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|
/* Copyright �2002, The ScummVM Team.
*
* Current status:
* Save/Load dialog doesn't work. You can still save, but only to ONE slot.
* There is possibly one or two problems that makes it impossible to finish SIMON1WIN.
* Sound & Music only works with SIMON1WIN.
* SIMON1DOS works, but without sound & music.
* Simon 2 works a little.
* The code only compiles in win32. It's currently not alignment safe and not endian safe.
*/
/* GFX Settings. Sound & Music only works properly with SIMON1WIN */
#define USE_SOUND
#define USE_MUSIC
/* Various other settings */
//#define DUMP_CONTINOUS_MAINSCRIPT
//#define DUMP_START_MAINSCRIPT
//#define DUMP_CONTINOUS_VGASCRIPT
//#define USE_TEXT_HACK
//#define DRAW_IMAGES_DEBUG
//#define DRAW_THREE_STARS
//#define DUMP_START_VGASCRIPT
//#define DUMP_FILE_NR 8
//#define DUMP_BITMAPS_FILE_NR 8
//#define DUMP_DRAWN_BITMAPS
uint fileReadByte(FILE *in);
uint fileReadBE16(FILE *in);
uint fileReadLE16(FILE *in);
uint32 fileReadBE32(FILE *in);
uint32 fileReadLE32(FILE *in);
void fileWriteBE32(FILE *in, uint32 value);
void fileWriteBE16(FILE *in, uint16 value);
#define ARRAYSIZE(x) (sizeof(x)/sizeof(x[0]))
#define CHECK_BOUNDS(x,y) assert((uint)(x)<ARRAYSIZE(y))
#ifdef WIN32
/* don't complain about zero sized arrays */
#pragma warning (disable: 4200)
#endif
struct Child {
Child *next;
uint16 type;
};
struct Child2 {
Child hdr;
uint16 string_id;
uint32 avail_props;
int16 array[0];
};
struct Child1 {
Child hdr;
uint16 subroutine_id;
uint16 fr2;
uint16 array[0];
};
struct Child9 {
Child hdr;
uint16 array[4];
};
struct Child3 {
Child hdr;
};
struct ThreeValues {
uint16 a, b, c;
};
struct Item {
uint16 parent;
uint16 child;
uint16 sibling;
int16 unk1;
int16 unk2;
int16 unk3; /* signed int */
uint16 unk4;
uint16 xxx_1; /* unused? */
Child *children;
};
struct Subroutine {
uint16 id; /* subroutine ID */
uint16 first; /* offset from subroutine start to first subroutine line */
Subroutine *next; /* next subroutine in linked list */
};
struct FillOrCopyDataEntry {
Item *item;
uint16 hit_area;
uint16 xxx_1;
};
struct FillOrCopyData {
int16 unk1;
Item *item_ptr;
FillOrCopyDataEntry e[64];
int16 unk3, unk4;
uint16 unk2;
};
struct FillOrCopyStruct {
byte mode;
byte flags;
uint16 x, y;
uint16 width,height;
uint16 unk1, unk2;
uint8 unk3, unk6, unk7, fill_color, text_color, unk5;
FillOrCopyData *fcs_data;
};
enum {
SUBROUTINE_LINE_SMALL_SIZE = 2,
SUBROUTINE_LINE_BIG_SIZE = 8,
};
struct SubroutineLine {
uint16 next;
int16 cond_a;
int16 cond_b;
int16 cond_c;
};
struct TimeEvent {
uint32 time;
uint16 subroutine_id;
TimeEvent *next;
};
struct HitArea {
uint16 x, y;
uint16 width, height;
uint16 flags;
uint16 id;
FillOrCopyStruct *fcs;
Item *item_ptr;
uint16 unk3;
uint16 layer;
};
struct VgaPointersEntry {
byte *vgaFile1;
byte *vgaFile2;
uint32 dd;
};
struct VgaSprite {
uint16 id;
uint16 image;
uint16 base_color;
uint16 x,y; /* actually signed numbers */
uint16 unk4,unk5,unk6,unk7;
};
struct VgaSleepStruct {
uint16 ident;
byte *code_ptr;
uint16 sprite_id;
uint16 cur_vga_file;
};
struct VgaTimerEntry {
uint16 delay;
byte *script_pointer;
uint16 sprite_id;
