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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "common/memstream.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
#include "sound/decoders/raw.h"
namespace Audio {
// This used to be an inline template function, but
// buggy template function handling in MSVC6 forced
// us to go with the macro approach. So far this is
// the only template function that MSVC6 seemed to
// compile incorrectly. Knock on wood.
#define READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, ptr, isLE) \
((is16Bit ? (isLE ? READ_LE_UINT16(ptr) : READ_BE_UINT16(ptr)) : (*ptr << 8)) ^ (isUnsigned ? 0x8000 : 0))
#pragma mark -
#pragma mark --- RawStream ---
#pragma mark -
/**
* This is a stream, which allows for playing raw PCM data from a stream.
* It also features playback of multiple blocks from a given stream.
*/
template<bool is16Bit, bool isUnsigned, bool isLE>
class RawStream : public SeekableAudioStream {
public:
RawStream(int rate, bool stereo, DisposeAfterUse::Flag disposeStream, Common::SeekableReadStream *stream, const RawStreamBlockList &blocks)
: _rate(rate), _isStereo(stereo), _playtime(0, rate), _stream(stream), _disposeAfterUse(disposeStream), _blocks(blocks), _curBlock(_blocks.begin()), _blockLeft(0), _buffer(0) {
assert(_blocks.size() > 0);
// Setup our buffer for readBuffer
_buffer = new byte[kSampleBufferLength * (is16Bit ? 2 : 1)];
assert(_buffer);
// Set current buffer state, playing first block
_stream->seek(_curBlock->pos, SEEK_SET);
// In case of an error we will stop (or rather
// not start) stream playback.
if (_stream->err()) {
_blockLeft = 0;
_curBlock = _blocks.end();
} else {
_blockLeft = _curBlock->len;
}
// Add up length of all blocks in order to caluclate total play time
int32 len = 0;
for (RawStreamBlockList::const_iterator i = _blocks.begin(); i != _blocks.end(); ++i) {
assert(i->len % (_isStereo ? 2 : 1) == 0);
len += i->len;
}
_playtime = Timestamp(0, len / (_isStereo ? 2 : 1), rate);
}
~RawStream() {
if (_disposeAfterUse == DisposeAfterUse::YES)
delete _stream;
delete[] _buffer;
}
int readBuffer(int16 *buffer, const int numSamples);
bool isStereo() const { return _isStereo; }
bool endOfData() const { return (_curBlock == _blocks.end()) && (_blockLeft == 0); }
int getRate() const { return _rate; }
Timestamp getLength() const { return _playtime; }
bool seek(const Timestamp &where);
private:
const int _rate; ///< Sample rate of stream
const bool _isStereo; ///< Whether this is an stereo stream
Timestamp _playtime; ///< Calculated total play time
Common::SeekableReadStream *_stream; ///< Stream to read data from
const DisposeAfterUse::Flag _disposeAfterUse; ///< Indicates whether the stream object should be deleted when this RawStream is destructed
const RawStreamBlockList _blocks; ///< Audio block list
RawStreamBlockList::const_iterator _curBlock; ///< Current audio block number
int32 _blockLeft; ///< How many bytes are still left in the current block
/**
* Advance one block in the stream in case
* the current one is empty.
*/
void updateBlockIfNeeded();
byte *_buffer; ///< Buffer used in readBuffer
enum {
/**
* How many samples we can buffer at once.
*
* TODO: Check whether this size suffices
* for systems with slow disk I/O.
*/
kSampleBufferLength = 2048
};
/**
* Fill the temporary sample buffer used in readBuffer.
*
* @param maxSamples Maximum samples to read.
* @return actual count of samples read.
*/
int fillBuffer(int maxSamples);
};
template<bool is16Bit, bool isUnsigned, bool isLE>
int RawStream<is16Bit, isUnsigned, isLE>::readBuffer(int16 *buffer, const int numSamples) {
int samplesLeft = numSamples;
while (samplesLeft > 0) {
// Try to read up to "samplesLeft" samples.
int len = fillBuffer(samplesLeft);
// In case we were not able to read any samples
// we will stop reading here.
if (!len)
break;
// Adjust the samples left to read.
samplesLeft -= len;
// Copy the data to the caller's buffer.
const byte *src = _buffer;
while (len-- > 0) {
*buffer++ = READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, src, isLE);
src += (is16Bit ? 2 : 1);
}
}
return numSamples - samplesLeft;
}
template<bool is16Bit, bool isUnsigned, bool isLE>
int RawStream<is16Bit, isUnsigned, isLE>::fillBuffer(int maxSamples) {
int bufferedSamples = 0;
byte *dst = _buffer;
// We can only read up to "kSampleBufferLength" samples
// so we take this into consideration, when trying to
// read up to maxSamples.
maxSamples = MIN<int>(kSampleBufferLength, maxSamples);
// We will only read up to maxSamples
while (maxSamples > 0 && !endOfData()) {
// Calculate how many samples we can safely read
// from the current block.
const int len = MIN<int>(maxSamples, _blockLeft);
// Try to read all the sample data and update the
// destination pointer.
const int bytesRead = _stream->read(dst, len * (is16Bit ? 2 : 1));
dst += bytesRead;
// Calculate how many samples we actually read.
const int samplesRead = bytesRead / (is16Bit ? 2 : 1);
// Update all status variables
bufferedSamples += samplesRead;
maxSamples -= samplesRead;
_blockLeft -= samplesRead;
// In case of an error we will stop
// stream playback.
