %d bit samples", _channel[l].bits);
}
_channel[l].mixerSize /= 25; // FIXME: Why division by 25? Maybe to we achieve a "frame rate" of 25 audio blocks per second?
// Create an AudioInputStream and hook it to the mixer.
_channel[l].stream = makeWrappedInputStream(_channel[l].freq, _channel[l].mixerFlags, 100000);
_scumm->_mixer->playInputStream(&_channel[l].handle, _channel[l].stream, true, _channel[l].vol / 1000, _channel[l].pan, -1, false);
_channel[l].toBeRemoved = false;
_channel[l].used = true;
break;
}
}
}
void IMuseDigital::stopSound(int sound) {
debug(5, "IMuseDigital::stopSound(%d)", sound);
for (int l = 0; l < MAX_DIGITAL_CHANNELS; l++) {
if ((_channel[l].idSound == sound) && _channel[l].used) {
_channel[l].toBeRemoved = true;
}
}
}
void IMuseDigital::stopAllSounds() {
debug(5, "IMuseDigital::stopAllSounds");
for (int l = 0; l < MAX_DIGITAL_CHANNELS; l++) {
if (_channel[l].used) {
_channel[l].toBeRemoved = true;
}
}
}
void IMuseDigital::pause(bool p) {
for (int l = 0; l < MAX_DIGITAL_CHANNELS; l++) {
if (_channel[l].used) {
_scumm->_mixer->pauseHandle(_channel[l].handle, p);
}
}
_pause = p;
pauseBundleMusic(p);
}
void IMuseDigital::parseScriptCmds(int a, int b, int c, int d, int e, int f, int g, int h) {
int cmd = a;
int sample = b;
int sub_cmd = c;
int chan = -1;
int l, r;
if (!cmd)
return;
switch (cmd) {
case 10: // ImuseStopAllSounds
debug(5, "ImuseStopAllSounds()");
stopAllSounds();
break;
case 12: // ImuseSetParam
switch (sub_cmd) {
case 0x500: // set priority - could be ignored
break;
case 0x600: // set volume
debug(5, "ImuseSetParam (0x600), sample(%d), volume(%d)", sub_cmd, sample, d);
for (l = 0; l < MAX_DIGITAL_CHANNELS; l++) {
if ((_channel[l].idSound == sample) && _channel[l].used) {
_channel[l].vol = d * 1000;
// if (_channel[l].volFadeUsed)
// _channel[l].volFadeStep = (_channel[l].volFadeDest - _channel[l].vol) * 60 * 40 / (1000 * _channel[chan].volFadeDelay);
}
}
if (l == -1) {
debug(5, "ImuseSetParam (0x600), sample(%d) not exist in channels", sub_cmd, sample);
return;
}
break;
case 0x700: // set pan
debug(5, "ImuseSetParam (0x700), sample(%d), pan(%d)", sample, d);
for (l = 0; l < MAX_DIGITAL_CHANNELS; l++) {
if ((_channel[l].idSound == sample) && _channel[l].used) {
_channel[l].pan = d;
}
}
if (l == -1) {
debug(5, "ImuseSetParam (0x700), sample(%d) not exist in channels", sample);
return;
}
break;
default:
warning("IMuseDigital::doCommand SetParam DEFAULT command %d", sub_cmd);
break;
}
break;
case 14: // ImuseFadeParam
switch (sub_cmd) {
case 0x600: // set new volume with fading
debug(5, "ImuseFadeParam - fade sample(%d), to volume(%d) with 60hz ticks(%d)", sample, d, e);
if ((_scumm->_gameId == GID_DIG) && (_scumm->_features & GF_DEMO)) {
stopSound(sample);
return;
}
for (l = 0; l < MAX_DIGITAL_CHANNELS; l++) {
if ((_channel[l].idSound == sample) && _channel[l].used) {
_channel[l].volFadeDelay = e;
_channel[l].volFadeDest = d * 1000;
_channel[l].volFadeStep = (_channel[l].volFadeDest - _channel[l].vol) * 60 * 40 / (1000 * e);
_channel[l].volFadeUsed = true;
debug(5, "ImuseFadeParam: vol %d, volDest %d, step %d", _channel[l].vol, d * 1000, _channel[l].volFadeStep);
}
}
if (chan == -1) {
