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.\"                                      Hey, EMACS: -*- nroff -*-
.\" First parameter, NAME, should be all caps
.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
.\" other parameters are allowed: see man(7), man(1)
.TH SCUMMVM 6 "August 6, 2003"
.\" Please adjust this date whenever revising the manpage.
.\"
.\" Some roff macros, for reference:
.\" .nh        disable hyphenation
.\" .hy        enable hyphenation
.\" .ad l      left justify
.\" .ad b      justify to both left and right margins
.\" .nf        disable filling
.\" .fi        enable filling
.\" .br        insert line break
.\" .sp <n>    insert n+1 empty lines
.\" for manpage-specific macros, see man(7)
.SH NAME
scummvm \- graphic adventure game interpreter
.SH SYNOPSIS
.B scummvm
[\fIoptions\fR] [\fIgame\fR]
.SH DESCRIPTION
.PP
\fBscummvm\fP is an interpreter that will play graphic adventure games 
written for LucasArts' SCUMM virtual machine. Some other adventure
games using similar engines may be supported - for example
\fBSimon The Sorcerer\fP
.
.P
Note that this manpage is frequently outdated and you would be well advised to
look at the README and the output of \fIscummvm -h\fP for more up to date information.
.P
Please be aware that the engine may contains bugs and non-implemented features
that may make it impossible to finish the game. Check 
.B http://www.scummvm.org/compatibility.php
for the latest compatibility information.
.SS OPTIONS
If you don't pass ScummVM options it will start the graphical game launcher.
The interpreter expects to find the game's data files in the current directory,
if a path isn't specified in a config file.
You may supply a different path using -p on the command line. The name of the
game is then supplied on the command line.
.TP
.B \-a
Specify game is amiga version.
.TP
.BI \-\-[no\-]aspect\-ratio
Enable/Disable aspect ratio correction
.TP
.BI \-b <param>
Specify parameter to pass to first game script default is 0.
.TP
.BI \-c <num>
Use cdrom number \fI<num>\fP for cd audio.
.TP
.BI \-d [num]
Set debug level (default level 1)
.TP
.BI \-e <mode>
Specify music output where \fI<mode>\fP can be one of:
.br
.br
\fBadlib\fP      Uses internal Adlib Emulation (default)
.br
\fBwindows\fP    Windows MIDI. Uses built-in sequencer.
.br
\fBseq\fP        Uses /dev/sequencer for MIDI, *nix users.
.br
\fBqt\fP         Quicktime sound, for Macintosh users.
.br
\fBcore\fP       CoreAudio sound, for MacOS X users.
.br
\fBamidi\fP      Uses the MorphOS MIDI system, for MorphOS users
.br
\fBalsa\fP       Output using ALSA sequencer device.
.br
\fBnull\fP       Null output. Don't play any music.
.TP
.BI \-f
Runs in full-screen mode.
.TP
.BI \-\-[no\-]floppy\-intro
Enable/Disable floppy version intro for Beneath a Steel Sky CD version.
.TP
.BI \-g <mode>
Graphics Filter. Note that resolutions listed assume the game was originally 320x200.
\fI<mode>\fP can be one of:
.br
\fBnormal\fP     No filtering, original 320x200 resolution. Fastest.
.br
\fB2x\fP         No filtering, double screen/window size to 640x400
.br
\fB3x\fP         No filtering, triple screen/window size to 960x600
.br
\fB2xsai\fP      2xsai filtering, double screen/window size to 640x400
.br
\fBsuper2xsai\fP Enhanced 2xsai filtering. 640x400 screen/window size
.br
\fBsupereagle\fP Less blurry than 2xsai, but slower. Also 640x400
.br
\fBadvmame2x\fP  640x400 scaling. Doesn't rely on blurring like 2xSAI.
.br
\fBadvmame3x\fP  960x600 scaling. Doesn't rely on blurring like 2xSAI.
.br
\fBtv2x\fP       640x400 scaling. Horizontal scanlines.
.br
\fBdotmatrix\fP  640x400 scaling. Dot matrix effect.
.br
.TP
.BI \-h
Show help and exit.
.TP
.BI \-l <file>
Load config file \fI<file>\fP instead of default.
.TP
.B \-m <num>
Set music volume to number \fI<num>\fP (0-255)
.TP
.BI \-\-[no\-]multi\-midi
Enable/Disable combination Adlib and native MIDI.
.TP
.B \-n
No subtitles for speech
.TP
.BI \-\-[no\-]native\-mt32
Enable/Disable true Roland MT-32 MIDI (disable GM emulation)
.TP
.BI \-o <num>
Set master volume to number \fI<num>\fP (0-255)
.TP
.BI \-p <path>
Specify the path to the game.
.TP
.BI \-q <lang>
Specify language where \fI<lang>\fP can be one of:
.br
\fBde\fP German
.br
\fBen\fP English (default for most games)
.br
\fBes\fP Spanish
.br
\fBfr\fP French
.br
\fBgb\fP English (Great Britain) (default for Beneath a Steel Sky)
.br
\fBhb\fP Hebrew
.br
\fBit\fP Italian
.br
\fBjp\fP Japanese
.br
\fBkr\fP Korean
.br
\fBpt\fP Portuguese
.br
\fBse\fP Sweedish
.br
\fBzh\fP Chinese
.br
.TP
.BI \-s <num>
set sfx volume to number num (0-255)
.TP
.BI \-t <num>
Set music tempo (50-200, default 100)
.TP
.BI \-u
Dump scripts if a dumps directory is in the current directory.
.TP
.BI \-v
Show version info and exit.
.TP
.BI \-w [file]
Write to config file [~/.scummvmrc]
.TP
.BI \-x [num]
Load savegame slot number num (default: 0 - autosave)
.TP
.BI \-y <num>
Set text speed (default: 60)
.TP
.BI \-z
Display list of recognised games.

