1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef SOUND_H
#define SOUND_H
#include "scummsys.h"
#include "sound/mixer.h"
class Scumm;
class Sound {
private:
enum {
SOUND_HEADER_SIZE = 26,
SOUND_HEADER_BIG_SIZE = 26 + 8,
};
int16 _soundQuePos, _soundQue[0x100];
byte _soundQue2Pos, _soundQue2[10];
bool _soundsPaused2;
bool _soundVolumePreset;
int32 _numberBundleMusic;
int32 _currentSampleBundleMusic;
int32 _numberSamplesBundleMusic;
int32 _offsetSampleBundleMusic;
int32 _offsetBufBundleMusic;
byte * _musicBundleBufFinal;
byte * _musicBundleBufOutput;
bool _pauseBundleMusic;
int _talkChannel; /* Mixer channel actor is talking on */
void *_sfxFile;
uint32 _talk_sound_a, _talk_sound_b;
byte _talk_sound_mode;
bool _mouthSyncMode;
bool _endOfMouthSync;
uint16 _mouthSyncTimes[52];
uint _curSoundPos;
MP3OffsetTable *offset_table; // SO3 MP3 compressed audio
int num_sound_effects; // SO3 MP3 compressed audio
#ifdef COMPRESSED_SOUND_FILE
#define CACHE_TRACKS 10
/* used for mp3 CD music */
int _cached_tracks[CACHE_TRACKS];
struct mad_header _mad_header[CACHE_TRACKS];
long _mp3_size[CACHE_TRACKS];
FILE *_mp3_tracks[CACHE_TRACKS];
int _mp3_index;
bool _mp3_cd_playing;
#endif
Scumm * _scumm;
public:
#ifdef COMPRESSED_SOUND_FILE
int _current_cache;
#endif
bool _soundsPaused;
int16 _sound_volume_master, _sound_volume_music, _sound_volume_sfx;
byte _sfxMode;
Sound(Scumm *parent);
~Sound();
void addSoundToQueue(int sound);
void addSoundToQueue2(int sound);
void processSoundQues();
void playSound(int sound);
void processSfxQueues();
int startTalkSound(uint32 offset, uint32 b, int mode);
void stopTalkSound();
bool isMouthSyncOff(uint pos);
int isSoundRunning(int sound);
bool isSoundInQueue(int sound);
void stopSound(int a);
void stopAllSounds();
void clearSoundQue();
void soundKludge(int16 * list);
void talkSound(uint32 a, uint32 b, int mode);
void setupSound();
void pauseSounds(bool pause);
int startSfxSound(void *file, int file_size);
void * openSfxFile();
void stopSfxSound();
bool isSfxFinished();
uint32 decode12BitsSample(byte * src, byte ** dst, uint32 size);
void playBundleMusic(int32 song);
void pauseBundleMusic(bool state);
void bundleMusicHandler(Scumm * scumm);
void stopBundleMusic();
void playBundleSound(char *sound);
int playSfxSound(void *sound, uint32 size, uint rate, bool isUnsigned);
int playSfxSound_MP3(void *sound, uint32 size);
void playCDTrack(int track, int num_loops, int start, int delay);
void stopCD();
int pollCD();
void updateCD();
protected:
#ifdef COMPRESSED_SOUND_FILE
int getCachedTrack(int track);
int playMP3CDTrack(int track, int num_loops, int start, int delay);
int stopMP3CD();
int pollMP3CD();
int updateMP3CD();
#endif
};
#endif
|