uint16 cur_vga_file;
};
struct VgaFile1Header {
uint16 x_1, x_2;
uint16 hdr2_start;
uint16 x_3, x_4;
};
struct VgaFile1Header2 {
uint16 x_1;
uint16 unk1;
uint16 x_2;
uint16 id_count;
uint16 x_3;
uint16 unk2_offs;
uint16 x_4;
uint16 id_table;
uint16 x_5;
};
struct VgaFile1Struct0x8 {
uint16 id;
uint16 x_1;
uint16 x_2;
uint16 script_offs;
};
struct VgaFile1Struct0x6 {
uint16 id;
uint16 x_2;
uint16 script_offs;
};
/* dummy typedefs to make it compile in *nix */
#ifdef UNIX
typedef void* HMIDISTRM;
typedef void* HMIDIOUT;
typedef uint32 UINT;
typedef void* MIDIHDR;
typedef uint32 MMRESULT;
#define CALLBACK
typedef uint32 DWORD;
enum {
VK_F5 = 1,
VK_LBUTTON = 2,
VK_SHIFT = 3,
};
int GetAsyncKeyState(int key);
#endif
class MidiDriver;
struct MidiEvent;
class MidiPlayer {
public:
void read_all_songs(FILE *in);
void read_all_songs_old(FILE *in);
void initialize();
void shutdown();
void play();
void set_driver(MidiDriver *md);
private:
struct Track {
uint32 a;
uint32 data_size;
uint32 data_cur_size;
byte *data_ptr;
byte *data_cur_ptr;
uint32 delay;
byte last_cmd;
};
struct Song {
uint ppqn;
uint midi_format;
uint num_tracks;
Track *tracks;
};
struct NoteRec {
uint32 delay;
byte cmd;
byte param_1;
byte param_2;
uint cmd_length;
byte *sysex_data;
};
MidiDriver *_md;
FILE *_input;
uint _midi_var10, _midi_5;
bool _midi_var9;
byte _midi_var1;
bool _shutting_down;
uint _midi_var8;
uint _midi_var11;
uint32 _midi_tempo;
Track *_midi_tick_track_ptr;
Track *_midi_track_ptr;
int16 _midi_song_id;
int16 _midi_song_id_2;
int16 _midi_var2;
Song *_midi_cur_song_ptr;
uint32 _midi_volume_table[16];
Song _midi_songs[8];
void read_mthd(Song *s, bool old);
void read_from_file(void *dst, uint size);
void read_one_song(Song *s);
byte read_byte_from_file();
uint32 read_uint32_from_file();
uint16 read_uint16_from_file();
static uint32 track_read_gamma(Track *t);
static byte track_read_byte(Track *t);
int fill(MidiEvent *me, int num_event);
bool fill_helper(NoteRec *nr, MidiEvent *me);
void reset_tracks();
void read_next_note(Track *t, NoteRec *nr);
void unload();
static int on_fill(void *param, MidiEvent *ev, int num);
};
struct GameSpecificSettings {
uint VGA_DELAY_BASE;
uint TABLE_INDEX_BASE;
uint TEXT_INDEX_BASE;
uint NUM_GAME_OFFSETS;
uint NUM_VIDEO_OP_CODES;
uint VGA_MEM_SIZE;
uint TABLES_MEM_SIZE;
uint NUM_VOICE_RESOURCES;
uint MUSIC_INDEX_BASE;
uint SOUND_INDEX_BASE;
const char *gme_filename;
const char *wav_filename;
const char *gamepc_filename;
};
class SimonState {
public:
OSystem *_system;
byte *_vc_ptr; /* video code ptr */
uint32 *_game_offsets_ptr;
const GameSpecificSettings *gss;
byte _game;
enum {
GAME_SIMON2 = 1,
GAME_WIN = 2,
GAME_SIMON1DOS = 0,
GAME_SIMON1WIN = 2,
GAME_SIMON2DOS = 1,
GAME_SIMON2WIN = 3,
};
FILE *_game_file;
FILE *_voice_file;
uint32 *_voice_offsets;
byte *_stripped_txt_mem;
uint _text_size;
uint _stringtab_num, _stringtab_pos, _stringtab_numalloc;
byte **_stringtab_ptr;
Item **_itemarray_ptr;
uint _itemarray_size;
uint _itemarray_inited;
byte *_itemheap_ptr;
uint _itemheap_curpos;
uint _itemheap_size;
byte *_icon_file_ptr;
byte *_tbl_list;
byte *_code_ptr;
byte **_local_stringtable;
uint _string_id_local_min, _string_id_local_max;
