1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "common/stdafx.h"
#include "base/engine.h"
#include "scumm/player_v2a.h"
#include "scumm/scumm.h"
namespace Scumm {
#define BASE_FREQUENCY 3579545
#ifdef PALMOS_68K
static uint32 *CRCtable = NULL;
#else
static uint32 CRCtable[256];
#endif
static void InitCRC (void)
{
const uint32 poly = 0xEDB88320;
int i, j;
uint32 n;
for (i = 0; i < 256; i++)
{
n = i;
for (j = 0; j < 8; j++)
n = (n & 1) ? ((n >> 1) ^ poly) : (n >> 1);
CRCtable[i] = n;
}
}
static uint32 GetCRC (byte *data, int len)
{
uint32 CRC = 0xFFFFFFFF;
int i;
for (i = 0; i < len; i++)
CRC = (CRC >> 8) ^ CRCtable[(CRC ^ data[i]) & 0xFF];
return CRC ^ 0xFFFFFFFF;
}
class V2A_Sound {
public:
V2A_Sound() : _id(0), _mod(NULL) { }
virtual ~V2A_Sound() {};
virtual void start(Player_MOD *mod, int id, const byte *data) = 0;
virtual bool update() = 0;
virtual void stop() = 0;
protected:
int _id;
Player_MOD *_mod;
};
// unsupported sound effect, print warning message to console
class V2A_Sound_Unsupported : public V2A_Sound {
public:
V2A_Sound_Unsupported() { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
warning("player_v2a - sound %i not supported yet", id);
}
virtual bool update() { return false; }
virtual void stop() { }
};
// template, automatically stops all channels when a sound is silenced
template<int numChan>
class V2A_Sound_Base : public V2A_Sound {
public:
V2A_Sound_Base() : _offset(0), _size(0), _data(0) { }
V2A_Sound_Base(uint16 offset, uint16 size) : _offset(offset), _size(size), _data(0) { }
virtual void stop() {
assert(_id);
for (int i = 0; i < numChan; i++)
_mod->stopChannel(_id | (i << 8));
_id = 0;
free(_data);
_data = 0;
}
protected:
const uint16 _offset;
const uint16 _size;
char *_data;
};
// plays a music track
class V2A_Sound_Music : public V2A_Sound {
public:
V2A_Sound_Music(uint16 instoff, uint16 voloff, uint16 chan1off, uint16 chan2off, uint16 chan3off, uint16 chan4off, uint16 sampoff, bool looped) :
_instoff(instoff), _voloff(voloff), _chan1off(chan1off), _chan2off(chan2off), _chan3off(chan3off), _chan4off(chan4off), _sampoff(sampoff), _looped(looped) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_data = (char *)malloc(READ_LE_UINT16(data));
memcpy(_data, data, READ_LE_UINT16(data));
_chan[0].dataptr_i = _chan1off;
_chan[1].dataptr_i = _chan2off;
_chan[2].dataptr_i = _chan3off;
_chan[3].dataptr_i = _chan4off;
for (int i = 0; i < 4; i++) {
_chan[i].dataptr = _chan[i].dataptr_i;
_chan[i].volbase = 0;
_chan[i].volptr = 0;
_chan[i].chan = 0;
_chan[i].dur = 0;
_chan[i].ticks = 0;
}
update();
}
virtual bool update() {
assert(_id);
int i, j = 0;
for (i = 0; i < 4; i++) {
if (_chan[i].dur) {
if (!--_chan[i].dur) {
_mod->stopChannel(_id | (_chan[i].chan << 8));
} else {
_mod->setChannelVol(_id | (_chan[i].chan << 8),
READ_BE_UINT16(_data + _chan[i].volbase + (_chan[i].volptr++ << 1)));
if (_chan[i].volptr == 0) {
_mod->stopChannel(_id | (_chan[i].chan << 8));
_chan[i].dur = 0;
}
}
}
if (!_chan[i].dataptr) {
j++;
continue;
}
if (READ_BE_UINT16(_data + _chan[i].dataptr) <= _chan[i].ticks) {
if (READ_BE_UINT16(_data + _chan[i].dataptr + 2) == 0xFFFF) {
if (_looped) {
_chan[i].dataptr = _chan[i].dataptr_i;
_chan[i].ticks = 0;
if (READ_BE_UINT16(_data + _chan[i].dataptr) > 0) {
_chan[i].ticks++;
continue;
}
} else {
_chan[i].dataptr = 0;
j++;
continue;
}
}
int freq = BASE_FREQUENCY / READ_BE_UINT16(_data + _chan[i].dataptr + 2);
int inst = READ_BE_UINT16(_data + _chan[i].dataptr + 8);
_chan[i].volbase = _voloff + (READ_BE_UINT16(_data + _instoff + (inst << 5)) << 9);
_chan[i].volptr = 0;
_chan[i].chan = READ_BE_UINT16(_data + _chan[i].dataptr + 6) & 0x3;
if (_chan[i].dur) // if there's something playing, stop it
_mod->stopChannel(_id | (_chan[i].chan << 8));
_chan[i].dur = READ_BE_UINT16(_data + _chan[i].dataptr + 4);
int vol = READ_BE_UINT16(_data + _chan[i].volbase + (_chan[i].volptr++ << 1));
int pan;
if ((_chan[i].chan == 0) || (_chan[i].chan == 3))
pan = -127;
else pan = 127;
int offset = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x14);
int len = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x18);
int loopoffset = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x16);
int looplen = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x10);
int size = len + looplen;
char *data = (char *)malloc(size);
memcpy(data, _data + _sampoff + offset, len);
memcpy(data + len, _data + _sampoff + loopoffset, looplen);
_mod->startChannel(_id | (_chan[i].chan << 8), data, size, freq, vol, len, looplen + len, pan);
_chan[i].dataptr += 16;
}
_chan[i].ticks++;
}
if (j == 4)
return false;
return true;
}
virtual void stop() {
assert(_id);
for (int i = 0; i < 4; i++) {
if (_chan[i].dur)
_mod->stopChannel(_id | (_chan[i].chan << 8));
}
free(_data);
_id = 0;
}
private:
const uint16 _instoff;
const uint16 _voloff;
const uint16 _chan1off;
const uint16 _chan2off;
const uint16 _chan3off;
const uint16 _chan4off;
const uint16 _sampoff;
const bool _looped;
char *_data;
struct tchan {
uint16 dataptr_i;
uint16 dataptr;
uint16 volbase;
uint8 volptr;
uint16 chan;
uint16 dur;
uint16 ticks;
} _chan[4];
};
// plays a single waveform
class V2A_Sound_Single : public V2A_Sound_Base<1> {
public:
V2A_Sound_Single(uint16 offset, uint16 size, uint16 freq, uint8 vol) :
V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, data + _offset, _size);
int vol = (_vol << 2) | (_vol >> 4);
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, vol, 0, 0);
_ticks = 1 + (60 * _size * _freq) / BASE_FREQUENCY;
}
virtual bool update() {
assert(_id);
_ticks--;
if (!_ticks) {
return false;
}
return true;
}
private:
const uint16 _freq;
const uint8 _vol;
int _ticks;
};
// plays a single looped waveform
class V2A_Sound_SingleLooped : public V2A_Sound_Base<1> {
