1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef SKYMAIN_H
#define SKYMAIN_H
#include <stdio.h>
#include "common/engine.h"
#include "common/util.h"
class SkyState : public Engine {
protected:
byte _game;
bool _isCDVersion;
byte _key_pressed;
uint16 _debugMode;
uint16 _debugLevel;
uint16 _language;
uint _mouse_x, _mouse_y;
uint _mouse_x_old, _mouse_y_old;
bool _mouse_pos_changed;
uint _left_button_down;
uint8 _palette[1024];
int _numScreenUpdates;
// int _timer_id;
FILE *_dump_file;
int _number_of_savegames;
int _sdl_mouse_x, _sdl_mouse_y;
byte *_workScreen;
byte *_backScreen;
byte *_tempPal;
byte *_workPalette;
byte *_halfPalette;
byte *_gameGrid;
byte *_gameGrids;
public:
SkyState(GameDetector *detector, OSystem *syst);
virtual ~SkyState();
protected:
void delay(uint amount);
void pollMouseXY();
void go();
void convertPalette(uint8 *inpal, uint8* outpal);
void initialise();
void initialiseDisk();
void initialiseScreen();
void initialiseGrids();
void setPalette(uint8 *pal);
uint16 *loadFile(uint16 fileNr, uint8 *dest);
uint16 *getFileInfo(uint16 fileNr);
void initVirgin();
void showScreen();
static int CDECL game_thread_proc(void *param);
void shutdown();
RandomSource _rnd;
};
#endif
|