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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef SKYMAIN_H
#define SKYMAIN_H
#include "stdafx.h"
#include "base/engine.h"
class GameDetector;
namespace Sky {
struct SystemVars {
uint32 systemFlags;
uint32 gameVersion;
uint32 mouseFlag;
uint16 language;
uint32 currentPalette;
uint16 gameSpeed;
uint16 currentMusic;
bool pastIntro;
bool quitting;
};
struct Compact;
class Sound;
class Disk;
class Text;
class Logic;
class Mouse;
class Screen;
class Control;
class MusicBase;
class Intro;
class Debugger;
class SkyEngine : public Engine {
void errorString(const char *buf_input, char *buf_output);
protected:
byte _key_pressed;
bool _quickLaunch; // set when starting with -x
bool _floppyIntro;
int _sdl_mouse_x, _sdl_mouse_y;
Sound *_skySound;
Disk *_skyDisk;
Text *_skyText;
Logic *_skyLogic;
Mouse *_skyMouse;
Screen *_skyScreen;
Control *_skyControl;
Debugger *_debugger;
MusicBase *_skyMusic;
Intro *_skyIntro;
public:
SkyEngine(GameDetector *detector, OSystem *syst);
virtual ~SkyEngine();
static bool isDemo(void);
static bool isCDVersion(void);
static Compact *fetchCompact(uint32 a);
static void **fetchItem(uint32 num);
static void **_itemList[300];
static SystemVars _systemVars;
protected:
byte _fastMode;
void logic_engine();
void delay(uint amount);
void go();
void doCheat(uint8 num);
void handleKey(void);
uint32 _lastSaveTime;
Text *getText();
void initialise();
void initItemList();
void initVirgin();
static void timerHandler(void *ptr);
void gotTimerTick();
void loadFixedItems();
void loadBase0();
static int CDECL game_thread_proc(void *param);
};
} // End of namespace Sky
#endif
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