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|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "base/engine.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/system.h"
#include "common/timer.h"
#include "common/util.h"
#include "scumm/bomp.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse.h"
#include "scumm/scumm.h"
#include "scumm/sound.h"
#include "scumm/smush/channel.h"
#include "scumm/smush/chunk_type.h"
#include "scumm/smush/chunk.h"
#include "scumm/smush/smush_font.h"
#include "scumm/smush/smush_mixer.h"
#include "scumm/smush/smush_player.h"
#include "scumm/insane/insane.h"
#include "sound/mixer.h"
#include "sound/vorbis.h"
#include "sound/mp3.h"
#ifdef DUMP_SMUSH_FRAMES
#include <png.h>
#endif
#ifdef USE_ZLIB
#include <zlib.h>
#endif
namespace Scumm {
const int MAX_STRINGS = 200;
class StringResource {
private:
struct {
int id;
char *string;
} _strings[MAX_STRINGS];
int _nbStrings;
int _lastId;
const char *_lastString;
public:
StringResource() :
_nbStrings(0),
_lastId(-1) {
};
~StringResource() {
for (int32 i = 0; i < _nbStrings; i++) {
delete []_strings[i].string;
}
}
bool init(char *buffer, int32 length) {
char *def_start = strchr(buffer, '#');
while (def_start != NULL) {
char *def_end = strchr(def_start, '\n');
assert(def_end != NULL);
char *id_end = def_end;
while (id_end >= def_start && !isdigit(*(id_end-1))) {
id_end--;
}
assert(id_end > def_start);
char *id_start = id_end;
while (isdigit(*(id_start - 1))) {
id_start--;
}
char idstring[32];
memcpy(idstring, id_start, id_end - id_start);
idstring[id_end - id_start] = 0;
int32 id = atoi(idstring);
char *data_start = def_end;
while (*data_start == '\n' || *data_start == '\r') {
data_start++;
}
char *data_end = data_start;
while (1) {
if (data_end[-2] == '\r' && data_end[-1] == '\n' && data_end[0] == '\r' && data_end[1] == '\n') {
break;
}
// In Russian Full Throttle strings are finished with
// just one pair of CR-LF
if (data_end[-2] == '\r' && data_end[-1] == '\n' && data_end[0] == '#') {
break;
}
data_end++;
if (data_end >= buffer + length) {
data_end = buffer + length;
break;
}
}
data_end -= 2;
assert(data_end > data_start);
char *value = new char[data_end - data_start + 1];
assert(value);
memcpy(value, data_start, data_end - data_start);
value[data_end - data_start] = 0;
char *line_start = value;
char *line_end;
while ((line_end = strchr(line_start, '\n'))) {
line_start = line_end+1;
if (line_start[0] == '/' && line_start[1] == '/') {
line_start += 2;
if (line_end[-1] == '\r')
line_end[-1] = ' ';
else
*line_end++ = ' ';
memmove(line_end, line_start, strlen(line_start)+1);
}
}
_strings[_nbStrings].id = id;
_strings[_nbStrings].string = value;
_nbStrings ++;
def_start = strchr(data_end + 2, '#');
}
return true;
}
const char *get(int id) {
if (id == _lastId) {
return _lastString;
}
debugC(DEBUG_SMUSH, "StringResource::get(%d)", id);
for (int i = 0; i < _nbStrings; i++) {
if (_strings[i].id == id) {
_lastId = id;
_lastString = _strings[i].string;
return _strings[i].string;
}
}
warning("invalid string id : %d", id);
_lastId = -1;
_lastString = "unknown string";
return _lastString;
}
};
static StringResource *getStrings(ScummEngine *vm, const char *file, bool is_encoded) {
debugC(DEBUG_SMUSH, "trying to read text ressources from %s", file);
ScummFile theFile;