public:
V2A_Sound_SingleLooped(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint16 loopoffset, uint16 loopsize) :
V2A_Sound_Base<1>(offset, size), _loopoffset(loopoffset), _loopsize(loopsize), _freq(freq), _vol(vol) { }
V2A_Sound_SingleLooped(uint16 offset, uint16 size, uint16 freq, uint8 vol) :
V2A_Sound_Base<1>(offset, size), _loopoffset(0), _loopsize(size), _freq(freq), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, data + _offset, _size);
int vol = (_vol << 2) | (_vol >> 4);
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, vol, _loopoffset, _loopoffset + _loopsize);
}
virtual bool update() {
assert(_id);
return true;
}
private:
const uint16 _loopoffset;
const uint16 _loopsize;
const uint16 _freq;
const uint8 _vol;
};
// plays two looped waveforms
class V2A_Sound_MultiLooped : public V2A_Sound_Base<2> {
public:
V2A_Sound_MultiLooped(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2) :
V2A_Sound_Base<2>(offset, size), _freq1(freq1), _vol1(vol1), _freq2(freq2), _vol2(vol2) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data1 = (char *)malloc(_size);
char *tmp_data2 = (char *)malloc(_size);
memcpy(tmp_data1, data + _offset, _size);
memcpy(tmp_data2, data + _offset, _size);
int vol1 = (_vol1 << 1) | (_vol1 >> 5);
int vol2 = (_vol2 << 1) | (_vol2 >> 5);
_mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, vol1, 0, _size, -127);
_mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, vol2, 0, _size, 127);
}
virtual bool update() {
assert(_id);
return true;
}
private:
const uint16 _freq1;
const uint8 _vol1;
const uint16 _freq2;
const uint8 _vol2;
};
// plays two looped waveforms for a fixed number of frames
class V2A_Sound_MultiLoopedDuration : public V2A_Sound_MultiLooped {
public:
V2A_Sound_MultiLoopedDuration(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2, uint16 numframes) :
V2A_Sound_MultiLooped(offset, size, freq1, vol1, freq2, vol2), _duration(numframes) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
V2A_Sound_MultiLooped::start(mod, id, data);
_ticks = 0;
}
virtual bool update() {
assert(_id);
_ticks++;
if (_ticks >= _duration)
return false;
return true;
}
private:
const uint16 _duration;
int _ticks;
};
// plays a single looped waveform which starts at one frequency and bends to another frequency, where it remains until stopped
class V2A_Sound_SingleLoopedPitchbend : public V2A_Sound_Base<1> {
public:
V2A_Sound_SingleLoopedPitchbend(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 vol, uint8 step) :
V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _vol(vol), _step(step) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, data + _offset, _size);
int vol = (_vol << 2) | (_vol >> 4);
_curfreq = _freq1;
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, vol, 0, _size);
}
virtual bool update() {
assert(_id);
if (_freq1 < _freq2) {
_curfreq += _step;
if (_curfreq > _freq2)
_curfreq = _freq2;
else
_mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
} else {
_curfreq -= _step;
if (_curfreq < _freq2)
_curfreq = _freq2;
else
_mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
}
return true;
}
private:
const uint16 _freq1;
const uint16 _freq2;
const uint8 _vol;
const uint16 _step;
uint16 _curfreq;
};
// plays a single looped waveform starting at a specific frequency/volume, dropping in frequency and fading volume to zero
// used when Maniac Mansion explodes
class V2A_Sound_Special_ManiacNuclear : public V2A_Sound_Base<1> {
public:
V2A_Sound_Special_ManiacNuclear(uint16 offset, uint16 size, uint16 freq, uint8 vol) :
V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, data + _offset, _size);
_curvol = (_vol << 3) | (_vol >> 3);
_curfreq = _freq;
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, _curvol >> 1, 0, _size);
}
virtual bool update() {
assert(_id);
_curfreq += 2;
_mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
_curvol--;
if (_curvol == 0)
return false;
_mod->setChannelVol(_id, _curvol >> 1);
return true;
}
private:
const uint16 _freq;
const uint8 _vol;
uint16 _curfreq;
uint16 _curvol;
};
// plays a single looped waveform, fading the volume from zero to maximum at one rate, then back to zero at another rate
// used when a microwave oven goes 'Ding'
class V2A_Sound_Special_ManiacDing : public V2A_Sound_Base<1> {
public:
V2A_Sound_Special_ManiacDing(uint16 offset, uint16 size, uint16 freq, uint8 fadeinrate, uint8 fadeoutrate) :
V2A_Sound_Base<1>(offset, size), _freq(freq), _fade1(fadeinrate), _fade2(fadeoutrate) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, data + _offset, _size);
_curvol = 1;
_dir = 0;
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, _curvol, 0, _size);
}
virtual bool update() {
assert(_id);
if (_dir == 0) {
_curvol += _fade1;
if (_curvol > 0x3F) {
_curvol = 0x3F;
_dir = 1;
}
} else {
_curvol -= _fade2;
if (_curvol < 1)
return false;
}
_mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4));
return true;
}
private:
const uint16 _freq;
const uint16 _fade1;
const uint16 _fade2;
int _curvol;
int _dir;
};
// plays two looped waveforms, fading the volume from zero to maximum at one rate, then back to zero at another rate
// used in Zak McKracken for several stereo 'Ding' sounds
class V2A_Sound_Special_ZakStereoDing : public V2A_Sound_Base<2> {
public:
V2A_Sound_Special_ZakStereoDing(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 fadeinrate, uint8 fadeoutrate) :
V2A_Sound_Base<2>(offset, size), _freq1(freq1), _freq2(freq2), _fade1(fadeinrate), _fade2(fadeoutrate) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data1 = (char *)malloc(_size);
char *tmp_data2 = (char *)malloc(_size);
memcpy(tmp_data1, data + _offset, _size);
memcpy(tmp_data2, data + _offset, _size);
_curvol = 1;
_dir = 0;
_mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, 1, 0, _size, -127);
_mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, 1, 0, _size, 127);
}
virtual bool update() {
assert(_id);
if (_dir == 0) {
_curvol += _fade1;
if (_curvol > 0x3F) {
_curvol = 0x3F;
_dir = 1;
}
} else {
_curvol -= _fade2;
if (_curvol < 1)
return false;
}
_mod->setChannelVol(_id | 0x000, (_curvol << 1) | (_curvol >> 5));
_mod->setChannelVol(_id | 0x100, (_curvol << 1) | (_curvol >> 5));
return true;
}
private:
const uint16 _freq1;
const uint16 _freq2;
const uint16 _fade1;
const uint16 _fade2;
int _curvol;
int _dir;
};
// plays a single looped waveform, starting at one frequency and at full volume, bending down to another frequency, and then fading volume to zero
// used in Maniac Mansion for the tentacle sounds
class V2A_Sound_Special_ManiacTentacle : public V2A_Sound_Base<1> {
public:
V2A_Sound_Special_ManiacTentacle(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 step) :
V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _step(step) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, data + _offset, _size);
_curfreq = _freq1;
_curvol = 0x3F;
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size);
}
virtual bool update() {
assert(_id);
if (_curfreq > _freq2)
_curvol = 0x3F + _freq2 - _curfreq;
if (_curvol < 1)
return false;
_curfreq += _step;
_mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
_mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4));
return true;
}
private:
const uint16 _freq1;
const uint16 _freq2;
const uint16 _step;
uint16 _curfreq;
int _curvol;
};
// plays a single looped waveform, starting at one frequency, bending down to another frequency, and then back up to the original frequency
// used for electronic noises
class V2A_Sound_Special_ManiacElectric : public V2A_Sound_Base<1> {
public:
V2A_Sound_Special_ManiacElectric(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 step, uint8 vol) :
V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _step(step), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, data + _offset, _size);
int vol = (_vol << 2) | (_vol >> 4);
_curfreq = _freq1;
_dir = 2;
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, vol, 0, _size);
}
virtual bool update() {
assert(_id);
if (_dir == 2) {
_curfreq += _step;
if (_curfreq > _freq2) {
_curfreq = _freq2;
_dir = 1;
}
_mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
} else if (_dir == 1) {
_curfreq -= _step;
if (_curfreq < _freq1) {
_curfreq = _freq1;
_dir = 0;
}
_mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
}
return true;
}
private:
const uint16 _freq1;
const uint16 _freq2;
const uint16 _step;
const uint8 _vol;
uint16 _curfreq;
int _dir;
};
// plays a single looped waveform, simultaneously bending the frequency downward and slowly fading volume to zero
// don't remember where this one is used
// old name: SlowPitchbendDownAndFadeout
class V2A_Sound_Special_Maniac61 : public V2A_Sound_Base<1> {
public:
V2A_Sound_Special_Maniac61(uint16 offset, uint16 size, uint16 freq1, uint16 freq2) :
V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, data + _offset, _size);
_curfreq = _freq1;
_curvol = 0x3F;
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size);
}
virtual bool update() {
assert(_id);
_curfreq++;
if (!(_curfreq & 3))
_curvol--;
if ((_curfreq == _freq2) || (_curvol == 0))
return false;
_mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
_mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4));
return true;
}
private:
const uint16 _freq1;
const uint16 _freq2;
uint16 _curfreq;
uint8 _curvol;
};
// intermittently plays two looped waveforms for a specific duration
// used for ringing telephones
class V2A_Sound_Special_ManiacPhone : public V2A_Sound_Base<2> {
public:
V2A_Sound_Special_ManiacPhone(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2, uint16 numframes, uint8 playwidth, uint8 loopwidth) :
V2A_Sound_Base<2>(offset, size), _freq1(freq1), _vol1(vol1), _freq2(freq2), _vol2(vol2), _duration(numframes), _playwidth(playwidth), _loopwidth(loopwidth) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_data = (char *)malloc(READ_LE_UINT16(data));
memcpy(_data, data, READ_LE_UINT16(data));
soundon();
_ticks = 0;
_loop = 0;
}
virtual bool update() {
assert(_id);
if (_loop == _playwidth) {
_mod->stopChannel(_id | 0x000);
_mod->stopChannel(_id | 0x100);
}
if (_loop == _loopwidth) {
_loop = 0;
soundon();
}
_loop++;
_ticks++;
if (_ticks >= _duration)
return false;
return true;
}
private:
const uint16 _freq1;
const uint8 _vol1;
const uint16 _freq2;
const uint8 _vol2;
const uint16 _duration;
const uint8 _playwidth;
const uint8 _loopwidth;
int _ticks;
int _loop;
void soundon() {
char *tmp_data1 = (char *)malloc(_size);
char *tmp_data2 = (char *)malloc(_size);
memcpy(tmp_data1, _data + _offset, _size);
memcpy(tmp_data2, _data + _offset, _size);
int vol1 = (_vol1 << 1) | (_vol1 >> 5);
int vol2 = (_vol2 << 1) | (_vol2 >> 5);
_mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, vol1, 0, _size, -127);
_mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, vol2, 0, _size, 127);
}
};
// intermittently plays a single waveform for a specified duration
// used when applying a wrench to a pipe
class V2A_Sound_Special_ManiacWrench : public V2A_Sound_Base<1> {
public:
V2A_Sound_Special_ManiacWrench(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint8 loopwidth, uint8 numloops) :
V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol), _loopwidth(loopwidth), _numloops(numloops) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_data = (char *)malloc(READ_LE_UINT16(data));
memcpy(_data, data, READ_LE_UINT16(data));
soundon();
_loop = 0;
_loopctr = 0;
}
virtual bool update() {
assert(_id);
_loop++;
if (_loop == _loopwidth) {
