1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "sky/sky.h"
#include "sky/skydefs.h" //game specific defines
#include "sky/compact.h"
#include "sky/logic.h"
#include "sky/debug.h"
#include "sky/mouse.h"
#include "base/gameDetector.h"
#include "common/file.h"
#include <errno.h>
#include <time.h>
extern uint16 _debugLevel;
#ifdef _WIN32_WCE
extern bool toolbar_drawn;
extern bool draw_keyboard;
#endif
/*
At the beginning the reverse engineers were happy, and did rejoice at
their task, for the engine before them did shineth and was full of
promise. But then they did look closer and see'th the aweful truth;
it's code was assembly and messy (rareth was its comments). And so large
were it's includes that did at first seem small; queereth also was its
compact(s). Then they did findeth another version, and this was slightly
different from the first. Then a third, and this was different again.
All different, but not really better, for all were not really compatible.
But, eventually, it did come to pass that Steel Sky was implemented on
a modern platform. And the programmers looked and saw that it was indeed a
miracle. But they were not joyous and instead did weep for nobody knew
just what had been done. Except people who read the source. Hello.
With apologies to the CD32 SteelSky file.
*/
#undef WITH_DEBUG_CHEATS
static const TargetSettings sky_settings[] = {
/* Beneath a Steel Sky */
{"sky", "Beneath a Steel Sky", GID_SKY_FIRST, 99, MDT_ADLIB | MDT_NATIVE | MDT_PREFER_NATIVE, 0, "sky.dsk" },
{NULL, NULL, 0, 0, MDT_NONE, 0, NULL}
};
const TargetSettings *Engine_SKY_targetList() {
return sky_settings;
}
Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst) {
return new SkyState(detector, syst);
}
void **SkyState::_itemList[300];
SystemVars SkyState::_systemVars = {0, 0, 0, 0, 4316, 0, 0, false, false };
SkyState::SkyState(GameDetector *detector, OSystem *syst)
: Engine(detector, syst) {
_game = detector->_game.id;
if (!_mixer->bindToSystem(syst))
warning("Sound initialisation failed.");
_mixer->setVolume(detector->_sfx_volume); //unnecessary?
_debugMode = detector->_debugMode;
_debugLevel = detector->_debugLevel;
_detector = detector;
_floppyIntro = detector->_floppyIntro;
_fastMode = 0;
_system->init_size(320, 200);
}
SkyState::~SkyState() {
delete _skyLogic;
delete _skySound;
delete _skyMusic;
delete _skyText;
delete _skyMouse;
delete _skyScreen;
}
void SkyState::errorString(const char *buf1, char *buf2) {
strcpy(buf2, buf1);
}
void SkyState::initVirgin() {
_skyScreen->setPalette(60111);
_skyScreen->showScreen(60110);
}
uint8 SkyState::_languageTable[11] = {
SKY_USA, // EN_USA
SKY_GERMAN, // DE_DEU
SKY_FRENCH, // FR_FRA
SKY_ITALIAN, // IT_ITA
SKY_PORTUGUESE, // PT_BRA
SKY_SPANISH, // ES_ESP
SKY_USA, // JA_JPN
SKY_USA, // ZH_TWN
SKY_USA, // KO_KOR
SKY_SWEDISH, // SE_SWE
SKY_ENGLISH // EN_GRB
};
void SkyState::doCheat(uint8 num) {
switch(num) {
case 1: warning("executed cheat: get jammer");
SkyLogic::_scriptVariables[258] = 42; // got_jammer
SkyLogic::_scriptVariables[240] = 69; // got_sponsor
break;
case 2: warning("executed cheat: computer room");
SkyLogic::_scriptVariables[479] = 2; // card_status
SkyLogic::_scriptVariables[480] = 1; // card_fix
break;
case 3: warning("executed cheat: get to burke");
SkyLogic::_scriptVariables[190] = 42; // knows_port
break;
case 4: warning("executed cheat: get to reactor section");
SkyLogic::_scriptVariables[451] = 42; // foreman_friend
_skyLogic->fnSendSync(8484, 1, 0); // send sync to RAD suit (put in locker)
_skyLogic->fnKillId(ID_ANITA_SPY, 0, 0); // stop anita from getting to you
break;
default: warning("unknown cheat: %d", num);
break;
}
}
void SkyState::handleKey(void) {
if (_key_pressed == 63)
_skyControl->doControlPanel();
if ((_key_pressed == 27) && (!_systemVars.pastIntro))
_skyControl->restartGame();
#ifdef WITH_DEBUG_CHEATS
if ((_key_pressed >= '0') && (_key_pressed <= '9'))
doCheat(_key_pressed - '0');
if (_key_pressed == 'r') {
warning("loading grid");
_skyLogic->_skyGrid->loadGrids();
}
#endif
if (_key_pressed == '.')
