aboutsummaryrefslogtreecommitdiff
path: root/scumm/intern.h
blob: 492a8a02153e6c97194206f2307d0bc20273a065 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001  Ludvig Strigeus
 * Copyright (C) 2001-2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 *
 */

#ifndef INTERN_H
#define INTERN_H

#include "scumm/scumm.h"


namespace Scumm {

class NutRenderer; // V8 Font Renderer
struct ArrayHeader;

class ScummEngine_v5 : public ScummEngine {
protected:
	typedef void (ScummEngine_v5::*OpcodeProcV5)();
	struct OpcodeEntryV5 {
		OpcodeProcV5 proc;
		const char *desc;
	};
	
	const OpcodeEntryV5 *_opcodesV5;

public:
	ScummEngine_v5(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs) : ScummEngine(detector, syst, gs) {}

protected:
	virtual void setupOpcodes();
	virtual void executeOpcode(byte i);
	virtual const char *getOpcodeDesc(byte i);

	virtual void setupScummVars();
	virtual void decodeParseString();

	int getWordVararg(int *ptr);
	void saveVars();
	void loadVars();

	virtual int getVar();
	virtual int getVarOrDirectByte(byte mask);
	virtual int getVarOrDirectWord(byte mask);

	/* Version 5 script opcodes */
	void o5_actorFollowCamera();
	void o5_actorFromPos();
	void o5_actorOps();
	void o5_add();
	void o5_and();
	void o5_animateActor();
	void o5_breakHere();
	void o5_chainScript();
	void o5_cursorCommand();
	void o5_cutscene();
	void o5_debug();
	void o5_decrement();
	void o5_delay();
	void o5_delayVariable();
	void o5_divide();
	void o5_doSentence();
	void o5_drawBox();
	void o5_drawObject();
	void o5_endCutscene();
	void o5_equalZero();
	void o5_expression();
	void o5_faceActor();
	void o5_findInventory();
	void o5_findObject();
	void o5_freezeScripts();
	void o5_getActorCostume();
	void o5_getActorElevation();
	void o5_getActorFacing();
	void o5_getActorMoving();
	void o5_getActorRoom();
	void o5_getActorScale();
	void o5_getActorWalkBox();
	void o5_getActorWidth();
	void o5_getActorX();
	void o5_getActorY();
	void o5_getAnimCounter();
	void o5_getClosestObjActor();
	void o5_getDist();
	void o5_getInventoryCount();
	void o5_getObjectOwner();
	void o5_getObjectState();
	void o5_getRandomNr();
	void o5_getStringWidth();
	void o5_getVerbEntrypoint();
	void o5_ifClassOfIs();
	void o5_ifNotState();
	void o5_ifState();
	void o5_increment();
	void o5_isActorInBox();
	void o5_isEqual();
	void o5_isGreater();
	void o5_isGreaterEqual();
	void o5_isLess();
	void o5_isNotEqual();
	void o5_isScriptRunning();
	void o5_isSoundRunning();
	void o5_jumpRelative();
	void o5_lessOrEqual();
	void o5_lights();
	void o5_loadRoom();
	void o5_loadRoomWithEgo();
	void o5_matrixOps();
	void o5_move();
	void o5_multiply();
	void o5_notEqualZero();
	void o5_oldRoomEffect();
	void o5_or();
	void o5_beginOverride();
	void o5_panCameraTo();
	void o5_pickupObject();
	void o5_pickupObjectOld();
	void o5_print();
	void o5_printEgo();
	void o5_pseudoRoom();
	void o5_putActor();
	void o5_putActorAtObject();
	void o5_putActorInRoom();
	void o5_quitPauseRestart();
	void o5_resourceRoutines();
	void o5_roomOps();
	void o5_saveLoadGame();
	void o5_saveLoadVars();
	void o5_saveRestoreVerbs();
	void o5_setCameraAt();
	void o5_setClass();
	void o5_setObjectName();
	void o5_setOwnerOf();
	void o5_setState();
	void o5_setVarRange();
	void o5_soundKludge();
	void o5_startMusic();
	void o5_startObject();
	void o5_startScript();
	void o5_startSound();
	void o5_stopMusic();
	void o5_stopObjectCode();
	void o5_stopObjectScript();
	void o5_stopScript();
	void o5_stopSound();
	void o5_stringOps();
	void o5_subtract();
	void o5_verbOps();
	void o5_wait();
	void o5_walkActorTo();
	void o5_walkActorToActor();
	void o5_walkActorToObject();
};

