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/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001-2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 */

#include "stdafx.h"
#include "common/timer.h"

#include "scumm/actor.h"
#include "scumm/scumm.h"
#include "scumm/sound.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse_digi/dimuse_bndmgr.h"

#include "sound/audiostream.h"
#include "sound/mixer.h"

namespace Scumm {

int IMuseDigital::allocSlot(int priority) {
	int l, lower_priority = 127;
	int trackId = -1;

	for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
		if (!_track[l]->used) {
			trackId = l;
			break;
		}
	}

	if (trackId == -1) {
		debug(5, "IMuseDigital::startSound(): All slots are full");
		for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
			Track *track = _track[l];
			if (track->used && !track->toBeRemoved &&
					(lower_priority > track->priority) && !track->stream2)
				lower_priority = track->priority;
		}
		if (lower_priority <= priority) {
			for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
				Track *track = _track[l];
				if (track->used && !track->toBeRemoved &&
						(lower_priority == track->priority) && !track->stream2) {
					trackId = l;
				}
			}
			assert(trackId != -1);
			_track[trackId]->toBeRemoved = true;
			debug(5, "IMuseDigital::startSound(): Removed sound %d from track %d", _track[trackId]->soundId, trackId);
		} else {
			debug(5, "IMuseDigital::startSound(): Priority sound too low");
			return -1;
		}
	}

	return trackId;
}

void IMuseDigital::startSound(int soundId, const char *soundName, int soundType, int volGroupId, AudioStream *input, int hookId, int volume, int priority) {
	debug(5, "IMuseDigital::startSound(%d)", soundId);

	int l = allocSlot(priority);
	if (l == -1) {
		warning("IMuseDigital::startSound() Can't start sound - no free slots");
		return;
	}

	Track *track = _track[l];
	for (;;) {
#if defined(_WIN32_WCE) || defined (__PALM_OS__)
		_vm->parseEvents(); // timers are events, we need to consume them
#endif
		flushTracks();
		if (!track->used) {
			track->pan = 64;
			track->vol = volume * 1000;
			track->volFadeDest = 0;
			track->volFadeStep = 0;
			track->volFadeDelay = 0;
			track->volFadeUsed = false;
			track->soundId = soundId;
			track->started = false;
			track->volGroupId = volGroupId;
			track->curHookId = hookId;
			track->priority = priority;
			track->curRegion = -1;
			track->dataOffset = 0;
			track->regionOffset = 0;
			track->mod = 0;
			track->mixerFlags = 0;
			track->mixerPan = 0;
			track->mixerVol = volume;
			track->toBeRemoved = false;
			track->readyToRemove = false;
			track->soundType = soundType;

			int bits = 0, freq = 0, channels = 0;

			if (input) {
				track->iteration = 0;
				track->souStream = true;
				track->soundName[0] = 0;
			} else {
				track->souStream = false;
				strcpy(track->soundName, soundName);
				track->soundHandle = _sound->openSound(soundId, soundName, soundType, volGroupId, -1);

				if (track->soundHandle == NULL)
					return;

				bits = _sound->getBits(track->soundHandle);
				channels = _sound->getChannels(track->soundHandle);
				freq = _sound->getFreq(track->soundHandle);

				if ((soundId == kTalkSoundID) && (soundType == IMUSE_BUNDLE)) {
					if (_vm->_actorToPrintStrFor != 0xFF && _vm->_actorToPrintStrFor != 0) {
						Actor *a = _vm->derefActor(_vm->_actorToPrintStrFor, "IMuseDigital::startSound");
						freq = (freq * a->talkFrequency) / 256;
						track->pan = a->talkPan;
						track->vol = a->talkVolume * 1000;
					}
				}

				assert(bits == 8 || bits == 12 || bits == 16);
				assert(channels == 1 || channels == 2);
				assert(0 < freq && freq <= 65535);

				track->iteration = freq * channels;
				if (channels == 2)
					track->mixerFlags = SoundMixer::FLAG_STEREO | SoundMixer::FLAG_REVERSE_STEREO;

				if ((bits == 12) || (bits == 16)) {
					track->mixerFlags |= SoundMixer::FLAG_16BITS;
					track->iteration *= 2;
				} else if (bits == 8) {
					track->mixerFlags |= SoundMixer::FLAG_UNSIGNED;
				} else
					error("IMuseDigital::startSound(): Can't handle %d bit samples", bits);
			}

			if (input) {
				track->stream2 = input;
				track->stream = NULL;
				track->started = false;
			} else {
				int pan = (track->pan != 64) ? 2 * track->pan - 127 : 0;
				int vol = track->vol / 1000;

				if (track->volGroupId == 1)
					vol = (vol * _volVoice) / 128;
				if (track->volGroupId == 2)
					vol = (vol * _volSfx) / 128;
				if (track->volGroupId == 3)
					vol = (vol * _volMusic) / 128;

				track->mixerPan = pan;
				track->mixerVol = vol;