debug(5, "ImuseFadeParam (0x600), sample %d not exist in channels", sample);
return;
}
break;
default:
warning("IMuseDigital::doCommand FadeParam DEFAULT sub command %d", sub_cmd);
break;
}
break;
case 0x1000: // ImuseSetState
debug(5, "ImuseSetState (%d)", b);
if ((_scumm->_gameId == GID_DIG) && (_scumm->_features & GF_DEMO)) {
if (b == 1)
startSound(1);
else {
if (getSoundStatus(2) == 0)
startSound(2);
}
} else if (_scumm->_gameId == GID_DIG) {
if (b == 1000) { // STATE_NULL
stopBundleMusic();
return;
}
for (l = 0; _digStateMusicMap[l].room != -1; l++) {
if (_digStateMusicMap[l].room == b) {
int music = _digStateMusicMap[l].table_index;
debug(5, "Play imuse music: %s, %s, %s", _digStateMusicTable[music].name, _digStateMusicTable[music].title, _digStateMusicTable[music].filename);
if ((_digStateMusicTable[music].filename[0] != 0) &&
(strcmp(_digStateMusicTable[_digStateMusicTable[music].unk3].filename, _nameBundleMusic) != 0) ) {
playBundleMusic(_digStateMusicTable[music].filename);
}
break;
}
}
} else if ((_scumm->_gameId == GID_CMI) && (_scumm->_features & GF_DEMO)) {
if (b == 2) {
playBundleMusic("in1.imx");
} else if (b == 4) {
playBundleMusic("in2.imx");
} else if (b == 8) {
playBundleMusic("out1.imx");
} else if (b == 9) {
playBundleMusic("out2.imx");
} else if (b == 16) {
playBundleMusic("gun.imx");
} else {
warning("imuse digital: set state unknown for cmi demo: %d, room: %d", b, this->_scumm->_currentRoom);
}
} else if (_scumm->_gameId == GID_CMI) {
if (b == 1000) { // STATE_NULL
stopBundleMusic();
return;
}
for (l = 0; _comiStateMusicTable[l].id != -1; l++) {
if ((_comiStateMusicTable[l].id == b)) {
debug(5, "Play imuse music: %s, %s, %s", _comiStateMusicTable[l].name, _comiStateMusicTable[l].title, _comiStateMusicTable[l].filename);
if (_comiStateMusicTable[l].filename[0] != 0) {
playBundleMusic(_comiStateMusicTable[l].filename);
}
break;
}
}
} else if (_scumm->_gameId == GID_FT) {
for (l = 0;; l++) {
if (_ftStateMusicTable[l].index == -1) {
return;
}
if (_ftStateMusicTable[l].index == b) {
debug(5, "Play imuse music: %s, %s", _ftStateMusicTable[l].name, _ftStateMusicTable[l].audioname);
if (_ftStateMusicTable[l].audioname[0] != 0) {
for (r = 0; r < _scumm->_numAudioNames; r++) {
if (strcmp(_ftStateMusicTable[l].audioname, &_scumm->_audioNames[r * 9]) == 0) {
startSound(r);
parseScriptCmds(12, r, 1536, _ftStateMusicTable[l].volume, 0, 0, 0, 0);
}
}
}
}
}
}
break;
case 0x1001: // ImuseSetSequence
debug(5, "ImuseSetSequence (%d)", b);
if (_scumm->_gameId == GID_DIG) {
for (l = 0; _digSeqMusicTable[l].room != -1; l++) {
if (_digSeqMusicTable[l].room == b) {
debug(5, "Play imuse music: %s, %s, %s", _digSeqMusicTable[l].name, _digSeqMusicTable[l].title, _digSeqMusicTable[l].filename);
if (_digSeqMusicTable[l].filename[0] != 0) {
playBundleMusic(_digSeqMusicTable[l].filename);
}
break;
}
}
} else if (_scumm->_gameId == GID_CMI) {
for (l = 0; _comiSeqMusicTable[l].id != -1; l++) {
if (_comiSeqMusicTable[l].id == b) {
debug(5, "Play imuse music: %s, %s, %s", _comiSeqMusicTable[l].name, _comiSeqMusicTable[l].title, _comiSeqMusicTable[l].filename);
if (_comiSeqMusicTable[l].filename[0] != 0) {
playBundleMusic(_comiSeqMusicTable[l].filename);
