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|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "base/engine.h"
#include "player_v2a.h"
#include "scumm.h"
////////////////////////////////////////
//
// V2 Amiga sound/music driver
//
////////////////////////////////////////
static uint32 CRCtable[256];
static void InitCRC (void)
{
const uint32 poly = 0xEDB88320;
int i, j;
uint32 n;
for (i = 0; i < 256; i++)
{
n = i;
for (j = 0; j < 8; j++)
n = (n & 1) ? ((n >> 1) ^ poly) : (n >> 1);
CRCtable[i] = n;
}
}
static uint32 GetCRC (byte *data, int len)
{
uint32 CRC = 0xFFFFFFFF;
int i;
for (i = 0; i < len; i++)
CRC = (CRC >> 8) ^ CRCtable[(CRC ^ data[i]) & 0xFF];
return CRC ^ 0xFFFFFFFF;
}
class V2A_Sound {
public:
V2A_Sound() : _id(0), _mod(NULL) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
warning("player_v2a - sound %i not supported yet", id);
}
virtual bool update() { return false; }
virtual void stop() { }
protected:
int _id;
Player_MOD *_mod;
};
class V2A_Sound_Music : public V2A_Sound { // TODO - finish support (use the 'unk' data appropriately)
public:
V2A_Sound_Music(uint16 instoff, uint16 unkoff, uint16 chan1off, uint16 chan2off, uint16 chan3off, uint16 chan4off, uint16 sampoff) :
_instoff(instoff), _unkoff(unkoff), _chan1off(chan1off), _chan2off(chan2off), _chan3off(chan3off), _chan4off(chan4off), _sampoff(sampoff) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_data = (char *)malloc(READ_LE_UINT16(data));
memcpy(_data,data,READ_LE_UINT16(data));
_ptr[0] = _chan1off;
_ptr[1] = _chan2off;
_ptr[2] = _chan3off;
_ptr[3] = _chan4off;
_dur[0] = _dur[1] = _dur[2] = _dur[3] = 0;
_ticks = 0;
update();
}
virtual bool update() {
assert(_id);
int i, j = 0;
for (i = 0; i < 4; i++) {
if ((_dur[i]) && (!--_dur[i]))
_mod->stopChannel(_id | (_chan[i] << 8));
if (!_ptr[i]) {
j++;
continue;
}
if (READ_BE_UINT16(_data + _ptr[i]) == _ticks) {
if (READ_BE_UINT16(_data + _ptr[i] + 2) == 0xFFFF) {
_ptr[i] = 0;
j++;
continue;
}
int freq = 3579545 / READ_BE_UINT16(_data + _ptr[i] + 2);
_dur[i] = READ_BE_UINT16(_data + _ptr[i] + 4);
_chan[i] = READ_BE_UINT16(_data + _ptr[i] + 6) & 0x3;
int inst = READ_BE_UINT16(_data + _ptr[i] + 8);
_ptr[i] += 16;
int pan;
if ((_chan[i] == 0) || (_chan[i] == 3))
pan = -127;
else pan = 127;
int size = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x18);
char *data = (char *)malloc(size);
memcpy(data, _data + _sampoff + READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x14), size);
_mod->startChannel(_id | (_chan[i] << 8), data, size, freq, 0x3F, 0, 0, pan);
}
}
_ticks++;
if (j == 4)
return false;
return true;
}
virtual void stop() {
assert(_id);
for (int i = 0; i < 4; i++) {
if (_dur[i])
_mod->stopChannel(_id | (_chan[i] << 8));
}
free(_data);
_id = 0;
}
private:
const uint16 _instoff;
const uint16 _unkoff;
const uint16 _chan1off;
const uint16 _chan2off;
const uint16 _chan3off;
const uint16 _chan4off;
const uint16 _sampoff;
char *_data;
uint16 _ptr[4];
uint16 _chan[4];
uint16 _dur[4];
int _ticks;
};
class V2A_Sound_Single : public V2A_Sound {
public:
V2A_Sound_Single(uint16 offset, uint16 size, uint16 freq, uint8 vol) :
_offset(offset), _size(size), _freq(freq), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *_data = (char *)malloc(_size);
memcpy(_data, data + _offset, _size);
int vol = (_vol << 2) | (_vol >> 4);
_ticks = 1 + (60 * _size * _freq) / 3579545;
_mod->startChannel(_id, _data, _size, 3579545 / _freq, vol, 0, 0);
}
virtual bool update() {
assert(_id);
_ticks--;
if (!_ticks) {
return false;
}
return true;
}
virtual void stop() {
assert(_id);
_mod->stopChannel(_id);
_id = 0;
}
private:
const uint16 _offset;
const uint16 _size;
const uint16 _freq;
const uint8 _vol;
int _ticks;
};
class V2A_Sound_SingleLooped : public V2A_Sound {
public:
V2A_Sound_SingleLooped(uint16 offset, uint16 size, uint16 freq, uint8 vol) :
_offset(offset), _size(size), _freq(freq), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *_data = (char *)malloc(_size);
memcpy(_data, data + _offset, _size);
int vol = (_vol << 2) | (_vol >> 4);
_mod->startChannel(_id, _data, _size, 3579545 / _freq, vol, 0, _size);
}
virtual bool update() {
assert(_id);
return true;
}
virtual void stop() {
assert(_id);
_mod->stopChannel(_id);
_id = 0;
}
private:
const uint16 _offset;
const uint16 _size;
const uint16 _freq;
const uint8 _vol;
};
class V2A_Sound_SingleLoopedIntro : public V2A_Sound {
public:
V2A_Sound_SingleLoopedIntro(uint16 offset, uint16 size, uint16 loopoffset, uint16 loopsize, uint16 freq, uint8 vol) :
_offset(offset), _size(size), _loopoffset(loopoffset), _loopsize(loopsize), _freq(freq), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *_data = (char *)malloc(_size);
