aboutsummaryrefslogtreecommitdiff
path: root/scumm/scumm.h
blob: 66ef16f6766afd8b0e206564f0c82dbeffdf5e61 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001  Ludvig Strigeus
 * Copyright (C) 2001/2002 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 *
 */

#ifndef SCUMM_H
#define SCUMM_H

#include "common/engine.h"
#include "common/gameDetector.h"
#include "common/timer.h"
#include "common/file.h"
#include "common/util.h"

class GameDetector;
class NewGui;
class Dialog;
class ConsoleDialog;
class Scumm;
class Scumm_v5;
class Scumm_v6;
class IMuse;
class IMuseDigital;
class Actor;
class Sound;
class Bundle;
class ScummDebugger;
class Serializer;
struct FindObjectInRoom;

typedef void (Scumm_v5::*OpcodeProcV5)();
typedef void (Scumm_v6::*OpcodeProcV6)();

struct OpcodeEntryV5 {
	OpcodeProcV5 proc;
	const char *desc;
};

struct OpcodeEntryV6 {
	OpcodeProcV6 proc;
	const char *desc;
};

// Use g_scumm from error() ONLY
extern Scumm *g_scumm;

/* System Wide Constants */
enum {
	NUM_MIXER = 4,
	NUM_SCRIPT_SLOT = 40,
	NUM_LOCALSCRIPT = 60,
	NUM_SHADOW_PALETTE = 8,
	MAX_ACTORS = 30,
	KEY_SET_OPTIONS = 3456 // WinCE
};

struct ScummPoint {
	int x, y;
	bool operator ==(const ScummPoint &p) const
	{
		return p.x == x && p.y == y;
	}
	bool operator !=(const ScummPoint &p) const
	{
		return p.x != x || p.y != y;
	}
};

#include "gfx.h"
#include "boxes.h"

struct MemBlkHeader {
	uint32 size;
};

struct VerbSlot;

class ObjectData {
public:
	uint32 offs_obim_to_room;
	uint32 offs_obcd_to_room;
	int16 walk_x, walk_y;
	uint16 obj_nr;
	int16 x_pos;
	int16 y_pos;
	uint16 width;
	uint16 height;
	byte actordir;
	byte parent;
	byte parentstate;
	byte state;
	byte fl_object_index;
};

struct ScriptSlot {
	uint32 offs;
	int32 delay;
	uint16 number;
	uint16 delayFrameCount;
	byte status;
	byte where;
	byte unk1, unk2, freezeCount;
	bool didexec;
	byte cutsceneOverride;
};

struct NestedScript {
	uint16 number;
	uint8 where;
	uint8 slot;
};
 
enum ResTypes {
	rtFirst = 1,
	rtRoom = 1,
	rtScript = 2,
	rtCostume = 3,
	rtSound = 4,
	rtInventory = 5,
	rtCharset = 6,
	rtString = 7,
	rtVerb = 8,
	rtActorName = 9,
	rtBuffer = 10,
	rtScaleTable = 11,
	rtTemp = 12,
	rtFlObject = 13,
	rtMatrix = 14,
	rtBox = 15,
	rtObjectName = 16,
	rtRoomScripts = 17,
	rtLast = 17,
	rtNumTypes = 18
};

enum {
	LIGHTMODE_dark			= 0,
	LIGHTMODE_actor_base	= 1,
	LIGHTMODE_screen		= 2,
	LIGHTMODE_flashlight	= 4,
	LIGHTMODE_actor_color	= 8
};

enum {
	MBS_LEFT_CLICK = 0x8000,
	MBS_RIGHT_CLICK = 0x4000,
	MBS_MOUSE_MASK = (MBS_LEFT_CLICK | MBS_RIGHT_CLICK),
	MBS_MAX_KEY	= 0x0200
};

#define _maxRooms res.num[rtRoom]
#define _maxScripts res.num[rtScript]
#define _maxCostumes res.num[rtCostume]
#define _maxInventoryItems res.num[rtInventory]
#define _maxCharsets res.num[rtCharset]
#define _maxStrings res.num[rtString]
#define _maxVerbs res.num[rtVerb]
#define _maxActorNames res.num[rtActorName]
#define _maxBuffer res.num[rtBuffer]
#define _maxScaleTable res.num[rtScaleTable]
#define _maxTemp res.num[rtTemp]
#define _maxFLObject res.num[rtFlObject]
#define _maxMatrixes res.num[rtMatrix]
#define _maxBoxes res.num[rtBox]

#define _baseRooms res.address[rtRoom]
#define _baseScripts res.address[rtScript]
#define _baseInventoryItems res.address[rtInventory]
#define _baseFLObject res.address[rtFlObject]
#define _baseArrays res.address[rtString]

#define _roomFileOffsets res.roomoffs[rtRoom]

class CharsetRenderer {
protected:
	byte _curId;
	byte *_fontPtr;

public:
	Scumm *_vm;
	int _strLeft, _strRight, _strTop, _strBottom;
	int _nextLeft, _nextTop;

	int _top;
	int _left, _startLeft;
	byte _center;
	int _right;
	byte _color;
	bool _hasMask;
	bool _blitAlso;
	
	int _bufPos;
	bool _firstChar;
	bool _disableOffsX;

	bool _ignoreCharsetMask;

protected:
	byte _bpp;
	uint32 _charOffs;
	byte *_charPtr;
	int _offsX, _offsY;
	int _virtScreenHeight;

	void drawBits(byte *dst, byte *mask, int drawTop, int width, int height, bool useMask);

public:
	byte _colorMap[16];
	byte _buffer[512];

	void printChar(int chr);
	void printCharOld(int chr);
	int getSpacing(byte chr, byte *charset);
	int getStringWidth(int a, byte *str, int pos);
	void addLinebreaks(int a, byte *str, int pos, int maxwidth);
	
	void setCurID(byte id);
	int getCurID() { return _curId; }
	
	byte *getFontPtr() { return _fontPtr; }
	byte *getFontPtr(byte id);
};

