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path: root/simon/sound.cpp
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/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001-2005 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 */

#include "common/stdafx.h"

#include "common/file.h"
#include "common/util.h"

#include "simon/sound.h"

#include "sound/flac.h"
#include "sound/mp3.h"
#include "sound/voc.h"
#include "sound/vorbis.h"
#include "sound/wave.h"

using Common::File;

namespace Simon {

#define SOUND_BIG_ENDIAN true

class BaseSound {
protected:
	File *_file;
	uint32 *_offsets;
	Audio::Mixer *_mixer;
	bool _freeOffsets;

public:
	BaseSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigendian = false);
	BaseSound(Audio::Mixer *mixer, File *file, uint32 *offsets, bool bigendian = false);
	virtual ~BaseSound();
	virtual void playSound(uint sound, Audio::SoundHandle *handle, byte flags) = 0;
};

class WavSound : public BaseSound {
public:
	WavSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigendian = false) : BaseSound(mixer, file, base, bigendian) {};
	WavSound(Audio::Mixer *mixer, File *file, uint32 *offsets) : BaseSound(mixer, file, offsets) {};
	void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
};

class VocSound : public BaseSound {
public:
	VocSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigendian = false) : BaseSound(mixer, file, base, bigendian) {};
	void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
};
class RawSound : public BaseSound {
public:
	RawSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigendian = false) : BaseSound(mixer, file, base, bigendian) {};
	void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
};

BaseSound::BaseSound(Audio::Mixer *mixer, File *file, uint32 base, bool bigendian) {
	_mixer = mixer;
	_file = file;

	uint res = 0;
	uint32 size;

	_file->seek(base + sizeof(uint32), SEEK_SET);
	if (bigendian)
		size = _file->readUint32BE();
	else
		size = _file->readUint32LE();

	res = size / sizeof(uint32);

	_offsets = (uint32 *)malloc(size + sizeof(uint32));
	_freeOffsets = true;

	_file->seek(base, SEEK_SET);

	if (_file->read(_offsets, size) != size)
		error("Can't read offsets");

	for (uint i = 0; i < res; i++) {
#if defined(SCUMM_BIG_ENDIAN)
	if (!(bigendian))
		_offsets[i] = FROM_LE_32(_offsets[i]);
#endif
	if (bigendian)
			_offsets[i] = TO_BE_32(_offsets[i]);
		_offsets[i] += base;
	}

	// only needed for mp3
	_file->seek(0, SEEK_END);
	_offsets[res] = _file->pos();
}

BaseSound::BaseSound(Audio::Mixer *mixer, File *file, uint32 *offsets, bool bigendian) {
	_mixer = mixer;
	_file = file;
	_offsets = offsets;
	_freeOffsets = false;
}

BaseSound::~BaseSound() {
	if (_freeOffsets)
		free(_offsets);
	delete _file;
}

void WavSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags) {
	if (_offsets == NULL)
		return;

	_file->seek(_offsets[sound], SEEK_SET);

	// Try to load the WAVE data into an audio stream
	AudioStream *stream = makeWAVStream(*_file);
	if (!stream) {
		error("playWav(%d): can't read WAVE header", sound);
	}

	_mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, stream);
}

void VocSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags) {
	if (_offsets == NULL)
		return;

	_file->seek(_offsets[sound], SEEK_SET);

	int size, samples_per_sec;
	byte *buffer = loadVOCFromStream(*_file, size, samples_per_sec);

	_mixer->playRaw(handle, buffer, size, samples_per_sec, flags | Audio::Mixer::FLAG_AUTOFREE);
}

void RawSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags) {
	if (_offsets == NULL)
		return;

	_file->seek(_offsets[sound], SEEK_SET);

	uint size = _file->readUint32BE();
	byte *buffer = (byte *)malloc(size);
	_file->read(buffer, size);

	_mixer->playRaw(handle, buffer, size, 22050, flags | Audio::Mixer::FLAG_AUTOFREE);
}

#ifdef USE_MAD
class MP3Sound : public BaseSound {
public:
	MP3Sound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {};
	void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
};

void MP3Sound::playSound(uint sound, Audio::SoundHandle *handle, byte flags)
{
	if (_offsets == NULL)
		return;

	_file->seek(_offsets[sound], SEEK_SET);

	int i = 1;
	while (_offsets[sound + i] == _offsets[sound])
			i++;

	uint32 size = _offsets[sound + i] - _offsets[sound];

	_mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, makeMP3Stream(_file, size));
}
#endif