_loop = 0;
_loopctr++;
if (_loopctr == _numloops)
return false;
_mod->stopChannel(_id);
soundon();
}
return true;
}
private:
const uint16 _freq;
const uint8 _vol;
const uint8 _loopwidth;
const uint8 _numloops;
int _loop;
int _loopctr;
void soundon() {
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, _data + _offset, _size);
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, (_vol << 2) | (_vol >> 4), 0, 0);
}
};
// plays a single waveform at irregular intervals for a specified number of frames, possibly looped
// used for typewriter noises, as well as tapping on the bus in Zak McKracken
class V2A_Sound_Special_ManiacTypewriter : public V2A_Sound_Base<1> {
public:
V2A_Sound_Special_ManiacTypewriter(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint8 numdurs, const uint8 *durations, bool looped) :
V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol), _numdurs(numdurs), _durations(durations), _looped(looped) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_data = (char *)malloc(READ_LE_UINT16(data));
memcpy(_data, data, READ_LE_UINT16(data));
soundon();
_curdur = 0;
_ticks = _durations[_curdur++];
}
virtual bool update() {
assert(_id);
_ticks--;
if (!_ticks) {
if (_curdur == _numdurs) {
if (_looped)
_curdur = 0;
else
return false;
}
_mod->stopChannel(_id);
soundon();
_ticks = _durations[_curdur++];
}
return true;
}
private:
const uint16 _freq;
const uint8 _vol;
const uint8 _numdurs;
const uint8 *_durations;
const bool _looped;
int _ticks;
int _curdur;
void soundon() {
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, _data + _offset, _size);
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, (_vol << 2) | (_vol >> 4), 0, 0);
}
};
// plays two looped waveforms pitch bending up at various predefined rates
// used for some sort of siren-like noise in Maniac Mansion
// old name: TwinSirenMulti
class V2A_Sound_Special_Maniac44 : public V2A_Sound_Base<2> {
public:
V2A_Sound_Special_Maniac44(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint16 freq1, uint16 freq2, uint8 vol) :
_offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _freq1(freq1), _freq2(freq2), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_data = (char *)malloc(READ_LE_UINT16(data));
memcpy(_data, data, READ_LE_UINT16(data));
_loopnum = 1;
_step = 2;
_curfreq = _freq1;
soundon(_data + _offset1, _size1);
}
virtual bool update() {
assert(_id);
_mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _curfreq);
_mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / (_curfreq + 3));
_curfreq -= _step;
if (_loopnum == 7) {
if ((BASE_FREQUENCY / _curfreq) >= 65536)
return false;
else
return true;
}
if (_curfreq >= _freq2)
return true;
const char steps[8] = {0, 2, 2, 3, 4, 8, 15, 2};
_curfreq = _freq1;
_step = steps[++_loopnum];
if (_loopnum == 7) {
_mod->stopChannel(_id | 0x000);
_mod->stopChannel(_id | 0x100);
soundon(_data + _offset2, _size2);
}
return true;
}
private:
const uint16 _offset1;
const uint16 _size1;
const uint16 _offset2;
const uint16 _size2;
const uint16 _freq1;
const uint16 _freq2;
const uint8 _vol;
int _curfreq;
uint16 _loopnum;
uint16 _step;
void soundon(const char *data, int size) {
char *tmp_data1 = (char *)malloc(size);
char *tmp_data2 = (char *)malloc(size);
memcpy(tmp_data1, data, size);
memcpy(tmp_data2, data, size);
int vol = (_vol << 1) | (_vol >> 5);
_mod->startChannel(_id | 0x000, tmp_data1, size, BASE_FREQUENCY / _curfreq, vol, 0, size, -127);
_mod->startChannel(_id | 0x100, tmp_data2, size, BASE_FREQUENCY / (_curfreq + 3), vol, 0, size, 127);
}
};
// plays 4 looped waveforms, each at modulating frequencies
// used for the siren noise in Maniac Mansion
class V2A_Sound_Special_ManiacSiren : public V2A_Sound_Base<4> {
public:
V2A_Sound_Special_ManiacSiren(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint8 vol) :
_offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_freq1 = 0x02D0;
_step1 = -0x000A;
_freq2 = 0x0122;
_step2 = 0x000A;
_freq3 = 0x02BC;
_step3 = -0x0005;
_freq4 = 0x010E;
_step4 = 0x0007;
char *tmp_data1 = (char *)malloc(_size1);
char *tmp_data2 = (char *)malloc(_size2);
char *tmp_data3 = (char *)malloc(_size1);
char *tmp_data4 = (char *)malloc(_size2);
memcpy(tmp_data1, data + _offset1, _size1);
memcpy(tmp_data2, data + _offset2, _size2);
memcpy(tmp_data3, data + _offset1, _size1);
memcpy(tmp_data4, data + _offset2, _size2);
_mod->startChannel(_id | 0x000, tmp_data1, _size1, BASE_FREQUENCY / _freq1, _vol, 0, _size1, -127);
_mod->startChannel(_id | 0x100, tmp_data2, _size2, BASE_FREQUENCY / _freq2, _vol, 0, _size2, 127);
_mod->startChannel(_id | 0x200, tmp_data3, _size1, BASE_FREQUENCY / _freq3, _vol, 0, _size1, 127);
_mod->startChannel(_id | 0x300, tmp_data4, _size2, BASE_FREQUENCY / _freq4, _vol, 0, _size2, -127);
}
virtual bool update() {
assert(_id);
updatefreq(_freq1, _step1, 0x00AA, 0x00FA);
updatefreq(_freq2, _step2, 0x019A, 0x03B6);
updatefreq(_freq3, _step3, 0x00AA, 0x00FA);
updatefreq(_freq4, _step4, 0x019A, 0x03B6);
_mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _freq1);
_mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / _freq2);
_mod->setChannelFreq(_id | 0x200, BASE_FREQUENCY / _freq3);
_mod->setChannelFreq(_id | 0x300, BASE_FREQUENCY / _freq4);
return true;
}
private:
const uint16 _offset1;
const uint16 _size1;
const uint16 _offset2;
const uint16 _size2;
const uint8 _vol;
uint16 _freq1;
int16 _step1;
uint16 _freq2;
int16 _step2;
uint16 _freq3;
int16 _step3;
uint16 _freq4;
int16 _step4;
void updatefreq (uint16 &freq, int16 &step, uint16 min, uint16 max) {
freq += step;
if (freq <= min) {
freq = min;
step = -step;
}
if (freq >= max) {
freq = max;
step = -step;
}
}
};
// plays 4 looped waveforms
// some sort of laserbeam-like sound effect in Zak
// old name: QuadFreqLooped