vm->openFile(theFile, file);
if (!theFile.isOpen()) {
return 0;
}
int32 length = theFile.size();
char *filebuffer = new char [length + 1];
assert(filebuffer);
theFile.read(filebuffer, length);
filebuffer[length] = 0;
if (is_encoded) {
enum {
ETRS_HEADER_LENGTH = 16
};
assert(length > ETRS_HEADER_LENGTH);
Chunk::type type = READ_BE_UINT32(filebuffer);
if (type != TYPE_ETRS) {
delete [] filebuffer;
return getStrings(vm, file, false);
}
char *old = filebuffer;
filebuffer = new char[length - ETRS_HEADER_LENGTH + 1];
for (int32 i = ETRS_HEADER_LENGTH; i < length; i++) {
filebuffer[i - ETRS_HEADER_LENGTH] = old[i] ^ 0xCC;
}
filebuffer[length - ETRS_HEADER_LENGTH] = '\0';
delete []old;
length -= ETRS_HEADER_LENGTH;
}
StringResource *sr = new StringResource;
assert(sr);
sr->init(filebuffer, length);
delete []filebuffer;
return sr;
}
void SmushPlayer::timerCallback(void *refCon) {
((SmushPlayer *)refCon)->parseNextFrame();
#ifdef _WIN32_WCE
((SmushPlayer *)refCon)->_inTimer = true;
#endif
}
SmushPlayer::SmushPlayer(ScummEngine_v6 *scumm, int speed) {
_vm = scumm;
_version = -1;
_nbframes = 0;
_smixer = 0;
_strings = NULL;
_sf[0] = NULL;
_sf[1] = NULL;
_sf[2] = NULL;
_sf[3] = NULL;
_sf[4] = NULL;
_base = NULL;
_frameBuffer = NULL;
_specialBuffer = NULL;
_skipNext = false;
_subtitles = ConfMan.getBool("subtitles");
_dst = NULL;
_storeFrame = false;
_compressedFileMode = false;
_width = 0;
_height = 0;
_IACTpos = 0;
_soundFrequency = 22050;
_initDone = false;
_speed = speed;
_insanity = false;
_middleAudio = false;
_skipPalette = false;
#ifdef _WIN32_WCE
_inTimer = false;
#endif
}
SmushPlayer::~SmushPlayer() {
release();
}
void SmushPlayer::init() {
_frame = 0;
_alreadyInit = false;
_vm->_smushVideoShouldFinish = false;
_vm->setDirtyColors(0, 255);
_dst = _vm->virtscr[0].getPixels(0, 0);
// HACK HACK HACK: This is an *evil* trick, beware!
// We do this to fix bug #1037052. A proper solution would change all the
// drawing code to use the pitch value specified by the virtual screen.
// However, since a lot of the SMUSH code currently assumes the screen
// width and pitch to be equal, this will require lots of changes. So
// we resort to this hackish solution for now.
_origPitch = _vm->virtscr[0].pitch;
_origNumStrips = _vm->gdi._numStrips;
_vm->virtscr[0].pitch = _vm->virtscr[0].w;
_vm->gdi._numStrips = _vm->virtscr[0].w / 8;
_smixer = new SmushMixer(_vm->_mixer);
g_timer->installTimerProc(&timerCallback, _speed, this);
_initDone = true;
}
void SmushPlayer::release() {
if (!_initDone)
return;
_vm->_timer->removeTimerProc(&timerCallback);
_vm->_smushVideoShouldFinish = true;
for (int i = 0; i < 5; i++) {
if (_sf[i]) {
delete _sf[i];
_sf[i] = NULL;
}
}
if (_strings) {
delete _strings;
_strings = NULL;
}
if (_smixer) {
_smixer->stop();
delete _smixer;
_smixer = NULL;
}
if (_base) {
delete _base;
_base = NULL;
}
if (_specialBuffer) {
free(_specialBuffer);
_specialBuffer = NULL;
}
_vm->_mixer->stopHandle(_compressedFileSoundHandle);
_vm->_mixer->stopHandle(_IACTchannel);
_IACTstream = 0;
_vm->_fullRedraw = true;
// WORKAROUND bug #1035739: This is hack to workaround some ugly palette
// issues, see the mentioned bug report for details.
_vm->_doEffect = false;
// HACK HACK HACK: This is an *evil* trick, beware! See above for
// some explanation.
