1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include <string.h>
#include "common/scummsys.h"
#include "sky/skydefs.h"
#include "sky/sky.h"
#define FREE_IF_NOT_0(ptr) if (ptr != NULL) { free (ptr); ptr = 0; }
#define REMOVE_INTRO commandPtr = (uint32 *)zeroCommands; \
FREE_IF_NOT_0(_introTextSpace) \
FREE_IF_NOT_0(_introTextSave) \
_mixer->stopAll();
#define CHECK_ESC if (_key_pressed == 27) { _skyScreen->stopSequence(); REMOVE_INTRO return false; }
#define WAIT_SEQUENCE while (_skyScreen->sequenceRunning()) { checkCommands(commandPtr); delay(50); CHECK_ESC }
#define WAIT_MUSIC while (_skyMusic->musicIsPlaying()) { delay(50); CHECK_ESC }
#define INTRO_TEXT_WIDTH 128
#define FN_A_PAL 60080
#define FN_1A_LOG 60081
#define FN_1A 60082
#define FN_1B 60083
#define FN_1C 60084
#define FN_1D 60085
#define FN_1E 60086
#define FN_4A 60087
#define FN_4B_LOG 60088
#define FN_4B 60089
#define FN_4C_LOG 60090
#define FN_4C 60091
#define FN_5_PAL 60092
#define FN_5_LOG 60093
#define FN_5 60094
#define FN_6_PAL 60095
#define FN_6_LOG 60096
#define FN_6A 60097
#define FN_6B 60098
#define IC_PREPARE_TEXT 0
#define IC_SHOW_TEXT 1
#define IC_REMOVE_TEXT 2
#define IC_MAKE_SOUND 3
#define IC_FX_VOLUME 4
uint32 cockpitCommands[] = {
1000, //do straight away
IC_PREPARE_TEXT,
77,
220,
IC_SHOW_TEXT, //radar detects jamming signal
20,
160,
105,
IC_REMOVE_TEXT,
105,
IC_PREPARE_TEXT,
81,
105,
IC_SHOW_TEXT, //well switch to override you fool
170,
86,
35,
IC_REMOVE_TEXT,
35,
IC_PREPARE_TEXT,
477,
35,
IC_SHOW_TEXT,
30,
160,
3,
IC_REMOVE_TEXT,
0
};
uint32 zeroCommands[] = { 0 };
uint32 anim5Commands[] = {
31,
IC_MAKE_SOUND,
2,
127,
0
};
uint32 anim4aCommands[] = {
136,
IC_MAKE_SOUND,
1,
70,
90,
IC_FX_VOLUME,
80,
50,
IC_FX_VOLUME,
90,
5,
IC_FX_VOLUME,
100,
0
};
uint32 anim4cCommands[] = {
1000,
IC_FX_VOLUME,
100,
25,
IC_FX_VOLUME,
110,
15,
IC_FX_VOLUME,
120,
4,
IC_FX_VOLUME,
127,
0
};
uint32 anim6aCommands[] = {
1000,
IC_PREPARE_TEXT,
478,
13,
IC_SHOW_TEXT,
175,
155,
0
};
uint32 anim6bCommands[] = {
131,
IC_REMOVE_TEXT,
131,
IC_PREPARE_TEXT,
479,
74,
IC_SHOW_TEXT,
175,
155,
45,
IC_REMOVE_TEXT,
45,
IC_PREPARE_TEXT,
162,
44,
IC_SHOW_TEXT,
175,
155,
4,
IC_REMOVE_TEXT,
0
};
typedef void (SkyState::*commandRoutinesProc)(uint32 *&cmdPtr);
static const commandRoutinesProc commandRoutines[] = {
&SkyState::prepareText,
&SkyState::showIntroText,
&SkyState::removeText,
&SkyState::introFx,
&SkyState::introVol,
};
void SkyState::initVirgin() {
_skyScreen->setPalette(60111);
_skyScreen->showScreen(60110);
}
void SkyState::escDelay(uint32 pDelay) {
pDelay /= 500;
while (pDelay) {
delay(500);
if (_key_pressed == 27) pDelay = 0;
else pDelay--;
}
}
bool SkyState::intro(void) {
uint32 *commandPtr = (uint32 *)zeroCommands;
if (!isCDVersion())
_floppyIntro = true;
_skyDisk->prefetchFile(60112); // revolution screen
_skyDisk->prefetchFile(60113); // revolution palette
_skyMusic->loadSection(0);
_skySound->loadSection(0);
escDelay(3000); //keep virgin screen up for 3 seconds
CHECK_ESC
if (_floppyIntro)
_skyMusic->startMusic(1);
escDelay(3000); //and another 3 seconds.