#define ARRAY_HDR_SIZE 6
struct ArrayHeader {
	int16 dim1_size;
	int16 type;
	int16 dim2_size;
	byte data[1];
};

struct SentenceTab {
	byte unk5;
	byte unk2;
	uint16 unk4;
	uint16 unk3;
	uint8 freezeCount;
};

// TODO / FIXME: next time save game format changes, Fingolfin would like to
// revise StringTab. In particular, all t_* fields can be removed, making some
// code a bit cleaner & easier to understand.
struct StringTab {
	int16 t_xpos, t_ypos;
	int16 t_right;
	int16 xpos, ypos;
	int16 right;
	byte color, t_color;
	byte charset, t_charset;
	bool center, t_center;
	bool overhead, t_overhead;
	bool no_talk_anim, t_no_talk_anim;
};

enum WhereIsObject {
	WIO_NOT_FOUND = -1,
	WIO_INVENTORY = 0,
	WIO_ROOM = 1,
	WIO_GLOBAL = 2,
	WIO_LOCAL = 3,
	WIO_FLOBJECT = 4
};

enum MouseButtonStatus {
	msDown = 1,
	msClicked = 2
};

class Scumm : public Engine {
public:
	/* Put often used variables at the top.
	 * That results in a shorter form of the opcode
	 * on some architectures. */
	IMuse *_imuse;
	IMuseDigital *_imuseDigital;
	uint32 _features;
	VerbSlot *_verbs;
	ObjectData *_objs;
	ScummDebugger *_debugger;
	Bundle * _bundle;
	Timer * _timer;
	Sound * _sound;

	struct {
		byte mode[rtNumTypes];
		uint16 num[rtNumTypes];
		uint32 tags[rtNumTypes];
		const char *name[rtNumTypes];
		byte **address[rtNumTypes];
		byte *flags[rtNumTypes];
		byte *roomno[rtNumTypes];
		uint32 *roomoffs[rtNumTypes];
	} res;

	struct {
		uint32 cutScenePtr[5];
		byte cutSceneScript[5];
		int16 cutSceneData[5];
		int16 cutSceneScriptIndex;
		byte cutSceneStackPointer;
		ScriptSlot slot[NUM_SCRIPT_SLOT];
		NestedScript nest[15];
		int16 localvar[NUM_SCRIPT_SLOT][17];
	} vm;

	struct {
		int16 x, y;
	} mouse;

	/* Init functions, etc */
	byte _fastMode;

	/* Scumm main loop */

	void mainRun();

	/* _insane vars */

	int _insaneFlag;
	bool _insaneState;
	bool _videoFinished;
	
	
	void scummInit();
	void scummMain(int argc, char **argv); // is it still used ?
	int scummLoop(int delta);
	void initScummVars();

	void pauseGame(bool user);
	void shutDown(int i);
	void setOptions(void);


	// GUI
	NewGui *_newgui;

	Dialog *_pauseDialog;
	Dialog *_optionsDialog;
	Dialog *_saveLoadDialog;
	ConsoleDialog *_debuggerDialog;

	int runDialog(Dialog *dialog);
	void pauseDialog();
	void saveloadDialog();
	void optionsDialog();
	void displayError(const char *message, ...);

	// Misc startup/event functions
	void main();
	void parseCommandLine(int argc, char **argv);
	void showHelpAndExit();
	bool detectGame();
	void processKbd();

	int checkKeyHit();
	void convertKeysToClicks();

	/* Random number generation */
	RandomSource _rnd;

	/* Core variable definitions */
	byte _gameId;

	/* Core class/array definitions */
	Gdi gdi;

	Actor *_actors;	// Has MAX_ACTORS elements
	
	uint16 *_inventory;
	byte *_arrays;
	uint16 *_newNames;
	int16 *_vars;
	int16 _varwatch;
	byte *_bitVars;

	/* Global resource tables */
	int _numVariables, _numBitVariables, _numLocalObjects;
	int _numGlobalObjects, _numArray, _numVerbs, _numFlObject;
	int _numInventory, _numRooms, _numScripts, _numSounds;
	int _numCharsets, _numCostumes, _numNewNames, _numGlobalScripts;
	int NUM_ACTORS;

	char *_audioNames;
	int32 _numAudioNames;

	/* Current objects - can go in their respective classes */
	byte _curActor;
	int _curVerb;
	int _curVerbSlot;
	int _curPalIndex;
	byte _currentRoom;

	bool _egoPositioned;
	int _keyPressed;
	uint16 _lastKeyHit;
	uint16 _mouseButStat;
	byte _leftBtnPressed, _rightBtnPressed;

	int16 _virtual_mouse_x, _virtual_mouse_y, _bootParam;
	uint16 _debugMode, _soundCardType;

	/* Not sure where this stuff goes */
	byte isMaskActiveAt(int l, int t, int r, int b, byte *mem);
	void startScene(int room, Actor *a, int b);
	virtual void setupScummVars();
	byte *_objectOwnerTable, *_objectRoomTable, *_objectStateTable;
	byte _numObjectsInRoom;
	int8 _userPut;
	int _resourceHeaderSize;
	void setScaleItem(int slot, int a, int b, int c, int d);
	void clearClickedStatus();
	void startManiac();

	/* GUI class */
	void drawString(int a);
	int getKeyInput(int a);