class V2A_Sound_Special_Zak70 : public V2A_Sound_Base<4> {
public:
V2A_Sound_Special_Zak70(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 freq3, uint16 freq4, uint8 vol) :
V2A_Sound_Base<4>(offset, size), _freq1(freq1), _freq2(freq2), _freq3(freq3), _freq4(freq4), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data1 = (char *)malloc(_size);
char *tmp_data2 = (char *)malloc(_size);
char *tmp_data3 = (char *)malloc(_size);
char *tmp_data4 = (char *)malloc(_size);
memcpy(tmp_data1, data + _offset, _size);
memcpy(tmp_data2, data + _offset, _size);
memcpy(tmp_data3, data + _offset, _size);
memcpy(tmp_data4, data + _offset, _size);
_mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, _vol, 0, _size, -127);
_mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, _vol, 0, _size, 127);
_mod->startChannel(_id | 0x200, tmp_data3, _size, BASE_FREQUENCY / _freq3, _vol, 0, _size, 127);
_mod->startChannel(_id | 0x300, tmp_data4, _size, BASE_FREQUENCY / _freq4, _vol, 0, _size, -127);
}
virtual bool update() {
assert(_id);
return true;
}
protected:
const uint16 _freq1;
const uint16 _freq2;
const uint16 _freq3;
const uint16 _freq4;
const uint8 _vol;
};
// plays 4 looped waveforms and fades volume to zero after a specific delay
// some whooshing-type sound in Zak
// old name: QuadFreqFadeout
class V2A_Sound_Special_Zak101 : public V2A_Sound_Special_Zak70 {
public:
V2A_Sound_Special_Zak101(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 freq3, uint16 freq4, uint8 vol, uint16 dur) :
V2A_Sound_Special_Zak70(offset, size, freq1, freq2, freq3, freq4, vol), _dur(dur) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
V2A_Sound_Special_Zak70::start(mod, id, data);
_ticks = _dur;
}
virtual bool update() {
assert(_id);
if (!--_ticks)
return false;
if (_ticks < _vol) {
_mod->setChannelVol(_id | 0x000, _ticks);
_mod->setChannelVol(_id | 0x100, _ticks);
_mod->setChannelVol(_id | 0x200, _ticks);
_mod->setChannelVol(_id | 0x300, _ticks);
}
return true;
}
private:
const uint16 _dur;
int _ticks;
};
// plays a single looped waveform and slowly fades volume to zero
// another whooshing-type noise in Zak
// old name: SingleFadeout
class V2A_Sound_Special_Zak37 : public V2A_Sound_Base<1> {
public:
V2A_Sound_Special_Zak37(uint16 offset, uint16 size, uint16 freq, uint8 vol) :
V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, data + _offset, _size);
_curvol = _vol << 2;
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, _curvol, 0, _size);
}
virtual bool update() {
assert(_id);
if (!--_curvol)
return false;
_mod->setChannelVol(_id, _curvol);
return true;
}
private:
const uint16 _freq;
const uint8 _vol;
int _curvol;
};
// plays a single looped waveform, slowly bending from one frequency to another and then slowly fading volume from max to zero
// used in Zak for airplane taking off and landing
class V2A_Sound_Special_ZakAirplane : public V2A_Sound_Base<1> {
public:
V2A_Sound_Special_ZakAirplane(uint16 offset, uint16 size, uint16 freq1, uint16 freq2) :
V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, data + _offset, _size);
_curfreq = _freq1;
_curvol = 0x3F;
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size);
_ticks = 0;
}
virtual bool update() {
assert(_id);
_ticks++;
if (_ticks < 4)
return true;
_ticks = 0;
if (_curfreq == _freq2) {
_curvol--;
if (_curvol == 0)
return false;
_mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4));
}
else {
if (_freq1 < _freq2)
_curfreq++;
else
_curfreq--;
_mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
}
return true;
}
private:
const uint16 _freq1;
const uint16 _freq2;
uint16 _curfreq;
int _curvol;
int _ticks;
};
// plays 4 looped waveforms, starting at specific frequencies and bending at different rates while fading volume to zero
// used for some weird sound effect
class V2A_Sound_Special_Zak71 : public V2A_Sound_Base<4> {
public:
V2A_Sound_Special_Zak71(uint16 offset, uint16 size) :
_offset(offset), _size(size) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_freq1 = 0x00C8;
_freq2 = 0x0190;
_freq3 = 0x0320;
_freq4 = 0x0640;
_vol = 0x78;
char *tmp_data1 = (char *)malloc(_size);
char *tmp_data2 = (char *)malloc(_size);
char *tmp_data3 = (char *)malloc(_size);
char *tmp_data4 = (char *)malloc(_size);
memcpy(tmp_data1, data + _offset, _size);
memcpy(tmp_data2, data + _offset, _size);
memcpy(tmp_data3, data + _offset, _size);
memcpy(tmp_data4, data + _offset, _size);
_mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, MIN((_vol >> 1) + 3,0x32), 0, _size, -127);
_mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, MIN((_vol >> 1) + 3,0x32), 0, _size, 127);
_mod->startChannel(_id | 0x200, tmp_data3, _size, BASE_FREQUENCY / _freq3, MIN((_vol >> 1) + 3,0x32), 0, _size, 127);
_mod->startChannel(_id | 0x300, tmp_data4, _size, BASE_FREQUENCY / _freq4, MIN((_vol >> 1) + 3,0x32), 0, _size, -127);
}
virtual bool update() {
assert(_id);
_freq1 += 0x14;
_freq2 += 0x1E;
_freq3 += 0x32;
_freq4 += 0x50;
_mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _freq1);
_mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / _freq2);
_mod->setChannelFreq(_id | 0x200, BASE_FREQUENCY / _freq3);
_mod->setChannelFreq(_id | 0x300, BASE_FREQUENCY / _freq4);
_vol--;
if (_vol == 0)
return false;
_mod->setChannelVol(_id | 0x000, MIN((_vol >> 1) + 3,0x32));
_mod->setChannelVol(_id | 0x100, MIN((_vol >> 1) + 3,0x32));
_mod->setChannelVol(_id | 0x200, MIN((_vol >> 1) + 3,0x32));
_mod->setChannelVol(_id | 0x300, MIN((_vol >> 1) + 3,0x32));
return true;
}
private:
const uint16 _offset;
const uint16 _size;
uint16 _freq1;
uint16 _freq2;
uint16 _freq3;
uint16 _freq4;
uint8 _vol;
};
// plays a single looped waveform, bending the frequency upward at a varying rate
// used in Zak for the tram on Mars (?)