#ifdef USE_VORBIS
class VorbisSound : public BaseSound {
public:
	VorbisSound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {};
	void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
};

void VorbisSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags)
{
	if (_offsets == NULL)
		return;

	_file->seek(_offsets[sound], SEEK_SET);

	int i = 1;
	while (_offsets[sound + i] == _offsets[sound])
			i++;

	uint32 size = _offsets[sound + i] - _offsets[sound];

	_mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, makeVorbisStream(_file, size));
}
#endif

#ifdef USE_FLAC
class FlacSound : public BaseSound {
public:
	FlacSound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {};
	void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
};

void FlacSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags)
{
	if (_offsets == NULL)
		return;

	_file->seek(_offsets[sound], SEEK_SET);

	int i = 1;
	while (_offsets[sound + i] == _offsets[sound])
			i++;

	uint32 size = _offsets[sound + i] - _offsets[sound];

	_mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, makeFlacStream(_file, size));
}
#endif

Sound::Sound(const byte game, const GameSpecificSettings *gss, Audio::Mixer *mixer)
	: _game(game), _mixer(mixer) {
	_voice = 0;
	_effects = 0;

	_effectsPaused = false;
	_ambientPaused = false;

	_filenums = 0;
	_lastVoiceFile = 0;
	_offsets = 0;

	_hasEffectsFile = false;
	_hasVoiceFile = false;
	_ambientPlaying = 0;

	// simon1cd32 uses separate speech files
	if (!(_game & GF_TALKIE) || (_game == GAME_SIMON1CD32))
		return;

	File *file = new File();

#ifdef USE_FLAC
	if (!_hasVoiceFile && gss->flac_filename && gss->flac_filename[0]) {
		file->open(gss->flac_filename);
		if (file->isOpen()) {
			_hasVoiceFile = true;
			_voice = new FlacSound(_mixer, file);
		}
	}
#endif
#ifdef USE_MAD
	if (!_hasVoiceFile && gss->mp3_filename && gss->mp3_filename[0]) {
		file->open(gss->mp3_filename);
		if (file->isOpen()) {
			_hasVoiceFile = true;
			_voice = new MP3Sound(_mixer, file);
		}
	}
#endif
#ifdef USE_VORBIS
	if (!_hasVoiceFile && gss->vorbis_filename && gss->vorbis_filename[0]) {
		file->open(gss->vorbis_filename);
		if (file->isOpen()) {
			_hasVoiceFile = true;
			_voice = new VorbisSound(_mixer, file);
		}
	}
#endif
	if (!_hasVoiceFile && (_game & GF_SIMON2)) {
		// for simon2 mac/amiga, only read index file
		file->open("voices.idx");
		if (file->isOpen() == true) {
			file->seek(0, SEEK_END);
			int end = file->pos();
			file->seek(0, SEEK_SET);
			_filenums = (uint16 *)malloc((end / 6 + 1) * 2);
			_offsets = (uint32 *)malloc((end / 6 + 1) * 4);

			for (int i = 1; i <= end / 6; i++) {
				_filenums[i] = file->readUint16BE();
				_offsets[i] = file->readUint32BE();
			}
			_hasVoiceFile = true;
		}
	}
	if (!_hasVoiceFile && gss->wav_filename && gss->wav_filename[0]) {
		file->open(gss->wav_filename);
		if (file->isOpen()) {
			_hasVoiceFile = true;
			_voice = new WavSound(_mixer, file);
		}
	}
	if (!_hasVoiceFile && gss->voc_filename && gss->voc_filename[0]) {
		file->open(gss->voc_filename);
		if (file->isOpen()) {
			_hasVoiceFile = true;
			_voice = new VocSound(_mixer, file);
		}
	}

	if ((_game & GF_SIMON1) && (_game & GF_TALKIE)) {
		file = new File();
#ifdef USE_MAD
		if (!_hasEffectsFile && gss->mp3_effects_filename && gss->mp3_effects_filename[0]) {
			file->open(gss->mp3_effects_filename);
			if (file->isOpen()) {
				_hasEffectsFile = true;
				_effects = new MP3Sound(_mixer, file);
			}
		}
#endif
#ifdef USE_VORBIS
		if (!_hasEffectsFile && gss->vorbis_effects_filename && gss->vorbis_effects_filename[0]) {
			file->open(gss->vorbis_effects_filename);
			if (file->isOpen()) {
				_hasEffectsFile = true;
				_effects = new VorbisSound(_mixer, file);
			}
		}
#endif
#ifdef USE_FLAC
		if (!_hasEffectsFile && gss->flac_effects_filename && gss->flac_effects_filename[0]) {
			file->open(gss->flac_effects_filename);
			if (file->isOpen()) {
				_hasEffectsFile = true;
				_effects = new FlacSound(_mixer, file);
			}
		}
#endif
		if (!_hasEffectsFile && gss->voc_effects_filename && gss->voc_effects_filename[0]) {
			file->open(gss->voc_effects_filename);
			if (file->isOpen()) {
				_hasEffectsFile = true;
				_effects = new VocSound(_mixer, file);
			}
		}
	}
}

