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|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "common/timer.h"
#include "scumm/actor.h"
#include "scumm/scumm.h"
#include "scumm/sound.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse_digi/dimuse_bndmgr.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
namespace Scumm {
IMuseDigital::Track::Track()
: soundId(-1), used(false), stream(NULL) {
}
void IMuseDigital::timer_handler(void *refCon) {
IMuseDigital *imuseDigital = (IMuseDigital *)refCon;
imuseDigital->callback();
}
IMuseDigital::IMuseDigital(ScummEngine *scumm)
: _vm(scumm) {
_mutex = g_system->createMutex();
_pause = false;
_sound = new ImuseDigiSndMgr(_vm);
resetState();
_vm->_timer->installTimerProc(timer_handler, 1000000 / 25, this);
}
IMuseDigital::~IMuseDigital() {
stopAllSounds(true);
{
Common::StackLock lock(_mutex, "IMuseDigital::~IMuseDigital()");
_vm->_timer->removeTimerProc(timer_handler);
}
delete _sound;
g_system->deleteMutex(_mutex);
}
void IMuseDigital::callback() {
Common::StackLock lock(_mutex, "IMuseDigital::callback()");
int l = 0;
if (_pause || !_vm)
return;
for (l = 0; l < MAX_DIGITAL_TRACKS;l ++) {
if (_track[l].used) {
if (_track[l].stream2) {
if (!_track[l].handle.isActive() && _track[l].started) {
debug(5, "IMuseDigital::callback(): stoped sound: %d", _track[l].soundId);
delete _track[l].stream2;
_track[l].stream2 = NULL;
_track[l].used = false;
continue;
}
} else if (_track[l].stream) {
if (_track[l].toBeRemoved) {
debug(5, "IMuseDigital::callback(): stoped sound: %d", _track[l].soundId);
_track[l].stream->finish();
_track[l].stream = NULL;
_sound->closeSound(_track[l].soundHandle);
_track[l].used = false;
continue;
}
}
if (_track[l].volFadeUsed) {
if (_track[l].volFadeStep < 0) {
if (_track[l].vol > _track[l].volFadeDest) {
_track[l].vol += _track[l].volFadeStep;
if (_track[l].vol < _track[l].volFadeDest) {
_track[l].vol = _track[l].volFadeDest;
_track[l].volFadeUsed = false;
}
if (_track[l].vol == 0) {
_track[l].toBeRemoved = true;
}
}
} else if (_track[l].volFadeStep > 0) {
if (_track[l].vol < _track[l].volFadeDest) {
_track[l].vol += _track[l].volFadeStep;
if (_track[l].vol > _track[l].volFadeDest) {
_track[l].vol = _track[l].volFadeDest;
_track[l].volFadeUsed = false;
}
}
}
debug(5, "Fade: sound(%d), Vol(%d)", _track[l].soundId, _track[l].vol / 1000);
}
int pan = (_track[l].pan != 64) ? 2 * _track[l].pan - 127 : 0;
if (_vm->_mixer->isReady()) {
if (_track[l].stream2) {
if (!_track[l].started) {
_track[l].started = true;
_vm->_mixer->playInputStream(&_track[l].handle, _track[l].stream2, true, _track[l].vol / 1000, _track[l].pan, -1, false);
} else {
_vm->_mixer->setChannelVolume(_track[l].handle, _track[l].vol / 1000);
_vm->_mixer->setChannelBalance(_track[l].handle, pan);
}
continue;
}
}
if (_track[l].stream) {
int32 mixer_size = _track[l].pullSize;
byte *data = NULL;
int32 result = 0;
if (_track[l].stream->endOfData()) {
mixer_size *= 2;
}
if (_track[l].curRegion == -1)
switchToNextRegion(l);
int bits = _sound->getBits(_track[l].soundHandle);
do {
if (bits == 12) {
byte *ptr = NULL;
mixer_size += _track[l].mod;
int mixer_size_12 = (mixer_size * 3) / 4;
int length = (mixer_size_12 / 3) * 4;
_track[l].mod = mixer_size - length;
int32 offset = (_track[l].regionOffset * 3) / 4;
int result2 = _sound->getDataFromRegion(_track[l].soundHandle, _track[l].curRegion, &ptr, offset, mixer_size_12);
result = BundleCodecs::decode12BitsSample(ptr, &data, result2);
free(ptr);
} else if (bits == 16) {
result = _sound->getDataFromRegion(_track[l].soundHandle, _track[l].curRegion, &data, _track[l].regionOffset, mixer_size);
if (_sound->getChannels(_track[l].soundHandle) == 1) {
result &= ~1;
}
if (_sound->getChannels(_track[l].soundHandle) == 2) {
if (result & 2)
result &= ~2;
}
} else if (bits == 8) {
result = _sound->getDataFromRegion(_track[l].soundHandle, _track[l].curRegion, &data, _track[l].regionOffset, mixer_size);
if (_sound->getChannels(_track[l].soundHandle) == 2) {