// FIXME - maybe we should move the opcodes from v5 to v3, and change the inheritance 
// accordingly - that would be more logical I guess. However, if you do so, take care
// of preserving the right readIndexFile / loadCharset !!!
class ScummEngine_v3 : public ScummEngine_v5 {
public:
	ScummEngine_v3(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs) : ScummEngine_v5(detector, syst, gs) {}

protected:
	void readIndexFile();
	void loadCharset(int no);
	void readMAXS();
	
	void readGlobalObjects();
};

class ScummEngine_v2 : public ScummEngine_v3 {
protected:
	void readIndexFile();
	void readClassicIndexFile();	// V1
	void readEnhancedIndexFile();	// V2
	void loadCharset(int no);
	void readMAXS();

	typedef void (ScummEngine_v2::*OpcodeProcV2)();
	struct OpcodeEntryV2 {
		OpcodeProcV2 proc;
		const char *desc;
	};

	const OpcodeEntryV2 *_opcodesV2;

public:
	ScummEngine_v2(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs) : ScummEngine_v3(detector, syst, gs) {}

protected:
	virtual void setupOpcodes();
	virtual void executeOpcode(byte i);
	virtual const char *getOpcodeDesc(byte i);

	virtual void setupScummVars();
	virtual void decodeParseString();

	virtual int getVar();

	void getResultPosIndirect();
	virtual void getResultPos();
	virtual int readVar(uint var);
	virtual void writeVar(uint var, int value);

	virtual void ifStateCommon(byte type);
	virtual void ifNotStateCommon(byte type);
	virtual void setStateCommon(byte type);
	virtual void clearStateCommon(byte type);
	
	void resetSentence();
	void setUserState(byte state);

	/* Version 2 script opcodes */
	void o2_actorFromPos();
	void o2_actorOps();
	void o2_add();
	void o2_addIndirect();
	void o2_animateActor();
	void o2_assignVarByte();
	void o2_assignVarWordIndirect();
	void o2_beginOverride();
	void o2_chainScript();
	void o2_clearState01();
	void o2_clearState02();
	void o2_clearState04();
	void o2_clearState08();
	void o2_cursorCommand();
	void o2_cutscene();
	void o2_delay();
	void o2_doSentence();
	void o2_drawObject();
	void o2_drawSentence();
	void o2_dummy();
	void o2_endCutscene();
	void o2_findObject();
	void o2_getActorWalkBox();
	void o2_getActorX();
	void o2_getActorY();
	void o2_getBitVar();
	void o2_getObjPreposition();
	void o2_ifClassOfIs();
	void o2_ifNotState01();
	void o2_ifNotState02();
	void o2_ifNotState04();
	void o2_ifNotState08();
	void o2_ifState01();
	void o2_ifState02();
	void o2_ifState04();
	void o2_ifState08();
	void o2_isGreater();
	void o2_isGreaterEqual();
	void o2_isLess();
	void o2_isLessEqual();
	void o2_lights();
	void o2_loadRoomWithEgo();
	void o2_setBoxFlags();
	void o2_panCameraTo();
	void o2_pickupObject();
	void o2_putActor();
	void o2_putActorAtObject();
	void o2_resourceRoutines();
	void o2_restart();
	void o2_roomOps();
	void o2_getActorElevation();
	void o2_setActorElevation();
	void o2_setBitVar();
	void o2_setCameraAt();
	void o2_setObjPreposition();
	void o2_setOwnerOf();
	void o2_setState01();
	void o2_setState02();
	void o2_setState04();
	void o2_setState08();
	void o2_startScript();
	void o2_stopScript();
	void o2_subtract();
	void o2_subIndirect();
	void o2_switchCostumeSet();
	void o2_verbOps();
	void o2_waitForActor();
	void o2_waitForMessage();
	void o2_waitForSentence();
	void o2_walkActorTo();
	void o2_walkActorToObject();

	byte VAR_SENTENCE_VERB;
	byte VAR_SENTENCE_OBJECT1;
	byte VAR_SENTENCE_OBJECT2;
	byte VAR_SENTENCE_PREPOSITION;
	byte VAR_BACKUP_VERB;
};

class ScummEngine_v4 : public ScummEngine_v3 {
public:
	ScummEngine_v4(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs) : ScummEngine_v3(detector, syst, gs) {}

protected:
	void loadCharset(int no);
};

