1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef SIMON_INTERN_H
#define SIMON_INTERN_H
struct Child {
Child *next;
uint16 type;
};
struct Child1 : Child {
uint16 subroutine_id;
uint16 fr2;
uint16 array[1];
};
struct Child2 : Child {
uint16 string_id;
uint32 avail_props;
int16 array[1];
};
struct Child9 : Child {
uint16 array[4];
};
enum {
CHILD1_SIZE = sizeof(Child1) - sizeof(uint16),
CHILD2_SIZE = sizeof(Child2) - sizeof(int16)
};
struct Item {
uint16 parent;
uint16 child;
uint16 sibling;
int16 unk1;
int16 unk2;
int16 unk3; /* signed int */
uint16 unk4;
uint16 xxx_1; /* unused? */
Child *children;
};
struct Subroutine {
uint16 id; /* subroutine ID */
uint16 first; /* offset from subroutine start to first subroutine line */
Subroutine *next; /* next subroutine in linked list */
};
struct FillOrCopyDataEntry {
Item *item;
uint16 hit_area;
uint16 xxx_1;
};
struct FillOrCopyData {
int16 unk1;
Item *item_ptr;
FillOrCopyDataEntry e[64];
int16 unk3, unk4;
uint16 unk2;
};
struct FillOrCopyStruct {
byte mode;
byte flags;
uint16 x, y;
uint16 width, height;
uint16 textColumn, textRow;
uint8 textColumnOffset, textLength, textMaxLength;
uint8 fill_color, text_color, unk5;
FillOrCopyData *fcs_data;
};
// note on text offset:
// the actual x-coordinate is: textColumn * 8 + textColumnOffset
// the actual y-coordinate is: textRow * 8
enum {
SUBROUTINE_LINE_SMALL_SIZE = 2,
SUBROUTINE_LINE_BIG_SIZE = 8
};
struct SubroutineLine {
uint16 next;
int16 cond_a;
int16 cond_b;
int16 cond_c;
};
struct TimeEvent {
uint32 time;
uint16 subroutine_id;
TimeEvent *next;
};
struct GameSpecificSettings {
uint VGA_DELAY_BASE;
uint TABLE_INDEX_BASE;
uint TEXT_INDEX_BASE;
uint NUM_VIDEO_OP_CODES;
uint VGA_MEM_SIZE;
uint TABLES_MEM_SIZE;
uint MUSIC_INDEX_BASE;
uint SOUND_INDEX_BASE;
const char *gme_filename;
const char *wav_filename;
const char *voc_filename;
const char *mp3_filename;
const char *voc_effects_filename;
const char *mp3_effects_filename;
const char *gamepc_filename;
};
enum {
GAME_SIMON2 = 1,
GAME_WIN = 2,
GAME_TALKIE = 4,
GAME_DEMO = 8,
GAME_MAC = 16,
GAME_CD32 = 32,
GAME_SIMON1DOS = 0,
GAME_SIMON2DOS = GAME_SIMON2,
GAME_SIMON1TALKIE = GAME_TALKIE,
GAME_SIMON2TALKIE = GAME_SIMON2 + GAME_TALKIE,
GAME_SIMON1WIN = GAME_WIN + GAME_TALKIE,
GAME_SIMON2WIN = GAME_SIMON2 + GAME_WIN + GAME_TALKIE,
GAME_SIMON1DEMO = GAME_DEMO,
GAME_SIMON2MAC = GAME_SIMON2WIN + GAME_MAC,
GAME_SIMON1CD32 = GAME_SIMON1TALKIE + GAME_CD32
};
#endif
|