byte *_tablesheap_ptr, *_tablesheap_ptr_org, *_tablesheap_ptr_new;
uint _tablesheap_size,_tablesheap_curpos,_tablesheap_curpos_org;
uint _tablesheap_curpos_new;
Subroutine *_subroutine_list, *_subroutine_list_org;
uint _dx_surface_pitch;
uint _recursion_depth;
uint32 _last_vga_tick;
//#ifdef SIMON2
uint16 _op_189_flags;
//#endif
bool _scriptvar_2;
bool _run_script_return_1;
bool _skip_vga_wait;
bool _no_parent_notify;
bool _vga_res_328_loaded;
bool _hitarea_unk_3;
bool _mortal_flag;
bool _sync_flag_1;
byte _video_var_8;
bool _use_palette_delay;
bool _sync_flag_2;
bool _hitarea_unk_6;
bool _in_callback;
bool _cepe_flag;
byte _copy_partial_mode;
bool _fast_mode;
bool _dx_use_3_or_4_for_lock;
bool _mouse_pos_changed;
//#ifdef SIMON2
bool _vk_t_toggle;
byte _mouse_cursor;
bool _vga_var9;
//#endif
//#ifdef SIMON2
int16 _script_unk_1;
bool _vga_var6;
int _x_scroll,_vga_var1,_vga_var2,_vga_var3,_vga_var5;
byte _vga_var8;
uint16 _vc72_var1, _vc72_var2, _vc72_var3;
uint16 _vc70_var1, _vc70_var2;
byte *_vga_var7;
//#else
// int _script_unk_1;
//#endif
int16 _script_cond_a, _script_cond_b, _script_cond_c;
uint16 _fcs_unk_1;
FillOrCopyStruct *_fcs_ptr_1;
Item *_subject_item, *_object_item;
Item *_item_1_ptr, *_item_ptr_B;
Item *_item_1;
byte *_sfx_heap;
Item *_hitarea_object_item;
HitArea *_last_hitarea;
HitArea*_last_hitarea_2_ptr;
HitArea*_last_hitarea_3;
byte _left_button_down;
Item *_hitarea_subject_item;
HitArea *_hitarea_ptr_5, *_hitarea_ptr_7;
uint _need_hitarea_recalc;
uint _verb_hitarea;
uint16 _hitarea_unk_4;
uint _lock_counter;
uint16 _video_palette_mode;
uint _print_char_unk_1, _print_char_unk_2;
uint _num_letters_to_print;
uint _last_time;
TimeEvent *_first_time_struct, *_pending_delete_time_event;
uint _base_time;
uint _mouse_x, _mouse_y;
uint _mouse_x_old, _mouse_y_old;
Item _dummy_item_1;
Item _dummy_item_2;
Item _dummy_item_3;
uint16 _lock_word;
uint16 _scroll_up_hit_area;
uint16 _scroll_down_hit_area;
uint16 _video_var_7;
uint16 _palette_color_count;
byte _video_var_4;
bool _video_var_5;
bool _video_var_3;
bool _unk_pal_flag;
bool _exit_cutscene;
byte _video_var_9;
uint _last_music_played;
bool _show_preposition;
bool _showmessage_flag;
uint _video_num_pal_colors;
uint _invoke_timer_callback;
uint32 _voice_size;
uint32 _sound_size;
byte *_sound_ptr;
uint _vga_sprite_changed;
byte *_vga_buf_free_start, *_vga_buf_end, *_vga_buf_start;
byte *_vga_file_buf_org, *_vga_file_buf_org_2;
byte *_cur_vga_file_1;
byte *_cur_vga_file_2;
uint16 _timer_1, _timer_5, _timer_4;
uint16 _vga_base_delay;
uint16 _vga_cur_file_2;
uint16 _vga_wait_for, _vga_cur_file_id;
uint16 _vga_cur_sprite_id;
VgaTimerEntry *_next_vga_timer_to_process;
Item *_vc_item_array[20];
Item *_item_array_6[20];
uint16 _stringid_array_2[20];
uint16 _stringid_array_3[20];
uint16 _array_4[20];
uint16 _bit_array[32];
int16 _variableArray[256];
FillOrCopyStruct *_fcs_ptr_array_3[8];
byte _fcs_data_1[8];
bool _fcs_data_2[8];
ThreeValues _threevalues_1, _threevalues_2, _threevalues_3, _threevalues_4;
int _free_string_slot;
byte _stringReturnBuffer[2][180];
HitArea _hit_areas[90];
VgaPointersEntry _vga_buffer_pointers[180];
VgaSprite _vga_sprites[180];