	/* Save/Load class - some of this may be GUI */
	byte _saveLoadFlag, _saveLoadSlot;
	uint32 _lastSaveTime;
	bool _saveLoadCompatible;
	char _saveLoadName[32];

	bool saveState(int slot, bool compat, SaveFileManager *mgr);
	bool loadState(int slot, bool compat, SaveFileManager *mgr);
	bool saveState(int slot, bool compat)
	{
		SaveFileManager *mgr = _system->get_savefile_manager();
		bool result = saveState(slot, compat, mgr);
		delete mgr;
		return result;
	}
	bool loadState(int slot, bool compat)
	{
		SaveFileManager *mgr = _system->get_savefile_manager();
		bool result = loadState(slot, compat, mgr);
		delete mgr;
		return result;
	}
	void saveOrLoad(Serializer *s, uint32 savegameVersion);

	bool getSavegameName(int slot, char *desc, SaveFileManager *mgr);
	void makeSavegameName(char *out, int slot, bool compatible);
	void saveLoadResource(Serializer *ser, int type, int index);
	void listSavegames(bool *marks, int num, SaveFileManager *mgr);

	/* Heap and memory management */
	uint32 _maxHeapThreshold, _minHeapThreshold;
	void checkRange(int max, int min, int no, const char *str);
	void lock(int type, int i);
	void unlock(int type, int i);
	void heapClear(int mode);
	void unkHeapProc2(int a, int b);

	/* Script VM - should be in Script class */
	uint32 _localScriptList[NUM_LOCALSCRIPT];
	byte *_scriptPointer, *_scriptOrgPointer, *_scriptPointerStart;
	byte _opcode, _numNestedScripts, _currentScript;
	uint16 _curExecScript;
	byte **_lastCodePtr;
	int _resultVarNumber, _scummStackPos;
	int16 _localParamList[16],  _scummStack[150];
	
	virtual void setupOpcodes() = 0;
	virtual void executeOpcode(int i) = 0;
	virtual const char *getOpcodeDesc(int i) = 0;

	void initializeLocals(int slot, int16 *vars);
	int	getScriptSlot();
	void runScript(int script, int a, int b, int16 *lvarptr);
	void stopScriptNr(int script);
	void runScriptNested(int script);
	void executeScript();	
	void updateScriptPtr();
	void getScriptBaseAddress();
	void getScriptEntryPoint();
	byte fetchScriptByte();
	int fetchScriptWord();
	void ignoreScriptWord() { fetchScriptWord(); }
	void ignoreScriptByte() { fetchScriptByte(); }
	void getResultPos();
	void setResult(int result);
	void push(int a);
	int pop();
	int readVar(uint var);
	void writeVar(uint var, int value);
	void runHook(int i);
	bool isScriptInUse(int script);
	int getStringLen(byte *ptr);
	
	void freezeScripts(int scr);
	void unfreezeScripts();
	void runAllScripts();
	void cutscene(int16 *args);
	void endCutscene();
	void exitCutscene();
	void runExitScript();
	void runEntryScript();

	void beginOverride();
	void endOverride();
	void killScriptsAndResources();
	void checkAndRunSentenceScript();
	void decreaseScriptDelay(int amount);
	bool isScriptRunning(int script);
	bool isRoomScriptRunning(int script);
	void arrayop_1(int a, byte *ptr);
	void copyString(byte *dst, byte *src, int len);
	void doSentence(int c, int b, int a);
	void setStringVars(int i);

	/* Script VM or Object class? */
	void stopObjectCode();
	void stopObjectScript(int script);

	/* Should be in Resource class */
	byte _encbyte;
	File _fileHandle;
	uint32 _fileOffset;
	char *_exe_name;	// This is the name we use for opening resource files
	char *_game_name;	// This is the game the user calls it, so use for saving
	bool _dynamicRoomOffsets;
	byte _resourceMapper[128];
	uint32 _allocatedSize;
	byte _expire_counter;

	void allocateArrays();
	void openRoom(int room);
	void deleteRoomOffsets();
	void readRoomsOffsets();
	void askForDisk(const char *filename);
	bool openResourceFile(const char *filename);
	void loadPtrToResource(int type, int i, byte *ptr);
	void readResTypeList(int id, uint32 tag, const char *name);
	char *resTypeFromId(int id);
	void allocResTypeData(int id, uint32 tag, int num, const char *name, int mode);
	byte *createResource(int type, int index, uint32 size);
	void nukeResource(int type, int i);	
	byte *getResourceAddress(int type, int i);
	byte *getStringAddress(int i);
	byte *getStringAddressVar(int i);
	void ensureResourceLoaded(int type, int i);
	int loadResource(int type, int i);
	int getResourceRoomNr(int type, int index);
	int readSoundResource(int type, int index);
	int readSoundResourceSmallHeader(int type, int index);
	void setResourceCounter(int type, int index, byte flag);
	bool validateResource(const char *str, int type, int index);
	void increaseResourceCounter();
	bool isResourceInUse(int type, int i);
	bool isResourceLoaded(int type, int index);
	void initRoomSubBlocks();
	void loadRoomObjects();
    	void loadRoomObjectsSmall();
	void readArrayFromIndexFile();
	void readMAXS();
	bool isGlobInMemory(int type, int index);
	virtual void readIndexFile();
	virtual void loadCharset(int i);
	void nukeCharset(int i);

	int _lastLoadedRoom, _roomResource;
	byte *findResourceData(uint32 tag, byte *ptr);
	int getResourceDataSize(byte *ptr);
	
	int getArrayId();
	void nukeArray(int a);
	int defineArray(int a, int b, int c, int d);
	int readArray(int array, int index, int base);
	void writeArray(int array, int index, int base, int value);

	void resourceStats();
	void expireResources(uint32 size);
	void freeResources();
	void destroy();
	void dumpResource(char *tag, int index, byte *ptr);