memcpy(_data, data + _offset, _size);
int vol = (_vol << 2) | (_vol >> 4);
_mod->startChannel(_id, _data, _size, 3579545 / _freq, vol, _loopoffset, _loopoffset + _loopsize);
}
virtual bool update() {
assert(_id);
return true;
}
virtual void stop() {
assert(_id);
_mod->stopChannel(_id);
_id = 0;
}
private:
const uint16 _offset;
const uint16 _size;
const uint16 _loopoffset;
const uint16 _loopsize;
const uint16 _freq;
const uint8 _vol;
};
class V2A_Sound_MultiLooped : public V2A_Sound {
public:
V2A_Sound_MultiLooped(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2) :
_offset(offset), _size(size), _freq1(freq1), _vol1(vol1), _freq2(freq2), _vol2(vol2) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *_data1 = (char *)malloc(_size);
char *_data2 = (char *)malloc(_size);
memcpy(_data1, data + _offset, _size);
memcpy(_data2, data + _offset, _size);
int vol1 = (_vol1 << 1) | (_vol1 >> 5);
int vol2 = (_vol2 << 1) | (_vol2 >> 5);
_mod->startChannel(_id | 0x000, _data1, _size, 3579545 / _freq1, vol1, 0, _size, -127);
_mod->startChannel(_id | 0x100, _data2, _size, 3579545 / _freq2, vol2, 0, _size, 127);
}
virtual bool update() {
assert(_id);
return true;
}
virtual void stop() {
assert(_id);
_mod->stopChannel(_id | 0x000);
_mod->stopChannel(_id | 0x100);
_id = 0;
}
private:
const uint16 _offset;
const uint16 _size;
const uint16 _freq1;
const uint8 _vol1;
const uint16 _freq2;
const uint8 _vol2;
};
class V2A_Sound_MultiLoopedDuration : public V2A_Sound {
public:
V2A_Sound_MultiLoopedDuration(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2, uint16 numframes) :
_offset(offset), _size(size), _freq1(freq1), _vol1(vol1), _freq2(freq2), _vol2(vol2), _duration(numframes) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *_data1 = (char *)malloc(_size);
char *_data2 = (char *)malloc(_size);
memcpy(_data1, data + _offset, _size);
memcpy(_data2, data + _offset, _size);
int vol1 = (_vol1 << 1) | (_vol1 >> 5);
int vol2 = (_vol2 << 1) | (_vol2 >> 5);
_mod->startChannel(_id | 0x000, _data1, _size, 3579545 / _freq1, vol1, 0, _size, -127);
_mod->startChannel(_id | 0x100, _data2, _size, 3579545 / _freq2, vol2, 0, _size, 127);
_ticks = 0;
}
virtual bool update() {
assert(_id);
_ticks++;
if (_ticks == _duration)
return false;
return true;
}
virtual void stop() {
assert(_id);
_mod->stopChannel(_id | 0x000);
_mod->stopChannel(_id | 0x100);
_id = 0;
}
private:
const uint16 _offset;
const uint16 _size;
const uint16 _freq1;
const uint8 _vol1;
const uint16 _freq2;
const uint8 _vol2;
const uint16 _duration;
int _ticks;
};
class V2A_Sound_SingleLoopedPitchbend : public V2A_Sound {
public:
V2A_Sound_SingleLoopedPitchbend(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 vol, uint8 step) :
_offset(offset), _size(size), _freq1(freq1), _freq2(freq2), _vol(vol), _step(step) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *_data = (char *)malloc(_size);
memcpy(_data, data + _offset, _size);
int vol = (_vol << 2) | (_vol >> 4);
_curfreq = _freq1;
_mod->startChannel(_id, _data, _size, 3579545 / _curfreq, vol, 0, _size);
}
virtual bool update() {
assert(_id);
if (_freq1 < _freq2) {
_curfreq += _step;
if (_curfreq > _freq2)
_curfreq = _freq2;
else
_mod->setChannelFreq(_id, 3579545 / _curfreq);
} else {
_curfreq -= _step;
if (_curfreq < _freq2)
_curfreq = _freq2;
else
_mod->setChannelFreq(_id, 3579545 / _curfreq);
}
return true;
}
virtual void stop() {
assert(_id);
_mod->stopChannel(_id);
_id = 0;
}
private:
const uint16 _offset;
const uint16 _size;
const uint16 _freq1;
const uint16 _freq2;
const uint8 _vol;
const uint16 _step;
uint16 _curfreq;
};
class V2A_Sound_Special_FastPitchbendDownAndFadeout : public V2A_Sound {
public:
V2A_Sound_Special_FastPitchbendDownAndFadeout(uint16 offset, uint16 size, uint16 freq, uint8 vol) :
_offset(offset), _size(size), _freq(freq), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *_data = (char *)malloc(_size);
memcpy(_data, data + _offset, _size);
_curvol = (_vol << 3) | (_vol >> 3);
_curfreq = _freq;
_mod->startChannel(_id, _data, _size, 3579545 / _curfreq, _curvol, 0, _size);
}
virtual bool update() {
assert(_id);
_curfreq += 2;
_mod->setChannelFreq(_id, 3579545 / _curfreq);
_curvol--;
if (_curvol == 0)
return false;
_mod->setChannelVol(_id, _curvol >> 1);
return true;
}
virtual void stop() {
assert(_id);
_mod->stopChannel(_id);
_id = 0;
}
private:
const uint16 _offset;
const uint16 _size;
const uint16 _freq;
const uint8 _vol;
uint16 _curfreq;
uint16 _curvol;
};
class V2A_Sound_Special_LoopedFadeinFadeout : public V2A_Sound {
public:
