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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "sky/sky.h"
#include "sky/skydefs.h" //game specific defines
#include "common/file.h"
#include "common/gameDetector.h"
#include <errno.h>
#include <time.h>
#ifdef _WIN32_WCE
extern bool toolbar_drawn;
extern bool draw_keyboard;
#endif
static const VersionSettings sky_settings[] = {
/* Beneath a Steel Sky */
{"sky", "Beneath a Steel Sky", GID_SKY_FIRST, 99, 99, 99, 0, "sky.dsk" },
{NULL, NULL, 0, 0, 0, 0, 0, NULL}
};
const VersionSettings *Engine_SKY_targetList() {
return sky_settings;
}
Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst) {
return new SkyState(detector, syst);
}
SkyState::SkyState(GameDetector *detector, OSystem *syst)
: Engine(detector, syst) {
_game = detector->_gameId;
if (!_mixer->bindToSystem(syst))
warning("Sound initialisation failed.");
_mixer->setVolume(detector->_sfx_volume); //unnecessary?
_debugMode = detector->_debugMode;
_debugLevel = detector->_debugLevel;
_language = detector->_language;
}
SkyState::~SkyState() {
}
void SkyState::errorString(const char *buf1, char *buf2) {
strcpy(buf2, buf1);
}
void SkyState::pollMouseXY() {
_mouse_x = _sdl_mouse_x;
_mouse_y = _sdl_mouse_y;
}
void SkyState::go() {
if (!_dump_file)
_dump_file = stdout;
initialise();
if (!_isDemo || _isCDVersion)
intro();
while (1) {
delay(100);
}
}
void SkyState::initialise(void) {
//initialise_memory();
initTimer();
//init_music();
_sound = new SkySound(_mixer);
initialiseDisk();
setupVersionSpecifics(_gameVersion); //_gameVersion is initialised in initialiseDisk();
initialiseScreen();
initVirgin();
//initMouse();
initItemList();
//initScript();
initialiseGrids();
//initialiseRouter();
initialiseText();
}
void SkyState::initItemList() {
//See List.asm for (cryptic) item # descriptions
for (int i = 0; i < 300; i++)
_itemList[i] = (void*)NULL;
//init the non-null items
/*
_itemList[119] = (void*)data_0; // Compacts - Section 0
_itemList[120] = (void*)data_1; // Compacts - Section 1
if (_isDemo) {
_itemList[121] = _itemList[122] = _itemList[123] = _itemList[124] = _itemList[125] = (void*)data_0;
} else {
_itemList[121] = (void*)data_2; // Compacts - Section 2
_itemList[122] = (void*)data_3; // Compacts - Section 3
_itemList[123] = (void*)data_4; // Compacts - Section 4
_itemList[124] = (void*)data_5; // Compacts - Section 5
_itemList[125] = (void*)data_6; // Compacts - Section 6
}
*/
}
void SkyState::delay(uint amount) { //copied and mutilated from Simon.cpp
OSystem::Event event;
uint32 start = _system->get_msecs();
uint32 cur = start;
_rnd.getRandomNumber(2);
do {
while (_system->poll_event(&event)) {
switch (event.event_code) {
case OSystem::EVENT_KEYDOWN:
// Make sure backspace works right (this fixes a small issue on OS X)
if (event.kbd.keycode == 8)
_key_pressed = 8;
else
_key_pressed = (byte)event.kbd.ascii;
break;
case OSystem::EVENT_MOUSEMOVE:
_sdl_mouse_x = event.mouse.x;
_sdl_mouse_y = event.mouse.y;
_mouse_pos_changed = true;
break;
case OSystem::EVENT_LBUTTONDOWN:
_left_button_down++;
#ifdef _WIN32_WCE
_sdl_mouse_x = event.mouse.x;
_sdl_mouse_y = event.mouse.y;
#endif
break;
case OSystem::EVENT_RBUTTONDOWN:
break;
}
}
if (amount == 0)
break;
{
uint this_delay = 20; // 1?
if (this_delay > amount)
this_delay = amount;
_system->delay_msecs(this_delay);
}
cur = _system->get_msecs();
} while (cur < start + amount);
}
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