	/* Should be in Object class */
	byte OF_OWNER_ROOM;
	int getInventorySlot();
	void SamInventoryHack(int obj);	// FIXME: Sam and Max hack
	int findInventory(int owner, int index);
	int getInventoryCount(int owner);

	void setupRoomObject(ObjectData *od, byte *room);
	void removeObjectFromRoom(int obj);
	void loadFlObject(uint object, uint room);
	void nukeFlObjects(int min, int max);
	int findFlObjectSlot();
	void addObjectToInventory(uint obj, uint room);
	void fixObjectFlags();
	bool getClass(int obj, int cls);
	void putClass(int obj, int cls, bool set);
	int getState(int obj);
	void putState(int obj, int state);
	void setObjectState(int obj, int state, int x, int y);
	int getOwner(int obj);
	void putOwner(int obj, int owner);
	void setOwnerOf(int obj, int owner);
	void clearOwnerOf(int obj);
	int getObjectRoom(int obj);
	int getObjX(int obj);
	int getObjY(int obj);
	void getObjectXYPos(int object, int &x, int &y)	{ int dir; getObjectXYPos(object, x, y, dir); }
	void getObjectXYPos(int object, int &x, int &y, int &dir);
	int getObjOldDir(int obj);
	int getObjNewDir(int obj);
	int getObjectIndex(int object);
	int whereIsObject(int object);
	int findObject(int x, int y);
	void findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint object, uint room);	
	int getObjectOrActorXY(int object, int &x, int &y);		 // Object and Actor...
	int getObjActToObjActDist(int a, int b); // Not sure how to handle
	byte *getObjOrActorName(int obj);		 // these three..

	void addObjectToDrawQue(int object);
	void clearDrawObjectQueue();
	void processDrawQue();

	uint32 getOBCDOffs(int object);
	byte *getOBCDFromObject(int obj);	
	int getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, int f);

	/* Should be in Costume class */
	void cost_decodeData(Actor *a, int frame, uint usemask);
	int cost_frameToAnim(Actor *a, int frame);


	/* Should be in Verb class */
	uint16 _verbMouseOver;
	int _inventoryOffset;	
	void redrawVerbs();
	void checkExecVerbs();
	void verbMouseOver(int verb);
	int checkMouseOver(int x, int y);
	void drawVerb(int verb, int mode);
	void runInputScript(int a, int cmd, int mode);
	void restoreVerbBG(int verb);
	void drawVerbBitmap(int verb, int x, int y);
	int getVerbEntrypoint(int obj, int entry);
	int getVerbSlot(int id, int mode);
	void killVerb(int slot);
	void runVerbCode(int script, int entry, int a, int b, int16 *vars);
	void setVerbObject(uint room, uint object, uint verb);

	/* Should be in Actor class */
	Actor *derefActor(int id);
	Actor *derefActorSafe(int id, const char *errmsg);
	Actor *getFirstActor() { return _actors; } 
	void showActors();

	uint32 *_classData;

	int getAngleFromPos(int x, int y);

	void walkActors();
	void playActorSounds();
	void setActorRedrawFlags(bool fg, bool bg);
	void resetActorBgs();
	void processActors();
	int getActorFromPos(int x, int y);
	void faceActorToObj(int act, int obj);
	void actorFollowCamera(int act);
	
	bool isCostumeInUse(int i);

	/* Actor talking stuff */
	byte _actorToPrintStrFor;
	int _sentenceNum;
	SentenceTab _sentence[6];
	StringTab _string[6];
	void actorTalk();
	void stopTalk();	

	/* Akos Class */

	bool akos_increaseAnims(byte *akos, Actor *a);
	bool akos_increaseAnim(Actor *a, int i, byte *aksq, uint16 *akfo, int numakfo);

	void akos_queCommand(byte cmd, Actor *a, int param_1, int param_2);
	bool akos_compare(int a, int b, byte cmd);
	void akos_decodeData(Actor *a, int frame, uint usemask);
	int akos_frameToAnim(Actor *a, int frame);
	bool akos_hasManyDirections(Actor *a);


	/* Should be in Graphics class? */
	uint16 _screenB, _screenH;
	int _scrHeight, _scrWidth, _realHeight, _realWidth;
	VirtScreen virtscr[4];		// Virtual screen areas
	CameraData camera;			// 'Camera' - viewport
	ColorCycle _colorCycle[16];	// Palette cycles

	uint32 _ENCD_offs, _EXCD_offs;
	uint32 _CLUT_offs;
	uint32 _IM00_offs, _PALS_offs;

	//ender: fullscreen
	bool _fullRedraw, _BgNeedsRedraw, _shakeEnabled, _verbRedraw;
	bool _screenEffectFlag, _completeScreenRedraw;

	struct {
		int hotspotX, hotspotY, width, height;
		byte animate, animateIndex;
		int8 state;
	} _cursor;
	byte _grabbedCursor[2048];
	byte _currentCursor;

	byte _newEffect, _switchRoomEffect2, _switchRoomEffect;
	bool _doEffect;
	
	struct {
		int x, y, w, h;
		byte *buffer;
	} _flashlight;
	uint16 _flashlightXStrips, _flashlightYStrips;
	bool _flashlightIsDrawn;

	void getGraphicsPerformance();
	void initScreens(int a, int b, int w, int h);
	void initVirtScreen(int slot, int number, int top, int width, int height, bool twobufs, bool scrollable);
	void initBGBuffers(int height);
	void initCycl(byte *ptr);	// Color cycle

	void createSpecialPalette(int16 a, int16 b, int16 c, int16 d, int16 e, int16 colorMin, int16 colorMax);

	void drawObject(int obj, int arg);	
	void drawRoomObjects(int arg);
	void drawRoomObject(int i, int arg);
	void drawBox(int x, int y, int x2, int y2, int color);

	void restoreBG(int left, int top, int right, int bottom, byte backColor = 0);
	void redrawBGStrip(int start, int num);	
	void redrawBGAreas();	
	
	void moveCamera();
	void cameraMoved();
	void setCameraAtEx(int at);
	void setCameraAt(int pos_x, int pos_y);
	void panCameraTo(int x, int y);
	void setCameraFollows(Actor *a);
	void clampCameraPos(ScummPoint *pt);

