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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef SKYTEXT_H
#define SKYTEXT_H
#include "sky/disk.h"
class SkyText {
public:
SkyText(SkyDisk *skyDisk, uint32 gameVersion);
void getText(uint32 textNr, uint16 language);
void displayText(uint8 *dest, bool centre, uint16 pixelWidth, uint8 color);
void displayText(char *textPtr, uint8 *dest, bool centre, uint16 pixelWidth, uint8 color);
void makeGameCharacter(char textChar, uint8 *charSetPtr, uint8 *&data, uint8 color);
protected:
bool getTBit();
void fnSetFont(uint32 fontNr);
virtual char getTextChar() = 0;
SkyDisk *_skyDisk;
uint32 _gameVersion;
uint8 _inputValue;
uint8 _shiftBits;
uint8 *_textItemPtr;
struct charSet {
uint8 *addr;
uint32 charHeight;
uint32 charSpacing;
} _mainCharacterSet, _linkCharacterSet, _controlCharacterSet;
uint32 _curCharSet;
uint8 *_characterSet;
uint8 _charHeight;
uint8 *_preAfterTableArea;
char _textBuffer[1024];
uint8 _centreTable[40];
uint8 *_mouseTextData; //space for the mouse text
uint8 _dtCol;
uint16 _dtLineWidth; //width of line in pixels
uint32 _dtLines; //no of lines to do
uint32 _dtLineSize; //size of one line in bytes
uint8 *_dtData; //address of textdata
uint32 _dtLetters; //no of chars in message
char *_dtText; //pointer to text
uint32 _dtCharSpacing; //character seperation adjustment
uint32 _dtWidth; //width of chars in last line (for editing (?))
uint32 _dtLastWidth;
bool _dtCentre; //set for centre text
};
class SkyText_v00267 : public SkyText {
public:
SkyText_v00267(SkyDisk *skyDisk, uint32 gameVersion) : SkyText(skyDisk, gameVersion) {};
protected:
char getTextChar();
};
class SkyText_v00288 : public SkyText {
public:
SkyText_v00288(SkyDisk *skyDisk, uint32 gameVersion) : SkyText(skyDisk, gameVersion) {};
protected:
char getTextChar();
};
class SkyText_v00303 : public SkyText {
public:
SkyText_v00303(SkyDisk *skyDisk, uint32 gameVersion) : SkyText(skyDisk, gameVersion) {};
protected:
char getTextChar();
};
class SkyText_v00331 : public SkyText {
public:
SkyText_v00331(SkyDisk *skyDisk, uint32 gameVersion) : SkyText(skyDisk, gameVersion) {};
protected:
char getTextChar();
};
class SkyText_v00372 : public SkyText {
public:
SkyText_v00372(SkyDisk *skyDisk, uint32 gameVersion) : SkyText(skyDisk, gameVersion) {};
protected:
char getTextChar();
};
#endif
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