CHECK_ESC
_skyScreen->fnFadeDown(0); //remove virgin screen
_skyScreen->showScreen(60112);
_skyScreen->paletteFadeUp(60113);
//while rev is up, load gibbons screen
_skyDisk->prefetchFile(60114); // gibbo screen
_skyDisk->prefetchFile(60115); // gibbo palette
_introTextSpace = (uint8 *)calloc(10000, 1);
_introTextSave = (uint8 *)calloc(10000, 1);
_skyText->getText(77);
escDelay(8000); // keep revolution up for 8 seconds
CHECK_ESC
_skyScreen->fnFadeDown(0);
_skyScreen->showScreen(60114);
_skyScreen->paletteFadeUp(60115);
if (!_floppyIntro) {
return doCDIntro();
} else {
_skyDisk->prefetchFile(FN_A_PAL);
_skyDisk->prefetchFile(FN_1A_LOG);
_skyDisk->prefetchFile(FN_1A);
//keep gibbo up for 2 seconds
escDelay(2000);
CHECK_ESC
_skyScreen->fnFadeDown(0);
_skyScreen->showScreen(FN_1A_LOG);
_skyScreen->paletteFadeUp(FN_A_PAL);
_skyScreen->startSequence(FN_1A);
_skyDisk->prefetchFile(FN_1B);
WAIT_SEQUENCE;
_skyScreen->startSequence(FN_1B);
_skyDisk->prefetchFile(FN_1C);
WAIT_SEQUENCE;
_skyScreen->startSequence(FN_1C);
_skyDisk->prefetchFile(FN_1D);
WAIT_SEQUENCE;
_skyScreen->startSequence(FN_1D);
_skyDisk->prefetchFile(FN_1E);
WAIT_SEQUENCE;
_skyScreen->startSequence(FN_1E);
uint8 *vgaData, *diffData, *vgaPointer, *diffPointer, *scrollData;
uint8 *currScreenPos;
vgaData = _skyDisk->loadFile(60100, NULL);
vgaPointer = vgaData;
diffData = _skyDisk->loadFile(60101, NULL);
diffPointer = diffData + 2;
uint16 noFrames = READ_LE_UINT16(diffData);
_skyDisk->prefetchFile(FN_4A);
WAIT_SEQUENCE;
//set up the scrolling intro
scrollData = (byte *)malloc(GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT * 2);
//clear the base
memset(scrollData, 0, GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT);
memcpy(scrollData + (GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT), _skyScreen->giveCurrent(), GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT);
currScreenPos = scrollData + (GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT);
byte scrollByte;
for (uint16 frameCounter = 1; frameCounter < noFrames; frameCounter++) {
scrollByte = *diffPointer++;
if (scrollByte)
currScreenPos -= scrollByte * GAME_SCREEN_WIDTH;
delay(40);
if (_key_pressed == 27) {
REMOVE_INTRO;
return false;
}
//non-scrolling frame update
introFrame(&diffPointer, &vgaPointer, currScreenPos);
_skyScreen->showScreen(currScreenPos);
}
memcpy(_skyScreen->giveCurrent(), currScreenPos, GAME_SCREEN_HEIGHT * GAME_SCREEN_WIDTH);
_skyScreen->startSequence(FN_4A);
free(scrollData);
free(vgaData);
free(diffData);
commandPtr = (uint32 *)anim4aCommands;
_skyDisk->prefetchFile(FN_4B);
_skyDisk->prefetchFile(FN_4B_LOG);
WAIT_SEQUENCE;
_skyScreen->showScreen(FN_4B_LOG);
commandPtr = (uint32 *)cockpitCommands;
_skyScreen->startSequence(FN_4B);
checkCommands(commandPtr);
checkCommands(commandPtr);
_skyDisk->prefetchFile(FN_4C);
WAIT_SEQUENCE; //4b
_skyScreen->showScreen(FN_4C_LOG);
_skyScreen->startSequence(FN_4C);
commandPtr = (uint32 *)anim4cCommands;
WAIT_SEQUENCE; //4c
_skyDisk->prefetchFile(FN_5_PAL);
_skyDisk->prefetchFile(FN_5_LOG);
_skyDisk->prefetchFile(FN_5);
_skyScreen->fnFadeDown(0);
_skyScreen->showScreen(FN_5_LOG);
_skyScreen->paletteFadeUp(FN_5_PAL);
_skyScreen->startSequence(FN_5);
commandPtr = (uint32 *)anim5Commands;
_skyDisk->prefetchFile(FN_6_PAL);
_skyDisk->prefetchFile(FN_6_LOG);
_skyDisk->prefetchFile(FN_6A);
WAIT_SEQUENCE;
// There is no synchronization mechanism between the music and
// the graphics. Which means that there is no guarantee that
// they both end at the same time. So just to be safe, wait
// for the music to stop before continuing with the final part.
//
// This part of the intro looks pretty nice even as a static
// image, so it makes sense to do the waiting before fading
// down the palette.