V2A_Sound_Special_LoopedFadeinFadeout(uint16 offset, uint16 size, uint16 freq, uint8 fadeinrate, uint8 fadeoutrate) :
_offset(offset), _size(size), _freq(freq), _fade1(fadeinrate), _fade2(fadeoutrate) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *_data = (char *)malloc(_size);
memcpy(_data, data + _offset, _size);
_curvol = 1;
_dir = 0;
_mod->startChannel(_id, _data, _size, 3579545 / _freq, 1, 0, _size);
}
virtual bool update() {
assert(_id);
if (_dir == 0) {
_curvol += _fade1;
if (_curvol > 0x3F) {
_curvol = 0x3F;
_dir = 1;
}
} else {
_curvol -= _fade2;
if (_curvol < 1)
return false;
}
_mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4));
return true;
}
virtual void stop() {
assert(_id);
_mod->stopChannel(_id);
_id = 0;
}
private:
const uint16 _offset;
const uint16 _size;
const uint16 _freq;
const uint16 _fade1;
const uint16 _fade2;
int _curvol;
int _dir;
};
class V2A_Sound_Special_MultiLoopedFadeinFadeout : public V2A_Sound {
public:
V2A_Sound_Special_MultiLoopedFadeinFadeout(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 fadeinrate, uint8 fadeoutrate) :
_offset(offset), _size(size), _freq1(freq1), _freq2(freq2), _fade1(fadeinrate), _fade2(fadeoutrate) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *_data1 = (char *)malloc(_size);
char *_data2 = (char *)malloc(_size);
memcpy(_data1, data + _offset, _size);
memcpy(_data2, data + _offset, _size);
_curvol = 1;
_dir = 0;
_mod->startChannel(_id | 0x000, _data1, _size, 3579545 / _freq1, 1, 0, _size, -127);
_mod->startChannel(_id | 0x100, _data2, _size, 3579545 / _freq2, 1, 0, _size, 127);
}
virtual bool update() {
assert(_id);
if (_dir == 0) {
_curvol += _fade1;
if (_curvol > 0x3F) {
_curvol = 0x3F;
_dir = 1;
}
} else {
_curvol -= _fade2;
if (_curvol < 1)
return false;
}
_mod->setChannelVol(_id | 0x000, (_curvol << 1) | (_curvol >> 5));
_mod->setChannelVol(_id | 0x100, (_curvol << 1) | (_curvol >> 5));
return true;
}
virtual void stop() {
assert(_id);
_mod->stopChannel(_id | 0x000);
_mod->stopChannel(_id | 0x100);
_id = 0;
}
private:
const uint16 _offset;
const uint16 _size;
const uint16 _freq1;
const uint16 _freq2;
const uint16 _fade1;
const uint16 _fade2;
int _curvol;
int _dir;
};
class V2A_Sound_Special_PitchbendDownThenFadeout : public V2A_Sound {
public:
V2A_Sound_Special_PitchbendDownThenFadeout(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 step) :
_offset(offset), _size(size), _freq1(freq1), _freq2(freq2), _step(step) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *_data = (char *)malloc(_size);
memcpy(_data, data + _offset, _size);
_curfreq = _freq1;
_curvol = 0x3F;
_mod->startChannel(_id, _data, _size, 3579545 / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size);
}
virtual bool update() {
assert(_id);
if (_curfreq > _freq2)
_curvol = 0x3F + _freq2 - _curfreq;
if (_curvol < 1)
return false;
_curfreq += _step;
_mod->setChannelFreq(_id, 3579545 / _curfreq);
_mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4));
return true;
}
virtual void stop() {
assert(_id);
_mod->stopChannel(_id);
_id = 0;
}
private:
const uint16 _offset;
const uint16 _size;
const uint16 _freq1;
const uint16 _freq2;
const uint16 _step;
uint16 _curfreq;
int _curvol;
int _ticks;
};
class V2A_Sound_Special_PitchbendDownAndBackUp : public V2A_Sound {
public:
V2A_Sound_Special_PitchbendDownAndBackUp(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 step, uint8 vol) :
_offset(offset), _size(size), _freq1(freq1), _freq2(freq2), _step(step), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *_data = (char *)malloc(_size);
memcpy(_data, data + _offset, _size);
int vol = (_vol << 2) | (_vol >> 4);
_curfreq = _freq1;
_dir = 2;
_mod->startChannel(_id, _data, _size, 3579545 / _curfreq, vol, 0, _size);
}
virtual bool update() {
assert(_id);
if (_dir == 2) {
_curfreq += _step;
if (_curfreq > _freq2) {
_curfreq = _freq2;
_dir = 1;
}
_mod->setChannelFreq(_id, 3579545 / _curfreq);
} else if (_dir == 1) {
_curfreq -= _step;
if (_curfreq < _freq1) {
_curfreq = _freq1;
_dir = 0;
}
_mod->setChannelFreq(_id, 3579545 / _curfreq);
}
return true;
}
virtual void stop() {
assert(_id);
_mod->stopChannel(_id);
_id = 0;
}
private:
const uint16 _offset;
const uint16 _size;
const uint16 _freq1;
const uint16 _freq2;
const uint16 _step;
const uint8 _vol;
uint16 _curfreq;
int _dir;
};
class V2A_Sound_Special_SlowPitchbendDownAndFadeout : public V2A_Sound {
public:
V2A_Sound_Special_SlowPitchbendDownAndFadeout(uint16 offset, uint16 size, uint16 freq1, uint16 freq2) :
_offset(offset), _size(size), _freq1(freq1), _freq2(freq2) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *_data = (char *)malloc(_size);
memcpy(_data, data + _offset, _size);