.SH "INGAME KEYS"
While the game is running, the following keys can be used (in addition to any
keys used by the game):
.TP
.B F5
Access the in-game save/load/options dialog
.TP
.B Ctrl+0..9
Load a previously saved game state.
.TP
.B Ctrl+Alt a
Toggle aspect\-ratio correction on/off. Most of the games use a 320x200 pixel
resolution, which may look squashed on modern monitors. Aspect\-ratio
correction stretches the image to use 320x240 pixels instead, or a multiple
thereof.
.TP
.B Ctrl+Alt b
Switch between bilinear and non-linear filtering [OpenGL backend]
.TP
.B Alt+0..9
Save a game state.
.TP
.B Alt+Enter
Toggles full screen/windowed
.TP
.B Ctrl+Z
Quit the game.
.TP
.B Ctrl+F
Run in fast mode (process frames faster).
.TP
.B Ctrl+G
Run in REALLY fast mode
.TP
.B Ctrl+D
Starts the debugger.
.TP
.B Ctrl+S
Shows memory consumption.
.P

.SH SUPPORTED GAMES
.P
The following games should be finishable with ScummVM, for a complete list
of all supported targets use the \fB\-z\fP option.

.TP
.B maniac
Maniac Mansion (enhanced version)
.TP
.B zak
Zak McKracken and the Alien Mindbenders (enhanced version)
.TP
.B indy3ega
Indiana Jones and the Last Crusade (16 colour)
.TP
.B indy3
Indiana Jones and the Last Crusade (256 colour)
.TP
.B zak256
Zak McKracken and the Alien Mindbenders (256 colour)
.TP
.B loom
Loom (16 colour)
.TP
.B loomcd
Loom CD Talkie
.TP
.B monkeyega
The Secret of Monkey Island (16 colour)
.TP
.B monkeyvga
The Secret of Monkey Island (256 colour, disk version)
.TP
.B monkey/monkey1
The Secret of Monkey Island (256 colour, cd version)
.TP
.B monkey2
Monkey Island 2: LeChuck's revenge
.TP
.B atlantis
Indiana Jones and the Fate of Atlantis
.TP
.B playfate
Indiana Jones and the Fate of Atlantis (demo)
.TP
.B tentacle
Day of the Tentacle
.TP
.B samnmax
Sam & Max Hit the Road
.TP
.B ft
Full Throttle
.TP
.B dig
The Dig
.TP
.B comi
The Curse of Monkey Island
.P
.TP
.B simon1dos
Simon the Sorcerer (DOS)
.TP
.B simon1win
Simon the Sorcerer Talkie (WIN)
.TP
.B simon1talkie
Simon the Sorcerer Talkie (DOS)
.TP
.B simon2dos
Simon the Sorcerer 2 (DOS)
.TP
.B simon2win
Simon the Sorcerer 2 Talkie (WIN)
.TP
.B simon2talkie
Simon the Sorcerer 2 Talkie (DOS)
.TP
.B simon2mac
Simon the Sorcerer 2 Talkie (Amiga or Mac)
.TP
.B sky
Beneath a Steel Sky

.SH FILES
.TP
~/.scummvmrc
ScummVM config file on Unix
.TP
~/Library/Preferences/ScummVM Preferences
ScummVM config file on Mac OS X
.TP
<windows dir>\\scummvm.ini
ScummVM config file on Windows
.TP
scummvm.ini in the current directory
Others.

.SH EXAMPLES
.TP
.B Running Day of the Tentacle specifying the path
scummvm -p /usr/local/share/games/tentacle/ tentacle
.TP
.B Running The Dig with advmame2x graphics filter with no subtitles
scummvm -g advmame2x -n dig
.TP
.B Running The Italian version of Maniac Mansion fullscreen
scummvm -q it -f maniac

.SH AUTHOR
This manual page was written by David Given <dg@cowlark.com>,
for the Debian GNU/Linux system (but may be used by others).
Heavily updated by Jonathan Gray <khalek@scummvm.org>.
.P
\fBScummVM\fP was written by Ludvig Strigeus <strigeus@users.sourceforge.net>
and the ScummVM team. See
.B http://www.scummvm.org
for more information.