class ScummEngine_v6 : public ScummEngine {
	friend class Insane;

protected:
	typedef void (ScummEngine_v6::*OpcodeProcV6)();
	struct OpcodeEntryV6 {
		OpcodeProcV6 proc;
		const char *desc;
	};
	
	const OpcodeEntryV6 *_opcodesV6;

	int _smushFrameRate;

public:
	ScummEngine_v6(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs);

	virtual void scummInit();

protected:
	virtual void setupOpcodes();
	virtual void executeOpcode(byte i);
	virtual const char *getOpcodeDesc(byte i);

	virtual void setupScummVars();
	virtual void decodeParseString(int a, int b);
	virtual void readArrayFromIndexFile();

	virtual void palManipulateInit(int resID, int start, int end, int time);

	int getStackList(int *args, uint maxnum);
	int popRoomAndObj(int *room);

	ArrayHeader *getArray(int array);
	ArrayHeader *defineArray(int array, int type, int dim2, int dim1);
	int findFreeArrayId();
	void nukeArray(int array);
	int readArray(int array, int index, int base);
	void writeArray(int array, int index, int base, int value);

	void shuffleArray(int num, int minIdx, int maxIdx);

	void setCursorFromImg(uint img, uint room, uint imgindex);
	void useIm01Cursor(const byte *im, int w, int h);
	void useBompCursor(const byte *im, int w, int h);

	/* Version 6 script opcodes */
	void o6_setBlastObjectWindow();
	void o6_pushByte();
	void o6_pushWord();
	void o6_pushByteVar();
	void o6_pushWordVar();
	void o6_invalid();
	void o6_byteArrayRead();
	void o6_wordArrayRead();
	void o6_byteArrayIndexedRead();
	void o6_wordArrayIndexedRead();
	void o6_dup();
	void o6_pop();
	void o6_not();
	void o6_eq();
	void o6_neq();
	void o6_gt();
	void o6_lt();
	void o6_le();
	void o6_ge();
	void o6_add();
	void o6_sub();
	void o6_mul();
	void o6_div();
	void o6_land();
	void o6_lor();
	void o6_writeByteVar();
	void o6_writeWordVar();
	void o6_byteArrayWrite();
	void o6_wordArrayWrite();
	void o6_byteArrayIndexedWrite();
	void o6_wordArrayIndexedWrite();
	void o6_byteVarInc();
	void o6_wordVarInc();
	void o6_byteArrayInc();
	void o6_wordArrayInc();
	void o6_byteVarDec();
	void o6_wordVarDec();
	void o6_byteArrayDec();
	void o6_wordArrayDec();
	void o6_if();
	void o6_ifNot();
	void o6_jump();
	void o6_startScript();
	void o6_startScriptQuick();
	void o6_startObject();
	void o6_drawObject();
	void o6_drawObjectAt();
	void o6_stopObjectCode();
	void o6_endCutscene();
	void o6_cutscene();
	void o6_stopMusic();
	void o6_freezeUnfreeze();
	void o6_cursorCommand();
	void o6_breakHere();
	void o6_ifClassOfIs();
	void o6_setClass();
	void o6_getState();
	void o6_setState();
	void o6_setOwner();
	void o6_getOwner();
	void o6_startSound();
	void o6_stopSound();
	void o6_startMusic();
	void o6_stopObjectScript();
	void o6_panCameraTo();
	void o6_actorFollowCamera();
	void o6_setCameraAt();
	void o6_loadRoom();
	void o6_stopScript();
	void o6_walkActorToObj();
	void o6_walkActorTo();
	void o6_putActorAtXY();
	void o6_putActorAtObject();
	void o6_faceActor();
	void o6_animateActor();
	void o6_doSentence();
	void o6_pickupObject();
	void o6_loadRoomWithEgo();
	void o6_getRandomNumber();
	void o6_getRandomNumberRange();
	void o6_getActorMoving();
	void o6_isScriptRunning();
	void o6_getActorRoom();
	void o6_getObjectX();
	void o6_getObjectY();
	void o6_getObjectOldDir();
	void o6_getObjectNewDir();
	void o6_getActorWalkBox();
	void o6_getActorCostume();
	void o6_findInventory();
	void o6_getInventoryCount();
	void o6_getVerbFromXY();
	void o6_beginOverride();
	void o6_endOverride();
	void o6_setObjectName();
	void o6_isSoundRunning();
	void o6_setBoxFlags();
	void o6_createBoxMatrix();
	void o6_resourceRoutines();
	void o6_roomOps();
	void o6_actorOps();
	void o6_verbOps();
	void o6_getActorFromXY();
	void o6_findObject();
	void o6_pseudoRoom();
	void o6_getActorElevation();
	void o6_getVerbEntrypoint();
	void o6_arrayOps();
	void o6_saveRestoreVerbs();
	void o6_drawBox();
	void o6_getActorWidth();
	void o6_wait();
	void o6_getActorScaleX();
	void o6_getActorAnimCounter1();
	void o6_soundKludge();
	void o6_isAnyOf();
	void o6_quitPauseRestart();
	void o6_isActorInBox();
	void o6_delay();
	void o6_delaySeconds();
	void o6_delayMinutes();
	void o6_stopSentence();
	void o6_printLine();
	void o6_printCursor();
	void o6_printDebug();
	void o6_printSystem();
	void o6_printActor();
	void o6_printEgo();
	void o6_talkActor();
	void o6_talkEgo();
	void o6_dimArray();
	void o6_dummy();
	void o6_startObjectQuick();
	void o6_startScriptQuick2();
	void o6_dim2dimArray();
	void o6_abs();
	void o6_distObjectObject();
	void o6_distObjectPt();
	void o6_distPtPt();
	void o6_kernelSetFunctions();
	void o6_delayFrames();
	void o6_pickOneOf();
	void o6_pickOneOfDefault();
	void o6_jumpToScript();
	void o6_isRoomScriptRunning();
	void o6_kernelGetFunctions();
	void o6_getAnimateVariable();
	void o6_drawBlastObject();
	void o6_getActorLayer();
	void o6_stampObject();
	void o6_bor();
	void o6_band();
	void o6_stopTalking();
	void o6_findAllObjects();
	void o6_pickVarRandom();
	void o6_getDateTime();
	void o6_getPixel();
	void o6_setBoxSet();
	void o6_shuffle();