}
break;
}
}
} else if (_scumm->_gameId == GID_FT) {
for (l = 0; _ftSeqMusicTable[l].index != -1; l++) {
if (_ftSeqMusicTable[l].index == b) {
debug(5, "Play imuse music: %s, %s", _ftSeqMusicTable[l].name, _ftSeqMusicTable[l].audioname);
if (_ftSeqMusicTable[l].audioname[0] != 0) {
for (r = 0; r < _scumm->_numAudioNames; r++) {
if (strcmp(_ftSeqMusicTable[l].audioname, &_scumm->_audioNames[r * 9]) == 0) {
// startSound(r);
// parseScriptCmds(12, r, 1536, _ftSeqMusicTable[l].volume, 0, 0, 0, 0);
}
}
}
}
}
}
break;
case 0x1002: // ImuseSetCuePoint
debug(5, "ImuseSetCuePoint (%d)", b);
break;
case 0x1003: // ImuseSetAttribute
debug(5, "ImuseSetAttribute (%d, %d)", b, c);
break;
case 0x2000: // ImuseSetMasterSFXVolume
debug(5, "ImuseSetMasterSFXVolume (%d)", b);
break;
case 0x2001: // ImuseSetMasterVoiceVolume
debug(5, "ImuseSetMasterVoiceVolume (%d)", b);
break;
case 0x2002: // ImuseSetMasterMusicVolume
debug(5, "ImuseSetMasterMusicVolume (%d)", b);
break;
default:
warning("IMuseDigital::doCommand DEFAULT command %d", cmd);
}
}
int IMuseDigital::getSoundStatus(int sound) const {
debug(5, "IMuseDigital::getSoundStatus(%d)", sound);
for (int l = 0; l < MAX_DIGITAL_CHANNELS; l++) {
if ((_channel[l].idSound == sound) && _channel[l].used) {
return 1;
}
}
return 0;
}
void IMuseDigital::music_handler(void *refCon) {
((IMuseDigital *)refCon)->bundleMusicHandler();
}
void IMuseDigital::playBundleMusic(const char *song) {
if (!_scumm->_mixer->isReady()) {
return;
}
if (_nameBundleMusic[0] == 0) {
if (_scumm->_gameId == GID_CMI) {
_outputMixerSize = (22050 * 2 * 2);
char bunfile[20];
if (_scumm->_features & GF_DEMO) {
if (_bundle->openMusicFile("music.bun", _scumm->getGameDataPath()) == false) {
_outputMixerSize = 0;
return;
}
} else {
sprintf(bunfile, "musdisk%d.bun", _scumm->VAR(_scumm->VAR_CURRENTDISK));
if (_musicDisk != _scumm->VAR(_scumm->VAR_CURRENTDISK))
_bundle->closeMusicFile();
if (_bundle->openMusicFile(bunfile, _scumm->getGameDataPath()) == false) {
if (_bundle->openMusicFile("music.bun", _scumm->getGameDataPath()) == false) {
_outputMixerSize = 0;
return;
}
}
_musicDisk = (byte)_scumm->VAR(_scumm->VAR_CURRENTDISK);
}
} else {
_outputMixerSize = ((22050 * 2 * 2) / 4) * 3;
if (_bundle->openMusicFile("digmusic.bun", _scumm->getGameDataPath()) == false)
return;
}
_musicBundleBufFinal = (byte *)malloc(_outputMixerSize);
_musicBundleBufOutput = (byte *)malloc(((_outputMixerSize / 0x2000) + 1) * _outputMixerSize);
_currentSampleBundleMusic = 0;
_offsetSampleBundleMusic = 0;
_offsetBufBundleMusic = 0;
_bundleMusicPosition = 0;
_bundleSongPosInMs = 0;
_pauseBundleMusic = false;
_musicBundleToBeChanged = false;
_numberSamplesBundleMusic = _bundle->getNumberOfMusicSamplesByName(song);
_nameBundleMusic = song;
_scumm->_timer->installTimerProc(&music_handler, 1000000, this);
} else if (strcmp(_nameBundleMusic, song) != 0) {
_newNameBundleMusic = song;
_musicBundleToBeChanged = true;
}
}
void IMuseDigital::pauseBundleMusic(bool state) {
_pauseBundleMusic = state;
}
void IMuseDigital::stopBundleMusic() {
// First stop the music timer
_scumm->_timer->removeTimerProc(&music_handler);
_nameBundleMusic = "";
