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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef PLAYER_V3A_H
#define PLAYER_V3A_H
#include "common/scummsys.h"
#include "common/system.h"
#include "scumm/music.h"
#include "scumm/player_mod.h"
class SoundMixer;
namespace Scumm {
#define V3A_MAXMUS 8
#define V3A_MAXSFX 8
class ScummEngine;
class Player_V3A : public MusicEngine {
public:
Player_V3A(ScummEngine *scumm);
virtual ~Player_V3A();
virtual void setMasterVolume(int vol);
virtual void startSound(int sound);
virtual void stopSound(int sound);
virtual void stopAllSounds();
virtual int getMusicTimer() const;
virtual int getSoundStatus(int sound) const;
private:
OSystem *_system;
ScummEngine *_scumm;
Player_MOD *_mod;
struct musChan
{
int id;
int dur;
} _mus[V3A_MAXMUS];
int getMusChan (int id = 0) const;
struct sfxChan
{
int id;
int dur;
// SFX will eventually have pitch bends
} _sfx[V3A_MAXSFX];
int getSfxChan (int id = 0) const;
int _curSong;
uint8 *_songData;
uint16 _songPtr;
uint16 _songDelay;
int _music_timer;
bool _isinit;
struct instData
{
char *_idat[6];
uint16 _ilen[6];
char *_ldat[6];
uint16 _llen[6];
uint16 _oct[6];
int16 _pitadjust;
} **_wavetable;
static void update_proc(void *param);
void playMusic();
};
} // End of namespace Scumm
#endif
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