class V2A_Sound_Special_ZakTram : public V2A_Sound_Base<1> {
public:
V2A_Sound_Special_ZakTram(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 vol) :
V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, data + _offset, _size);
_curfreq = _freq1;
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_vol << 2) | (_vol >> 4), 0, _size);
_bendrate = 8;
_bendctr = 100;
_holdctr = 30;
}
virtual bool update() {
assert(_id);
if (_curfreq >= _freq2)
{
_mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
_curfreq -= _bendrate;
if (--_bendctr)
return true;
_bendrate--;
if (_bendrate < 2)
_bendrate = 2;
}
else
{
if (!--_holdctr)
return false;
}
return true;
}
private:
const uint16 _freq1;
const uint16 _freq2;
const uint16 _vol;
uint16 _curfreq;
uint16 _bendrate;
uint16 _bendctr;
uint16 _holdctr;
};
// plays one waveform, then switches to a different looped waveform and slowly fades volume to zero
// used for some odd sound effect
class V2A_Sound_Special_Zak54 : public V2A_Sound_Base<1> {
public:
V2A_Sound_Special_Zak54(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint16 freq) :
_offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _freq(freq) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_data = (char *)malloc(READ_LE_UINT16(data));
memcpy(_data, data, READ_LE_UINT16(data));
char *tmp_data = (char *)malloc(_size1);
memcpy(tmp_data, data + _offset1, _size1);
_vol = 0xFC;
_mod->startChannel(_id, tmp_data, _size1, BASE_FREQUENCY / _freq, _vol, 0, _size1);
_loop = _size1 * _freq * 60 / BASE_FREQUENCY;
}
virtual bool update() {
assert(_id);
if (!_loop)
{
_vol--;
if (_vol)
_mod->setChannelVol(_id, _vol);
else return false;
}
else if (!--_loop)
{
_mod->stopChannel(_id);
char *tmp_data = (char *)malloc(_size2);
memcpy(tmp_data, _data + _offset2, _size2);
_mod->startChannel(_id, tmp_data, _size2, BASE_FREQUENCY / _freq, _vol, 0, _size2);
}
return true;
}
private:
const uint16 _offset1;
const uint16 _offset2;
const uint16 _size1;
const uint16 _size2;
const uint16 _freq;
int _vol;
int _loop;
};
#define CRCToSound(CRC, SOUND) \
if (crc == CRC) \
return new SOUND
static V2A_Sound *findSound (unsigned long crc) {
CRCToSound(0x8FAB08C4, V2A_Sound_SingleLooped(0x006C,0x2B58,0x016E,0x3F)); // Maniac 17
CRCToSound(0xB673160A, V2A_Sound_SingleLooped(0x006C,0x1E78,0x01C2,0x1E)); // Maniac 38
CRCToSound(0x4DB1D0B2, V2A_Sound_MultiLooped(0x0072,0x1BC8,0x023D,0x3F,0x0224,0x3F)); // Maniac 20
CRCToSound(0x754D75EF, V2A_Sound_Single(0x0076,0x0738,0x01FC,0x3F)); // Maniac 10
CRCToSound(0x6E3454AF, V2A_Sound_Single(0x0076,0x050A,0x017C,0x3F)); // Maniac 12
CRCToSound(0x92F0BBB6, V2A_Sound_Single(0x0076,0x3288,0x012E,0x3F)); // Maniac 41
CRCToSound(0xE1B13982, V2A_Sound_MultiLoopedDuration(0x0078,0x0040,0x007C,0x3F,0x007B,0x3F,0x001E)); // Maniac 21
CRCToSound(0x288B16CF, V2A_Sound_MultiLoopedDuration(0x007A,0x0040,0x007C,0x3F,0x007B,0x3F,0x000A)); // Maniac 11
CRCToSound(0xA7565268, V2A_Sound_MultiLoopedDuration(0x007A,0x0040,0x00F8,0x3F,0x00F7,0x3F,0x000A)); // Maniac 19
CRCToSound(0x7D419BFC, V2A_Sound_MultiLoopedDuration(0x007E,0x0040,0x012C,0x3F,0x0149,0x3F,0x001E)); // Maniac 22
CRCToSound(0x1B52280C, V2A_Sound_Single(0x0098,0x0A58,0x007F,0x32)); // Maniac 6
CRCToSound(0x38D4A810, V2A_Sound_Single(0x0098,0x2F3C,0x0258,0x32)); // Maniac 7
CRCToSound(0x09F98FC2, V2A_Sound_Single(0x0098,0x0A56,0x012C,0x32)); // Maniac 16
CRCToSound(0x90440A65, V2A_Sound_Single(0x0098,0x0208,0x0078,0x28)); // Maniac 28
CRCToSound(0x985C76EF, V2A_Sound_Single(0x0098,0x0D6E,0x00C8,0x32)); // Maniac 30
CRCToSound(0x76156137, V2A_Sound_Single(0x0098,0x2610,0x017C,0x39)); // Maniac 39
CRCToSound(0x5D95F88C, V2A_Sound_Single(0x0098,0x0A58,0x007F,0x1E)); // Maniac 65
CRCToSound(0x92D704EA, V2A_Sound_SingleLooped(0x009C,0x29BC,0x012C,0x3F,0x1BD4,0x0DE8)); // Maniac 15
CRCToSound(0x92F5513C, V2A_Sound_Single(0x009E,0x0DD4,0x01F4,0x3F)); // Maniac 13
CRCToSound(0xCC2F3B5A, V2A_Sound_Single(0x009E,0x00DE,0x01AC,0x3F)); // Maniac 43
CRCToSound(0x153207D3, V2A_Sound_Single(0x009E,0x0E06,0x02A8,0x3F)); // Maniac 67
CRCToSound(0xC4F370CE, V2A_Sound_Single(0x00AE,0x0330,0x01AC,0x3F)); // Maniac 8
CRCToSound(0x928C4BAC, V2A_Sound_Single(0x00AE,0x08D6,0x01AC,0x3F)); // Maniac 9
CRCToSound(0x62D5B11F, V2A_Sound_Single(0x00AE,0x165C,0x01CB,0x3F)); // Maniac 27
CRCToSound(0x3AB22CB5, V2A_Sound_Single(0x00AE,0x294E,0x012A,0x3F)); // Maniac 62
CRCToSound(0x2D70BBE9, V2A_Sound_SingleLoopedPitchbend(0x00B4,0x1702,0x03E8,0x0190,0x3F,5)); // Maniac 64
CRCToSound(0xFA4C1B1C, V2A_Sound_Special_ManiacNuclear(0x00B2,0x1702,0x0190,0x3F)); // Maniac 69
CRCToSound(0x19D50D67, V2A_Sound_Special_ManiacDing(0x00B6,0x0020,0x00C8,16,2)); // Maniac 14