_scumm->_mixer->stopHandle(_bundleMusicTrack);
if (_musicBundleBufFinal) {
free(_musicBundleBufFinal);
_musicBundleBufFinal = NULL;
}
if (_musicBundleBufOutput) {
free(_musicBundleBufOutput);
_musicBundleBufOutput = NULL;
}
}
void IMuseDigital::bundleMusicHandler() {
byte *ptr;
int32 l, num = _numberSamplesBundleMusic, length, k;
int32 rate = 22050;
int32 tag, size = -1, header_size = 0;
if (_pauseBundleMusic)
return;
if (_musicBundleToBeChanged) {
_nameBundleMusic = _newNameBundleMusic;
_numberSamplesBundleMusic = _bundle->getNumberOfMusicSamplesByName(_nameBundleMusic);
_currentSampleBundleMusic = 0;
_offsetSampleBundleMusic = 0;
_offsetBufBundleMusic = 0;
_musicBundleToBeChanged = false;
_bundleMusicPosition = 0;
_bundleSongPosInMs = 0;
}
ptr = _musicBundleBufOutput;
for (k = 0, l = _currentSampleBundleMusic; l < num; k++) {
length = _bundle->decompressMusicSampleByName(_nameBundleMusic, l, (_musicBundleBufOutput + ((k * 0x2000) + _offsetBufBundleMusic)));
_offsetSampleBundleMusic += length;
if (l == 0) {
tag = READ_BE_UINT32(ptr); ptr += 4;
if (tag != MKID_BE('iMUS')) {
error("Decompressing bundle song failed (unknown tag '%s')", tag2str(tag));
}
ptr += 12;
while (tag != MKID_BE('DATA')) {
tag = READ_BE_UINT32(ptr); ptr += 4;
switch(tag) {
case MKID_BE('FRMT'):
ptr += 12;
_bundleMusicSampleBits = READ_BE_UINT32(ptr); ptr += 4;
rate = READ_BE_UINT32(ptr); ptr += 4;
_bundleSampleChannels = READ_BE_UINT32(ptr); ptr += 4;
break;
case MKID_BE('TEXT'):
case MKID_BE('REGN'):
case MKID_BE('STOP'):
case MKID_BE('JUMP'):
case MKID_BE('SYNC'):
size = READ_BE_UINT32(ptr); ptr += size + 4;
break;
case MKID_BE('DATA'):
size = READ_BE_UINT32(ptr); ptr += 4;
break;
default:
error("Unknown sound header '%s'", tag2str(tag));
}
}
if (size < 0) {
error("Decompressing sound failed (missing size field)");
}
header_size = (ptr - _musicBundleBufOutput);
}
l++;
_currentSampleBundleMusic = l;
if (_offsetSampleBundleMusic >= _outputMixerSize + header_size) {
memcpy(_musicBundleBufFinal, (_musicBundleBufOutput + header_size), _outputMixerSize);
_offsetBufBundleMusic = _offsetSampleBundleMusic - _outputMixerSize - header_size;
memcpy(_musicBundleBufOutput, (_musicBundleBufOutput + (_outputMixerSize + header_size)), _offsetBufBundleMusic);
_offsetSampleBundleMusic = _offsetBufBundleMusic;
break;
}
}
if (_currentSampleBundleMusic == num) {
_currentSampleBundleMusic = 0;
_offsetSampleBundleMusic = 0;
_offsetBufBundleMusic = 0;
_bundleMusicPosition = 0;
_bundleSongPosInMs = 0;
}
ptr = _musicBundleBufFinal;
byte *buffer = NULL;
uint32 final_size;
if (_bundleMusicSampleBits == 12) {
final_size = decode12BitsSample(ptr, &buffer, _outputMixerSize);
} else if (_bundleMusicSampleBits == 16) {
buffer = (byte *)malloc(_outputMixerSize);
final_size = _outputMixerSize;
memcpy(buffer, ptr, _outputMixerSize);
} else {
warning("IMuseDigital::bundleMusicHandler TODO: more newStream options...");
return;
}
// Compute the position in the song in milliseconds (in brief: _outputMixerSize
// gives the number of bytes used for one second, so if we compute the value of
// (_bundleMusicPosition / _outputMixerSize), that is an offset in seconds;
// multiplying that by 1000 gives milliseconds).