VgaSleepStruct _vga_sleep_structs[30];
// uint16 _unk21_word_array[32]; /* should be initialized to ones */
uint16 *_pathfind_array[20];
uint8 _palette_backup[1024];
uint8 _palette[1024];
byte _video_buf_1[3000];
VgaTimerEntry _vga_timer_list[95];
FillOrCopyStruct _fcs_list[16];
byte _letters_to_print_buf[80];
MidiPlayer midi;
int _num_screen_updates;
int _vga_tick_counter;
int _timer_id;
FILE *_dump_file;
int allocGamePcVars(FILE *in);
Item *allocItem1();
void loginPlayerHelper(Item *item, int a, int b);
void loginPlayer();
void allocateStringTable(int num);
void setupStringTable(byte *mem, int num);
void setupLocalStringTable(byte *mem, int num);
void readGamePcText(FILE *in);
void readItemChildren(FILE *in, Item *item, uint tmp);
void readItemFromGamePc(FILE *in, Item *item);
bool loadGamePcFile(const char *filename);
byte *allocateItem(uint size);
byte *allocateTable(uint size);
void alignTableMem();
Child *findChildOfType(Item *i, uint child);
Child *allocateChildBlock(Item *i, uint type, uint size);
void allocItemHeap();
void allocTablesHeap();
Subroutine *createSubroutine(uint a);
void readSubroutine(FILE *in, Subroutine *sub);
SubroutineLine *createSubroutineLine(Subroutine *sub, int a);
void readSubroutineLine(FILE *in, SubroutineLine *new_table, Subroutine *sub);
byte *readSingleOpcode(FILE *in, byte *ptr);
void readSubroutineBlock(FILE *in);
Subroutine *getSubroutineByID(uint subroutine_id);
/* used in debugger */
void dumpSubroutines();
void dumpSubroutine(Subroutine *sub);
void dumpSubroutineLine(SubroutineLine *sl, Subroutine *sub);
byte *dumpOpcode(byte *p);
int startSubroutine(Subroutine *sub);
int startSubroutineEx(Subroutine *sub);
bool checkIfToRunSubroutineLine(SubroutineLine *sl, Subroutine *sub);
int runScript();
Item *getNextItemPtr();
uint getNextItemID();
uint getItem1ID() { return 1; }
Item *getItem1Ptr();
Item *getItemPtrB();
byte getByte();
int getNextWord();
uint getNextVarContents();
uint getVarOrWord();
uint getVarOrByte();
uint readVariable(uint variable);
void writeNextVarContents(uint16 contents);
void writeVariable(uint variable, uint16 contents);
void setItemParent(Item *item, Item *parent);
uint itemPtrToID(Item *id);
Item *derefItem(uint item);
void setItemUnk3(Item *item, int value);
void showMessageFormat(const char *s, ...);
const byte *getStringPtrByID(uint string_id);
const byte *getLocalStringByID(uint string_id);
uint getNextStringID();
void addTimeEvent(uint timeout, uint subroutine_id);
void delTimeEvent(TimeEvent *te);
bool hasChildOfType1(Item *item);
bool hasChildOfType2(Item *item);
Child1 *findChildOfType1(Item *item);
Child2 *findChildOfType2(Item *item);
Child3 *findChildOfType3(Item *item);
void itemChildrenChanged(Item *item);
void unlinkItem(Item *item);
void linkItem(Item *item, Item *parent);
bool o_unk_23(uint a);
void o_unk_99_simon1(uint a);
void o_unk_99_simon2(uint a, uint b);
void o_vga_reset();
void o_unk_101();
void fcs_unk_2(uint a);
void o_unk_103();
void fcs_delete(uint a);
void o_unk_108(uint a);
void clear_hitarea_bit_0x40(uint hitarea);
void set_hitarea_bit_0x40(uint hitarea);
void set_hitarea_x_y(uint hitarea, int x, int y);