Sound::~Sound() {
	delete _voice;
	delete _effects;

	free(_filenums);
	free(_offsets);
}

void Sound::readSfxFile(const char *filename) {
	if (_hasEffectsFile)
		return;

	stopAll();

	File *file = new File();
	file->open(filename);

	if (file->isOpen() == false) {
		char *filename2;
		filename2 = (char *)malloc(strlen(filename) + 2);
		strcpy(filename2, filename);
		strcat(filename2, ".");
		file->open(filename2);
		free(filename2);
		if (file->isOpen() == false) {
			if (atoi(filename + 6) != 1 && atoi(filename + 6) != 30)
				warning("readSfxFile: Can't load sfx file %s", filename);
			return;
		}
	}

	delete _effects;
	if (_game == GAME_SIMON1CD32) {
		_effects = new VocSound(_mixer, file, 0, SOUND_BIG_ENDIAN);
	} else
		_effects = new WavSound(_mixer, file);
}

void Sound::loadSfxTable(File *gameFile, uint32 base) {
	stopAll();

	if (_game & GF_WIN)
		_effects = new WavSound(_mixer, gameFile, base);
	else
		_effects = new VocSound(_mixer, gameFile, base);
}

void Sound::readVoiceFile(const char *filename) {
	stopAll();

	File *file = new File();
	file->open(filename);

	if (file->isOpen() == false) {
		char *filename2;
		filename2 = (char *)malloc(strlen(filename) + 2);
		strcpy(filename2, filename);
		strcat(filename2, ".");
		file->open(filename2);
		free(filename2);
		if (file->isOpen() == false) {
			warning("readVoiceFile: Can't load voice file %s", filename);
			return;
		}
	}

	delete _voice;
	_voice = new RawSound(_mixer, file, 0, SOUND_BIG_ENDIAN);
}

void Sound::playVoice(uint sound) {
	if (_filenums) {
		if (_lastVoiceFile != _filenums[sound]) {
			stopAll();

			char filename[16];
			_lastVoiceFile = _filenums[sound];
			sprintf(filename, "voices%d.dat", _filenums[sound]);
			File *file = new File();
			file->open(filename);
			if (file->isOpen() == false) {
				warning("playVoice: Can't load voice file %s", filename);
				return;
			}
			delete _voice;
			_voice = new WavSound(_mixer, file, _offsets);
		}
	}

	if (!_voice)
		return;

	_mixer->stopHandle(_voiceHandle);
	_voice->playSound(sound, &_voiceHandle, (_game == GAME_SIMON1CD32) ? 0 : Audio::Mixer::FLAG_UNSIGNED);
}

void Sound::playEffects(uint sound) {
	if (!_effects)
		return;

	if (_effectsPaused)
		return;

	_effects->playSound(sound, &_effectsHandle, (_game == GAME_SIMON1CD32) ? 0 : Audio::Mixer::FLAG_UNSIGNED);
}

void Sound::playAmbient(uint sound) {
	if (!_effects)
		return;

	if (sound == _ambientPlaying)
		return;

	_ambientPlaying = sound;

	if (_ambientPaused)
		return;

	_mixer->stopHandle(_ambientHandle);
	_effects->playSound(sound, &_ambientHandle, Audio::Mixer::FLAG_LOOP|Audio::Mixer::FLAG_UNSIGNED);
}

bool Sound::hasVoice() const {
	return _hasVoiceFile;
}

bool Sound::isVoiceActive() const {
	return _mixer->isSoundHandleActive(_voiceHandle) ;
}

void Sound::stopVoice() {
	_mixer->stopHandle(_voiceHandle);
}

void Sound::stopAll() {
	_mixer->stopAll();
	_ambientPlaying = 0;
}

void Sound::effectsPause(bool b) {
	_effectsPaused = b;
}

void Sound::ambientPause(bool b) {
	_ambientPaused = b;

	if (_ambientPaused && _ambientPlaying) {
		_mixer->stopHandle(_ambientHandle);
	} else if (_ambientPlaying) {
		uint tmp = _ambientPlaying;
		_ambientPlaying = 0;
		playAmbient(tmp);
	}
}

} // End of namespace Simon