_vm->virtscr[0].pitch = _origPitch;
_vm->gdi._numStrips = _origNumStrips;
_initDone = false;
}
void SmushPlayer::checkBlock(const Chunk &b, Chunk::type type_expected, uint32 min_size) {
if (type_expected != b.getType()) {
error("Chunk type is different from expected : %x != %x", b.getType(), type_expected);
}
if (min_size > b.getSize()) {
error("Chunk size is inferior than minimum required size : %d < %d", b.getSize(), min_size);
}
}
void SmushPlayer::handleSoundBuffer(int32 track_id, int32 index, int32 max_frames, int32 flags, int32 vol, int32 pan, Chunk &b, int32 size) {
debugC(DEBUG_SMUSH, "SmushPlayer::handleSoundBuffer(%d, %d)", track_id, index);
// if ((flags & 128) == 128) {
// return;
// }
// if ((flags & 64) == 64) {
// return;
// }
SmushChannel *c = _smixer->findChannel(track_id);
if (c == NULL) {
c = new SaudChannel(track_id, _soundFrequency);
_smixer->addChannel(c);
}
if ((_middleAudio) && (index != 0)) {
c->setParameters(max_frames, flags, vol, pan, index);
} else if (index == 0) {
c->setParameters(max_frames, flags, vol, pan, index);
} else {
c->checkParameters(index, max_frames, flags, vol, pan);
}
_middleAudio = false;
c->appendData(b, size);
}
void SmushPlayer::handleSoundFrame(Chunk &b) {
checkBlock(b, TYPE_PSAD);
debugC(DEBUG_SMUSH, "SmushPlayer::handleSoundFrame()");
int32 track_id = b.getWord();
int32 index = b.getWord();
int32 max_frames = b.getWord();
int32 flags = b.getWord();
int32 vol = b.getByte();
int32 pan = b.getChar();
if (index == 0) {
debugC(DEBUG_SMUSH, "track_id:%d, max_frames:%d, flags:%d, vol:%d, pan:%d", track_id, max_frames, flags, vol, pan);
}
int32 size = b.getSize() - 10;
handleSoundBuffer(track_id, index, max_frames, flags, vol, pan, b, size);
}
void SmushPlayer::handleSkip(Chunk &b) {
checkBlock(b, TYPE_SKIP, 4);
int32 code = b.getDword();
debugC(DEBUG_SMUSH, "SmushPlayer::handleSkip(%d)", code);
if (code >= 0 && code < 37)
_skipNext = _skips[code];
else
_skipNext = true;
}
void SmushPlayer::handleStore(Chunk &b) {
debugC(DEBUG_SMUSH, "SmushPlayer::handleStore()");
checkBlock(b, TYPE_STOR, 4);
_storeFrame = true;
}
void SmushPlayer::handleFetch(Chunk &b) {
debugC(DEBUG_SMUSH, "SmushPlayer::handleFetch()");
checkBlock(b, TYPE_FTCH, 6);
if (_frameBuffer != NULL) {
memcpy(_dst, _frameBuffer, _width * _height);
}
}
void SmushPlayer::handleIACT(Chunk &b) {
checkBlock(b, TYPE_IACT, 8);
debugC(DEBUG_SMUSH, "SmushPlayer::handleImuseAction()");
/* int code = */ b.getWord();
int flags = b.getWord();
int unknown = b.getShort();
int track_flags = b.getWord();
assert(flags == 46 && unknown == 0);
int track_id = b.getWord();
int index = b.getWord();
int nbframes = b.getWord();
int32 size = b.getDword();
int32 bsize = b.getSize() - 18;
if (_vm->_gameId != GID_CMI) {
int32 track = track_id;
if (track_flags == 1) {
track = track_id + 100;
} else if (track_flags == 2) {
track = track_id + 200;
} else if (track_flags == 3) {
track = track_id + 300;
} else if ((track_flags >= 100) && (track_flags <= 163)) {
track = track_id + 400;
} else if ((track_flags >= 200) && (track_flags <= 263)) {
track = track_id + 500;
} else if ((track_flags >= 300) && (track_flags <= 363)) {
track = track_id + 600;
} else {
error("ImuseChannel::handleIACT(): bad track_flags: %d", track_flags);
}
debugC(DEBUG_SMUSH, "SmushPlayer::handleIACT(): %d, %d, %d", track, index, track_flags);
SmushChannel *c = _smixer->findChannel(track);
if (c == 0) {
c = new ImuseChannel(track, _soundFrequency);
_smixer->addChannel(c);
}
if (index == 0)
c->setParameters(nbframes, size, track_flags, unknown, 0);
else
c->checkParameters(index, nbframes, size, track_flags, unknown);
c->appendData(b, bsize);
