1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef PLAYER_H
#define PLAYER_H
#include "config.h"
#include "common/util.h"
#include "chunk.h"
#include "palette.h"
#include "codec1.h"
#include "codec37.h"
#include "codec44.h"
#include "codec47.h"
class FontRenderer;
class Mixer;
class Renderer;
class StringResource;
/*! @brief the SMUSH player class
This class is the player itself.
*/
class SmushPlayer {
private:
char * _fname; //!< the name of the animation file being played
int32 _version; //!< the version of the animation file being played
int32 _secondaryVersion; //!< the secondary version number of the animation file being played
int32 _soundFrequency; //!< the sound frequency of the animation file being played
int32 _nbframes; //!< the number of frames in the animation file
Mixer * _mixer; //!< the sound mixer
Palette _pal; //!< the current palette
int16 _deltaPal[768]; //!< the delta palette information set by an xpal
Renderer * _renderer; //!< pointer to the ::renderer
StringResource * _strings; //!< pointer to the string resources associated with the animation
FontRenderer * _fr[4]; //!< pointers to the fonts for the animation
Codec1Decoder _codec1; //!< the ::decoder for codec 1 and 3
Codec37Decoder _codec37; //!< the ::decoder for codec 37
Codec44Decoder _codec44; //!< the ::decoder for codec 21 and 44
DumpDecoder _codecd; //!< the ::decoder for codec 21 and 44
Point _frameSize; //!< the current frame size of the animation
int32 _frame; //!< the current frame number of the animation
bool _outputSound; //!< should we handle sound ?
bool _wait; //!< should we synchronise the player ?
bool _alreadyInit; //!< has the player already been initialized for the current frame
bool _codec37Called; //!< has the codec 37 already been called once for this animation
bool _skipNext; //!< should the player skip the next frame object ?
bool _subtitles; //!< should the player handle subtitles ?
bool _bgmusic; //!< should the player output the background music ?
bool _voices; //!< should the player output the voice ?
bool _skips[37]; //!< mapping of frame object identifier to show or hide
char * _curBuffer; //!< pointer to the current frame
public:
SmushPlayer(Renderer *, bool wait = true, bool output_sound = true);
virtual ~SmushPlayer();
bool play(const char *, const char * directory);
void updatePalette(void);
void show(const char *);
void hide(const char *);
protected:
bool readString(const char * file, const char * directory, bool &);
void clean();
void checkBlock(const Chunk &, Chunk::type, uint32 = 0);
void handleAnimHeader(Chunk &);
void handleFrame(Chunk &);
void handleNewPalette(Chunk &);
void handleFrameObject(Chunk &);
void handleSoundBuffer(int32, int32, int32, int32, int32, int32, Chunk &, int32);
void handleImuseBuffer(int32, int32, int32, int32, int32, int32, Chunk &, int32);
void handleSoundFrame(Chunk &);
void handleSkip(Chunk &);
void handleStore(Chunk &);
void handleFetch(Chunk &);
void handleImuseAction8(Chunk &, int32 flags, int32 unknown, int32 track_id);
void handleImuseAction(Chunk &);
void handleTextResource(Chunk &);
void handleDeltaPalette(Chunk &);
void decodeCodec(Chunk &, const Rect &, Decoder &);
void readPalette(Palette &, Chunk &);
void initSize(const Rect &, bool, bool);
};
#endif
|