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/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef SMUSH_PLAYER_H
#define SMUSH_PLAYER_H
#include "common/util.h"
#include "chunk.h"
#include "codec37.h"
#include "codec47.h"
class SmushFont;
class SmushMixer;
class StringResource;
class SmushPlayer {
private:
Scumm *_scumm;
int _version;
int32 _nbframes;
SmushMixer *_smixer;
int16 _deltaPal[0x300];
byte _pal[0x300];
StringResource *_strings;
SmushFont *_sf[5];
Codec37Decoder _codec37;
Codec47Decoder _codec47;
FileChunk *_base;
byte *_frameBuffer;
bool _skipNext;
bool _subtitles;
bool _skips[37];
int32 _frame;
PlayingSoundHandle _IACTchannel;
byte _IACToutput[4096];
int32 _IACTpos;
bool _storeFrame;
int _soundFrequency;
bool _alreadyInit;
int _speed;
bool _outputSound;
int _width, _height;
byte *_dst;
bool _updateNeeded;
volatile bool _smushProcessFrame;
public:
SmushPlayer(Scumm *, int, bool);
~SmushPlayer();
void play(const char *filename, const char *directory);
private:
void updatePalette(void);
void parseNextFrame();
void init();
void deinit();
void setupAnim(const char *file, const char *directory);
void updateScreen();
void setPalette(const byte *palette);
bool readString(const char *file, const char *directory);
void checkBlock(const Chunk &, Chunk::type, uint32 = 0);
void handleAnimHeader(Chunk &);
void handleFrame(Chunk &);
void handleNewPalette(Chunk &);
void handleFrameObject(Chunk &);
void handleSoundBuffer(int32, int32, int32, int32, int32, int32, Chunk &, int32);
void handleImuseBuffer(int32, int32, int32, int32, int32, int32, Chunk &, int32);
void handleSoundFrame(Chunk &);
void handleSkip(Chunk &);
void handleStore(Chunk &);
void handleFetch(Chunk &);
void handleImuseAction(Chunk &);
void handleTextResource(Chunk &);
void handleDeltaPalette(Chunk &);
void readPalette(byte *, Chunk &);
static void timerCallback(void *ptr);
};
#endif
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