} else {
byte output_data[4096];
byte *src = (byte *)malloc(bsize);
b.read(src, bsize);
byte *d_src = src;
byte value;
while (bsize > 0) {
if (_IACTpos >= 2) {
int32 len = READ_BE_UINT16(_IACToutput) + 2;
len -= _IACTpos;
if (len > bsize) {
memcpy(_IACToutput + _IACTpos, d_src, bsize);
_IACTpos += bsize;
bsize = 0;
} else {
memcpy(_IACToutput + _IACTpos, d_src, len);
byte *dst = output_data;
byte *d_src2 = _IACToutput;
d_src2 += 2;
int32 count = 1024;
byte variable1 = *d_src2++;
byte variable2 = variable1 / 16;
variable1 &= 0x0f;
do {
value = *(d_src2++);
if (value == 0x80) {
*dst++ = *d_src2++;
*dst++ = *d_src2++;
} else {
int16 val = (int8)value << variable2;
*dst++ = val >> 8;
*dst++ = (byte)(val);
}
value = *(d_src2++);
if (value == 0x80) {
*dst++ = *d_src2++;
*dst++ = *d_src2++;
} else {
int16 val = (int8)value << variable1;
*dst++ = val >> 8;
*dst++ = (byte)(val);
}
} while (--count);
if (!_IACTchannel.isActive()) {
_IACTstream = makeAppendableAudioStream(22050, SoundMixer::FLAG_STEREO | SoundMixer::FLAG_16BITS, 400000);
_vm->_mixer->playInputStream(SoundMixer::kSFXAudioDataType, &_IACTchannel, _IACTstream);
}
_IACTstream->append(output_data, 0x1000);
bsize -= len;
d_src += len;
_IACTpos = 0;
}
} else {
if (bsize > 1 && _IACTpos == 0) {
*(_IACToutput + 0) = *d_src++;
_IACTpos = 1;
bsize--;
}
*(_IACToutput + _IACTpos) = *d_src++;
_IACTpos++;
bsize--;
}
}
free(src);
}
}
void SmushPlayer::handleTextResource(Chunk &b) {
int pos_x = b.getShort();
int pos_y = b.getShort();
int flags = b.getShort();
int left = b.getShort();
int top = b.getShort();
int right = b.getShort();
/*int32 height =*/ b.getShort();
/*int32 unk2 =*/ b.getWord();
const char *str;
char *string = NULL, *string2 = NULL;
if (b.getType() == TYPE_TEXT) {
string = (char *)malloc(b.getSize() - 16);
str = string;
b.read(string, b.getSize() - 16);
} else {
int string_id = b.getWord();
if (!_strings)
return;
str = _strings->get(string_id);
}
// if subtitles disabled and bit 3 is set, then do not draw
if ((!_subtitles) && ((flags & 8) == 8))
return;
SmushFont *sf = _sf[0];
int color = 15;
while (*str == '/') {
str++; // For Full Throttle text resources
}
byte transBuf[512];
if (_vm->_gameId == GID_CMI) {
_vm->translateText((const byte *)str - 1, transBuf);
while (*str++ != '/')
;
string2 = (char *)transBuf;
// If string2 contains formatting information there probably
// wasn't any translation for it in the language.tab file. In
// that case, pretend there is no string2.
if (string2[0] == '^')
string2[0] = 0;
}
while (str[0] == '^') {
switch (str[1]) {
case 'f':
{
int id = str[3] - '0';
str += 4;
sf = _sf[id];
}
break;
case 'c':
{
color = str[4] - '0' + 10 *(str[3] - '0');
str += 5;
}
break;
default:
error("invalid escape code in text string");
}
}
assert(sf != NULL);
sf->setColor(color);
if (_vm->_gameId == GID_CMI && string2[0] != 0) {
str = string2;
}
// flags:
// bit 0 - center 1
// bit 1 - not used 2
// bit 2 - ??? 4
// bit 3 - wrap around 8
switch (flags & 9) {
case 0:
sf->drawString(str, _dst, _width, _height, pos_x, pos_y, false);
break;
case 1:
sf->drawString(str, _dst, _width, _height, pos_x, MAX(pos_y, top), true);
break;
case 8:
// FIXME: Is 'right' the maximum line width here, just
// as it is in the next case? It's used several times
// in The Dig's intro, where 'left' and 'right' are
// always 0 and 321 respectively, and apparently we
// handle that correctly.
sf->drawStringWrap(str, _dst, _width, _height, pos_x, MAX(pos_y, top), left, right, false);
break;
case 9:
// In this case, the 'right' parameter is actually the
// maximum line width. This explains why it's sometimes
// smaller than 'left'.