result &= ~1;
}
}
if (result > mixer_size)
result = mixer_size;
if (_vm->_mixer->isReady()) {
_vm->_mixer->setChannelVolume(_track[l].handle, _track[l].vol / 1000);
_vm->_mixer->setChannelBalance(_track[l].handle, pan);
_track[l].stream->append(data, result);
_track[l].regionOffset += result;
_track[l].trackOffset += result;
free(data);
}
if (_sound->isEndOfRegion(_track[l].soundHandle, _track[l].curRegion)) {
switchToNextRegion(l);
if (_track[l].toBeRemoved)
break;
}
mixer_size -= result;
assert(mixer_size >= 0);
} while (mixer_size != 0);
}
}
}
}
void IMuseDigital::switchToNextRegion(int track) {
int num_regions = _sound->getNumRegions(_track[track].soundHandle);
if (++_track[track].curRegion == num_regions) {
_track[track].toBeRemoved = true;
return;
}
int jumpId = _sound->getJumpIdByRegionAndHookId(_track[track].soundHandle, _track[track].curRegion, _track[track].curHookId);
if (jumpId != -1) {
int region = _sound->getRegionIdByJumpId(_track[track].soundHandle, jumpId);
if (region != -1) {
int sampleHookId = _sound->getJumpHookId(_track[track].soundHandle, jumpId);
if (sampleHookId != 0) {
if (_track[track].curHookId == sampleHookId) {
_track[track].curRegion = region;
debug(5, "switchToNextRegion-sound(%d) jump to %d region, curHookId: %d", _track[track].soundId, _track[track].curRegion, _track[track].curHookId);
_track[track].curHookId = 0;
}
} else {
_track[track].curRegion = region;
debug(5, "switchToNextRegion-sound(%d) jump to %d region, curHookId: %d", _track[track].soundId, _track[track].curRegion, _track[track].curHookId);
}
}
}
debug(5, "switchToNextRegion-sound(%d) select %d region, curHookId: %d", _track[track].soundId, _track[track].curRegion, _track[track].curHookId);
_track[track].dataOffset = _sound->getRegionOffset(_track[track].soundHandle, _track[track].curRegion);
_track[track].regionOffset = 0;
}
void IMuseDigital::startSound(int soundId, const char *soundName, int soundType, int soundGroup, AudioStream *input, int hookId, int volume, int priority) {
Common::StackLock lock(_mutex, "IMuseDigital::startSound()");
debug(5, "IMuseDigital::startSound(%d)", soundId);
int l;
int lower_priority = 127;
bool found_free = false;
for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if (!_track[l].used && !_track[l].handle.isActive())
found_free = true;
}
if (!found_free) {
warning("IMuseDigital::startSound(): All slots are full");
for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if (_track[l].used && _track[l].handle.isActive() &&
(lower_priority > _track[l].priority) && (!_track[l].stream2))
lower_priority = _track[l].priority;
}
if (lower_priority <= priority) {
int track_id = -1;
for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if (_track[l].used && _track[l].handle.isActive() &&
(lower_priority == _track[l].priority) && (!_track[l].stream2)) {
track_id = l;
}
}
assert(track_id != -1);
_track[track_id].stream->finish();
_track[track_id].stream = NULL;
_vm->_mixer->stopHandle(_track[track_id].handle);
_sound->closeSound(_track[track_id].soundHandle);
_track[track_id].used = false;
assert(!_track[track_id].handle.isActive());
warning("IMuseDigital::startSound(): Removed sound %d from track %d", _track[track_id].soundId, track_id);
} else {
warning("IMuseDigital::startSound(): Priority sound too low");
return;
}
}
for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if (!_track[l].used && !_track[l].handle.isActive()) {
_track[l].pan = 64;
_track[l].vol = volume * 1000;
_track[l].volFadeDest = 0;
_track[l].volFadeStep = 0;
_track[l].volFadeDelay = 0;
_track[l].volFadeUsed = false;
_track[l].soundId = soundId;
_track[l].started = false;
_track[l].soundGroup = soundGroup;
_track[l].curHookId = hookId;
_track[l].priority = priority;
_track[l].curRegion = -1;
_track[l].dataOffset = 0;
_track[l].regionOffset = 0;
_track[l].trackOffset = 0;
_track[l].mod = 0;
_track[l].toBeRemoved = false;
int bits = 0, freq = 0, channels = 0, mixerFlags = 0;
if (input) {
_track[l].iteration = 1; // ?
