1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "common/stream.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
#include "sound/decoders/raw.h"
namespace Audio {
// This used to be an inline template function, but
// buggy template function handling in MSVC6 forced
// us to go with the macro approach. So far this is
// the only template function that MSVC6 seemed to
// compile incorrectly. Knock on wood.
#define READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, ptr, isLE) \
((is16Bit ? (isLE ? READ_LE_UINT16(ptr) : READ_BE_UINT16(ptr)) : (*ptr << 8)) ^ (isUnsigned ? 0x8000 : 0))
#pragma mark -
#pragma mark --- RawAudioStream ---
#pragma mark -
/**
* This is a stream, which allows for playing raw PCM data from a stream.
* It also features playback of multiple blocks from a given stream.
*/
template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
class RawAudioStream : public SeekableAudioStream {
// Allow backends to override buffer size
#ifdef CUSTOM_AUDIO_BUFFER_SIZE
static const int32 BUFFER_SIZE = CUSTOM_AUDIO_BUFFER_SIZE;
#else
static const int32 BUFFER_SIZE = 16384;
#endif
protected:
byte *_buffer; ///< Streaming buffer
const byte *_ptr; ///< Pointer to current position in stream buffer
const int _rate; ///< Sample rate of stream
Timestamp _playtime; ///< Calculated total play time
Common::SeekableReadStream *_stream; ///< Stream to read data from
int32 _filePos; ///< Current position in stream
int32 _diskLeft; ///< Samples left in stream in current block not yet read to buffer
int32 _bufferLeft; ///< Samples left in buffer in current block
const DisposeAfterUse::Flag _disposeAfterUse; ///< Indicates whether the stream object should be deleted when this RawAudioStream is destructed
const RawStreamBlockList _blocks; ///< Audio block list
RawStreamBlockList::const_iterator _curBlock; ///< Current audio block number
public:
RawAudioStream(int rate, DisposeAfterUse::Flag disposeStream, Common::SeekableReadStream *stream, const RawStreamBlockList &blocks)
: _rate(rate), _playtime(0, rate), _stream(stream), _disposeAfterUse(disposeStream), _blocks(blocks), _curBlock(_blocks.begin()) {
assert(_blocks.size() > 0);
// Allocate streaming buffer
if (is16Bit)
_buffer = (byte *)malloc(BUFFER_SIZE * sizeof(int16));
else
_buffer = (byte *)malloc(BUFFER_SIZE * sizeof(byte));
_ptr = _buffer;
_bufferLeft = 0;
// Set current buffer state, playing first block
_filePos = _curBlock->pos;
_diskLeft = _curBlock->len;
// Add up length of all blocks in order to caluclate total play time
int32 len = 0;
for (RawStreamBlockList::const_iterator i = _blocks.begin(); i != _blocks.end(); ++i) {
assert(i->len % (stereo ? 2 : 1) == 0);
len += i->len;
}
_playtime = Timestamp(0, len / (is16Bit ? 2 : 1) / (stereo ? 2 : 1), rate);
}
virtual ~RawAudioStream() {
if (_disposeAfterUse == DisposeAfterUse::YES)
delete _stream;
free(_buffer);
}
int readBuffer(int16 *buffer, const int numSamples);
bool isStereo() const { return stereo; }
bool endOfData() const { return (_curBlock == _blocks.end()) && (_diskLeft == 0) && (_bufferLeft == 0); }
int getRate() const { return _rate; }
Timestamp getLength() const { return _playtime; }
bool seek(const Timestamp &where);
};
template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
int RawAudioStream<stereo, is16Bit, isUnsigned, isLE>::readBuffer(int16 *buffer, const int numSamples) {
int oldPos = _stream->pos();
bool restoreFilePosition = false;
int samples = numSamples;
while (samples > 0 && ((_diskLeft > 0 || _bufferLeft > 0) || _curBlock != _blocks.end())) {
// Output samples in the buffer to the output
int len = MIN<int>(samples, _bufferLeft);
samples -= len;
_bufferLeft -= len;
while (len > 0) {
*buffer++ = READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, _ptr, isLE);
_ptr += (is16Bit ? 2 : 1);
len--;
}
// Have we now finished this block? If so, read the next block
if ((_bufferLeft == 0) && (_diskLeft == 0) && _curBlock != _blocks.end()) {
// Next block
++_curBlock;
if (_curBlock != _blocks.end()) {
_filePos = _curBlock->pos;
_diskLeft = _curBlock->len;
}
}
// Now read more data from disk if there is more to be read
if (_bufferLeft == 0 && _diskLeft > 0) {
int32 readAmount = MIN(_diskLeft, BUFFER_SIZE);
// TODO: We should check for both seek and read to success.
// If that is not the case, we should probably stop the
// stream playback.