				// setup 1 second stream wrapped buffer
				int32 streamBufferSize = track->iteration;
				track->stream2 = NULL;
				track->stream = makeAppendableAudioStream(freq, track->mixerFlags, streamBufferSize);
				_vm->_mixer->playInputStream(&track->handle, track->stream, false, track->mixerVol, track->mixerPan, -1, false);
				track->started = true;
			}

			track->used = true;
			return;
		}
	}
}

void IMuseDigital::setPriority(int soundId, int priority) {
	debug(5, "IMuseDigital::setPriority(%d, %d)", soundId, priority);
	assert ((priority >= 0) && (priority <= 127));

	for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
		Track *track = _track[l];
		if ((track->soundId == soundId) && track->used && !track->toBeRemoved) {
			track->priority = priority;
		}
	}
}

void IMuseDigital::setVolume(int soundId, int volume) {
	debug(5, "IMuseDigital::setVolume(%d, %d)", soundId, volume);

	for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
		Track *track = _track[l];
		if ((track->soundId == soundId) && track->used && !track->toBeRemoved) {
			track->vol = volume * 1000;
		}
	}
}

void IMuseDigital::setPan(int soundId, int pan) {
	debug(5, "IMuseDigital::setPan(%d, %d)", soundId, pan);

	for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
		Track *track = _track[l];
		if ((track->soundId == soundId) && track->used && !track->toBeRemoved) {
			track->pan = pan;
		}
	}
}

void IMuseDigital::selectVolumeGroup(int soundId, int volGroupId) {
	debug(5, "IMuseDigital::setGroupVolume(%d, %d)", soundId, volGroupId);
	assert((volGroupId >= 1) && (volGroupId <= 4));

	if (volGroupId == 4)
		volGroupId = 3;

	for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
		Track *track = _track[l];
		if ((track->soundId == soundId) && track->used && !track->toBeRemoved) {
			track->volGroupId = volGroupId;
		}
	}
}

void IMuseDigital::setFade(int soundId, int destVolume, int delay60HzTicks) {
	Common::StackLock lock(_mutex, "IMuseDigital::setFade()");
	debug(5, "IMuseDigital::setFade(%d, %d, %d)", soundId, destVolume, delay60HzTicks);

	for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
		Track *track = _track[l];
		if ((track->soundId == soundId) && track->used && !track->toBeRemoved) {
			track->volFadeDelay = delay60HzTicks;
			track->volFadeDest = destVolume * 1000;
			track->volFadeStep = (track->volFadeDest - track->vol) * 60 * (1000 / _callbackFps) / (1000 * delay60HzTicks);
			track->volFadeUsed = true;
		}
	}
}

void IMuseDigital::fadeOutMusic(int fadeDelay) {
	debug(5, "IMuseDigital::fadeOutMusic");
	for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
		Track *track = _track[l];
		if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
			cloneToFadeOutTrack(l, fadeDelay);
			track->toBeRemoved = true;
		}
	}
}

int IMuseDigital::cloneToFadeOutTrack(int trackId, int fadeDelay) {
	int fadeTrackId = -1;
	Track *track;
	Track *fadeTrack;

	debug(5, "IMuseDigital::cloneToFadeOutTrack(%d, %d)", trackId, fadeDelay);

	{
		Common::StackLock lock(_mutex, "IMuseDigital::cloneToFadeOutTrack()");
		for (int l = MAX_DIGITAL_TRACKS; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) {
			if (!_track[l]->used) {
				fadeTrackId = l;
				break;
			}
		}
		if (fadeTrackId == -1)
			error("IMuseDigital::cloneTofadeTrackId() Can't find free fade track");

		track = _track[trackId];
		fadeTrack = _track[fadeTrackId];
		fadeTrack->pan = track->pan;
		fadeTrack->vol = track->vol;
		fadeTrack->volGroupId = track->volGroupId;
		fadeTrack->priority = track->priority;
		fadeTrack->soundId = track->soundId;
		fadeTrack->dataOffset = track->dataOffset;
		fadeTrack->regionOffset = track->regionOffset;
		fadeTrack->curRegion = track->curRegion;
		fadeTrack->curHookId = track->curHookId;
		fadeTrack->iteration = track->iteration;
		fadeTrack->mixerFlags = track->mixerFlags;
		fadeTrack->mixerVol = track->mixerVol;
		fadeTrack->mixerPan = track->mixerPan;
		fadeTrack->mod = track->mod;
		fadeTrack->toBeRemoved = track->toBeRemoved;
		fadeTrack->readyToRemove = track->readyToRemove;
		fadeTrack->souStream = track->souStream;
		fadeTrack->started = track->started;
		fadeTrack->stream2 = track->stream2;
		strcpy(fadeTrack->soundName, track->soundName);
		fadeTrack->soundType = track->soundType;
		fadeTrack->soundHandle = _sound->cloneSound(track->soundHandle);
		assert(fadeTrack->soundHandle);
	}

	fadeTrack->volFadeDelay = fadeDelay;
	fadeTrack->volFadeDest = 0;
	fadeTrack->volFadeStep = (fadeTrack->volFadeDest - fadeTrack->vol) * 60 * (1000 / _callbackFps) / (1000 * fadeDelay);
	fadeTrack->volFadeUsed = true;

	// setup 1 second stream wrapped buffer
	int32 streamBufferSize = fadeTrack->iteration;
	fadeTrack->stream = makeAppendableAudioStream(_sound->getFreq(fadeTrack->soundHandle), fadeTrack->mixerFlags, streamBufferSize);
	_vm->_mixer->playInputStream(&fadeTrack->handle, fadeTrack->stream, false, fadeTrack->vol / 1000, fadeTrack->pan, -1, false);
	fadeTrack->started = true;
	fadeTrack->used = true;

	return fadeTrackId;
}

} // End of namespace Scumm