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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 */

#ifndef SOUND_MUSICPLUGIN_H
#define SOUND_MUSICPLUGIN_H

#include "base/plugins.h"
#include "sound/mididrv.h"
#include "common/list.h"

/**
 * Music types that music drivers can implement and engines can rely on.
 */
enum MusicType {
	MT_PCSPK = 1,  // PC Speaker
	MT_PCJR  = 2,  // PCjr
	MT_ADLIB = 3,  // AdLib
	MT_TOWNS = 4,  // FM-TOWNS
	MT_GM    = 5,  // General MIDI
	MT_MT32  = 6,  // MT-32
	MT_GS    = 7   // Roland GS
};

class MusicPluginObject;

/**
 * Description of a Music device. Used to list the devices a Music driver
 * can manage and their capabilities.
 * A device with an empty name means the default device.
 */
class MusicDevice {
public:
	MusicDevice(MusicPluginObject const *musicPlugin, Common::String name, MusicType mt);

	Common::String &getName() { return _name; }
	Common::String &getMusicDriverName() { return _musicDriverName; }
	Common::String &getMusicDriverId() { return _musicDriverId; }
	MusicType getMusicType() { return _type; }

	/**
	 * Returns a user readable string that contains the name of the current
	 * device name (if it isn't the default one) and the name of the driver.
	 */
	Common::String getCompleteName();

private:
	Common::String _name;
	Common::String _musicDriverName;
	Common::String _musicDriverId;
	MusicType _type;
};

/** List of music devices. */
typedef Common::List<MusicDevice> MusicDevices;

/**
 * A MusicPluginObject is essentially a factory for MidiDriver instances with
 * the added ability of listing the available devices and their capabilities.
 */
class MusicPluginObject : public PluginObject {
public:
	virtual ~MusicPluginObject() {}

	/**
	 * Returns a unique string identifier which will be used to save the
	 * selected MIDI driver to the config file.
	 */
	virtual const char *getId() const = 0;

	/**
	 * Returns a list of the available devices.
	 */
	virtual MusicDevices getDevices() const = 0;

	/**
	 * Tries to instantiate a MIDI Driver instance based on the settings of
	 * the currently active ConfMan target. That is, the MusicPluginObject
	 * should query the ConfMan singleton for the device name, port, etc.
	 *
	 * @param mixer			Pointer to the global Mixer object
	 * @param mididriver	Pointer to a pointer which the MusicPluginObject sets
	 *				to the newly create MidiDriver, or 0 in case of an error
	 * @return		a Common::Error describing the error which occurred, or kNoError
	 */
	virtual Common::Error createInstance(Audio::Mixer *mixer, MidiDriver **mididriver) const = 0;
};


// Music plugins

typedef PluginSubclass<MusicPluginObject> MusicPlugin;

/**
 * Singleton class which manages all Music plugins.
 */
class MusicManager : public Common::Singleton<MusicManager> {
private:
	friend class Common::Singleton<SingletonBaseType>;

public:
	const MusicPlugin::List &getPlugins() const;
};

/** Convenience shortcut for accessing the Music manager. */
#define MusicMan MusicManager::instance()

#endif