// Do nothing here, we already have an audio stream
} else {
_track[l].soundHandle = _sound->openSound(soundId, soundName, soundType, soundGroup);
if (_track[l].soundHandle == NULL)
return;
bits = _sound->getBits(_track[l].soundHandle);
channels = _sound->getChannels(_track[l].soundHandle);
freq = _sound->getFreq(_track[l].soundHandle);
if ((soundId == kTalkSoundID) && (soundType == IMUSE_BUNDLE)) {
if (_vm->_actorToPrintStrFor != 0xFF && _vm->_actorToPrintStrFor != 0) {
Actor *a = _vm->derefActor(_vm->_actorToPrintStrFor, "IMuseDigital::startSound");
freq = (freq * a->talkFrequency) / 256;
_track[l].pan = a->talkPan;
_track[l].vol = a->talkVolume * 1000;
}
}
assert(bits == 8 || bits == 12 || bits == 16);
assert(channels == 1 || channels == 2);
assert(0 < freq && freq <= 65535);
// Round the frequency to a multiple of 25. This is done to
// ensure we don't run into data under-/overflows (this is a
// design limitation of the current IMuseDigital code, which
// pushes data 'blindly' into the mixer, instead of providing
// a pull based interface, i.e. a custom AudioInputStream
// subclass).
freq -= (freq % 25);
_track[l].iteration = _track[l].pullSize = freq * channels;
if (channels == 2)
mixerFlags = SoundMixer::FLAG_STEREO | SoundMixer::FLAG_REVERSE_STEREO;
if ((bits == 12) || (bits == 16)) {
mixerFlags |= SoundMixer::FLAG_16BITS;
_track[l].iteration = _track[l].pullSize *= 2;
} else if (bits == 8) {
mixerFlags |= SoundMixer::FLAG_UNSIGNED;
} else
error("IMuseDigital::startSound(): Can't handle %d bit samples", bits);
_track[l].pullSize /= 25; // We want a "frame rate" of 25 audio blocks per second
}
if (input) {
_track[l].stream2 = input;
_track[l].stream = NULL;
} else {
_track[l].stream2 = NULL;
_track[l].stream = makeAppendableAudioStream(freq, mixerFlags, 100000);
_vm->_mixer->playInputStream(&_track[l].handle, _track[l].stream, true, _track[l].vol / 1000, _track[l].pan, -1);
}
_track[l].used = true;
return;
}
}
warning("it should not happen");
assert(0);
}
void IMuseDigital::stopSound(int soundId) {
Common::StackLock lock(_mutex, "IMuseDigital::stopSound()");
debug(5, "IMuseDigital::stopSound(%d)", soundId);
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if ((_track[l].soundId == soundId) && _track[l].used) {
if (_track[l].stream) {
_track[l].toBeRemoved = true;
}
else if (_track[l].stream2)
_vm->_mixer->stopHandle(_track[l].handle);
}
}
}
void IMuseDigital::setPriority(int soundId, int priority) {
Common::StackLock lock(_mutex, "IMuseDigital::setPriority()");
debug(5, "IMuseDigital::setPrioritySound(%d, %d)", soundId, priority);
assert ((priority >= 0) && (priority <= 127));
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if ((_track[l].soundId == soundId) && _track[l].used) {
_track[l].priority = priority;
}
}
}
void IMuseDigital::setVolume(int soundId, int volume) {
Common::StackLock lock(_mutex, "IMuseDigital::setVolume()");
debug(5, "IMuseDigital::setVolumeSound(%d, %d)", soundId, volume);
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if ((_track[l].soundId == soundId) && _track[l].used) {