//
// Note that in The Dig's "Spacetime Six" movie it's
// 621. I have no idea what that means.
sf->drawStringWrap(str, _dst, _width, _height, pos_x, MAX(pos_y, top), left, MIN(left + right, _width), true);
break;
default:
warning("SmushPlayer::handleTextResource. Not handled flags: %d", flags);
}
if (string != NULL) {
free (string);
}
}
const char *SmushPlayer::getString(int id) {
return _strings->get(id);
}
bool SmushPlayer::readString(const char *file) {
const char *i = strrchr(file, '.');
if (i == NULL) {
error("invalid filename : %s", file);
}
char fname[260];
memcpy(fname, file, i - file);
strcpy(fname + (i - file), ".trs");
if ((_strings = getStrings(_vm, fname, false)) != 0) {
return true;
}
if ((_strings = getStrings(_vm, "digtxt.trs", true)) != 0) {
return true;
}
return false;
}
void SmushPlayer::readPalette(byte *out, Chunk &in) {
in.read(out, 0x300);
}
static byte delta_color(byte org_color, int16 delta_color) {
int t = (org_color * 129 + delta_color) / 128;
if (t > 255)
t = 255;
if (t < 0)
t = 0;
return (byte)t;
}
void SmushPlayer::handleDeltaPalette(Chunk &b) {
checkBlock(b, TYPE_XPAL);
debugC(DEBUG_SMUSH, "SmushPlayer::handleDeltaPalette()");
if (b.getSize() == 0x300 * 3 + 4) {
b.getWord();
b.getWord();
for (int i = 0; i < 0x300; i++) {
_deltaPal[i] = b.getWord();
}
readPalette(_pal, b);
setPalette(_pal);
} else if (b.getSize() == 6) {
b.getWord();
b.getWord();
b.getWord();
for (int i = 0; i < 0x300; i++) {
_pal[i] = delta_color(_pal[i], _deltaPal[i]);
}
setPalette(_pal);
} else {
error("SmushPlayer::handleDeltaPalette() Wrong size for DeltaPalette");
}
}
void SmushPlayer::handleNewPalette(Chunk &b) {
checkBlock(b, TYPE_NPAL, 0x300);
debugC(DEBUG_SMUSH, "SmushPlayer::handleNewPalette()");
if (_skipPalette)
return;
readPalette(_pal, b);
setPalette(_pal);
}
void smush_decode_codec1(byte *dst, byte *src, int left, int top, int height, int width, int dstWidth);
#ifdef USE_ZLIB
void SmushPlayer::handleZlibFrameObject(Chunk &b) {
if (_skipNext) {
_skipNext = false;
return;
}
int32 chunkSize = b.getSize();
byte *chunkBuffer = (byte *)malloc(chunkSize);
assert(chunkBuffer);
b.read(chunkBuffer, chunkSize);
unsigned long decompressedSize = READ_BE_UINT32(chunkBuffer);
byte *fobjBuffer = (byte *)malloc(decompressedSize);
int result = uncompress(fobjBuffer, &decompressedSize, chunkBuffer + 4, chunkSize - 4);
if (result != Z_OK)
error("SmushPlayer::handleZlibFrameObject() Zlib uncompress error");
free(chunkBuffer);
byte *ptr = fobjBuffer;
int codec = READ_LE_UINT16(ptr); ptr += 2;
int left = READ_LE_UINT16(ptr); ptr += 2;
int top = READ_LE_UINT16(ptr); ptr += 2;
int width = READ_LE_UINT16(ptr); ptr += 2;
int height = READ_LE_UINT16(ptr); ptr += 2;
if ((height == 242) && (width == 384)) {
if (_specialBuffer == 0)
_specialBuffer = (byte *)malloc(242 * 384);
_dst = _specialBuffer;
} else if ((height > _vm->_screenHeight) || (width > _vm->_screenWidth))
return;
// FT Insane uses smaller frames to draw overlays with moving objects
// Other .san files do have them as well but their purpose in unknown
// and often it causes memory overdraw. So just skip those frames
else if (!_insanity && ((height != _vm->_screenHeight) || (width != _vm->_screenWidth)))
return;
if (!_alreadyInit) {
_codec37.init(width, height);
_codec47.init(width, height);
_alreadyInit = true;
}
if ((height == 242) && (width == 384)) {
_width = width;
_height = height;
} else {
_width = _vm->_screenWidth;
_height = _vm->_screenHeight;
}
switch (codec) {
case 1:
case 3:
smush_decode_codec1(_dst, fobjBuffer + 14, left, top, height, width, _vm->_screenWidth);