bool is_hitarea_0x40_clear(uint hitarea);
void delete_hitarea(uint hitarea);
void addNewHitArea(int id, int x, int y, int width, int height,
int flags, int unk3,Item *item_ptr);
HitArea *findEmptyHitArea();
void hitarea_proc_1();
void handle_verb_hitarea(HitArea *ha);
void hitarea_leave(HitArea *ha);
void leaveHitAreaById(uint hitarea_id);
void o_unk_114();
void o_wait_for_vga(uint a);
void o_unk_120(uint a);
void o_unk_126();
void o_unk_127();
void o_save_game();
void o_load_game();
void o_unk_137(uint a);
void o_unk_138();
void killAllTimers();
uint getOffsetOfChild2Param(Child2 *child, uint prop);
void o_unk_160(uint a);
void o_unk_163(uint a);
void o_unk_175();
void o_unk_176();
void o_pathfind(int x,int y,uint var_1,uint var_2);
void o_unk_179();
void o_force_unlock();
void o_force_lock();
void o_read_vgares_328();
void o_read_vgares_23();
void o_clear_vgapointer_entry(uint a);
void o_unk_186();
void o_fade_to_black();
void o_print_str();
void o_setup_cond_c();
void setup_cond_c_helper();
void o_177();
void lock();
void unlock();
void fcs_unk_proc_1(uint i, Item *item_ptr, int unk1, int unk2);
void loadTextIntoMem(uint string_id);
void loadTablesIntoMem(uint subr_id);
uint loadTextFile(const char *filename, byte *dst);
FILE *openTablesFile(const char *filename);
void closeTablesFile(FILE *in);
uint loadTextFile_simon1(const char *filename, byte *dst);
FILE *openTablesFile_simon1(const char *filename);
void closeTablesFile_simon1(FILE *in);
uint loadTextFile_gme(const char *filename, byte *dst);
FILE *openTablesFile_gme(const char *filename);
void closeTablesFile_gme(FILE *in);
void readSfxFile(const char *filename);
void invokeTimeEvent(TimeEvent *te);
bool kickoffTimeEvents();
void defocusHitarea();
void startSubroutine170();
void runSubroutine101();
void handle_unk2_hitarea(FillOrCopyStruct *fcs);
void handle_unk_hitarea(FillOrCopyStruct *fcs);
void hitareaChangedHelper();
void focusVerb(uint hitarea_id);
HitArea *findHitAreaByID(uint hitarea_id);
void showActionString(uint x, const byte *string);
void video_putchar(FillOrCopyStruct *fcs, byte c);
void video_fill_or_copy_from_3_to_2(FillOrCopyStruct *fcs);
void video_toggle_colors(HitArea *ha, byte a, byte b, byte c, byte d);
void read_vga_from_datfile_1(uint vga_id);
uint get_fcs_ptr_3_index(FillOrCopyStruct *fcs);
void setup_hitarea_from_pos(uint x, uint y, uint mode);
void new_current_hitarea(HitArea *ha);
bool hitarea_proc_2(uint a);
bool hitarea_proc_3(Item *item);
void hitarea_stuff();
void handle_mouse_moved();
void pollMouseXY();
void draw_mouse_pointer();
void fcs_unk1(uint fcs_index);
void draw_icon_c(FillOrCopyStruct *fcs, uint icon, uint x, uint y);
bool has_item_childflag_0x10(Item *item);
uint item_get_icon_number(Item *item);
uint setup_icon_hit_area(FillOrCopyStruct *fcs,uint x, uint y, uint icon_number, Item *item_ptr);
void fcs_unk_proc_2(FillOrCopyStruct *fcs, uint fcs_index);
void loadIconFile();
void processSpecialKeys();
void hitarea_stuff_helper();
void startUp(uint a);
void startUp_helper_2();
void startUp_helper_3();
void startUp_helper();
void showmessage_helper_3(uint a, uint b);
void showmessage_print_char(byte chr);