WAIT_MUSIC;
_skyScreen->fnFadeDown(0);
_skyScreen->showScreen(FN_6_LOG);
_skyMusic->startMusic(2);
_skyScreen->paletteFadeUp(FN_6_PAL);
_skyScreen->startSequence(FN_6A);
_skyDisk->prefetchFile(FN_6B);
commandPtr = (uint32 *)anim6aCommands;
WAIT_SEQUENCE; //6a
_skyScreen->startSequence(FN_6B);
commandPtr = (uint32 *)anim6bCommands;
WAIT_SEQUENCE; //6b
}
return true;
}
void SkyState::introFrame(uint8 **diffPtr, uint8 **vgaPtr, uint8 *screenData) {
uint32 scrPos = 0;
uint8 nrToSkip, nrToDo;
do {
do {
nrToSkip = **diffPtr;
(*diffPtr)++;
scrPos += nrToSkip;
} while (nrToSkip == 255);
do {
nrToDo = **diffPtr;
(*diffPtr)++;
memcpy(screenData + scrPos, *vgaPtr, nrToDo);
scrPos += nrToDo;
*vgaPtr += nrToDo;
} while (nrToDo == 255);
} while (scrPos < GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT);
}
void SkyState::checkCommands(uint32 *&cmdPtr) {
//check for sequence commands
assert (cmdPtr != NULL);
uint32 afterFrame = *(cmdPtr);
if (afterFrame >= _skyScreen->seqFramesLeft()) {
//do a command
uint32 command = *(cmdPtr + 1);
(this->*commandRoutines[command])(cmdPtr);
}
}
void SkyState::prepareText(uint32 *&cmdPtr) {
uint32 textNum = *(cmdPtr + 2);
_skyText->getText(textNum);
_skyText->displayText(_introTextSpace, true, INTRO_TEXT_WIDTH, 255);
cmdPtr += 3;
}
#define _workScreen _skyScreen->giveCurrent()
void SkyState::showIntroText(uint32 *&cmdPtr) {
uint32 xPos = *(cmdPtr + 2);
uint32 yPos = *(cmdPtr + 3);
uint32 startPos = (yPos * FULL_SCREEN_WIDTH) + xPos;
byte *destBuf = _introTextSpace;
byte *saveBuf = _introTextSave;
uint16 width = ((struct dataFileHeader *)destBuf)->s_width;
uint16 height = ((struct dataFileHeader *)destBuf)->s_height;
*(uint32 *)saveBuf = TO_LE_32(startPos);
*(uint32 *)(saveBuf + 4) = TO_LE_32(height);
*(uint32 *)(saveBuf + 8) = TO_LE_32(width);
saveBuf += 12;
//save current screen contents
byte *savePtr = (byte *)_workScreen + startPos;
uint i, j;
for (i = 0; i < height; i++) {
memcpy(saveBuf, savePtr, width);
saveBuf += width;
savePtr += GAME_SCREEN_WIDTH;
}
//now print the text
byte *textBuf = _introTextSpace + sizeof(struct dataFileHeader);
byte *curPos = (byte *)_workScreen + startPos;
for (i = 0; i < height; i++) {
byte *prevPos = curPos;
for (j = 0; j < width; j++) {
uint8 pixel = *textBuf++;
if (pixel)
*curPos = pixel;
curPos++;
}
curPos = prevPos + GAME_SCREEN_WIDTH;
}
cmdPtr += 4;
_system->copy_rect(_workScreen + startPos, GAME_SCREEN_WIDTH, xPos, yPos, width, height);
_system->update_screen();
}
void SkyState::removeText(uint32 *&cmdPtr) {
byte *saveBuf = _introTextSave;
uint32 startPos = READ_LE_UINT32(saveBuf);
uint32 height = READ_LE_UINT32(saveBuf + 4);
uint32 width = READ_LE_UINT32(saveBuf + 8);
byte *dest = _workScreen + startPos;
saveBuf += 12;
for (unsigned int i = 0; i < height; i++) {
memcpy(dest, saveBuf, width);
saveBuf += width;
dest += FULL_SCREEN_WIDTH;
}
cmdPtr += 2;
_system->copy_rect(_workScreen + startPos, GAME_SCREEN_WIDTH, startPos % GAME_SCREEN_WIDTH, startPos / GAME_SCREEN_WIDTH, width, height);
_system->update_screen();
}
#undef _workScreen
void SkyState::introFx(uint32 *&cmdPtr) {
_mixer->stopAll();
_skySound->playSound((uint16)cmdPtr[2], (uint16)cmdPtr[3], 0);
cmdPtr += 4;
}
void SkyState::introVol(uint32 *&cmdPtr) {
// HACK: for some reason, the mixer will only stop playing
// looping sounds if you do it using SoundMixer::stopAll();
_mixer->stopAll();
_skySound->playSound(1, (uint16)(cmdPtr[2] & 0x7F), 0);
cmdPtr += 3;
}
|