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/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001-2003 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * /scummvm/scumm/player_v3a.cpp
 */

#include "stdafx.h"
#include "common/engine.h"
#include "player_v3a.h"
#include "scumm.h"
#include "sound/mixer.h"

unsigned short _notefreqs[4][12] = {
	{0x06B0,0x0650,0x05F4,0x05A0,0x054C,0x0500,0x04B8,0x0474,0x0434,0x03F8,0x03C0,0x0388},
	{0x0358,0x0328,0x02FA,0x02D0,0x02A6,0x0280,0x025C,0x023A,0x021A,0x01FC,0x01E0,0x01C4},
	{0x01AC,0x0194,0x017D,0x0168,0x0153,0x0140,0x012E,0x011D,0x010D,0x00FE,0x00F0,0x00E2},
	{0x00D6,0x00CA,0x00BE,0x00B4,0x00A9,0x00A0,0x0097,0x008E,0x0086,0x007F,0x00F0,0x00E2}
};

////////////////////////////////////////
//
// V3 Amiga sound/music driver
//
////////////////////////////////////////

Player_V3A::Player_V3A(Scumm *scumm) {
	int i;
	_scumm = scumm;
	_system = scumm->_system;
	_mixer = scumm->_mixer;

	for (i = 0; i < V3A_MAXCHANS; i++)
		_soundID[i] = _timeleft[i] = 0;

	_curSong = 0;
	_songData = NULL;
	_songPtr = 0;
	_songDelay = 0;

	_music_timer = 0;

	_maxvol = 255;

	_isinit = false;
}

Player_V3A::~Player_V3A() {
	for (int i = 0; _wavetable[i] != NULL; i++) {
		for (int j = 0; j < 6; j++)
		{
			free(_wavetable[i]->_idat[j]);
			free(_wavetable[i]->_ldat[j]);
		}
		free(_wavetable[i]);
	}
	free(_wavetable);
}

void Player_V3A::set_master_volume (int vol) {
	_maxvol = vol;
}

void Player_V3A::stopAllSounds() {
	_curSong = 0;
	_songData = NULL;
	_songPtr = 0;
	_songDelay = 0;
	for (int i = 0; i < V3A_MAXCHANS; i++) {
		if (_soundID[i]) {
			_mixer->stopID(_soundID[i]);
			_soundID[i] = 0;
			_timeleft[i] = 0;
		}
	}
}

void Player_V3A::stopSound(int nr) {
	int i;
	if (nr == _curSong) {
		_curSong = 0;
		_songData = NULL;
		_songPtr = 0;
		_songDelay = 0;
		for (i = 0; i < V3A_MAXCHANS; i++)
			if ((_soundID[i] >> 8) == nr)
				stopSound(_soundID[i--]);
		return;
	}
	for (i = 0; i < V3A_MAXCHANS; i++) {
		if (_soundID[i] == nr)
			break;
	}
	if (i == V3A_MAXCHANS)
		return;
	_mixer->stopID(_soundID[i]);
	for (i++; i < V3A_MAXCHANS; i++)
	{
		_soundID[i - 1] = _soundID[i];
		_timeleft[i - 1] = _timeleft[i];
	}
	_soundID[V3A_MAXCHANS - 1] = 0;
	_timeleft[V3A_MAXCHANS - 1] = 0;
}

void Player_V3A::playSound (int nr, char *data, int size, int rate, int vol, int tl, bool looped, int loopStart, int loopEnd) {
	int i;
	for (i = 0; i < V3A_MAXCHANS; i++)
		if (!_soundID[i])
			break;
	if (i == V3A_MAXCHANS)
	{
		warning("player_v3a - out of sound channels!");
		return;
	}
	_soundID[i] = nr;
	_timeleft[i] = tl;

	vol = (vol * _maxvol) / 255;
	if (looped)
		_mixer->playRaw(NULL, data, size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_LOOP, nr, vol, 0, loopStart, loopEnd);
	else	_mixer->playRaw(NULL, data, size, rate, SoundMixer::FLAG_AUTOFREE, nr, vol, 0);
}

void Player_V3A::startSound(int nr) {
	byte *data = _scumm->getResourceAddress(rtSound, nr);
	assert(data);

	if (!_isinit) {
		int i;
		if (_scumm->_gameId == GID_INDY3) {
			unsigned char *ptr = _scumm->getResourceAddress(rtSound,83);
			int offset = 4;
			_wavetable = (instData **)malloc(13 * sizeof(void *));
			for (i = 0; i < 12; i++) {
				_wavetable[i] = (instData *)malloc(sizeof(instData));
				for (int j = 0; j < 6; j++) {
					int off, len;
					off = READ_BE_UINT16(ptr + offset + 0);
					_wavetable[i]->_ilen[j] = len = READ_BE_UINT16(ptr + offset + 2);
					if (len) {
						_wavetable[i]->_idat[j] = (char *)malloc(len);
						memcpy(_wavetable[i]->_idat[j],ptr + off,len);
					} else	_wavetable[i]->_idat[j] = NULL;
					off = READ_BE_UINT16(ptr + offset + 4);
					_wavetable[i]->_llen[j] = len = READ_BE_UINT16(ptr + offset + 6);
					if (len) {
						_wavetable[i]->_ldat[j] = (char *)malloc(len);
						memcpy(_wavetable[i]->_ldat[j],ptr + off,len);
					} else	_wavetable[i]->_ldat[j] = NULL;
					_wavetable[i]->_oct[j] = READ_BE_UINT16(ptr + offset + 8);
					offset += 10;
				}
				offset += 2;
			}
			_wavetable[i] = NULL;
		}
		else if (_scumm->_gameId == GID_LOOM) {
			unsigned char *ptr = _scumm->getResourceAddress(rtSound,79);
			int offset = 4;
			_wavetable = (instData **)malloc(10 * sizeof(void *));
			for (i = 0; i < 9; i++) {
				_wavetable[i] = (instData *)malloc(sizeof(instData));
				for (int j = 0; j < 6; j++) {
					int off, len;
					off = READ_BE_UINT16(ptr + offset + 0);
					_wavetable[i]->_ilen[j] = len = READ_BE_UINT16(ptr + offset + 2);
					if (len) {
						_wavetable[i]->_idat[j] = (char *)malloc(len);
						memcpy(_wavetable[i]->_idat[j],ptr + off,len);
					} else	_wavetable[i]->_idat[j] = NULL;
					off = READ_BE_UINT16(ptr + offset + 4);
					_wavetable[i]->_llen[j] = len = READ_BE_UINT16(ptr + offset + 6);
					if (len) {
						_wavetable[i]->_ldat[j] = (char *)malloc(len);
						memcpy(_wavetable[i]->_ldat[j],ptr + off,len);
					} else	_wavetable[i]->_ldat[j] = NULL;
					_wavetable[i]->_oct[j] = READ_BE_UINT16(ptr + offset + 8);
					offset += 10;
				}
				offset += 4;
			}
			_wavetable[i] = NULL;
		}
		else
			error("player_v3a - unknown game!");
		_isinit = true;
	}
	
