1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2005-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Header$
*
*/
#if !defined(LOGIC_HE_H) && !defined(DISABLE_HE)
#define LOGIC_HE_H
#include "common/stdafx.h"
#include "scumm/intern.h"
namespace Scumm {
class LogicHE {
public:
float *_userData;
double *_userDataD;
ScummEngine_v90he *_vm;
LogicHE(ScummEngine_v90he *vm);
virtual ~LogicHE();
void writeScummVar(int var, int32 value) { _vm->writeVar(var, value); }
int getFromArray(int arg0, int idx2, int idx1);
void putInArray(int arg0, int idx2, int idx1, int val);
void beforeBootScript(void) {};
void initOnce() {};
void startOfFrame() {};
void endOfFrame() {};
void processKeyStroke(int keyPressed) {};
virtual int versionID();
virtual int32 dispatch(int op, int numArgs, int32 *args);
};
class LogicHErace : public LogicHE {
public:
LogicHErace(ScummEngine_v90he *vm) : LogicHE(vm) {}
int versionID();
int32 dispatch(int op, int numArgs, int32 *args);
private:
int32 op_1003(int32 *args);
int32 op_1004(int32 *args);
int32 op_1100(int32 *args);
int32 op_1101(int32 *args);
int32 op_1102(int32 *args);
int32 op_1103(int32 *args);
int32 op_1110();
int32 op_1120(int32 *args);
int32 op_1130(int32 *args);
int32 op_1140(int32 *args);
void op_sub1(float arg);
void op_sub2(float arg);
void op_sub3(float arg);
};
class LogicHEfunshop : public LogicHE {
public:
LogicHEfunshop(ScummEngine_v90he *vm) : LogicHE(vm) {}
int versionID();
int32 dispatch(int op, int numArgs, int32 *args);
private:
void op_1004(int32 *args);
void op_1005(int32 *args);
int checkShape(int32 data0, int32 data1, int32 data4, int32 data5, int32 data2, int32 data3, int32 data6, int32 data7, int32 *x, int32 *y);
};
class LogicHEfootball : public LogicHE {
public:
LogicHEfootball(ScummEngine_v90he *vm) : LogicHE(vm) {}
int versionID();
int32 dispatch(int op, int numArgs, int32 *args);
private:
int op_1004(int32 *args);
int op_1006(int32 *args);
int op_1007(int32 *args);
int op_1010(int32 *args);
int op_1022(int32 *args);
int op_1023(int32 *args);
int op_1024(int32 *args);
};
} // End of namespace Scumm
#endif
|