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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef SKYMOUSE_H
#define SKYMOUSE_H
#include "stdafx.h"
#include "sky/disk.h"
#include "sky/logic.h"
#include "sky/struc.h"
class SkyLogic;
class SkyMouse {
public:
SkyMouse(OSystem *system, SkyDisk *skyDisk);
~SkyMouse(void);
void mouseEngine(uint16 mouseX, uint16 mouseY);
void replaceMouseCursors(uint16 fileNo);
bool fnAddHuman(void);
void fnSaveCoods(void);
void fnOpenCloseHand(bool open);
uint16 findMouseCursor(uint32 itemNum);
void lockMouse(void);
void unlockMouse(void);
void restoreMouseData(uint16 frameNum);
void drawNewMouse(void);
void spriteMouse(uint16 frameNum, uint8 mouseX, uint8 mouseY);
void useLogicInstance(SkyLogic *skyLogic) { _skyLogic = skyLogic; };
void buttonPressed(uint8 button);
void waitMouseNotPressed(void);
uint16 giveMouseX(void) { return _aMouseX; };
uint16 giveMouseY(void) { return _aMouseY; };
uint16 giveCurrentMouseType(void) { return _mouseType2; };
protected:
void pointerEngine(void);
void buttonEngine1(void);
void fixMouseTransparency(byte *mouseData, uint32 size);
uint16 _mouseB; //used to check for repeat presses
uint16 _eMouseB;
uint16 _bMouseB;
uint16 _aMouseX; //actual mouse coordinates
uint16 _aMouseY;
uint16 _tMouseX;
uint16 _tMouseY;
uint16 _newSafeX;
uint16 _newSafeY;
uint16 _lockMouseX;
uint16 _lockMouseY;
uint16 _mouseType2; //number of current mouse
byte *_mouseData2; //pointer to mouse data
uint16 _mouseWidth; //mouse width and height
uint16 _mouseHeight;
byte *_mousePosition; //current screen address of mouse
uint16 _maskWidth; //width on screen
uint16 _maskHeight; //height on screen
uint32 _mouseFlag; //bit 0 set when in handler
//bit 1 set when screen data has been saved
//bit 2 set when we don't want to show mouse
byte *_miceData; //address of mouse sprites
byte *_objectMouseData; //address of object mouse sprites
uint16 _mouseXOff;
static uint32 _mouseMainObjects[24];
static uint32 _mouseLincObjects[21];
OSystem *_system;
SkyDisk *_skyDisk;
SkyLogic *_skyLogic;
};
#endif //SKYMOUSE_H
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