_stream->seek(_filePos, SEEK_SET);
_stream->read(_buffer, readAmount * (is16Bit? 2: 1));
// Amount of data in buffer is now the amount read in, and
// the amount left to read on disk is decreased by the same amount
_bufferLeft = readAmount;
_diskLeft -= readAmount;
_ptr = (byte *)_buffer;
_filePos += readAmount * (is16Bit ? 2 : 1);
// Set this flag now we've used the file, it restores it's
// original position.
restoreFilePosition = true;
}
}
// In case calling code relies on the position of this stream staying
// constant, I restore the location if I've changed it. This is probably
// not necessary.
if (restoreFilePosition)
_stream->seek(oldPos, SEEK_SET);
return numSamples - samples;
}
template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
bool RawAudioStream<stereo, is16Bit, isUnsigned, isLE>::seek(const Timestamp &where) {
const uint32 seekSample = convertTimeToStreamPos(where, getRate(), isStereo()).totalNumberOfFrames();
uint32 curSample = 0;
// Search for the disk block in which the specific sample is placed
for (_curBlock = _blocks.begin(); _curBlock != _blocks.end(); ++_curBlock) {
uint32 nextBlockSample = curSample + _curBlock->len;
if (nextBlockSample > seekSample)
break;
curSample = nextBlockSample;
}
_filePos = 0;
_diskLeft = 0;
_bufferLeft = 0;
if (_curBlock == _blocks.end()) {
return ((seekSample - curSample) == (uint32)_curBlock->len);
} else {
const uint32 offset = seekSample - curSample;
_filePos = _curBlock->pos + offset * (is16Bit ? 2 : 1);
_diskLeft = _curBlock->len - offset;
return true;
}
}
#pragma mark -
#pragma mark --- Raw stream factories ---
#pragma mark -
/* In the following, we use preprocessor / macro tricks to simplify the code
* which instantiates the input streams. We used to use template functions for
* this, but MSVC6 / EVC 3-4 (used for WinCE builds) are extremely buggy when it
* comes to this feature of C++... so as a compromise we use macros to cut down
* on the (source) code duplication a bit.
* So while normally macro tricks are said to make maintenance harder, in this
* particular case it should actually help it :-)
*/
#define MAKE_LINEAR_DISK(STEREO, UNSIGNED) \
if (is16Bit) { \
if (isLE) \
return new RawAudioStream<STEREO, true, UNSIGNED, true>(rate, disposeAfterUse, stream, blockList); \
else \
return new RawAudioStream<STEREO, true, UNSIGNED, false>(rate, disposeAfterUse, stream, blockList); \
} else \
return new RawAudioStream<STEREO, false, UNSIGNED, false>(rate, disposeAfterUse, stream, blockList)
SeekableAudioStream *makeRawStream(Common::SeekableReadStream *stream,
const RawStreamBlockList &blockList,
int rate,
byte flags,
DisposeAfterUse::Flag disposeAfterUse) {
const bool isStereo = (flags & Audio::FLAG_STEREO) != 0;
const bool is16Bit = (flags & Audio::FLAG_16BITS) != 0;
const bool isUnsigned = (flags & Audio::FLAG_UNSIGNED) != 0;
const bool isLE = (flags & Audio::FLAG_LITTLE_ENDIAN) != 0;
if (blockList.empty()) {
warning("Empty block list passed to makeRawStream");
if (disposeAfterUse == DisposeAfterUse::YES)
delete stream;
return 0;
}
if (isStereo) {
if (isUnsigned) {
MAKE_LINEAR_DISK(true, true);
} else {
MAKE_LINEAR_DISK(true, false);
}
} else {
if (isUnsigned) {
MAKE_LINEAR_DISK(false, true);
} else {
MAKE_LINEAR_DISK(false, false);
}
}
}
SeekableAudioStream *makeRawStream(Common::SeekableReadStream *stream,
int rate, byte flags,
DisposeAfterUse::Flag disposeAfterUse) {
RawStreamBlockList blocks;
RawAudioStreamBlock block;
block.pos = 0;
const bool isStereo = (flags & Audio::FLAG_STEREO) != 0;
const bool is16Bit = (flags & Audio::FLAG_16BITS) != 0;
assert(stream->size() % ((is16Bit ? 2 : 1) * (isStereo ? 2 : 1)) == 0);
block.len = stream->size() / (is16Bit ? 2 : 1);
blocks.push_back(block);
return makeRawStream(stream, blocks, rate, flags, disposeAfterUse);
}
SeekableAudioStream *makeRawStream(const byte *buffer, uint32 size,
int rate, byte flags,
DisposeAfterUse::Flag disposeAfterUse) {
return makeRawStream(new Common::MemoryReadStream(buffer, size, disposeAfterUse), rate, flags, DisposeAfterUse::YES);
}
SeekableAudioStream *makeRawDiskStream_OLD(Common::SeekableReadStream *stream, RawAudioStreamBlock *block, int numBlocks,
int rate, byte flags, DisposeAfterUse::Flag disposeStream) {
assert(numBlocks > 0);
RawStreamBlockList blocks;
for (int i = 0; i < numBlocks; ++i)
blocks.push_back(block[i]);
return makeRawStream(stream, blocks, rate, flags, disposeStream);
}
} // End of namespace Audio
|