_curvol = 0x3F;
_curfreq = _freq1;
_mod->startChannel(_id, _data, _size, 3579545 / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size);
}
virtual bool update() {
assert(_id);
_curfreq++;
if (!(_curfreq & 3))
_curvol--;
if ((_curfreq == _freq2) || (_curvol == 0))
return false;
_mod->setChannelFreq(_id, 3579545 / _curfreq);
_mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4));
return true;
}
virtual void stop() {
assert(_id);
_mod->stopChannel(_id);
_id = 0;
}
private:
const uint16 _offset;
const uint16 _size;
const uint16 _freq1;
const uint16 _freq2;
uint16 _curfreq;
uint8 _curvol;
};
class V2A_Sound_Special_MultiLoopedDurationMulti : public V2A_Sound {
public:
V2A_Sound_Special_MultiLoopedDurationMulti(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2, uint16 numframes, uint8 playwidth, uint8 loopwidth) :
_offset(offset), _size(size), _freq1(freq1), _vol1(vol1), _freq2(freq2), _vol2(vol2), _duration(numframes), _playwidth(playwidth), _loopwidth(loopwidth) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_data = (char *)malloc(READ_LE_UINT16(data));
memcpy(_data,data,READ_LE_UINT16(data));
soundon();
_ticks = 0;
_loop = 0;
}
virtual bool update() {
assert(_id);
if (_loop == _playwidth)
soundoff();
if (_loop == _loopwidth) {
_loop = 0;
soundon();
}
_loop++;
_ticks++;
if (_ticks == _duration)
return false;
return true;
}
virtual void stop() {
assert(_id);
soundoff();
free(_data);
_id = 0;
}
private:
const uint16 _offset;
const uint16 _size;
const uint16 _freq1;
const uint8 _vol1;
const uint16 _freq2;
const uint8 _vol2;
const uint16 _duration;
const uint8 _playwidth;
const uint8 _loopwidth;
char *_data;
int _ticks;
int _loop;
void soundon() {
char *_data1 = (char *)malloc(_size);
char *_data2 = (char *)malloc(_size);
memcpy(_data1, _data + _offset, _size);
memcpy(_data2, _data + _offset, _size);
int vol1 = (_vol1 << 1) | (_vol1 >> 5);
int vol2 = (_vol2 << 1) | (_vol2 >> 5);
_mod->startChannel(_id | 0x000, _data1, _size, 3579545 / _freq1, vol1, 0, _size, -127);
_mod->startChannel(_id | 0x100, _data2, _size, 3579545 / _freq2, vol2, 0, _size, 127);
}
void soundoff() {
_mod->stopChannel(_id | 0x000);
_mod->stopChannel(_id | 0x100);
}
};
class V2A_Sound_Special_SingleDurationMulti : public V2A_Sound {
public:
V2A_Sound_Special_SingleDurationMulti(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint8 loopwidth, uint8 numloops) :
_offset(offset), _size(size), _freq(freq), _vol(vol), _loopwidth(loopwidth), _numloops(numloops) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_data = (char *)malloc(READ_LE_UINT16(data));
memcpy(_data,data,READ_LE_UINT16(data));
soundon();
_loop = 0;
_loopctr = 0;
}
virtual bool update() {
assert(_id);
_loop++;
if (_loop == _loopwidth) {
_loop = 0;
_loopctr++;
if (_loopctr == _numloops)
return false;
soundoff();
soundon();
}
return true;
}
virtual void stop() {
assert(_id);
soundoff();
free(_data);
_id = 0;
}
private:
const uint16 _offset;
const uint16 _size;
const uint16 _freq;
const uint8 _vol;
const uint8 _loopwidth;
const uint8 _numloops;
char *_data;
int _ticks;
int _loop;
int _loopctr;
void soundon() {
char *_data1 = (char *)malloc(_size);
memcpy(_data1, _data + _offset, _size);
_mod->startChannel(_id, _data1, _size, 3579545 / _freq, (_vol << 2) | (_vol >> 4), 0, 0);
}
void soundoff() {
_mod->stopChannel(_id);
}
};
class V2A_Sound_Special_SingleDurationMultiDurations : public V2A_Sound {
public:
V2A_Sound_Special_SingleDurationMultiDurations(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint8 numdurs, uint8 *durations) :
_offset(offset), _size(size), _freq(freq), _vol(vol), _numdurs(numdurs), _durations(durations) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_data = (char *)malloc(READ_LE_UINT16(data));
memcpy(_data,data,READ_LE_UINT16(data));
soundon();
_curdur = 0;
_ticks = _durations[_curdur];
}
virtual bool update() {
assert(_id);
_ticks--;
if (!_ticks) {
soundoff();
soundon();
_ticks = _durations[_curdur++];
if (_curdur == _numdurs)
_curdur = 0;
}
return true;
}
virtual void stop() {
assert(_id);
soundoff();
free(_data);
_id = 0;
}
private:
const uint16 _offset;
const uint16 _size;
const uint16 _freq;
const uint8 _vol;
const uint8 _numdurs;
const uint8 *_durations;
char *_data;
int _ticks;
int _curdur;
void soundon() {
char *_data1 = (char *)malloc(_size);
memcpy(_data1, _data + _offset, _size);
_mod->startChannel(_id, _data1, _size, 3579545 / _freq, (_vol << 2) | (_vol >> 4), 0, 0);
}
void soundoff() {
_mod->stopChannel(_id);
}
};
class V2A_Sound_Special_QuadSiren : public V2A_Sound {
public:
V2A_Sound_Special_QuadSiren(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint8 vol) :
_offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *_data1 = (char *)malloc(_size1);
char *_data2 = (char *)malloc(_size2);
char *_data3 = (char *)malloc(_size1);
char *_data4 = (char *)malloc(_size2);
memcpy(_data1, data + _offset1, _size1);
memcpy(_data2, data + _offset2, _size2);
memcpy(_data3, data + _offset1, _size1);
memcpy(_data4, data + _offset2, _size2);
_freq1 = 0x02D0;
_step1 = -0x000A;
_freq2 = 0x0122;
_step2 = 0x000A;
_freq3 = 0x02BC;
_step3 = -0x0005;
_freq4 = 0x010E;
_step4 = 0x0007;
_mod->startChannel(_id | 0x000, _data1, _size1, 3579545 / _freq1, _vol, 0, _size1, -127);
_mod->startChannel(_id | 0x100, _data2, _size2, 3579545 / _freq2, _vol, 0, _size2, 127);
_mod->startChannel(_id | 0x200, _data3, _size1, 3579545 / _freq3, _vol, 0, _size1, 127);
_mod->startChannel(_id | 0x300, _data4, _size2, 3579545 / _freq4, _vol, 0, _size2, -127);
}
virtual bool update() {
assert(_id);
updatefreq(_freq1,_step1,0x00AA,0x00FA);
updatefreq(_freq2,_step2,0x019A,0x03B6);
updatefreq(_freq3,_step3,0x00AA,0x00FA);
updatefreq(_freq4,_step4,0x019A,0x03B6);
_mod->setChannelFreq(_id | 0x000, 3579545 / _freq1);
_mod->setChannelFreq(_id | 0x100, 3579545 / _freq2);
_mod->setChannelFreq(_id | 0x200, 3579545 / _freq3);
_mod->setChannelFreq(_id | 0x300, 3579545 / _freq4);
return true;
}
virtual void stop() {
assert(_id);
_mod->stopChannel(_id | 0x000);
_mod->stopChannel(_id | 0x100);
_mod->stopChannel(_id | 0x200);
_mod->stopChannel(_id | 0x300);
_id = 0;
}
private:
const uint16 _offset1;
const uint16 _size1;
const uint16 _offset2;
const uint16 _size2;
const uint8 _vol;
uint16 _freq1;
int16 _step1;
uint16 _freq2;
int16 _step2;
uint16 _freq3;
int16 _step3;
uint16 _freq4;
int16 _step4;
void updatefreq (uint16 &freq, int16 &step, uint16 min, uint16 max) {
freq += step;
if (freq <= min) {
freq = min;
step = -step;
}
if (freq >= max) {
freq = max;
step = -step;
}
}
};
class V2A_Sound_Special_TwinSirenMulti : public V2A_Sound {
public:
V2A_Sound_Special_TwinSirenMulti(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint16 freq1, uint16 freq2, uint8 vol) :
_offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _freq1(freq1), _freq2(freq2), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_data = (char *)malloc(READ_LE_UINT16(data));
memcpy(_data,data,READ_LE_UINT16(data));
char *_data1 = (char *)malloc(_size1);
char *_data2 = (char *)malloc(_size1);
memcpy(_data1, _data + _offset1, _size1);
memcpy(_data2, _data + _offset1, _size1);
_loopnum = 1;
_step = 2;
_curfreq = _freq1;
int vol = (_vol << 1) | (_vol >> 5);
_mod->startChannel(_id | 0x000, _data1, _size1, 3579545 / _curfreq, vol, 0, _size1, -127);
_mod->startChannel(_id | 0x100, _data2, _size1, 3579545 / (_curfreq + 3), vol, 0, _size1, 127);
}
virtual bool update() {
assert(_id);
_mod->setChannelFreq(_id | 0x000, 3579545 / _curfreq);
_mod->setChannelFreq(_id | 0x100, 3579545 / (_curfreq + 3));
_curfreq -= _step;
if (_loopnum == 7) {
if ((3579545 / _curfreq) >= 65536)
return false;
else
return true;
}
if (_curfreq >= _freq2)
return true;
const char steps[8] = {0,2,2,3,4,8,15,2};
_curfreq = _freq1;
_step = steps[++_loopnum];
if (_loopnum == 7) {
_mod->stopChannel(_id | 0x000);
_mod->stopChannel(_id | 0x100);
char *_data1 = (char *)malloc(_size2);
char *_data2 = (char *)malloc(_size2);
memcpy(_data1, _data + _offset2, _size2);
memcpy(_data2, _data + _offset2, _size2);
int vol = (_vol << 1) | (_vol >> 5);
_mod->startChannel(_id | 0x000, _data1, _size2, 3579545 / _curfreq, vol, 0, _size2, -127);
_mod->startChannel(_id | 0x100, _data2, _size2, 3579545 / (_curfreq + 3), vol, 0, _size2, 127);
}
return true;
}
virtual void stop() {
assert(_id);
_mod->stopChannel(_id | 0x000);
_mod->stopChannel(_id | 0x100);
free(_data);
_id = 0;
}
private:
const uint16 _offset1;
const uint16 _size1;
const uint16 _offset2;
const uint16 _size2;
const uint16 _freq1;
const uint16 _freq2;
const uint8 _vol;
char *_data;
int _curfreq;
uint16 _loopnum;
uint16 _step;
};
class V2A_Sound_Special_QuadFreqLooped : public V2A_Sound {
public:
V2A_Sound_Special_QuadFreqLooped(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 freq3, uint16 freq4, uint8 vol) :
_offset(offset), _size(size), _freq1(freq1), _freq2(freq2), _freq3(freq3), _freq4(freq4), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *_data1 = (char *)malloc(_size);
char *_data2 = (char *)malloc(_size);
char *_data3 = (char *)malloc(_size);
char *_data4 = (char *)malloc(_size);
memcpy(_data1, data + _offset, _size);
memcpy(_data2, data + _offset, _size);
memcpy(_data3, data + _offset, _size);
memcpy(_data4, data + _offset, _size);