_skyMouse->logicClick();
_key_pressed = 0;
}
void SkyState::go() {
if (!_dump_file)
_dump_file = stdout;
initialise();
bool introSkipped = false;
if (!_quickLaunch) {
if (_systemVars.gameVersion > 267) {// don't do intro for floppydemos
_skyIntro = new SkyIntro(_skyDisk, _skyScreen, _skyMusic, _skySound, _skyText, _mixer, _system);
introSkipped = !_skyIntro->doIntro(_floppyIntro);
if (_skyIntro->_quitProg) {
delete _skyIntro;
_skyControl->showGameQuitMsg();
}
delete _skyIntro;
}
loadBase0();
}
if (introSkipped)
_skyControl->restartGame();
_lastSaveTime = _system->get_msecs();
while (1) {
if (_fastMode & 2)
delay(0);
else if (_fastMode & 1)
delay(10);
else
delay(_systemVars.gameSpeed);
if (_system->get_msecs() - _lastSaveTime > 5 * 60 * 1000) {
if (_skyControl->loadSaveAllowed()) {
_lastSaveTime = _system->get_msecs();
_skyControl->doAutoSave();
} else
_lastSaveTime += 30 * 1000; // try again in 30 secs
}
_skySound->checkFxQueue();
_skyMouse->mouseEngine((uint16)_sdl_mouse_x, (uint16)_sdl_mouse_y);
if (_key_pressed)
handleKey();
_skyLogic->engine();
if (!_skyLogic->checkProtection()) { // don't let copy prot. screen flash up
_skyScreen->recreate();
_skyScreen->spriteEngine();
_skyScreen->flip();
}
}
}
void SkyState::initialise(void) {
OSystem::Property prop;
_skyDisk = new SkyDisk(_gameDataPath);
_skySound = new SkySound(_mixer, _skyDisk, _detector->_sfx_volume);
_systemVars.gameVersion = _skyDisk->determineGameVersion();
if (_detector->getMidiDriverType() == MD_ADLIB) {
_systemVars.systemFlags |= SF_SBLASTER;
_skyMusic = new SkyAdlibMusic(_mixer, _skyDisk, _system);
} else {
_systemVars.systemFlags |= SF_ROLAND;
if (_detector->_native_mt32)
_skyMusic = new SkyMT32Music(_detector->createMidi(), _skyDisk, _system);
else
_skyMusic = new SkyGmMusic(_detector->createMidi(), _skyDisk, _system);
}
// Override global scaler with any game-specific define
if (g_config->get("gfx_mode")) {
prop.gfx_mode = _detector->parseGraphicsMode(g_config->get("gfx_mode"));
_system->property(OSystem::PROP_SET_GFX_MODE, &prop);
}
// Override global fullscreen setting with any game-specific define
if (g_config->getBool("fullscreen", false)) {
if (!_system->property(OSystem::PROP_GET_FULLSCREEN, 0))
_system->property(OSystem::PROP_TOGGLE_FULLSCREEN, 0);
}
if (isCDVersion()) {
if (_detector->_noSubtitles)
_systemVars.systemFlags |= SF_ALLOW_SPEECH;
else
_systemVars.systemFlags |= SF_ALLOW_SPEECH | SF_ALLOW_TEXT;
} else
_systemVars.systemFlags |= SF_ALLOW_TEXT;
_systemVars.systemFlags |= SF_PLAY_VOCS;
_systemVars.gameSpeed = 50;
_skyText = new SkyText(_skyDisk);
_skyMouse = new SkyMouse(_system, _skyDisk);
_skyScreen = new SkyScreen(_system, _skyDisk);
initVirgin();
initItemList();
loadFixedItems();
_skyLogic = new SkyLogic(_skyScreen, _skyDisk, _skyText, _skyMusic, _skyMouse, _skySound);
_skyMouse->useLogicInstance(_skyLogic);
_timer = Engine::_timer; // initialize timer *after* _skyScreen has been initialized.