break;
case 37:
_codec37.decode(_dst, fobjBuffer + 14);
break;
case 47:
_codec47.decode(_dst, fobjBuffer + 14);
break;
default:
error("Invalid codec for frame object : %d", (int)codec);
}
if (_storeFrame) {
if (_frameBuffer == NULL) {
_frameBuffer = (byte *)malloc(_width * _height);
}
memcpy(_frameBuffer, _dst, _width * _height);
_storeFrame = false;
}
free(fobjBuffer);
}
#endif
void SmushPlayer::handleFrameObject(Chunk &b) {
checkBlock(b, TYPE_FOBJ, 14);
if (_skipNext) {
_skipNext = false;
return;
}
int codec = b.getWord();
int left = b.getWord();
int top = b.getWord();
int width = b.getWord();
int height = b.getWord();
if ((height == 242) && (width == 384)) {
if (_specialBuffer == 0)
_specialBuffer = (byte *)malloc(242 * 384);
_dst = _specialBuffer;
} else if ((height > _vm->_screenHeight) || (width > _vm->_screenWidth))
return;
// FT Insane uses smaller frames to draw overlays with moving objects
// Other .san files do have them as well but their purpose in unknown
// and often it causes memory overdraw. So just skip those frames
else if (!_insanity && ((height != _vm->_screenHeight) || (width != _vm->_screenWidth)))
return;
if (!_alreadyInit) {
_codec37.init(width, height);
_codec47.init(width, height);
_alreadyInit = true;
}
if ((height == 242) && (width == 384)) {
_width = width;
_height = height;
} else {
_width = _vm->_screenWidth;
_height = _vm->_screenHeight;
}
b.getWord();
b.getWord();
int32 chunk_size = b.getSize() - 14;
byte *chunk_buffer = (byte *)malloc(chunk_size);
assert(chunk_buffer);
b.read(chunk_buffer, chunk_size);
switch (codec) {
case 1:
case 3:
smush_decode_codec1(_dst, chunk_buffer, left, top, height, width, _vm->_screenWidth);
break;
case 37:
_codec37.decode(_dst, chunk_buffer);
break;
case 47:
_codec47.decode(_dst, chunk_buffer);
break;
default:
error("Invalid codec for frame object : %d", (int)codec);
}
if (_storeFrame) {
if (_frameBuffer == NULL) {
_frameBuffer = (byte *)malloc(_width * _height);
}
memcpy(_frameBuffer, _dst, _width * _height);
_storeFrame = false;
}
free(chunk_buffer);
}
void SmushPlayer::handleFrame(Chunk &b) {
checkBlock(b, TYPE_FRME);
debugC(DEBUG_SMUSH, "SmushPlayer::handleFrame(%d)", _frame);
_skipNext = false;
uint32 start_time, end_time;
start_time = _vm->_system->getMillis();
if (_insanity) {
_vm->_insane->procPreRendering();
}
while (!b.eof()) {
Chunk *sub = b.subBlock();
if (sub->getSize() & 1) b.seek(1);
switch (sub->getType()) {
case TYPE_NPAL:
handleNewPalette(*sub);
break;
case TYPE_FOBJ:
handleFrameObject(*sub);
break;
#ifdef USE_ZLIB
case TYPE_ZFOB:
handleZlibFrameObject(*sub);
break;
#endif
case TYPE_PSAD:
if (!_compressedFileMode)
handleSoundFrame(*sub);
break;
case TYPE_TRES:
handleTextResource(*sub);
break;
case TYPE_XPAL:
handleDeltaPalette(*sub);
break;
case TYPE_IACT:
// FIXME: check parameters
if (_insanity)
_vm->_insane->procIACT(_dst, 0, 0, 0, *sub, 0, 0);
else {
if (!_compressedFileMode)
handleIACT(*sub);
}
break;
case TYPE_STOR:
handleStore(*sub);
break;
case TYPE_FTCH:
handleFetch(*sub);
break;
case TYPE_SKIP:
if (_insanity)
_vm->_insane->procSKIP(*sub);
else
handleSkip(*sub);
break;
case TYPE_TEXT:
handleTextResource(*sub);
break;
default:
error("Unknown frame subChunk found : %s, %d", Chunk::ChunkString(sub->getType()), sub->getSize());
}
delete sub;
}
if (_insanity) {
_vm->_insane->procPostRendering(_dst, 0, 0, 0, _frame, _nbframes-1);
}
end_time = _vm->_system->getMillis();
#ifdef _WIN32_WCE
if (!_inTimer)
updateScreen();
#else
updateScreen();
#endif
_smixer->handleFrame();