_mod->startChannel(_id | 0x000, _data1, _size, 3579545 / _freq1, _vol, 0, _size, -127);
_mod->startChannel(_id | 0x100, _data2, _size, 3579545 / _freq2, _vol, 0, _size, 127);
_mod->startChannel(_id | 0x200, _data3, _size, 3579545 / _freq3, _vol, 0, _size, 127);
_mod->startChannel(_id | 0x300, _data4, _size, 3579545 / _freq4, _vol, 0, _size, -127);
}
virtual bool update() {
assert(_id);
return true;
}
virtual void stop() {
assert(_id);
_mod->stopChannel(_id | 0x000);
_mod->stopChannel(_id | 0x100);
_mod->stopChannel(_id | 0x200);
_mod->stopChannel(_id | 0x300);
_id = 0;
}
private:
const uint16 _offset;
const uint16 _size;
const uint16 _freq1;
const uint16 _freq2;
const uint16 _freq3;
const uint16 _freq4;
const uint8 _vol;
};
class V2A_Sound_Special_QuadFreqFadeout : public V2A_Sound {
public:
V2A_Sound_Special_QuadFreqFadeout(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 freq3, uint16 freq4, uint8 vol, uint16 dur) :
_offset(offset), _size(size), _freq1(freq1), _freq2(freq2), _freq3(freq3), _freq4(freq4), _vol(vol), _dur(dur) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *_data1 = (char *)malloc(_size);
char *_data2 = (char *)malloc(_size);
char *_data3 = (char *)malloc(_size);
char *_data4 = (char *)malloc(_size);
memcpy(_data1, data + _offset, _size);
memcpy(_data2, data + _offset, _size);
memcpy(_data3, data + _offset, _size);
memcpy(_data4, data + _offset, _size);
_mod->startChannel(_id | 0x000, _data1, _size, 3579545 / _freq1, _vol, 0, _size, -127);
_mod->startChannel(_id | 0x100, _data2, _size, 3579545 / _freq2, _vol, 0, _size, 127);
_mod->startChannel(_id | 0x200, _data3, _size, 3579545 / _freq3, _vol, 0, _size, 127);
_mod->startChannel(_id | 0x300, _data4, _size, 3579545 / _freq4, _vol, 0, _size, -127);
_ticks = _dur;
}
virtual bool update() {
assert(_id);
if (!--_ticks)
return false;
if (_ticks < _vol) {
_mod->setChannelVol(_id | 0x000, _ticks);
_mod->setChannelVol(_id | 0x100, _ticks);
_mod->setChannelVol(_id | 0x200, _ticks);
_mod->setChannelVol(_id | 0x300, _ticks);
}
return true;
}
virtual void stop() {
assert(_id);
_mod->stopChannel(_id | 0x000);
_mod->stopChannel(_id | 0x100);
_mod->stopChannel(_id | 0x200);
_mod->stopChannel(_id | 0x300);
}
private:
const uint16 _offset;
const uint16 _size;
const uint16 _freq1;
const uint16 _freq2;
const uint16 _freq3;
const uint16 _freq4;
const uint8 _vol;
const uint16 _dur;
int _ticks;
};
class V2A_Sound_Special_SingleFadeout : public V2A_Sound {
public:
V2A_Sound_Special_SingleFadeout(uint16 offset, uint16 size, uint16 freq, uint8 vol) :
_offset(offset), _size(size), _freq(freq), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *_data = (char *)malloc(_size);
memcpy(_data, data + _offset, _size);
_curvol = _vol << 2;
_mod->startChannel(_id, _data, _size, 3579545 / _freq, (_curvol << 2) | (_curvol >> 4), 0, _size);
}
virtual bool update() {
assert(_id);
if (!--_curvol)
return false;
_mod->setChannelVol(_id, _curvol);
return true;
}
virtual void stop() {
assert(_id);
_mod->stopChannel(_id);
_id = 0;
}
private:
const uint16 _offset;
const uint16 _size;
const uint16 _freq;
const uint8 _vol;
int _curvol;
};
struct soundObj {
~soundObj() { delete sound; }
uint32 crc;
V2A_Sound *sound;
} sndobjs[] = {
{0x8FAB08C4,new V2A_Sound_SingleLooped(0x006C,0x2B58,0x016E,0x3F)}, // Maniac 17
{0xB673160A,new V2A_Sound_SingleLooped(0x006C,0x1E78,0x01C2,0x1E)}, // Maniac 38
{0x4DB1D0B2,new V2A_Sound_MultiLooped(0x0072,0x1BC8,0x023D,0x3F,0x0224,0x3F)}, // Maniac 20
{0x754D75EF,new V2A_Sound_Single(0x0076,0x0738,0x01FC,0x3F)}, // Maniac 10
{0x6E3454AF,new V2A_Sound_Single(0x0076,0x050A,0x017C,0x3F)}, // Maniac 12
{0x92F0BBB6,new V2A_Sound_Single(0x0076,0x3288,0x012E,0x3F)}, // Maniac 41
{0xE1B13982,new V2A_Sound_MultiLoopedDuration(0x0078,0x0040,0x007C,0x3F,0x007B,0x3F,0x001E)}, // Maniac 21
{0x288B16CF,new V2A_Sound_MultiLoopedDuration(0x007A,0x0040,0x007C,0x3F,0x007B,0x3F,0x000A)}, // Maniac 11
{0xA7565268,new V2A_Sound_MultiLoopedDuration(0x007A,0x0040,0x00F8,0x3F,0x00F7,0x3F,0x000A)}, // Maniac 19
{0x7D419BFC,new V2A_Sound_MultiLoopedDuration(0x007E,0x0040,0x012C,0x3F,0x0149,0x3F,0x001E)}, // Maniac 22
{0x1B52280C,new V2A_Sound_Single(0x0098,0x0A58,0x007F,0x32)}, // Maniac 6
{0x38D4A810,new V2A_Sound_Single(0x0098,0x2F3C,0x0258,0x32)}, // Maniac 7
{0x09F98FC2,new V2A_Sound_Single(0x0098,0x0A56,0x012C,0x32)}, // Maniac 16
{0x90440A65,new V2A_Sound_Single(0x0098,0x0208,0x0078,0x28)}, // Maniac 28
{0x985C76EF,new V2A_Sound_Single(0x0098,0x0D6E,0x00C8,0x32)}, // Maniac 30
{0x76156137,new V2A_Sound_Single(0x0098,0x2610,0x017C,0x39)}, // Maniac 39
{0x5D95F88C,new V2A_Sound_Single(0x0098,0x0A58,0x007F,0x1E)}, // Maniac 65
