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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/**
* Sound decoder used in engines:
* - parallaction
*/
#ifndef SOUND_IFF_H
#define SOUND_IFF_H
#include "common/iff_container.h"
#include "sound/audiostream.h"
namespace Audio {
struct Voice8Header {
uint32 oneShotHiSamples;
uint32 repeatHiSamples;
uint32 samplesPerHiCycle;
uint16 samplesPerSec;
byte octaves;
byte compression;
uint32 volume;
Voice8Header() {
memset(this, 0, sizeof(Voice8Header));
}
void load(Common::ReadStream &stream);
};
AudioStream *make8SVXStream(Common::ReadStream &stream, bool loop);
}
#endif
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