_bundleSongPosInMs = 1000 * _bundleMusicPosition / _outputMixerSize;
_bundleMusicPosition += final_size;
if (!_bundleMusicTrack.isActive())
_scumm->_mixer->newStream(&_bundleMusicTrack, rate, SoundMixer::FLAG_16BITS | SoundMixer::FLAG_STEREO, 300000);
_scumm->_mixer->appendStream(_bundleMusicTrack, buffer, final_size);
free(buffer);
}
void IMuseDigital::playBundleSound(const char *sound) {
byte *ptr = 0;
bool result;
if (!_scumm->_mixer->isReady())
return;
if (_scumm->_gameId == GID_CMI) {
if (_scumm->_features & GF_DEMO) {
result = _bundle->openVoiceFile("voice.bun", _scumm->getGameDataPath());
} else {
char voxfile[20];
sprintf(voxfile, "voxdisk%d.bun", _scumm->VAR(_scumm->VAR_CURRENTDISK));
if (_voiceDisk != _scumm->VAR(_scumm->VAR_CURRENTDISK))
_bundle->closeVoiceFile();
result = _bundle->openVoiceFile(voxfile, _scumm->getGameDataPath());
if (result == false)
result = _bundle->openVoiceFile("voice.bun", _scumm->getGameDataPath());
_voiceDisk = (byte)_scumm->VAR(_scumm->VAR_CURRENTDISK);
}
} else if (_scumm->_gameId == GID_DIG)
result = _bundle->openVoiceFile("digvoice.bun", _scumm->getGameDataPath());
else
error("Don't know which bundle file to load");
if (!result)
return;
if (_scumm->_gameId == GID_CMI) {
char name[20];
strcpy(name, sound);
if (!(_scumm->_features & GF_DEMO)) // CMI demo does not have .IMX for voice but does for music...
strcat(name, ".IMX");
_bundle->decompressVoiceSampleByName(name, &ptr);
} else {
_bundle->decompressVoiceSampleByName(sound, &ptr);
}
if (ptr) {
stopSound(kTalkSoundID);
startSound(kTalkSoundID, ptr);
free(ptr);
}
}
} // End of namespace Scumm
#ifdef __PALM_OS__
#include "scumm_globals.h"
_GINIT(IMuseDigital)
_GSETPTR(Scumm::_digStateMusicMap, GBVARS_DIGSTATEMUSICMAP_INDEX, Scumm::imuse_music_map , GBVARS_SCUMM)
_GSETPTR(Scumm::_digStateMusicTable, GBVARS_DIGSTATEMUSICTABLE_INDEX, Scumm::imuse_music_table , GBVARS_SCUMM)
_GSETPTR(Scumm::_comiStateMusicTable, GBVARS_COMISTATEMUSICTABLE_INDEX, Scumm::imuse_music_table , GBVARS_SCUMM)
_GSETPTR(Scumm::_comiSeqMusicTable, GBVARS_COMISEQMUSICTABLE_INDEX, Scumm::imuse_music_table , GBVARS_SCUMM)
_GSETPTR(Scumm::_digSeqMusicTable, GBVARS_DIGSEQMUSICTABLE_INDEX, Scumm::imuse_music_table , GBVARS_SCUMM)
_GSETPTR(Scumm::_ftStateMusicTable, GBVARS_FTSTATEMUSICTABLE_INDEX, Scumm::imuse_ft_music_table , GBVARS_SCUMM)
_GSETPTR(Scumm::_ftSeqMusicTable, GBVARS_FTSEQMUSICTABLE_INDEX, Scumm::imuse_ft_music_table , GBVARS_SCUMM)
_GEND
_GRELEASE(IMuseDigital)
_GRELEASEPTR(GBVARS_DIGSTATEMUSICMAP_INDEX , GBVARS_SCUMM)
_GRELEASEPTR(GBVARS_DIGSTATEMUSICTABLE_INDEX , GBVARS_SCUMM)
_GRELEASEPTR(GBVARS_COMISTATEMUSICTABLE_INDEX , GBVARS_SCUMM)
_GRELEASEPTR(GBVARS_COMISEQMUSICTABLE_INDEX , GBVARS_SCUMM)
_GRELEASEPTR(GBVARS_DIGSEQMUSICTABLE_INDEX , GBVARS_SCUMM)
_GRELEASEPTR(GBVARS_FTSTATEMUSICTABLE_INDEX , GBVARS_SCUMM)
_GRELEASEPTR(GBVARS_FTSEQMUSICTABLE_INDEX , GBVARS_SCUMM)
_GEND
#endif
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