{0x92D704EA,new V2A_Sound_SingleLoopedIntro(0x009C,0x29BC,0x1BD4,0x0DE8,0x012C,0x3F)}, // Maniac 15
{0x92F5513C,new V2A_Sound_Single(0x009E,0x0DD4,0x01F4,0x3F)}, // Maniac 13
{0xCC2F3B5A,new V2A_Sound_Single(0x009E,0x00DE,0x01AC,0x3F)}, // Maniac 43
{0x153207D3,new V2A_Sound_Single(0x009E,0x0E06,0x02A8,0x3F)}, // Maniac 67
{0xC4F370CE,new V2A_Sound_Single(0x00AE,0x0330,0x01AC,0x3F)}, // Maniac 8
{0x928C4BAC,new V2A_Sound_Single(0x00AE,0x08D6,0x01AC,0x3F)}, // Maniac 9
{0x62D5B11F,new V2A_Sound_Single(0x00AE,0x165C,0x01CB,0x3F)}, // Maniac 27
{0x3AB22CB5,new V2A_Sound_Single(0x00AE,0x294E,0x012A,0x3F)}, // Maniac 62
{0x2D70BBE9,new V2A_Sound_SingleLoopedPitchbend(0x00B4,0x1702,0x03E8,0x0190,0x3F,5)}, // Maniac 64
{0xFA4C1B1C,new V2A_Sound_Special_FastPitchbendDownAndFadeout(0x00B2,0x1702,0x0190,0x3F)}, // Maniac 69
{0x19D50D67,new V2A_Sound_Special_LoopedFadeinFadeout(0x00B6,0x0020,0x00C8,16,2)}, // Maniac 14
{0x3E6FBE15,new V2A_Sound_Special_PitchbendDownThenFadeout(0x00B2,0x0010,0x007C,0x016D,1)}, // Maniac 25
{0x5305753C,new V2A_Sound_Special_PitchbendDownThenFadeout(0x00B2,0x0010,0x007C,0x016D,7)}, // Maniac 36
{0x28895106,new V2A_Sound_Special_PitchbendDownAndBackUp(0x00C0,0x00FE,0x00E9,0x0111,4,0x0A)}, // Maniac 59
{0xB641ACF6,new V2A_Sound_Special_SlowPitchbendDownAndFadeout(0x00C8,0x0100,0x00C8,0x01C2)}, // Maniac 61
{0xE1A91583,new V2A_Sound_Special_MultiLoopedDurationMulti(0x00D0,0x0040,0x007C,0x3F,0x007B,0x3F,0x3C,5,6)}, // Maniac 23
{0x64816ED5,new V2A_Sound_Special_MultiLoopedDurationMulti(0x00D0,0x0040,0x00BE,0x37,0x00BD,0x37,0x3C,5,6)}, // Maniac 24
{0x639D72C2,new V2A_Sound_Special_SingleDurationMulti(0x00D0,0x10A4,0x0080,0x3F,0x28,3)}, // Maniac 46
{0xE8826D92,new V2A_Sound_Special_SingleDurationMultiDurations(0x00EC,0x025A,0x023C,0x3F,8,(uint8 *)"\x20\x41\x04\x21\x08\x10\x13\x07")}, // Maniac 45
{0xEDFF3D41,new V2A_Sound_Single(0x00F8,0x2ADE,0x01F8,0x3F)}, // Maniac 42 (this should echo, but it's barely noticeable and I don't feel like doing it)
{0x15606D06,new V2A_Sound_Special_QuadSiren(0x0148,0x0020,0x0168,0x0020,0x3F)}, // Maniac 32
{0x753EAFE3,new V2A_Sound_Special_TwinSirenMulti(0x017C,0x0010,0x018C,0x0020,0x00C8,0x0080,0x3F)}, // Maniac 44
{0xB1AB065C,new V2A_Sound_Music(0x0032,0x00B2,0x08B2,0x1222,0x1A52,0x23C2,0x3094)}, // Maniac 50
{0x091F5D9C,new V2A_Sound_Music(0x0032,0x0132,0x0932,0x1802,0x23D2,0x3EA2,0x4F24)}, // Maniac 58
{0x8E2C8AB3,new V2A_Sound_SingleLooped(0x005C,0x0F26,0x0168,0x3C)}, // Zak 41
{0x3792071F,new V2A_Sound_SingleLooped(0x0060,0x1A18,0x06A4,0x3F)}, // Zak 88
{0xF192EDE9,new V2A_Sound_SingleLooped(0x0062,0x0054,0x01FC,0x1E)}, // Zak 68
{0xC43B0245,new V2A_Sound_Special_QuadFreqLooped(0x006C,0x166E,0x00C8,0x0190,0x0320,0x0640,0x32)}, // Zak 70
{0xCEB51670,new V2A_Sound_SingleLooped(0x00AC,0x26DC,0x012C,0x3F)}, // Zak 42
{0x10347B51,new V2A_Sound_SingleLooped(0x006C,0x00E0,0x0594,0x3F)}, // Zak 18
{0x9D2FADC0,new V2A_Sound_MultiLooped(0x0072,0x1FC8,0x016A,0x3F,0x01CE,0x3F)}, // Zak 80
{0xFAD2C676,new V2A_Sound_MultiLooped(0x0076,0x0010,0x0080,0x3F,0x0090,0x3B)}, // Zak 40
{0x01508B48,new V2A_Sound_Single(0x0076,0x0D8C,0x017C,0x3F)}, // Zak 90
{0x9C18DC46,new V2A_Sound_Single(0x0076,0x0D8C,0x015E,0x3F)}, // Zak 91
{0xF98F7EAC,new V2A_Sound_Single(0x0076,0x0D8C,0x0140,0x3F)}, // Zak 92
{0xC925FBEF,new V2A_Sound_MultiLoopedDuration(0x0080,0x0010,0x0080,0x3F,0x0090,0x3B,0x0168)}, // Zak 53
{0xCAB35257,new V2A_Sound_Special_QuadFreqFadeout(0x00DA,0x425C,0x023C,0x08F0,0x0640,0x0478,0x3F,0x012C)}, // Zak 101
{0xA31FE4FD,new V2A_Sound_Single(0x0094,0x036A,0x00E1,0x3F)}, // Zak 97
{0x0A1AE0F5,new V2A_Sound_Single(0x009E,0x0876,0x0168,0x3F)}, // Zak 5
{0xD01A66CB,new V2A_Sound_Single(0x009E,0x04A8,0x0168,0x3F)}, // Zak 47
{0x5497B912,new V2A_Sound_Single(0x009E,0x0198,0x01F4,0x3F)}, // Zak 39
{0x2B50362F,new V2A_Sound_Single(0x009E,0x09B6,0x023D,0x3F)}, // Zak 67
{0x7BFB6E72,new V2A_Sound_Single(0x009E,0x0D14,0x0078,0x3F)}, // Zak 69
{0xB803A792,new V2A_Sound_Single(0x009E,0x2302,0x02BC,0x3F)}, // Zak 78
{0x7AB82E39,new V2A_Sound_SingleLoopedIntro(0x00A0,0x2A3C,0x1018,0x1A24,0x016E,0x3F)}, // Zak 100
{0x28057CEC,new V2A_Sound_Single(0x0098,0x0FEC,0x0140,0x32)}, // Zak 63
{0x1180A2FC,new V2A_Sound_Single(0x0098,0x0F06,0x0190,0x32)}, // Zak 64
{0x12616755,new V2A_Sound_Single(0x0098,0x14C8,0x023C,0x14)}, // Zak 9
{0x642723AA,new V2A_Sound_Special_SingleFadeout(0x00A2,0x1702,0x01F4,0x3F)}, // Zak 37
{0xDEE56848,new V2A_Sound_Single(0x009A,0x0F86,0x0100,0x3F)}, // Zak 93
{0xF9BE27B8,new V2A_Sound_Special_SingleFadeout(0x011C,0x1704,0x0228,0x3F)}, // Zak 113
{0xC73487B2,new V2A_Sound_Single(0x00B0,0x18BA,0x0478,0x3F)}, // Zak 81