debugC(DEBUG_SMUSH, "Smush stats: FRME( %03d ), Limit(%d)", end_time - start_time, _speed / 1000);
_frame++;
}
void SmushPlayer::handleAnimHeader(Chunk &b) {
checkBlock(b, TYPE_AHDR, 0x300 + 6);
debugC(DEBUG_SMUSH, "SmushPlayer::handleAnimHeader()");
_version = b.getWord();
_nbframes = b.getWord();
b.getWord();
if (!_skipPalette) {
readPalette(_pal, b);
setPalette(_pal);
}
}
void SmushPlayer::setupAnim(const char *file) {
Chunk *sub;
int i;
char file_font[11];
_base = new FileChunk(file);
sub = _base->subBlock();
checkBlock(*sub, TYPE_AHDR);
handleAnimHeader(*sub);
if (_insanity) {
if (!((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)))
readString("mineroad.trs");
} else
readString(file);
if (_vm->_gameId == GID_FT) {
if (!((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC))) {
_sf[0] = new SmushFont(true, false);
_sf[1] = new SmushFont(true, false);
_sf[2] = new SmushFont(true, false);
_sf[3] = new SmushFont(true, false);
_sf[0]->loadFont("scummfnt.nut");
_sf[1]->loadFont("techfnt.nut");
_sf[2]->loadFont("titlfnt.nut");
_sf[3]->loadFont("specfnt.nut");
}
} else if (_vm->_gameId == GID_DIG) {
if (!(_vm->_features & GF_DEMO)) {
for (i = 0; i < 4; i++) {
sprintf(file_font, "font%d.nut", i);
_sf[i] = new SmushFont(i != 0, false);
_sf[i]->loadFont(file_font);
}
}
} else if (_vm->_gameId == GID_CMI) {
for (i = 0; i < 5; i++) {
if ((_vm->_features & GF_DEMO) && (i == 4))
break;
sprintf(file_font, "font%d.nut", i);
_sf[i] = new SmushFont(false, true);
_sf[i]->loadFont(file_font);
}
} else {
error("SmushPlayer::setupAnim() Unknown font setup for game");
}
delete sub;
}
void SmushPlayer::parseNextFrame() {
if (_vm->_smushPaused)
return;
if (_base->eof()) {
_vm->_smushVideoShouldFinish = true;
return;
}
Chunk *sub = _base->subBlock();
switch (sub->getType()) {
case TYPE_FRME:
handleFrame(*sub);
break;
case TYPE_AHDR: // FT INSANE may seek file to the beginning
handleAnimHeader(*sub);
break;
default:
error("Unknown Chunk found at %x: %x, %d", _base->tell(), sub->getType(), sub->getSize());
}
delete sub;
if (_insanity)
_vm->_sound->processSoundQues();
_vm->_imuseDigital->flushTracks();
}
void SmushPlayer::setPalette(const byte *palette) {
byte palette_colors[1024];
byte *p = palette_colors;
for (int i = 0; i != 256; ++i) {
*p++ = _pal[i * 3 + 0] = *palette++; // red
*p++ = _pal[i * 3 + 1] = *palette++; // green
*p++ = _pal[i * 3 + 2] = *palette++; // blue
*p++ = 0;
}
_vm->_system->setPalette(palette_colors, 0, 256);
}
void SmushPlayer::setPaletteValue(int n, byte r, byte g, byte b) {
_pal[n * 3 + 0] = r;
_pal[n * 3 + 1] = g;
_pal[n * 3 + 2] = b;
_vm->_system->setPalette(_pal, n, 1);
}
void SmushPlayer::updateScreen() {
#ifdef DUMP_SMUSH_FRAMES
char fileName[100];
// change path below for dump png files
sprintf(fileName, "/path/to/somethere/%s%04d.png", _vm->getGameName(), _frame);
FILE *file = fopen(fileName, "wb");
if (file == NULL)
error("can't open file for writing png");
png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, 0, 0, 0);
if (png_ptr == NULL) {
fclose(file);
error("can't write png header");
}
png_infop info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL) {
fclose(file);
error("can't create png info struct");
}
if (setjmp(png_ptr->jmpbuf)) {
fclose(file);
error("png jmpbuf error");
}
png_init_io(png_ptr, file);
png_set_IHDR(png_ptr, info_ptr, _width, _height, 8, PNG_COLOR_TYPE_PALETTE, PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
png_colorp palette = (png_colorp)png_malloc(png_ptr, PNG_MAX_PALETTE_LENGTH * sizeof (png_color));
for (int i = 0; i != 256; ++i) {