_track[l].vol = volume * 1000;
}
}
}
void IMuseDigital::setPan(int soundId, int pan) {
Common::StackLock lock(_mutex, "IMuseDigital::setPan()");
debug(5, "IMuseDigital::setVolumeSound(%d, %d)", soundId, pan);
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if ((_track[l].soundId == soundId) && _track[l].used) {
_track[l].pan = pan;
}
}
}
void IMuseDigital::setFade(int soundId, int destVolume, int delay60HzTicks) {
Common::StackLock lock(_mutex, "IMuseDigital::setFade()");
debug(5, "IMuseDigital::setFade(%d, %d, %d)", soundId, destVolume, delay60HzTicks);
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if ((_track[l].soundId == soundId) && _track[l].used) {
_track[l].volFadeDelay = delay60HzTicks;
_track[l].volFadeDest = destVolume * 1000;
_track[l].volFadeStep = (_track[l].volFadeDest - _track[l].vol) * 60 * 40 / (1000 * delay60HzTicks);
_track[l].volFadeUsed = true;
}
}
}
void IMuseDigital::refreshScripts() {
bool found = false;
{
Common::StackLock lock(_mutex, "IMuseDigital::refreshScripts()");
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if ((_track[l].used) && (_track[l].soundGroup == IMUSE_MUSIC) && (!_track[l].volFadeUsed)) {
found = true;
}
}
}
if ((!found) && (_curMusicSeq != 0)) {
parseScriptCmds(0x1001, 0, 0, 0, 0, 0, 0, 0);
}
}
void IMuseDigital::stopAllSounds(bool waitForStop) {
debug(5, "IMuseDigital::stopAllSounds");
{
Common::StackLock lock(_mutex, "IMuseDigital::stopAllSounds()");
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if (_track[l].used) {
if (_track[l].stream) {
_track[l].toBeRemoved = true;
} else if (_track[l].stream2)
_vm->_mixer->stopHandle(_track[l].handle);
}
}
}
if (waitForStop) {
bool used;
do {
used = false;
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if (_track[l].used)
used = true;
}
g_system->delay_msecs(10);
} while (used);
}
}
void IMuseDigital::fadeOutMusic(int fadeDelay) {
Common::StackLock lock(_mutex, "IMuseDigital::fadeOutMusic()");
debug(5, "IMuseDigital::fadeOutMusic");
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if ((_track[l].used) && (_track[l].soundGroup == IMUSE_MUSIC) && (!_track[l].volFadeUsed)) {
_track[l].volFadeDelay = fadeDelay;
_track[l].volFadeDest = 0;
_track[l].volFadeStep = (_track[l].volFadeDest - _track[l].vol) * 60 * 40 / (1000 * fadeDelay);
_track[l].volFadeUsed = true;
}
}
}
void IMuseDigital::pause(bool p) {
Common::StackLock lock(_mutex, "IMuseDigital::pause()");
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if (_track[l].used) {
_vm->_mixer->pauseHandle(_track[l].handle, p);
}
}
_pause = p;
}
void IMuseDigital::parseScriptCmds(int a, int b, int c, int d, int e, int f, int g, int h) {
int cmd = a;
int soundId = b;
int sub_cmd = c;
if (!cmd)
return;
switch (cmd) {
case 10: // ImuseStopAllSounds
stopAllSounds();
break;
case 12: // ImuseSetParam
switch (sub_cmd) {
case 0x400: // set group volume
debug(5, "set group volume (0x400), soundId(%d), group volume(%d)", soundId, d);
break;
case 0x500: // set priority
setPriority(soundId, d);
break;
case 0x600: // set volume
setVolume(soundId, d);
break;
case 0x700: // set pan