	
	if (data[26]) {
		stopAllSounds();
		_curSong = nr;
		_songData = data;
		_songPtr = 0x1C;
		_songDelay = 1;
		_music_timer = 0;
	} else {
		if (_curSong)
			return;	// don't play music and SFX at the same time
		if (getSoundStatus(nr))
			stopSound(nr);
		int size = READ_BE_UINT16(data + 12);
		int rate = 3579545 / READ_BE_UINT16(data + 20);
		char *sound = (char *)malloc(size);
		int vol = (data[24] << 2) | (data[24] >> 4);
		memcpy(sound,data + READ_BE_UINT16(data + 8),size);
		if ((READ_BE_UINT16(data + 16) || READ_BE_UINT16(data + 6))) {
			// the first check is for complex (pitch-bending) looped sounds
			// the second check is for simple looped sounds
			int loopStart = READ_BE_UINT16(data + 10) - READ_BE_UINT16(data + 8);
			int loopEnd = READ_BE_UINT16(data + 14);
			int tl = -1;
			if ((_scumm->_gameId == GID_INDY3) && (nr == 60))
				tl = 240;
			playSound(nr, sound, size, rate, vol, tl, true, loopStart, loopEnd);
		} else {
			int tl = 1 + 60 * size / rate;
			playSound(nr, sound, size, rate, vol, tl, false);
		}
	}
}

void Player_V3A::playMusic() {
	int i;
	for (i = 0; i < V3A_MAXCHANS; i++)
		if ((_timeleft[i]) && (!--_timeleft[i]))
			stopSound(_soundID[i--]);
	_music_timer++;
	if (_songDelay && --_songDelay)
		return;
	if (!_curSong)
		return;
	while (1) {
		uint8 inst = _songData[_songPtr++];
		if ((inst == 0) || (inst == 0xFC)) {
			for (i = 0; i < V3A_MAXCHANS; i++)
				if ((_soundID[i] >> 8) == _curSong)
					if (_songDelay < _timeleft[i])
						_songDelay = _timeleft[i];
			_curSong = 0;
			break;
		}
		else if (inst == 0xFB) {
			_songPtr = 0x1C;
			for (i = 0; i < V3A_MAXCHANS; i++)
				if ((_soundID[i] >> 8) == _curSong)
					if (_songDelay < _timeleft[i])
						_songDelay = _timeleft[i];
			break;
		}
		uint8 pitch = _songData[_songPtr++];
		uint8 unk = _songData[_songPtr++];
		uint8 dur = _songData[_songPtr++];
		if ((inst == 0x80) && (pitch == 0) && (unk == 0)) {
			_songDelay = dur;
			break;
		}
		if (_scumm->_gameId == GID_INDY3)
			pitch -= 24;
		else if (_scumm->_gameId == GID_LOOM)	// Loom music still has a lot of problems
			pitch -= 21;			// but this adjustment seems to get it mostly right
		int pit = pitch % 12;
		int oct = (pitch / 12);
		if (oct > 5)
			oct = 5;
		inst &= 0x7F;
		char *data = (char *)malloc(_wavetable[inst]->_ilen[oct] + _wavetable[inst]->_llen[oct]);
		if (_wavetable[inst]->_idat[oct])
			memcpy(data, _wavetable[inst]->_idat[oct], _wavetable[inst]->_ilen[oct]);
		if (_wavetable[inst]->_ldat[oct])
			memcpy(data + _wavetable[inst]->_ilen[oct], _wavetable[inst]->_ldat[oct], _wavetable[inst]->_llen[oct]);
		if (!_lastSample)
			_lastSample++;
		int id = (_curSong << 8) | _lastSample++;
		playSound(id,data,_wavetable[inst]->_ilen[oct] + _wavetable[inst]->_llen[oct],3579545 / _notefreqs[_wavetable[inst]->_oct[oct]][pit],255,dur,(_wavetable[inst]->_ldat[oct] != NULL),_wavetable[inst]->_ilen[oct],_wavetable[inst]->_ilen[oct] + _wavetable[inst]->_llen[oct]);
	}
}

int Player_V3A::getMusicTimer() const {
	return _music_timer / 30;
}

int Player_V3A::getSoundStatus(int nr) const {
	if (nr == _curSong)
		return 1;
	for (int i = 0; i < V3A_MAXCHANS; i++)
		if (_soundID[i] == nr)
			return 1;
	return 0;
}