CRCToSound(0x3E6FBE15, V2A_Sound_Special_ManiacTentacle(0x00B2,0x0010,0x007C,0x016D,1)); // Maniac 25
CRCToSound(0x5305753C, V2A_Sound_Special_ManiacTentacle(0x00B2,0x0010,0x007C,0x016D,7)); // Maniac 36
CRCToSound(0x28895106, V2A_Sound_Special_ManiacElectric(0x00C0,0x00FE,0x00E9,0x0111,4,0x0A)); // Maniac 59
CRCToSound(0xB641ACF6, V2A_Sound_Special_Maniac61(0x00C8,0x0100,0x00C8,0x01C2)); // Maniac 61
CRCToSound(0xE1A91583, V2A_Sound_Special_ManiacPhone(0x00D0,0x0040,0x007C,0x3F,0x007B,0x3F,0x3C,5,6)); // Maniac 23
CRCToSound(0x64816ED5, V2A_Sound_Special_ManiacPhone(0x00D0,0x0040,0x00BE,0x37,0x00BD,0x37,0x3C,5,6)); // Maniac 24
CRCToSound(0x639D72C2, V2A_Sound_Special_ManiacWrench(0x00D0,0x10A4,0x0080,0x3F,0x28,3)); // Maniac 46
CRCToSound(0xE8826D92, V2A_Sound_Special_ManiacTypewriter(0x00EC,0x025A,0x023C,0x3F,8,(const uint8 *)"\x20\x41\x04\x21\x08\x10\x13\x07", true)); // Maniac 45
CRCToSound(0xEDFF3D41, V2A_Sound_Single(0x00F8,0x2ADE,0x01F8,0x3F)); // Maniac 42 (this should echo, but it's barely noticeable and I don't feel like doing it)
CRCToSound(0x15606D06, V2A_Sound_Special_ManiacSiren(0x0148,0x0020,0x0168,0x0020,0x3F)); // Maniac 32
CRCToSound(0x753EAFE3, V2A_Sound_Special_Maniac44(0x017C,0x0010,0x018C,0x0020,0x00C8,0x0080,0x3F)); // Maniac 44
CRCToSound(0xB1AB065C, V2A_Sound_Music(0x0032,0x00B2,0x08B2,0x1222,0x1A52,0x23C2,0x3074,false)); // Maniac 50
CRCToSound(0x091F5D9C, V2A_Sound_Music(0x0032,0x0132,0x0932,0x1802,0x23D2,0x3EA2,0x4F04,false)); // Maniac 58
CRCToSound(0x8E2C8AB3, V2A_Sound_SingleLooped(0x005C,0x0F26,0x0168,0x3C)); // Zak 41
CRCToSound(0x3792071F, V2A_Sound_SingleLooped(0x0060,0x1A18,0x06A4,0x3F)); // Zak 88
CRCToSound(0xF192EDE9, V2A_Sound_SingleLooped(0x0062,0x0054,0x01FC,0x1E)); // Zak 68
CRCToSound(0xC43B0245, V2A_Sound_Special_Zak70(0x006C,0x166E,0x00C8,0x0190,0x0320,0x0640,0x32)); // Zak 70
CRCToSound(0xCEB51670, V2A_Sound_SingleLooped(0x00AC,0x26DC,0x012C,0x3F)); // Zak 42
CRCToSound(0x10347B51, V2A_Sound_SingleLooped(0x006C,0x00E0,0x0594,0x3F)); // Zak 18
CRCToSound(0x9D2FADC0, V2A_Sound_MultiLooped(0x0072,0x1FC8,0x016A,0x3F,0x01CE,0x3F)); // Zak 80
CRCToSound(0xFAD2C676, V2A_Sound_MultiLooped(0x0076,0x0010,0x0080,0x3F,0x0090,0x3B)); // Zak 40
CRCToSound(0x01508B48, V2A_Sound_Single(0x0076,0x0D8C,0x017C,0x3F)); // Zak 90
CRCToSound(0x9C18DC46, V2A_Sound_Single(0x0076,0x0D8C,0x015E,0x3F)); // Zak 91
CRCToSound(0xF98F7EAC, V2A_Sound_Single(0x0076,0x0D8C,0x0140,0x3F)); // Zak 92
CRCToSound(0xC925FBEF, V2A_Sound_MultiLoopedDuration(0x0080,0x0010,0x0080,0x3F,0x0090,0x3B,0x0168)); // Zak 53
CRCToSound(0xCAB35257, V2A_Sound_Special_Zak101(0x00DA,0x425C,0x023C,0x08F0,0x0640,0x0478,0x3F,0x012C)); // Zak 101
CRCToSound(0xA31FE4FD, V2A_Sound_Single(0x0094,0x036A,0x00E1,0x3F)); // Zak 97
CRCToSound(0x0A1AE0F5, V2A_Sound_Single(0x009E,0x0876,0x0168,0x3F)); // Zak 5
CRCToSound(0xD01A66CB, V2A_Sound_Single(0x009E,0x04A8,0x0168,0x3F)); // Zak 47
CRCToSound(0x5497B912, V2A_Sound_Single(0x009E,0x0198,0x01F4,0x3F)); // Zak 39
CRCToSound(0x2B50362F, V2A_Sound_Single(0x009E,0x09B6,0x023D,0x3F)); // Zak 67
CRCToSound(0x7BFB6E72, V2A_Sound_Single(0x009E,0x0D14,0x0078,0x3F)); // Zak 69
CRCToSound(0xB803A792, V2A_Sound_Single(0x009E,0x2302,0x02BC,0x3F)); // Zak 78
CRCToSound(0x7AB82E39, V2A_Sound_SingleLooped(0x00A0,0x2A3C,0x016E,0x3F,0x1018,0x1A24)); // Zak 100
CRCToSound(0x28057CEC, V2A_Sound_Single(0x0098,0x0FEC,0x0140,0x32)); // Zak 63
CRCToSound(0x1180A2FC, V2A_Sound_Single(0x0098,0x0F06,0x0190,0x32)); // Zak 64
CRCToSound(0x12616755, V2A_Sound_Single(0x0098,0x14C8,0x023C,0x14)); // Zak 9
CRCToSound(0x642723AA, V2A_Sound_Special_Zak37(0x00A2,0x1702,0x01F4,0x3F)); // Zak 37
CRCToSound(0xDEE56848, V2A_Sound_Single(0x009A,0x0F86,0x0100,0x3F)); // Zak 93
CRCToSound(0xF9BE27B8, V2A_Sound_Special_Zak37(0x011C,0x1704,0x0228,0x3F)); // Zak 113
CRCToSound(0xC73487B2, V2A_Sound_Single(0x00B0,0x18BA,0x0478,0x3F)); // Zak 81
CRCToSound(0x32D8F925, V2A_Sound_Single(0x00B0,0x2E46,0x00F0,0x3F)); // Zak 94
CRCToSound(0x988C83A5, V2A_Sound_Single(0x00B0,0x0DE0,0x025B,0x3F)); // Zak 106
CRCToSound(0x8F1E3B3D, V2A_Sound_Single(0x00B0,0x05FE,0x04E2,0x3F)); // Zak 107
CRCToSound(0x0A2A7646, V2A_Sound_Single(0x00B0,0x36FE,0x016E,0x3F)); // Zak 43
CRCToSound(0x6F1FC435, V2A_Sound_Single(0x00B0,0x2808,0x044C,0x3F)); // Zak 108
CRCToSound(0x870EFC29, V2A_Sound_SingleLoopedPitchbend(0x00BA,0x0100,0x03E8,0x00C8,0x3F,3)); // Zak 55
CRCToSound(0xED773699, V2A_Sound_Special_ManiacDing(0x00B4,0x0020,0x012C,8,4)); // Zak 3
CRCToSound(0x0BF59774, V2A_Sound_Special_ZakStereoDing(0x00BE,0x0020,0x00F8,0x00F7,8,1)); // Zak 72