	byte *getPalettePtr();
	void setPalette(int pal);
	void setPaletteFromPtr(byte *ptr);
	void setPaletteFromRes();
	void setPalColor(int index, int r, int g, int b);
	void setDirtyColors(int min, int max);
	byte *findPalInPals(byte *pal, int index);
	void swapPalColors(int a, int b);
	void copyPalColor(int dst, int src);
	void cyclePalette();
	void stopCycle(int i);
	void palManipulateInit(int start, int end, int string_id, int time);
	void palManipulate();
	int remapPaletteColor(int r, int g, int b, uint threshold);
	void moveMemInPalRes(int start, int end, byte direction);
	void setupShadowPalette(int slot, int redScale, int greenScale, int blueScale, int startColor, int endColor);
	void setupShadowPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor);
	void darkenPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor);

	void setShake(int mode);

	void setCursor(int cursor);
	void setCursorImg(uint img, uint room, uint imgindex);
	void setCursorHotspot2(int x, int y);
	void grabCursor(int x, int y, int w, int h);
	void grabCursor(byte *ptr, int width, int height);
	void makeCursorColorTransparent(int a);
	void setupCursor() { _cursor.animate = 1; }
	void decompressDefaultCursor(int index);
	void useIm01Cursor(byte *im, int w, int h);
	void useBompCursor(byte *im, int w, int h);


	void updateDirtyRect(int virt, int left, int right, int top, int bottom, uint32 dirtybits);
	void setDirtyRange(int slot, int a, int height);
	void drawDirtyScreenParts();
	void updateDirtyScreen(int slot);

	VirtScreen *findVirtScreen(int y);
	void setVirtscreenDirty(VirtScreen *vs, int left, int top, int right, int bottom);

	void drawFlashlight();
	
	void fadeIn(int effect);
	void fadeOut(int effect);

	void unkScreenEffect5(int a);
	void unkScreenEffect6();
	void transitionEffect(int a);
	void dissolveEffect(int width, int height);
	void scrollEffect(int dir);

	void blit(byte *dst, byte *src, int w, int h);

	// bomp
	void decompressBomp(byte *dst, byte *src, int w, int h);
	void drawBomp(BompDrawData *bd, int decode_mode, int mask);
	int32 setupBompScale(byte *scalling, int32 size, byte scale);
	void bompScaleFuncX(byte *line_buffer, byte *scalling_x_ptr, byte skip, int32 size);
	int32 bompDecodeLineMode0(byte *src, byte *line_buffer, int32 size);
	int32 bompDecodeLineMode1(byte *src, byte *line_buffer, int32 size);
	int32 bompDecodeLineMode3(byte *src, byte *line_buffer, int32 size);
	void bompApplyMask(byte *line_buffer, byte *mask_out, byte bits, int32 size);
	void bompApplyShadow0(byte *line_buffer, byte *dst, int32 size);
	void bompApplyShadow1(byte *line_buffer, byte *dst, int32 size);
	void bompApplyShadow3(byte *line_buffer, byte *dst, int32 size);
	void bompApplyActorPalette(byte *line_buffer, int32 size);

	int32 _bompScaleRight, _bompScaleBottom;
	byte *_bompScallingXPtr, *_bompScallingYPtr;
	byte *_bompMaskPtr;
	byte *_bompActorPalletePtr;


	uint _shakeFrame;
	int _screenStartStrip, _screenEndStrip;
	int _screenLeft, _screenTop;
	int _enqueuePos; 
	BlastObject _enqueuedObjects[128];

	void enqueueObject(int objectNumber, int objectX, int objectY, int objectWidth,
                       int objectHeight, int scaleX, int scaleY, int image, int mode);
	void clearEnqueue() { _enqueuePos = 0; }
	void drawBlastObjects();
	void drawBlastObject(BlastObject *eo);
	void removeBlastObjects();
	void removeBlastObject(BlastObject *eo);

	int _drawObjectQueNr;
	byte _drawObjectQue[200];
	byte _palManipStart, _palManipEnd;
	uint16 _palManipCounter;
	byte *_palManipPalette;
	byte *_palManipIntermediatePal;
	
	/* For each screen strip, gfxUsageBits contains a bitmask.
	 * The lower 30 bits each correspond to one actor and signify if any part
	 * of that actor is currently contained in that strip.
	 * If the left most bit is set, the strip (background) is dirty needs to be redrawn.
	 */
	uint32 gfxUsageBits[410];
	
	byte *_shadowPalette;
	int _shadowPaletteSize;
	byte _currentPalette[3 * 256];

	byte _proc_special_palette[256];
	int _palDirtyMin, _palDirtyMax;

	byte _haveMsg;
	bool _useTalkAnims;
	uint16 _defaultTalkDelay;
	bool _use_adlib;
	int tempMusic;
	bool _silentDigitalImuse;
	int _saveSound;
	int current_cd_sound;

	/* Walkbox / Navigation class */
	int _maxBoxVertexHeap, _boxPathVertexHeapIndex, _boxMatrixItem;
	byte *_boxMatrixPtr4, *_boxMatrixPtr1, *_boxMatrixPtr3;	

	uint16 _extraBoxFlags[65];

	PathNode *unkMatrixProc2(PathVertex *vtx, int i);
	bool areBoxesNeighbours(int i, int j);
	void addToBoxMatrix(byte b);
	bool compareSlope(int X1, int Y1, int X2, int Y2, int X3, int Y3);
	void *addToBoxVertexHeap(int size);
	PathVertex *addPathVertex();
	bool checkXYInBoxBounds(int box, int x, int y);
	uint distanceFromPt(int x, int y, int ptx, int pty);
	ScummPoint closestPtOnLine(int ulx, int uly, int llx, int lly, int x, int y);
	void getBoxCoordinates(int boxnum, BoxCoords *bc);
	byte getMaskFromBox(int box);
	Box *getBoxBaseAddr(int box);
	byte getBoxFlags(int box);
	int getBoxScale(int box);
	byte getNumBoxes();
	byte *getBoxMatrixBaseAddr();
	int getPathToDestBox(byte from, byte to);
	bool findPathTowards(Actor *a, byte box, byte box2, byte box3, int16 &foundPathX, int16 &foundPathY);
	void findPathTowardsOld(Actor *a, byte box, byte box2, byte box3, ScummPoint gateLoc[5]);
	void getGates(int trap1, int trap2, ScummPoint gateA[2], ScummPoint gateB[2]);
	bool inBoxQuickReject(int box, int x, int y, int threshold);
	AdjustBoxResult getClosestPtOnBox(int box, int x, int y);
	int getSpecialBox(int param1, int param2);
	
	void setBoxFlags(int box, int val);
	void setBoxScale(int box, int b);
	void createBoxMatrix();


