1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "sound/mixer.h"
#include "sky/disk.h"
#include "common/engine.h"
class SkySound {
protected:
public:
SoundMixer *_mixer;
PlayingSoundHandle _voiceHandle;
PlayingSoundHandle _effectHandle;
PlayingSoundHandle _bgSoundHandle;
PlayingSoundHandle _ingameSound;
protected:
int playSound(byte *sound, uint32 size, PlayingSoundHandle *handle);
public:
SkySound(SoundMixer *mixer, SkyDisk *pDisk);
~SkySound(void);
int playVoice(byte *sound, uint32 size);
int playBgSound(byte *sound, uint32 size);
void loadSection(uint8 pSection);
void playSound(uint16 sound, uint16 volume);
private:
SkyDisk *_skyDisk;
uint8 *_soundData;
uint8 *_sampleRates, *_sfxInfo;
};
|