	byte VAR_VIDEONAME;
	byte VAR_RANDOM_NR;
	byte VAR_STRING2DRAW;

	byte VAR_TIMEDATE_YEAR;
	byte VAR_TIMEDATE_MONTH;
	byte VAR_TIMEDATE_DAY;
	byte VAR_TIMEDATE_HOUR;
	byte VAR_TIMEDATE_MINUTE;
	byte VAR_TIMEDATE_SECOND;
};

class ScummEngine_v6he : public ScummEngine_v6 {
protected:
	typedef void (ScummEngine_v6he::*OpcodeProcV6he)();
	struct OpcodeEntryV6he {
		OpcodeProcV6he proc;
		const char *desc;
	};
	struct vsUnpackCtx {
		uint8 size;
		uint8 type;
		uint8 b;
		uint8 *ptr;
	};
	struct vsPackCtx {
		int size;
		uint8 buf[256];
	};

	const OpcodeEntryV6he *_opcodesV6he;

	File _hFileTable[17];
	
public:
	ScummEngine_v6he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs) : ScummEngine_v6(detector, syst, gs) {}

protected:
	virtual void setupOpcodes();
	virtual void executeOpcode(byte i);
	virtual const char *getOpcodeDesc(byte i);

	void redimArray(int arrayId, int newX, int newY, int d);
	int readFileToArray(int slot, int32 size);
	void writeFileFromArray(int slot, int resID);
	int virtScreenSave(byte *dst, int x1, int y1, int x2, int y2);
	int virtScreenSavePack(byte *dst, byte *src, int len, int unk);
	void virtScreenSavePackBuf(vsPackCtx *ctx, uint8 *&dst, int len);
	void virtScreenSavePackByte(vsPackCtx *ctx, uint8 *&dst, int len, uint8 b);
	void virtScreenLoad(int resIdx, int x1, int y1, int x2, int y2);
	uint8 virtScreenLoadUnpack(vsUnpackCtx *ctx, byte *data);
	void seekFilePos(int slot, int offset, int mode);
	virtual void decodeParseString(int a, int b);