	/* String class */
	CharsetRenderer charset;
	byte _charsetColor;
	bool _noSubtitles;	// Skip all subtitles?
	byte _charsetData[15][16];
	void initCharset(int charset);
	void restoreCharsetBg();
	int hasCharsetMask(int x, int y, int x2, int y2);
	void CHARSET_1();
	void description();
	void drawDescString(byte *msg);
	byte *_msgPtrToAdd;
	byte *addMessageToStack(byte *msg);
	void addIntToStack(int var);
	void addVerbToStack(int var);
	void addNameToStack(int var);
	void addStringToStack(int var);
	void unkMessage1();
	void unkMessage2();
	void clearMsgQueue();
	int _numInMsgStack;
	byte *_messagePtr;
	int16 _talkDelay;
	bool _keepText;
	bool _existLanguageFile;
	char *_languageBuffer;
	void loadLanguageBundle();
	void translateText(byte *text, byte *trans_buff);
	byte _transText[256];

#if defined(SCUMM_LITTLE_ENDIAN)
	uint32 fileReadDword() { return _fileHandle.readUint32LE(); }
#elif defined(SCUMM_BIG_ENDIAN)
	uint32 fileReadDword() { return _fileHandle.readUint32BE(); }
#endif

	/* Scumm Vars */
	byte VAR_KEYPRESS;
	byte VAR_EGO;
	byte VAR_CAMERA_POS_X;
	byte VAR_HAVE_MSG;
	byte VAR_ROOM;
	byte VAR_OVERRIDE;
	byte VAR_MACHINE_SPEED;
	byte VAR_ME;
	byte VAR_NUM_ACTOR;
	byte VAR_CURRENT_LIGHTS;
	byte VAR_CURRENTDRIVE;
	byte VAR_TMR_1;
	byte VAR_TMR_2;
	byte VAR_TMR_3;
	byte VAR_MUSIC_FLAG;
	byte VAR_ACTOR_RANGE_MIN;
	byte VAR_ACTOR_RANGE_MAX;
	byte VAR_CAMERA_MIN_X;
	byte VAR_CAMERA_MAX_X;
	byte VAR_TIMER_NEXT;
	byte VAR_VIRT_MOUSE_X;
	byte VAR_VIRT_MOUSE_Y;
	byte VAR_ROOM_RESOURCE;
	byte VAR_LAST_SOUND;
	byte VAR_CUTSCENEEXIT_KEY;
	byte VAR_OPTIONS_KEY;
	byte VAR_TALK_ACTOR;
	byte VAR_CAMERA_FAST_X;
	byte VAR_SCROLL_SCRIPT;
	byte VAR_ENTRY_SCRIPT;
	byte VAR_ENTRY_SCRIPT2;
	byte VAR_EXIT_SCRIPT;
	byte VAR_EXIT_SCRIPT2;
	byte VAR_VERB_SCRIPT;
	byte VAR_SENTENCE_SCRIPT;
	byte VAR_HOOK_SCRIPT;
	byte VAR_CUTSCENE_START_SCRIPT;
	byte VAR_CUTSCENE_END_SCRIPT;
	byte VAR_CHARINC;
	byte VAR_WALKTO_OBJ;
	byte VAR_DEBUGMODE;
	byte VAR_HEAPSPACE;
	byte VAR_RESTART_KEY;
	byte VAR_PAUSE_KEY;
	byte VAR_MOUSE_X;
	byte VAR_MOUSE_Y;
	byte VAR_TIMER;
	byte VAR_TMR_4;
	byte VAR_SOUNDCARD;
	byte VAR_VIDEOMODE;
	byte VAR_SAVELOADDIALOG_KEY;
	byte VAR_FIXEDDISK;
	byte VAR_CURSORSTATE;
	byte VAR_USERPUT;
	byte VAR_SOUNDRESULT;
	byte VAR_TALKSTOP_KEY;
	byte VAR_59;
	
	byte VAR_SOUNDPARAM;
	byte VAR_SOUNDPARAM2;
	byte VAR_SOUNDPARAM3;
	byte VAR_MOUSEPRESENT;
	byte VAR_PERFORMANCE_1;
	byte VAR_PERFORMANCE_2;
	byte VAR_ROOM_FLAG;
	byte VAR_GAME_LOADED;
	byte VAR_NEW_ROOM;
	byte VAR_VERSION;

	byte VAR_V5_DRAWFLAGS;
	byte VAR_MI1_TIMER;
	byte VAR_V5_OBJECT_LO;
	byte VAR_V5_OBJECT_HI;
	byte VAR_V5_TALK_STRING_Y;
	byte VAR_V5_CHARFLAG;

	byte VAR_V6_SCREEN_WIDTH;
	byte VAR_V6_SCREEN_HEIGHT;
	byte VAR_V6_EMSSPACE;
	byte VAR_V6_RANDOM_NR;

	byte VAR_STRING2DRAW;
	byte VAR_CAMERA_POS_Y;