setPan(soundId, d);
break;
default:
warning("IMuseDigital::doCommand SetParam DEFAULT command %d", sub_cmd);
break;
}
break;
case 14: // ImuseFadeParam
switch (sub_cmd) {
case 0x600: // set volume fading
if ((d != 0) && (e == 0))
setVolume(soundId, d);
else if ((d == 0) && (e == 0))
stopSound(soundId);
else
setFade(soundId, d, e);
break;
default:
warning("IMuseDigital::doCommand FadeParam DEFAULT sub command %d", sub_cmd);
break;
}
break;
case 25: // ImuseStartStream
debug(5, "ImuseStartStream (%d, %d, %d)", soundId, c, d);
break;
case 26: // ImuseSwitchStream
debug(5, "ImuseSwitchStream (%d, %d, %d, %d, %d)", soundId, c, d, e, f);
break;
case 0x1000: // ImuseSetState
debug(5, "ImuseSetState (%d)", b);
if ((_vm->_gameId == GID_DIG) && (_vm->_features & GF_DEMO)) {
if (b == 1) {
fadeOutMusic(200);
startMusic(1, 127);
} else {
if (getSoundStatus(2) == 0) {
fadeOutMusic(200);
startMusic(2, 127);
}
}
} else if ((_vm->_gameId == GID_CMI) && (_vm->_features & GF_DEMO)) {
fadeOutMusic(120);
if (b == 2) {
startMusic("in1.imx", 1100, 0, 127);
} else if (b == 4) {
startMusic("in2.imx", 1120, 0, 127);
} else if (b == 8) {
startMusic("out1.imx", 1140, 0, 127);
} else if (b == 9) {
startMusic("out2.imx", 1150, 0, 127);
} else if (b == 16) {
startMusic("gun.imx", 1210, 0, 127);
} else {
warning("imuse digital: set state unknown for cmi demo: %d, room: %d", b, _vm->_currentRoom);
}
} else if (_vm->_gameId == GID_DIG) {
setDigMusicState(b);
} else if (_vm->_gameId == GID_CMI) {
setComiMusicState(b);
} else if (_vm->_gameId == GID_FT) {
setFtMusicState(b);
}
break;
case 0x1001: // ImuseSetSequence
debug(5, "ImuseSetSequence (%d)", b);
if (_vm->_gameId == GID_DIG) {
setDigMusicSequence(b);
} else if (_vm->_gameId == GID_CMI) {
setComiMusicSequence(b);
} else if (_vm->_gameId == GID_FT) {
setFtMusicSequence(b);
}
break;
case 0x1002: // ImuseSetCuePoint
debug(5, "ImuseSetCuePoint (%d)", b);
if (_vm->_gameId == GID_FT) {
setFtMusicCuePoint(b);
}
break;
case 0x1003: // ImuseSetAttribute
debug(5, "ImuseSetAttribute (%d, %d)", b, c);
assert((_vm->_gameId == GID_DIG) || (_vm->_gameId == GID_FT));
if (_vm->_gameId == GID_DIG) {
_attributes[b] = c;
}
break;
case 0x2000: // ImuseSetMasterSFXVolume
debug(5, "ImuseSetMasterSFXVolume (%d)", b);
// TODO
break;
case 0x2001: // ImuseSetMasterVoiceVolume
debug(5, "ImuseSetMasterVoiceVolume (%d)", b);
// TODO
break;
case 0x2002: // ImuseSetMasterMusicVolume
debug(5, "ImuseSetMasterMusicVolume (%d)", b);
// TODO
break;
default:
warning("IMuseDigital::doCommand DEFAULT command %d", cmd);
}
}
int IMuseDigital::getSoundStatus(int sound) const {
Common::StackLock lock(_mutex, "IMuseDigital::getSoundStatus()");
debug(5, "IMuseDigital::getSoundStatus(%d)", sound);
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if ((_track[l].soundId == sound) && _track[l].used) {
return 1;
}
}
return 0;
}
void IMuseDigital::getLipSync(int soundId, int syncId, int32 msPos, int32 &width, int32 &height) {
int32 sync_size;
byte *sync_ptr;
msPos /= 16;
if (msPos < 65536) {
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if ((_track[l].soundId == soundId) && _track[l].used) {
