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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SOUND_ADPCM_H
#define SOUND_ADPCM_H
#include "common/scummsys.h"
#include "common/stream.h"
namespace Audio {
class AudioStream;
enum typesADPCM {
kADPCMOki,
kADPCMMSIma,
kADPCMMS
};
/**
* Takes an input stream containing ADPCM compressed sound data and creates
* an AudioStream from that.
*
* @param stream the SeekableReadStream from which to read the ADPCM data
* @param disposeAfterUse whether to delete the stream after use
* @param size how many bytes to read from the stream (0 = all)
* @param type the compression type used
* @param rate the sampling rate (default = 22050)
* @param channels the number of channels (default = 2)
* @param blockAlign block alignment ??? (default = 0)
* @return a new AudioStream, or NULL, if an error occured
*/
AudioStream *makeADPCMStream(
Common::SeekableReadStream *stream,
bool disposeAfterUse,
uint32 size,
typesADPCM type,
int rate = 22050,
int channels = 2,
uint32 blockAlign = 0);
} // End of namespace Audio
#endif
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