	byte VAR_CAMERA_MIN_Y;
	byte VAR_CAMERA_MAX_Y;
	byte VAR_CAMERA_THRESHOLD_X;
	byte VAR_CAMERA_THRESHOLD_Y;
	byte VAR_CAMERA_SPEED_X;
	byte VAR_CAMERA_SPEED_Y;
	byte VAR_CAMERA_ACCEL_X;
	byte VAR_CAMERA_ACCEL_Y;

	byte VAR_CAMERA_DEST_X;

	byte VAR_CAMERA_DEST_Y;

	byte VAR_CAMERA_FOLLOWED_ACTOR;

	byte VAR_LEFTBTN_DOWN;
	byte VAR_RIGHTBTN_DOWN;
	byte VAR_LEFTBTN_HOLD;
	byte VAR_RIGHTBTN_HOLD;

	byte VAR_UNK_SCRIPT;
	byte VAR_UNK_SCRIPT_2;

	byte VAR_DEFAULT_TALK_DELAY;
	byte VAR_CHARSET_MASK;

	byte VAR_CUSTOMSCALETABLE;
	byte VAR_VIDEONAME;
	byte VAR_V6_SOUNDMODE;

	void launch();

	Scumm(GameDetector *detector, OSystem *syst);
	virtual ~Scumm();

	void go();

	void waitForTimer(int msec_delay);

	void updateCursor();
	void animateCursor();
	void updatePalette();
};

class Scumm_v5 : public Scumm
{
protected:
	const OpcodeEntryV5 *_opcodesV5;
	
public:
	Scumm_v5(GameDetector *detector, OSystem *syst) : Scumm(detector, syst) {}

protected:
	virtual void setupOpcodes();
	virtual void executeOpcode(int i);
	virtual const char *getOpcodeDesc(int i);

	void decodeParseString();
	int getWordVararg(int16 *ptr);
	int getVarOrDirectWord(byte mask);
	int getVarOrDirectByte(byte mask);

	/* Version 5 script opcodes */
	void o5_actorFollowCamera();
	void o5_actorFromPos();
	void o5_actorSet();
	void o5_add();
	void o5_and();
	void o5_animateActor();
	void o5_badOpcode();
	void o5_breakHere();
	void o5_chainScript();
	void o5_cursorCommand();
	void o5_cutscene();
	void o5_debug();
	void o5_decrement();
	void o5_delay();
	void o5_delayVariable();
	void o5_divide();
	void o5_doSentence();
	void o5_drawBox();
	void o5_drawObject();
	void o5_dummy();
	void o5_endCutscene();
	void o5_equalZero();
	void o5_expression();
	void o5_faceActor();
	void o5_findInventory();
	void o5_findObject();
	void o5_freezeScripts();
	void o5_getActorCostume();
	void o5_getActorElevation();
	void o5_getActorFacing();
	void o5_getActorMoving();
	void o5_getActorRoom();
	void o5_getActorScale();
	void o5_getActorWalkBox();
	void o5_getActorWidth();
	void o5_getActorX();
	void o5_getActorY();
	void o5_getAnimCounter();
	void o5_getClosestObjActor();
	void o5_getDist();
	void o5_getInventoryCount();
	void o5_getObjectOwner();
	void o5_getObjectState();
	void o5_getRandomNr();
	void o5_getScriptRunning();
	void o5_getVerbEntrypoint();
	void o5_ifClassOfIs();
	void o5_increment();
	void o5_isActorInBox();
	void o5_isEqual();
	void o5_isGreater();
	void o5_isGreaterEqual();
	void o5_isLess();
	void o5_isNotEqual();
	void o5_ifState();
	void o5_ifNotState();
	void o5_isSoundRunning();
	void o5_jumpRelative();
	void o5_lessOrEqual();
	void o5_lights();
	void o5_loadRoom();
	void o5_loadRoomWithEgo();
	void o5_matrixOps();
	void o5_move();
	void o5_multiply();
	void o5_notEqualZero();
	void o5_or();
	void o5_overRide();
	void o5_panCameraTo();
	void o5_pickupObject();
	void o5_print();
	void o5_printEgo();
	void o5_pseudoRoom();
	void o5_putActor();
	void o5_putActorAtObject();
	void o5_putActorInRoom();
	void o5_quitPauseRestart();
	void o5_resourceRoutines();
	void o5_roomOps();
	void o5_saveRestoreVerbs();
	void o5_setCameraAt();
	void o5_setClass();
	void o5_setObjectName();
	void o5_setOwnerOf();
	void o5_setState();
	void o5_setVarRange();
	void o5_soundKludge();
	void o5_startMusic();
	void o5_startObject();
	void o5_startScript();
	void o5_startSound();
	void o5_stopMusic();
	void o5_stopObjectCode();
	void o5_stopObjectScript();
	void o5_stopScript();
	void o5_stopSound();
	void o5_stringOps();
	void o5_subtract();
	void o5_verbOps();
	void o5_wait();
	void o5_walkActorTo();
	void o5_walkActorToActor();
	void o5_walkActorToObject();
    void o5_oldRoomEffect();
	void o5_pickupObjectOld();
};

// FIXME - subclassing V2 from Scumm_v5 is a hack: V2 should have its own opcode table
class Scumm_v2 : public Scumm_v5
{
public:
	Scumm_v2(GameDetector *detector, OSystem *syst) : Scumm_v5(detector, syst) {}

	virtual void readIndexFile();
};

// FIXME - maybe we should move the opcodes from v5 to v3, and change the inheritance 
// accordingly - that would be more logical I guess. However, if you do so, take care
// of preserving the right readIndexFile / loadCharset !!!
class Scumm_v3 : public Scumm_v5
{
public:
	Scumm_v3(GameDetector *detector, OSystem *syst) : Scumm_v5(detector, syst) {}

	void readIndexFile();
	virtual void loadCharset(int no);
};

class Scumm_v4 : public Scumm_v3
{
public:
	Scumm_v4(GameDetector *detector, OSystem *syst) : Scumm_v3(detector, syst) {}

	void loadCharset(int no);
};

class Scumm_v6 : public Scumm
{
protected:
	const OpcodeEntryV6 *_opcodesV6;
	
public:
	Scumm_v6(GameDetector *detector, OSystem *syst) : Scumm(detector, syst) {}

protected:
	virtual void setupOpcodes();

	virtual void executeOpcode(int i);
	virtual const char *getOpcodeDesc(int i);

	int popRoomAndObj(int *room);

	void decodeParseString2(int a, int b);
	int getStackList(int16 *args, uint maxnum);