_sound->getSyncSizeAndPtrById(_track[l].soundHandle, syncId, sync_size, &sync_ptr);
if ((sync_size != 0) && (sync_ptr != NULL)) {
sync_size /= 4;
while (sync_size--) {
if (READ_BE_UINT16(sync_ptr) >= msPos)
break;
sync_ptr += 4;
}
if (sync_size < 0)
sync_ptr -= 4;
else
if (READ_BE_UINT16(sync_ptr) > msPos)
sync_ptr -= 4;
width = sync_ptr[2];
height = sync_ptr[3];
return;
}
}
}
}
}
int32 IMuseDigital::getPosInMs(int soundId) {
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if ((_track[l].soundId == soundId) && (_track[l].used)) {
int32 pos = (5 * (_track[l].dataOffset + _track[l].regionOffset)) / (_track[l].iteration / 200);
return pos;
}
}
return 0;
}
int32 IMuseDigital::getCurMusicPosInMs() {
Common::StackLock lock(_mutex, "IMuseDigital::getCurMusicPosInMs()");
int soundId = -1;
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if ((_track[l].used) && (_track[l].soundGroup == IMUSE_MUSIC) && (!_track[l].volFadeUsed)) {
soundId = _track[l].soundId;
}
}
int32 msPos = getPosInMs(soundId);
debug(5, "IMuseDigital::getCurMusicPosInMs(%d) = %d", soundId, msPos);
return msPos;
}
int32 IMuseDigital::getCurVoiceLipSyncWidth() {
Common::StackLock lock(_mutex, "IMuseDigital::getCutVoiceLipSyncWidth()");
int32 msPos = getPosInMs(kTalkSoundID) + _vm->VAR(_vm->VAR_SYNC) + 50;
int32 width = 0, height = 0;
debug(5, "IMuseDigital::getCurVoiceLipSyncWidth(%d)", kTalkSoundID);
getLipSync(kTalkSoundID, 0, msPos, width, height);
return width;
}
int32 IMuseDigital::getCurVoiceLipSyncHeight() {
Common::StackLock lock(_mutex, "IMuseDigital::getCurVoiceLipSyncHeight()");
int32 msPos = getPosInMs(kTalkSoundID) + _vm->VAR(_vm->VAR_SYNC) + 50;
int32 width = 0, height = 0;
debug(5, "IMuseDigital::getCurVoiceLipSyncHeight(%d)", kTalkSoundID);
getLipSync(kTalkSoundID, 0, msPos, width, height);
return height;
}
int32 IMuseDigital::getCurMusicLipSyncWidth(int syncId) {
Common::StackLock lock(_mutex, "IMuseDigital::getCurMusicLipSyncWidth()");
int soundId = -1;
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if ((_track[l].used) && (_track[l].soundGroup == IMUSE_MUSIC) && (!_track[l].volFadeUsed)) {
soundId = _track[l].soundId;
}
}
int32 msPos = getPosInMs(soundId) + _vm->VAR(_vm->VAR_SYNC) + 50;
int32 width = 0, height = 0;
debug(5, "IMuseDigital::getCurVoiceLipSyncWidth(%d, %d)", soundId, msPos);
getLipSync(soundId, syncId, msPos, width, height);
return width;
}
int32 IMuseDigital::getCurMusicLipSyncHeight(int syncId) {
Common::StackLock lock(_mutex, "IMuseDigital::getCurMusicLipSyncHeight()");
int soundId = -1;
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if ((_track[l].used) && (_track[l].soundGroup == IMUSE_MUSIC) && (!_track[l].volFadeUsed)) {
soundId = _track[l].soundId;
}
}
int32 msPos = getPosInMs(soundId) + _vm->VAR(_vm->VAR_SYNC) + 50;
int32 width = 0, height = 0;
debug(5, "IMuseDigital::getCurVoiceLipSyncHeight(%d, %d)", soundId, msPos);
getLipSync(soundId, syncId, msPos, width, height);
return height;
}
} // End of namespace Scumm
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