_timer->installProcedure(&timerHandler, 1000000 / 50, this); //call 50 times per second
_skyControl = new SkyControl(_skyScreen, _skyDisk, _skyMouse, _skyText, _skyMusic, _skyLogic, _skySound, _system, getSavePath());
_skyLogic->useControlInstance(_skyControl);
if (_systemVars.gameVersion == 288)
SkyCompact::patchFor288();
if (_detector->_language > 10)
_systemVars.language = SKY_USA;
else
_systemVars.language = _languageTable[_detector->_language];
if (!_skyDisk->fileExists(60600 + SkyState::_systemVars.language * 8)) {
warning("The language you selected does not exist in your BASS version.");
if (_skyDisk->fileExists(60600))
SkyState::_systemVars.language = SKY_ENGLISH;
else if (_skyDisk->fileExists(60600 + SKY_USA * 8))
SkyState::_systemVars.language = SKY_USA;
else
for (uint8 cnt = SKY_ENGLISH; cnt <= SKY_SPANISH; cnt++)
if (_skyDisk->fileExists(60600 + cnt * 8)) {
SkyState::_systemVars.language = cnt;
break;
}
}
uint16 result = 0;
if (_detector->_save_slot >= 0)
result = _skyControl->quickXRestore(_detector->_save_slot);
if (result == GAME_RESTORED)
_quickLaunch = true;
else
_quickLaunch = false;
_skyMusic->setVolume(_detector->_music_volume >> 1);
}
void SkyState::initItemList() {
//See List.asm for (cryptic) item # descriptions
for (int i = 0; i < 300; i++)
_itemList[i] = (void **)NULL;
//init the non-null items
_itemList[119] = (void **)SkyCompact::data_0; // Compacts - Section 0
_itemList[120] = (void **)SkyCompact::data_1; // Compacts - Section 1
if (isDemo()) {
_itemList[121] = _itemList[122] = _itemList[123] = _itemList[124] = _itemList[125] = (void **)SkyCompact::data_0;
} else {
_itemList[121] = (void **)SkyCompact::data_2; // Compacts - Section 2
_itemList[122] = (void **)SkyCompact::data_3; // Compacts - Section 3
_itemList[123] = (void **)SkyCompact::data_4; // Compacts - Section 4
_itemList[124] = (void **)SkyCompact::data_5; // Compacts - Section 5
_itemList[125] = (void **)SkyCompact::data_6; // Compacts - Section 6
}
}
void SkyState::loadBase0(void) {
_skyLogic->fnEnterSection(0, 0, 0);
_skyMusic->startMusic(2);
_systemVars.currentMusic = 2;
}
void SkyState::loadFixedItems(void) {
if (!isDemo())
_itemList[36] = (void **)_skyDisk->loadFile(36, NULL);
_itemList[49] = (void **)_skyDisk->loadFile(49, NULL);
_itemList[50] = (void **)_skyDisk->loadFile(50, NULL);
_itemList[73] = (void **)_skyDisk->loadFile(73, NULL);
_itemList[262] = (void **)_skyDisk->loadFile(262, NULL);
if (isDemo())
return;
_itemList[263] = (void **)_skyDisk->loadFile(263, NULL);
_itemList[264] = (void **)_skyDisk->loadFile(264, NULL);
_itemList[265] = (void **)_skyDisk->loadFile(265, NULL);