	/* Version 6 script opcodes */
	void o6_setState();
	void o6_roomOps();
	void o6_actorOps();
	void o6_wait();
	void o6_soundKludge();
	void o6_dummy();
	void o6_kernelSetFunctions();
	void o6_kernelGetFunctions();
	void o6_openFile();
	void o6_closeFile();
	void o6_deleteFile();
	void o6_readFile();
	void o6_rename();
	void o6_writeFile();
	void o6_soundOps();
	void o6_seekFilePos();
	void o6_localizeArray();
	void o6_redimArray();
	void o6_readFilePos();
};

class ScummEngine_v7he : public ScummEngine_v6he {
protected:
	typedef void (ScummEngine_v7he::*OpcodeProcV7he)();
	struct OpcodeEntryV7he {
		OpcodeProcV7he proc;
		const char *desc;
	};
	
	Win32ResExtractor *_Win32ResExtractor;

	const OpcodeEntryV7he *_opcodesV7he;

public:
	ScummEngine_v7he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs);

protected:
	virtual void setupOpcodes();
	virtual void executeOpcode(byte i);
	virtual const char *getOpcodeDesc(byte i);

	byte stringLen(byte *);

	/* Version 7 script opcodes */
	void o7_cursorCommand();
	void o7_startSound();
	void o7_pickupObject();
	void o7_getActorRoom();
	void o7_quitPauseRestart();
	void o7_stringLen();
	void o7_readINI();
	void o7_unknownF4();
	void o7_unknownF9();
	void o7_unknownFA();
	void o7_unknownFB();
};

class ScummEngine_v72he : public ScummEngine_v7he {
protected:
	typedef void (ScummEngine_v72he::*OpcodeProcV72he)();
	struct OpcodeEntryV72he {
		OpcodeProcV72he proc;
		const char *desc;
	};
	
	const OpcodeEntryV72he *_opcodesV72he;

public:
	ScummEngine_v72he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs) : ScummEngine_v7he(detector, syst, gs) {}
	//ScummEngine_v72he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs);

protected:
	virtual void setupScummVars();

	virtual void setupOpcodes();
	virtual void executeOpcode(byte i);
	virtual const char *getOpcodeDesc(byte i);

	/* Version 7 script opcodes */
	void o7_getString();
	void o7_objectX();
	void o7_objectY();
	void o7_startScript();
	void o7_startObject();
	void o7_unknown63();
	void o7_arrayOps();
	void o7_dimArray();
	void o7_dim2dimArray();
	void o7_jumpToScript();
	void o7_stringLen();
	void o7_readINI();
	void o7_unknownF4();
	void o7_unknownFA();
	void o7_unknownFB();
};

class ScummEngine_v7 : public ScummEngine_v6 {
public:
	ScummEngine_v7(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs) : ScummEngine_v6(detector, syst, gs) {}

protected:
	virtual void setupScummVars();

	virtual void setCameraAt(int pos_x, int pos_y);
	virtual void setCameraFollows(Actor *a);
	virtual void moveCamera();
	virtual void panCameraTo(int x, int y);
};

class ScummEngine_v8 : public ScummEngine_v7 {
protected:
	typedef void (ScummEngine_v8::*OpcodeProcV8)();
	struct OpcodeEntryV8 {
		OpcodeProcV8 proc;
		const char *desc;
	};
	
	const OpcodeEntryV8 *_opcodesV8;
	
public:
	ScummEngine_v8(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs) : ScummEngine_v7(detector, syst, gs) {}

protected:
	virtual void setupOpcodes();
	virtual void executeOpcode(byte i);
	virtual const char *getOpcodeDesc(byte i);

	virtual void setupScummVars();
	virtual void decodeParseString(int m, int n);
	virtual void readArrayFromIndexFile();

	virtual uint fetchScriptWord();
	virtual int fetchScriptWordSigned();
	
	virtual int readVar(uint var);
	virtual void writeVar(uint var, int value);

	/* Version 8 script opcodes */
	void o8_mod();
	void o8_wait();

	void o8_dimArray();
	void o8_dim2dimArray();
	void o8_arrayOps();
	void o8_blastText();

	void o8_cursorCommand();
	void o8_resourceRoutines();
	void o8_roomOps();
	void o8_actorOps();
	void o8_cameraOps();
	void o8_verbOps();
	
	void o8_system();
	void o8_startVideo();
	void o8_kernelSetFunctions();
	void o8_kernelGetFunctions();

	void o8_getActorChore();
	void o8_getActorZPlane();

	void o8_drawObject();
	void o8_getObjectImageX();
	void o8_getObjectImageY();
	void o8_getObjectImageWidth();
	void o8_getObjectImageHeight();
	
	void o8_getStringWidth();

};

} // End of namespace Scumm

#endif