	/* Version 6 script opcodes */
	void o6_setBlastObjectWindow();
	void o6_pushByte();
	void o6_pushWord();
	void o6_pushByteVar();
	void o6_pushWordVar();
	void o6_invalid();
	void o6_byteArrayRead();
	void o6_wordArrayRead();
	void o6_byteArrayIndexedRead();
	void o6_wordArrayIndexedRead();
	void o6_dup();
	void o6_zero();
	void o6_eq();
	void o6_neq();
	void o6_gt();
	void o6_lt();
	void o6_le();
	void o6_ge();
	void o6_add();
	void o6_sub();
	void o6_mul();
	void o6_div();
	void o6_land();
	void o6_lor();
	void o6_kill();
	void o6_writeByteVar();
	void o6_writeWordVar();
	void o6_byteArrayWrite();
	void o6_wordArrayWrite();
	void o6_byteArrayIndexedWrite();
	void o6_wordArrayIndexedWrite();
	void o6_byteVarInc();
	void o6_wordVarInc();
	void o6_byteArrayInc();
	void o6_wordArrayInc();
	void o6_byteVarDec();
	void o6_wordVarDec();
	void o6_byteArrayDec();
	void o6_wordArrayDec();
	void o6_jumpTrue();
	void o6_jumpFalse();
	void o6_jump();
	void o6_startScriptEx();
	void o6_startScript();
	void o6_startObject();
	void o6_setObjectState();
	void o6_setObjectXY();
	void o6_stopObjectCode();
	void o6_endCutscene();
	void o6_cutScene();
	void o6_stopMusic();
	void o6_freezeUnfreeze();
	void o6_cursorCommand();
	void o6_breakHere();
	void o6_ifClassOfIs();
	void o6_setClass();
	void o6_getState();
	void o6_setState();
	void o6_setOwner();
	void o6_getOwner();
	void o6_startSound();
	void o6_stopSound();
	void o6_startMusic();
	void o6_stopObjectScript();
	void o6_panCameraTo();
	void o6_actorFollowCamera();
	void o6_setCameraAt();
	void o6_loadRoom();
	void o6_stopScript();
	void o6_walkActorToObj();
	void o6_walkActorTo();
	void o6_putActorInRoom();
	void o6_putActorAtObject();
	void o6_faceActor();
	void o6_animateActor();
	void o6_doSentence();
	void o6_pickupObject();
	void o6_loadRoomWithEgo();
	void o6_getRandomNumber();
	void o6_getRandomNumberRange();
	void o6_getActorMoving();
	void o6_getScriptRunning();
	void o6_getActorRoom();
	void o6_getObjectX();
	void o6_getObjectY();
	void o6_getObjectOldDir();
	void o6_getObjectNewDir();
	void o6_getActorWalkBox();
	void o6_getActorCostume();
	void o6_findInventory();
	void o6_getInventoryCount();
	void o6_getVerbFromXY();
	void o6_beginOverride();
	void o6_endOverride();
	void o6_setObjectName();
	void o6_isSoundRunning();
	void o6_setBoxFlags();
	void o6_createBoxMatrix();
	void o6_resourceRoutines();
	void o6_roomOps();
	void o6_actorSet();
	void o6_verbOps();
	void o6_getActorFromXY();
	void o6_findObject();
	void o6_pseudoRoom();
	void o6_getActorElevation();
	void o6_getVerbEntrypoint();
	void o6_arrayOps();
	void o6_saveRestoreVerbs();
	void o6_drawBox();
	void o6_getActorWidth();
	void o6_wait();
	void o6_getActorScaleX();
	void o6_getActorAnimCounter1();
	void o6_soundKludge();
	void o6_isAnyOf();
	void o6_quitPauseRestart();
	void o6_isActorInBox();
	void o6_delay();
	void o6_delayLonger();
	void o6_delayVeryLong();
	void o6_stopSentence();
	void o6_print_0();
	void o6_print_1();
	void o6_print_2();
	void o6_print_3();
	void o6_printActor();
	void o6_printEgo();
	void o6_talkActor();
	void o6_talkEgo();
	void o6_dim();
	void o6_dummy();
	void o6_runVerbCodeQuick();
	void o6_runScriptQuick();
	void o6_dim2();
	void o6_abs();
	void o6_distObjectObject();
	void o6_distObjectPt();
	void o6_distPtPt();
	void o6_miscOps();
	void o6_delayFrames();
	void o6_pickOneOf();
	void o6_pickOneOfDefault();
	void o6_jumpToScript();
	void o6_isRoomScriptRunning();
	void o6_kernelFunction();
	void o6_getAnimateVariable();
	void o6_drawBlastObject();
	void o6_getActorPriority();
	void o6_unknownCD();
	void o6_bor();
	void o6_band();
};

class Scumm_v7 : public Scumm_v6
{
public:
	Scumm_v7(GameDetector *detector, OSystem *syst) : Scumm_v6(detector, syst) {}

protected:
	virtual void setupScummVars();
};

// This is a constant lookup table of reverse bit masks
extern const byte revBitMask[8];

/* Direction conversion functions (between old dir and new dir format) */
int newDirToOldDir(int dir);
int oldDirToNewDir(int dir);

int normalizeAngle(int angle);
int fromSimpleDir(int dirtype, int dir);
int toSimpleDir(int dirtype, int dir);


#endif