(palette + i)->red = _pal[i * 3 + 0];
(palette + i)->green = _pal[i * 3 + 1];
(palette + i)->blue = _pal[i * 3 + 2];
}
png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH);
png_write_info(png_ptr, info_ptr);
png_set_flush(png_ptr, 10);
png_bytep row_pointers[480];
for (int y = 0 ; y < _height ; y++)
row_pointers[y] = (png_byte *) (_dst + y * _width);
png_write_image(png_ptr, row_pointers);
png_write_end(png_ptr, info_ptr);
png_free(png_ptr, palette);
fclose(file);
png_destroy_write_struct(&png_ptr, &info_ptr);
#endif
uint32 end_time, start_time = _vm->_system->getMillis();
_vm->_system->copyRectToScreen(_dst, _width, 0, 0, _width, _height);
_updateNeeded = true;
end_time = _vm->_system->getMillis();
debugC(DEBUG_SMUSH, "Smush stats: updateScreen( %03d )", end_time - start_time);
}
void SmushPlayer::insanity(bool flag) {
_insanity = flag;
}
void SmushPlayer::seekSan(const char *file, int32 pos, int32 contFrame) {
if(_smixer)
_smixer->stop();
if (file) {
if (_base) {
_base->seek(0, FileChunk::seek_end);
delete _base;
}
_base = new FileChunk(file);
// In this case we need to get palette and number of frames
if (pos > 8) {
Chunk *sub = _base->subBlock();
checkBlock(*sub, TYPE_AHDR);
handleAnimHeader(*sub);
delete sub;
}
if (pos >= 8)
pos -= 8;
_skipPalette = false;
} else {
_base->reinit(pos);
_skipPalette = true;
}
if (pos != 8 && pos) {
_middleAudio = true;
}
_base->seek(pos, FileChunk::seek_start);
_frame = contFrame;
}
void SmushPlayer::tryCmpFile(const char *filename) {
_compressedFileMode = false;
const char *i = strrchr(filename, '.');
if (i == NULL) {
error("invalid filename : %s", filename);
}
char fname[260];
#ifdef USE_MAD
memcpy(fname, filename, i - filename);
strcpy(fname + (i - filename), ".mp3");
_compressedFile.open(fname);
if (_compressedFile.isOpen()) {
int size = _compressedFile.size();
_compressedFileMode = true;
_vm->_mixer->playInputStream(SoundMixer::kSFXAudioDataType, &_compressedFileSoundHandle, makeMP3Stream(&_compressedFile, size));
return;
}
#endif
#ifdef USE_VORBIS
memcpy(fname, filename, i - filename);
strcpy(fname + (i - filename), ".ogg");
_compressedFile.open(fname);
if (_compressedFile.isOpen()) {
int size = _compressedFile.size();
_compressedFileMode = true;
_vm->_mixer->playInputStream(SoundMixer::kSFXAudioDataType, &_compressedFileSoundHandle, makeVorbisStream(&_compressedFile, size));
return;
}
#endif
}
void SmushPlayer::play(const char *filename, int32 offset, int32 startFrame) {
// Verify the specified file exists
ScummFile f;
_vm->openFile(f, filename);
if (!f.isOpen()) {
warning("SmushPlayer::play() File not found %s", filename);
return;
}
f.close();
tryCmpFile(filename);
_updateNeeded = false;
// Hide mouse
bool oldMouseState = _vm->_system->showMouse(false);
// Load the video
setupAnim(filename);
init();
if (offset) {
_base->seek(offset - 8, FileChunk::seek_start);
_frame = startFrame;
_middleAudio = true;
}
for (;;) {
_vm->parseEvents();
_vm->processKbd(true);
if (_updateNeeded) {
uint32 end_time, start_time;
start_time = _vm->_system->getMillis();
_vm->_system->updateScreen();
_updateNeeded = false;
#ifdef _WIN32_WCE
_inTimer = false;
#endif
end_time = _vm->_system->getMillis();
debugC(DEBUG_SMUSH, "Smush stats: BackendUpdateScreen( %03d )", end_time - start_time);
}
if (_vm->_smushVideoShouldFinish || _vm->_quit || _vm->_saveLoadFlag)
break;
_vm->_system->delayMillis(10);
};
release();
// Reset mouse state
_vm->_system->showMouse(oldMouseState);
}
} // End of namespace Scumm
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