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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef COLOR_H
#define COLOR_H
#include "config.h"
/*! @brief simple class for handling a Chunk.
This small class is an helper for Chunks.
*/
class Color {
public:
typedef byte value_type; //!< The type of the Chunk components.
private:
value_type _r; //!< The red component.
value_type _g; //!< The green component.
value_type _b; //!< The blue component.
public:
Color() : _r(0), _g(0), _b(0) {}
Color(value_type r, value_type g, value_type b) : _r(r), _g(g), _b(b) {}
inline value_type red() const { return _r; }
inline value_type green() const { return _g; }
inline value_type blue() const { return _b; }
/*! @brief handle delta palette modification
This method is used specifically by player::handleDeltaPalette().
It updates the Chunk component using delta values given as short.
@param ptr pointer to a table of 3 shorts that contain delta values to use.
*/
void delta(int16 * ptr);
};
#endif
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