_itemList[266] = (void **)_skyDisk->loadFile(266, NULL);
_itemList[267] = (void **)_skyDisk->loadFile(267, NULL);
_itemList[269] = (void **)_skyDisk->loadFile(269, NULL);
_itemList[271] = (void **)_skyDisk->loadFile(271, NULL);
_itemList[272] = (void **)_skyDisk->loadFile(272, NULL);
}
void **SkyState::fetchItem(uint32 num) {
return _itemList[num];
}
void SkyState::timerHandler(void *refCon) {
((SkyState *)refCon)->gotTimerTick();
}
void SkyState::gotTimerTick(void) {
_skyScreen->handleTimer();
}
Compact *SkyState::fetchCompact(uint32 a) {
SkyDebug::fetchCompact(a);
uint32 sectionNum = (a & 0xf000) >> 12;
uint32 compactNum = (a & 0x0fff);
return (Compact *)(_itemList[119 + sectionNum][compactNum]);
}
void SkyState::delay(uint amount) { //copied and mutilated from Simon.cpp
OSystem::Event event;
uint32 start = _system->get_msecs();
uint32 cur = start;
_key_pressed = 0; //reset
do {
while (_system->poll_event(&event)) {
switch (event.event_code) {
case OSystem::EVENT_KEYDOWN:
if (event.kbd.flags == OSystem::KBD_CTRL) {
if (event.kbd.keycode == 'f') {
_fastMode ^= 1;
break;
}
if (event.kbd.keycode == 'g') {
_fastMode ^= 2;
break;
}
}
// Make sure backspace works right (this fixes a small issue on OS X)
if (event.kbd.keycode == 8)
_key_pressed = 8;
else
_key_pressed = (byte)event.kbd.ascii;
break;
case OSystem::EVENT_MOUSEMOVE:
if (!(_systemVars.systemFlags & SF_MOUSE_LOCKED)) {
_sdl_mouse_x = event.mouse.x;
_sdl_mouse_y = event.mouse.y;
}
break;
case OSystem::EVENT_LBUTTONDOWN:
_skyMouse->buttonPressed(2);
#ifdef _WIN32_WCE
_sdl_mouse_x = event.mouse.x;
_sdl_mouse_y = event.mouse.y;
#endif
break;
case OSystem::EVENT_RBUTTONDOWN:
_skyMouse->buttonPressed(1);
break;
case OSystem::EVENT_QUIT:
if (!SkyState::_systemVars.quitting)
_skyControl->showGameQuitMsg(); // will call _system->quit()
break;
default:
break;
}
}
if (amount == 0)
break;
{
uint this_delay = 20; // 1?
if (this_delay > amount)
this_delay = amount;
_system->delay_msecs(this_delay);
}
cur = _system->get_msecs();
} while (cur < start + amount);
}
bool SkyState::isDemo(void) {
switch (_systemVars.gameVersion) {
case 109: // pc gamer demo
case 267: // floppy demo
case 365: // cd demo
return true;
case 288:
case 303:
case 331:
case 348:
case 368:
case 372:
return false;
default:
error("Unknown game version %d", _systemVars.gameVersion);
}
}
bool SkyState::isCDVersion(void) {
switch (_systemVars.gameVersion) {
case 109:
case 267:
case 288:
case 303:
case 331:
case 348:
return false;
case 365:
case 368:
case 372:
return true;
default:
error("Unknown game version %d", _systemVars.gameVersion);
}
}
|