void handle_verb_clicked(uint verb);
void o_set_video_mode(uint mode, uint vga_res);
void set_video_mode(uint a, uint b);
void set_video_mode_internal(uint mode, uint vga_res_id);
void ensureVgaResLoadedC(uint vga_res);
void ensureVgaResLoaded(uint vga_res);
void start_vga_code(uint b, uint vga_res, uint vga_struct_id, uint c, uint d, uint f);
void o_unk26_helper(uint a, uint b, uint c, uint d, uint e, uint f, uint g, uint h);
void talk_with_speech(uint speech_id, uint num_1);
void talk_with_text(uint num_1, uint num_2, const char *string_ptr, uint a, int b, uint c);
FillOrCopyStruct *fcs_alloc(uint x, uint y, uint w, uint h, uint flags, uint fill_color, uint unk4);
void render_string(uint num_1, uint color, uint width, uint height, const char *txt);
void setup_hit_areas(FillOrCopyStruct *fcs, uint fcs_index);
byte *setup_vga_destination(uint32 size);
void vga_buf_unk_proc3(byte *end);
void vga_buf_unk_proc1(byte *end);
void vga_buf_unk_proc2(uint a,byte *end);
void delete_memptr_range(byte *end);
void setup_vga_file_buf_pointers();
void run_vga_script();
void vc_1();
void vc_2();
void vc_3();
void vc_4();
void vc_5();
void vc_6_maybe_skip_3_inv();
void vc_7_maybe_skip_3();
void vc_8_maybe_skip_2();
void vc_9_maybe_skip();
void vc_10();
void vc_11_clear_pathfind_array();
void vc_12_sleep_variable();
void vc_13_offset_x();
void vc_14_offset_y();
void vc_15_start_funkystruct_by_id();
void vc_16_setup_funkystruct();
void vc_17_set_pathfind_item();
void vc_18_jump_rel();
void vc_19();
void vc_20();
void vc_21();
void vc_22();
void vc_23_set_pri();
void vc_24_set_image_xy();
void vc_25_del_sprite_and_get_out();
void vc_26();
void vc_27_reset();
void vc_27_reset_simon1();
void vc_27_reset_simon2();
void vc_28();
void vc_29_stop_all_sounds();
void vc_30_set_base_delay();
void vc_31_set_palette_mode();
void vc_32_copy_var();
void vc_33();
void vc_34();
void vc_35();
void vc_36();
void vc_37_sprite_unk3_add();
void vc_38_skip_if_var_zero();
void vc_39_set_var();
void vc_40_var_add();
void vc_41_var_sub();
void vc_42_delay_if_not_eq();
void vc_43_skip_if_bit_clear();
void vc_44_skip_if_bit_set();
void vc_45_set_x();
void vc_46_set_y();
void vc_47_add_var_f();
void vc_48();
void vc_49_set_bit();
void vc_50_clear_bit();
void vc_51_clear_hitarea_bit_0x40();
void vc_52();
void vc_53_no_op();
void vc_54_no_op();
void vc_55_offset_hit_area();
void vc_56_no_op();
void vc_57_no_op();
void vc_59();
void vc_60();
void vc_61_sprite_change();
void vc_62();
void vc_63();
//#ifdef SIMON2
void vc_64();
void vc_65();
void vc_66();
void vc_67();
void vc_68();
void vc_69();
void vc_70();
void vc_71();
void vc_72();
void vc_73();
void vc_74();
//#endif
void delete_vga_timer(VgaTimerEntry *vte);
void vc_resume_thread(byte *code_ptr, uint16 cur_file, uint16 cur_sprite);
int vc_read_var_or_word(void *ptr);
uint vc_read_next_word();
uint vc_read_next_byte();
uint vc_read_var(uint var);
void vc_write_var(uint var, int16 value);
void vc_skip_next_instruction();
bool vc_maybe_skip_proc_3(uint16 val);
bool vc_maybe_skip_proc_2(uint16 a, uint16 b);
bool vc_maybe_skip_proc_1(uint16 a, int16 b);
void add_vga_timer(uint num, byte *code_ptr, uint cur_sprite, uint cur_file);