CRCToSound(0x656FFEDE, V2A_Sound_Special_ZakStereoDing(0x00BE,0x0020,0x00C4,0x00C3,8,1)); // Zak 73
CRCToSound(0xFC4D41E5, V2A_Sound_Special_ZakStereoDing(0x00BE,0x0020,0x00A5,0x00A4,8,1)); // Zak 74
CRCToSound(0xC0DD2089, V2A_Sound_Special_ZakStereoDing(0x00BE,0x0020,0x009C,0x009B,8,1)); // Zak 75
CRCToSound(0x627DFD92, V2A_Sound_Special_ZakStereoDing(0x00BE,0x0020,0x008B,0x008A,8,1)); // Zak 76
CRCToSound(0x703E05C1, V2A_Sound_Special_ZakStereoDing(0x00BE,0x0020,0x007C,0x007B,8,1)); // Zak 77
CRCToSound(0xB0F77006, V2A_Sound_Unsupported()); // Zak 52
CRCToSound(0x5AE9D6A7, V2A_Sound_Special_ZakAirplane(0x00CA,0x22A4,0x0113,0x0227)); // Zak 109
CRCToSound(0xABE0D3B0, V2A_Sound_Special_ZakAirplane(0x00CE,0x22A4,0x0227,0x0113)); // Zak 105
CRCToSound(0x788CC749, V2A_Sound_Special_Zak71(0x00C8,0x0B37)); // Zak 71
CRCToSound(0x2E2AB1FA, V2A_Sound_Special_ZakTram(0x00D4,0x04F0,0x0FE3,0x0080,0x3F)); // Zak 99
CRCToSound(0x1304CF20, V2A_Sound_Special_ManiacTypewriter(0x00DC,0x0624,0x023C,0x3C,2,(const uint8 *)"\x14\x11",false)); // Zak 79
CRCToSound(0xAE68ED91, V2A_Sound_Special_Zak54(0x00D4,0x1A25,0x1E1E,0x0B80,0x01F4)); // Zak 54
CRCToSound(0xA4F40F97, V2A_Sound_Unsupported()); // Zak 61
CRCToSound(0x348F85CE, V2A_Sound_Unsupported()); // Zak 62
CRCToSound(0xD473AB86, V2A_Sound_Special_ManiacTypewriter(0x0122,0x03E8,0x00BE,0x3F,7,(const uint8 *)"\x0F\x0B\x04\x0F\x1E\x0F\x66",false)); // Zak 46
CRCToSound(0x84A0BA90, V2A_Sound_Unsupported()); // Zak 110
CRCToSound(0x92680D9F, V2A_Sound_Unsupported()); // Zak 32
CRCToSound(0xABFFDB02, V2A_Sound_Unsupported()); // Zak 86
CRCToSound(0x41045447, V2A_Sound_Unsupported()); // Zak 98
CRCToSound(0xC8EEBD34, V2A_Sound_Unsupported()); // Zak 82
CRCToSound(0x42F9469F, V2A_Sound_Music(0x05F6,0x0636,0x0456,0x0516,0x05D6,0x05E6,0x0A36,true)); // Zak 96
CRCToSound(0x038BBD78, V2A_Sound_Music(0x054E,0x05CE,0x044E,0x04BE,0x052E,0x053E,0x0BCE,true)); // Zak 85
CRCToSound(0x06FFADC5, V2A_Sound_Music(0x0626,0x0686,0x0446,0x04F6,0x0606,0x0616,0x0C86,true)); // Zak 87
CRCToSound(0xCE20ECF0, V2A_Sound_Music(0x0636,0x0696,0x0446,0x0576,0x0616,0x0626,0x0E96,true)); // Zak 114
CRCToSound(0xBDA01BB6, V2A_Sound_Music(0x0678,0x06B8,0x0458,0x0648,0x0658,0x0668,0x0EB8,false)); // Zak 33
CRCToSound(0x59976529, V2A_Sound_Music(0x088E,0x092E,0x048E,0x05EE,0x074E,0x07EE,0x112E,true)); // Zak 49
CRCToSound(0xED1EED02, V2A_Sound_Music(0x08D0,0x0950,0x0440,0x07E0,0x08B0,0x08C0,0x1350,false)); // Zak 112
CRCToSound(0x5A16C037, V2A_Sound_Music(0x634A,0x64CA,0x049A,0x18FA,0x398A,0x511A,0x6CCA,false)); // Zak 95
return NULL;
}
Player_V2A::Player_V2A(ScummEngine *scumm) {
int i;
_vm = scumm;
#ifdef PALMOS_68K
if (!CRCtable) CRCtable = (uint32 *)calloc(256, sizeof(uint32));
#endif
InitCRC();
for (i = 0; i < V2A_MAXSLOTS; i++) {
_slot[i].id = 0;
_slot[i].sound = NULL;
}
_mod = new Player_MOD(scumm);
_mod->setUpdateProc(update_proc, this, 60);
}
Player_V2A::~Player_V2A() {
delete _mod;
#ifdef PALMOS_68K
free(CRCtable);
#endif
}
void Player_V2A::setMusicVolume (int vol) {
_mod->setMusicVolume(vol);
}
int Player_V2A::getSoundSlot (int id) const {
int i;
for (i = 0; i < V2A_MAXSLOTS; i++) {
if (_slot[i].id == id)
break;
}
if (i == V2A_MAXSLOTS) {
if (id == 0)
warning("player_v2a - out of sound slots");
return -1;
}
return i;
}
void Player_V2A::stopAllSounds() {
for (int i = 0; i < V2A_MAXSLOTS; i++) {
if (!_slot[i].id)
continue;
_slot[i].sound->stop();
delete _slot[i].sound;
_slot[i].sound = NULL;
_slot[i].id = 0;
}
}
void Player_V2A::stopSound(int nr) {
int i;
if (nr == 0)
return;
i = getSoundSlot(nr);
if (i == -1)
return;
_slot[i].sound->stop();
delete _slot[i].sound;
_slot[i].sound = NULL;
_slot[i].id = 0;
}
void Player_V2A::startSound(int nr) {
assert(_vm);
byte *data = _vm->getResourceAddress(rtSound, nr);
assert(data);
uint32 crc = GetCRC(data + 0x0A, READ_BE_UINT16(data + 0x08));
V2A_Sound *snd = findSound(crc);
if (snd == NULL) {
warning("player_v2a - sound %i not recognized yet (crc %08X)",nr,crc);
return;
}
stopSound(nr);
int i = getSoundSlot();
if (i == -1)
return;
_slot[i].id = nr;
_slot[i].sound = snd;
_slot[i].sound->start(_mod,nr,data);
}
void Player_V2A::update_proc(void *param) {
((Player_V2A *)param)->updateSound();
}
void Player_V2A::updateSound() {
int i;
for (i = 0; i < V2A_MAXSLOTS; i++) {
if ((_slot[i].id) && (!_slot[i].sound->update())) {
_slot[i].sound->stop();
delete _slot[i].sound;
_slot[i].sound = NULL;
_slot[i].id = 0;
}
}
}
int Player_V2A::getMusicTimer() const {
return 0; // FIXME - need to keep track of playing music resources
}
int Player_V2A::getSoundStatus(int nr) const {
for (int i = 0; i < V2A_MAXSLOTS; i++) {
if (_slot[i].id == nr)
return 1;
}
return 0;
}
} // End of namespace Scumm
|