{0x32D8F925,new V2A_Sound_Single(0x00B0,0x2E46,0x00F0,0x3F)}, // Zak 94
{0x988C83A5,new V2A_Sound_Single(0x00B0,0x0DE0,0x025B,0x3F)}, // Zak 106
{0x8F1E3B3D,new V2A_Sound_Single(0x00B0,0x05FE,0x04E2,0x3F)}, // Zak 107
{0x0A2A7646,new V2A_Sound_Single(0x00B0,0x36FE,0x016E,0x3F)}, // Zak 43
{0x6F1FC435,new V2A_Sound_Single(0x00B0,0x2808,0x044C,0x3F)}, // Zak 108
{0x870EFC29,new V2A_Sound()}, // Zak 55
{0xED773699,new V2A_Sound_Special_LoopedFadeinFadeout(0x00B4,0x0020,0x012C,8,4)}, // Zak 3
{0x0BF59774,new V2A_Sound_Special_MultiLoopedFadeinFadeout(0x00BE,0x0020,0x00F8,0x00F7,8,1)}, // Zak 72
{0x656FFEDE,new V2A_Sound_Special_MultiLoopedFadeinFadeout(0x00BE,0x0020,0x00C4,0x00C3,8,1)}, // Zak 73
{0xFC4D41E5,new V2A_Sound_Special_MultiLoopedFadeinFadeout(0x00BE,0x0020,0x00A5,0x00A4,8,1)}, // Zak 74
{0xC0DD2089,new V2A_Sound_Special_MultiLoopedFadeinFadeout(0x00BE,0x0020,0x009C,0x009B,8,1)}, // Zak 75
{0x627DFD92,new V2A_Sound_Special_MultiLoopedFadeinFadeout(0x00BE,0x0020,0x008B,0x008A,8,1)}, // Zak 76
{0x703E05C1,new V2A_Sound_Special_MultiLoopedFadeinFadeout(0x00BE,0x0020,0x007C,0x007B,8,1)}, // Zak 77
{0xB0F77006,new V2A_Sound()}, // Zak 52
{0x5AE9D6A7,new V2A_Sound()}, // Zak 109
{0xABE0D3B0,new V2A_Sound()}, // Zak 105
{0x788CC749,new V2A_Sound()}, // Zak 71
{0x2E2AB1FA,new V2A_Sound()}, // Zak 99
{0x1304CF20,new V2A_Sound()}, // Zak 79
{0xAE68ED91,new V2A_Sound()}, // Zak 54
{0xA4F40F97,new V2A_Sound()}, // Zak 61
{0x348F85CE,new V2A_Sound()}, // Zak 62
{0xD473AB86,new V2A_Sound()}, // Zak 46
{0x84A0BA90,new V2A_Sound()}, // Zak 110
{0x92680D9F,new V2A_Sound()}, // Zak 32
{0xABFFDB02,new V2A_Sound()}, // Zak 86
{0x41045447,new V2A_Sound()}, // Zak 98
{0xC8EEBD34,new V2A_Sound()}, // Zak 82
{0x42F9469F,new V2A_Sound_Music(0x05F6,0x0636,0x0456,0x0516,0x05D6,0x05E6,0x0A36)}, // Zak 96
{0x038BBD78,new V2A_Sound_Music(0x054E,0x05CE,0x044E,0x04BE,0x052E,0x053E,0x0BCE)}, // Zak 85
{0x06FFADC5,new V2A_Sound_Music(0x0626,0x0686,0x0466,0x04F6,0x0606,0x0616,0x0C86)}, // Zak 87
{0xCE20ECF0,new V2A_Sound_Music(0x0636,0x0696,0x0446,0x0576,0x0616,0x0626,0x0E96)}, // Zak 114
{0xBDA01BB6,new V2A_Sound_Music(0x0678,0x06B8,0x0458,0x0648,0x0658,0x0668,0x0EB8)}, // Zak 33
{0x59976529,new V2A_Sound_Music(0x088E,0x092E,0x048E,0x05EE,0x074E,0x07EE,0x112E)}, // Zak 49
{0xED1EED02,new V2A_Sound_Music(0x08D0,0x0950,0x0440,0x07E0,0x08B0,0x08C0,0x1350)}, // Zak 112
{0x5A16C037,new V2A_Sound_Music(0x634A,0x64CA,0x049A,0x18FA,0x398A,0x511A,0x6CCA)}, // Zak 95
{0x00000000,NULL}
};
static V2A_Sound *findSound (unsigned long crc) {
for (int i = 0; sndobjs[i].crc != 0; i++) {
if (sndobjs[i].crc == crc)
return sndobjs[i].sound;
}
return NULL;
}
Player_V2A::Player_V2A(Scumm *scumm) {
int i;
_scumm = scumm;
_system = scumm->_system;
InitCRC();
for (i = 0; i < V2A_MAXSLOTS; i++) {
_slot[i].id = 0;
_slot[i].sound = NULL;
}
_mod = new Player_MOD(scumm);
_mod->setUpdateProc(update_proc, this, 60);
}
Player_V2A::~Player_V2A() {
delete _mod;
}
void Player_V2A::setMasterVolume (int vol) {
_mod->setMasterVolume(vol);
}
int Player_V2A::getSoundSlot (int id) const {
int i;
for (i = 0; i < V2A_MAXSLOTS; i++) {
if (_slot[i].id == id)
break;
}
if (i == V2A_MAXSLOTS) {
if (id == 0)
warning("player_v2a - out of sound slots");
return -1;
}
return i;
}
void Player_V2A::stopAllSounds() {
for (int i = 0; i < V2A_MAXSLOTS; i++) {
if (!_slot[i].id)
continue;
_slot[i].sound->stop();
_slot[i].sound = NULL;
_slot[i].id = 0;
}
}
void Player_V2A::stopSound(int nr) {
int i;
if (nr == 0)
return;
i = getSoundSlot(nr);
if (i == -1)
return;
_slot[i].sound->stop();
_slot[i].sound = NULL;
_slot[i].id = 0;
}
void Player_V2A::startSound(int nr) {
assert(_scumm);
byte *data = _scumm->getResourceAddress(rtSound, nr);
assert(data);
uint32 crc = GetCRC(data + 0x0A,READ_BE_UINT16(data + 0x08));
V2A_Sound *snd = findSound(crc);
if (snd == NULL) {
warning("player_v2a - sound %i not recognized yet (crc %08X)",nr,crc);
return;
}
stopSound(nr);
int i = getSoundSlot();
if (i == -1)
return;
_slot[i].id = nr;
_slot[i].sound = snd;
_slot[i].sound->start(_mod,nr,data);
}
void Player_V2A::update_proc(void *param) {
((Player_V2A *)param)->updateSound();
}
void Player_V2A::updateSound() {
int i;
for (i = 0; i < V2A_MAXSLOTS; i++) {
if ((_slot[i].id) && (!_slot[i].sound->update())) {
_slot[i].sound->stop();
_slot[i].sound = NULL;
_slot[i].id = 0;
}
}
}
int Player_V2A::getMusicTimer() const {
return 0; // FIXME - need to keep track of playing music resources
}
int Player_V2A::getSoundStatus(int nr) const {
for (int i = 0; i < V2A_MAXSLOTS; i++) {
if (_slot[i].id == nr)
return 1;
}
return 0;
}
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