VgaSprite *find_cur_sprite();
void vc_set_bit_to(uint bit, bool value);
bool vc_59_helper();
void expire_vga_timers();
bool has_vgastruct_with_id(uint16 id, uint16 file);
bool vc_get_bit(uint bit);
void fcs_proc_1(FillOrCopyStruct *fcs, uint value);
void video_copy_if_flag_0x8_c(FillOrCopyStruct *fcs);
void delete_hitarea_by_index(uint index);
void fcs_unk_5(FillOrCopyStruct *fcs, uint fcs_index);
void fcs_putchar(uint a);
void copy_img_from_3_to_2(FillOrCopyStruct *fcs);
void video_erase(FillOrCopyStruct *fcs);
void dx_copy_rgn_from_3_to_2(uint b, uint r, uint y, uint x);
byte *dx_lock_2();
void dx_unlock_2();
byte *dx_lock_attached();
void dx_unlock_attached();
byte *read_vga_from_datfile_2(uint id);
void resfile_read(void *dst, uint32 offs, uint32 size);
void go(OSystem *syst, MidiDriver *driver);
void openGameFile();
static int CDECL game_thread_proc(void *param);
void timer_callback();
void timer_proc1();
void timer_vga_sprites();
void timer_vga_sprites_2();
void dx_clear_surfaces(uint num_lines);
void dx_update_screen_and_palette();
void dump_video_script(byte *src, bool one_opcode_only);
void dump_vga_file(byte *vga);
void dump_vga_bitmaps(byte *vga, byte *vga1, int res);
void dump_single_bitmap(int file, int image, byte *offs, int w, int h, byte base);
void dx_clear_attached_from_top(uint lines);
void dx_copy_from_attached_to_2(uint x, uint y, uint w, uint h);
void dx_copy_from_attached_to_3(uint lines);
void print_char_helper_1(const byte *src, uint len);
void print_char_helper_5(FillOrCopyStruct *fcs);
void shutdown();
byte *vc_10_depack_swap(byte *src, uint w, uint h);
void dump_vga_script(byte *ptr, uint res, uint sprite_id);
void dump_vga_script_always(byte *ptr, uint res, uint sprite_id);
Item *getNextItemPtrStrange();
bool save_game(uint slot, const char *caption);
bool load_game(uint slot);
void showmessage_helper_2();
void print_char_helper_6(uint i);
void video_putchar_helper(FillOrCopyStruct *fcs);
void video_putchar_helper_2(FillOrCopyStruct *fcs, uint x, uint y, byte chr);
void initSound();
void playVoice(uint voice);
void playSound(uint sound);
void generateSound(byte *ptr, int len);
void playMusic(uint music);
void checkTimerCallback();
void delay(uint delay);
//#ifdef SIMON2
void o_190_helper(uint i);
void vc_58();
void timer_vga_sprites_helper();
void vc_10_helper_8(byte *dst, byte *src);
void scroll_timeout();
void hitarea_stuff_helper_2();
//#endif
void realizePalette();
void vc_kill_thread(uint file, uint sprite);
static SimonState *create();
void set_dummy_cursor();
};
void NORETURN CDECL error(const char *errmsg, ...);
void CDECL warning(const char *errmsg, ...);
//uint16 swap16(uint16 a);
//uint32 swap32(uint32 a);
void _2xSaI (uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, uint8 *dstPtr, uint32 dstPitch, int width, int height);
int Init_2xSaI (uint32 BitFormat);
void Super2xSaI (uint8 *srcPtr, uint32 srcPitch,
uint8 *deltaPtr, uint8 *dstPtr, uint32 dstPitch,
int width, int height);
void initializeHardware();
void dx_set_palette(uint32 *colors, uint num);
//extern byte *sdl_buf;
//extern byte *sdl_buf_attached;
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