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/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 *
 */

#ifndef __SkyMouse__
#define __SkyMouse__

#include "stdafx.h"
#include "sky/disk.h"
#include "sky/struc.h"

class SkyMouse {

public:
	SkyMouse(SkyDisk *skyDisk);
	~SkyMouse(void);

	void replaceMouseCursors(uint16 fileNo);
	uint32 fnBlankMouse(void);
	void lockMouse(void);
	void unlockMouse(void);
	void restoreMouseData(uint16 frameNum);
	void drawNewMouse(void);
	void spriteMouse(uint16 frameNum, uint16 mouseX, uint16 mouseY);


protected:
	uint16 _aMouseX;	//actual mouse coordinates
	uint16 _aMouseY;	

	uint16 _lockMouseX;
	uint16 _lockMouseY;

	uint16 _mouseOffsetX;	//for offsetting the mouse
	uint16 _mouseOffsetY;	//positive offsets only, mouse moves left or up

	uint16	_mouseType2;	//number of current mouse
	byte *_mouseData2;	//pointer to mouse data

	uint16 _mouseWidth;	//mouse width and height
	uint16 _mouseHeight;

	byte *_mousePosition;	//current screen address of mouse
	uint16 _maskWidth;	//width on screen
	uint16 _maskHeight;	//height on screen

	byte *_savedData;	//place for saved data

	uint32 _mouseFlag;	//bit 0 set when in handler
				//bit 1 set when screen data has been saved
				//bit 2 set when we don't want to show mouse

	byte *_miceData;	//address of mouse sprites
	byte *_objectMouseData;	//address of object mouse sprites
	
	uint16	_tMouseX;
	uint16	_tMouseY;

	uint16	_mouseXOff;
	
	static uint32 _mouseObjectList[];
	
	SkyDisk *_skyDisk;

};

#endif //__SkyMouse__