if (_stream->err()) {
_blockLeft = 0;
_curBlock = _blocks.end();
}
// Advance to the next block in case the current
// one is already finished.
updateBlockIfNeeded();
}
return bufferedSamples;
}
template<bool is16Bit, bool isUnsigned, bool isLE>
void RawStream<is16Bit, isUnsigned, isLE>::updateBlockIfNeeded() {
// Have we now finished this block? If so, read the next block
if (_blockLeft == 0 && _curBlock != _blocks.end()) {
// Next block
++_curBlock;
// Check whether we reached the end of the stream
// yet. In case we did not do this, we will just
// setup the next block as new block.
if (_curBlock != _blocks.end()) {
_stream->seek(_curBlock->pos, SEEK_SET);
// In case of an error we will stop
// stream playback.
if (_stream->err()) {
_blockLeft = 0;
_curBlock = _blocks.end();
} else {
_blockLeft = _curBlock->len;
}
}
}
}
template<bool is16Bit, bool isUnsigned, bool isLE>
bool RawStream<is16Bit, isUnsigned, isLE>::seek(const Timestamp &where) {
_blockLeft = 0;
_curBlock = _blocks.end();
if (where > _playtime)
return false;
const uint32 seekSample = convertTimeToStreamPos(where, getRate(), isStereo()).totalNumberOfFrames();
uint32 curSample = 0;
// Search for the disk block in which the specific sample is placed
for (_curBlock = _blocks.begin(); _curBlock != _blocks.end(); ++_curBlock) {
uint32 nextBlockSample = curSample + _curBlock->len;
if (nextBlockSample > seekSample)
break;
curSample = nextBlockSample;
}
if (_curBlock == _blocks.end()) {
return ((seekSample - curSample) == 0);
} else {
const uint32 offset = seekSample - curSample;
_stream->seek(_curBlock->pos + offset * (is16Bit ? 2 : 1), SEEK_SET);
// In case of an error we will stop
// stream playback.
if (_stream->err()) {
_blockLeft = 0;
_curBlock = _blocks.end();
} else {
_blockLeft = _curBlock->len - offset;
}
return true;
}
}
#pragma mark -
#pragma mark --- Raw stream factories ---
#pragma mark -
/* In the following, we use preprocessor / macro tricks to simplify the code
* which instantiates the input streams. We used to use template functions for
* this, but MSVC6 / EVC 3-4 (used for WinCE builds) are extremely buggy when it
* comes to this feature of C++... so as a compromise we use macros to cut down
* on the (source) code duplication a bit.
* So while normally macro tricks are said to make maintenance harder, in this
* particular case it should actually help it :-)
*/
#define MAKE_RAW_STREAM(UNSIGNED) \
if (is16Bit) { \
if (isLE) \
return new RawStream<true, UNSIGNED, true>(rate, isStereo, disposeAfterUse, stream, blockList); \
else \
return new RawStream<true, UNSIGNED, false>(rate, isStereo, disposeAfterUse, stream, blockList); \
} else \
return new RawStream<false, UNSIGNED, false>(rate, isStereo, disposeAfterUse, stream, blockList)
SeekableAudioStream *makeRawStream(Common::SeekableReadStream *stream,
const RawStreamBlockList &blockList,
int rate,
byte flags,
DisposeAfterUse::Flag disposeAfterUse) {
const bool isStereo = (flags & Audio::FLAG_STEREO) != 0;
const bool is16Bit = (flags & Audio::FLAG_16BITS) != 0;
const bool isUnsigned = (flags & Audio::FLAG_UNSIGNED) != 0;
const bool isLE = (flags & Audio::FLAG_LITTLE_ENDIAN) != 0;
if (blockList.empty()) {
warning("Empty block list passed to makeRawStream");
if (disposeAfterUse == DisposeAfterUse::YES)
delete stream;
return 0;
}
if (isUnsigned) {
MAKE_RAW_STREAM(true);
} else {
MAKE_RAW_STREAM(false);
}
}
SeekableAudioStream *makeRawStream(Common::SeekableReadStream *stream,
int rate, byte flags,
DisposeAfterUse::Flag disposeAfterUse) {
RawStreamBlockList blocks;
RawStreamBlock block;
block.pos = 0;
const bool isStereo = (flags & Audio::FLAG_STEREO) != 0;
const bool is16Bit = (flags & Audio::FLAG_16BITS) != 0;
assert(stream->size() % ((is16Bit ? 2 : 1) * (isStereo ? 2 : 1)) == 0);
block.len = stream->size() / (is16Bit ? 2 : 1);
blocks.push_back(block);
return makeRawStream(stream, blocks, rate, flags, disposeAfterUse);
}
SeekableAudioStream *makeRawStream(const byte *buffer, uint32 size,
int rate, byte flags,
DisposeAfterUse::Flag disposeAfterUse) {
return makeRawStream(new Common::MemoryReadStream(buffer, size, disposeAfterUse), rate, flags, DisposeAfterUse::YES);
}
SeekableAudioStream *makeRawDiskStream_OLD(Common::SeekableReadStream *stream, RawStreamBlock *block, int numBlocks,
int rate, byte flags, DisposeAfterUse::Flag disposeStream) {
assert(numBlocks > 0);
RawStreamBlockList blocks;
for (int i = 0; i < numBlocks; ++i)
blocks.push_back(block[i]);
return makeRawStream(stream, blocks, rate, flags, disposeStream);
}
} // End of namespace Audio
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